Professor Carlo Harvey is a creative technologist at the School of Digital Arts (SODA), Manchester Metropolitan University. His interdisciplinary research merges games , machine learning , virtual production , and cultural heritage reinterpretation . He leads industry collaborations with entities like Jaguar Land Rover and Epic Games, focusing on AI-driven interactive audio, real-time visualization, and accessibility solutions. Award-winning projects : TIGA, Innovate UK, and Epic Games MegaGrant for Accession Industry partnerships : Automotive sector, cultural institutions His research spans human-computer interaction , multisensory virtual environments , and acoustic-visual cross-modal perception . Recent publications address robotic simulations, motion alignment, and haptic feedback systems. Scientific recognition : TIGA Award, Innovate UK Funding, Epic Games MegaGrant Advocacy : Digital inclusion, creative collaboration, social impact of technology
Jens Edlund is a Professor at KTH Royal Institute of Technology's Division of Speech, Music and Hearing. His research focuses on speech technology, dialogue systems, prosody, and evolutionary phonetics. He has contributed to foundational work on speech synthesis, conversational interaction, and multimodal corpora like the D64 corpus. Key projects include the MonAMI Reminder system and analysis of primate vocalizations to understand speech evolution. Edlund has collaborated extensively with global researchers, producing over 150 peer-reviewed works. His work integrates computational methods with linguistic and biological insights, emphasizing human-like dialogue systems and cross-species vocal analysis. Education: Ph.D. in Speech Technology (2011, KTH) Grants: Multiple EU and Swedish Research Council grants for speech technology and interdisciplinary studies Research labs include the KTH Speech, Music and Hearing Lab and collaborations with institutions like Max Planck Institute for Evolutionary Anthropology. Current work explores evolutionary origins of speech biomechanics and AI-driven speech synthesis evaluation.
Tzu-Mao Li is an Assistant Professor in the Department of Computer Science and Engineering (CSE) at the University of California, San Diego (UCSD), affiliated with the Center for Visual Computing. His research focuses on differentiable graphics algorithms, combining classical visual computing with modern machine learning techniques. He holds a Ph.D. from MIT CSAIL under Frédo Durand and a postdoc at MIT and UC Berkeley with Jonathan Ragan-Kelley. His work spans rendering, programming languages for graphics, Monte Carlo methods, and inverse problems. Education: B.S. and M.S. from National Taiwan University (2011-2013), advised by Yung-Yu Chuang. Ph.D. from MIT CSAIL (Computer Graphics Group), advised by Frédo Durand. Postdoctoral research at MIT and UC Berkeley with Jonathan Ragan-Kelley. Research Interests: Differentiable rendering, Monte Carlo integration, programming language design for visual computing, physical simulation, adversarial machine learning, and applications in computer vision and robotics. Key areas include rendering algorithms (path tracing, bidirectional methods), optimization techniques (MCMC, gradient-based), and neural representations (SDFs, neural fields). Publications focus on advancing rendering algorithms, differentiable systems, and applications in inverse problems. Notable contributions include edge sampling for differentiable rendering, warped-area sampling, and diffusion models for BSDF sampling. Awards: ACM SIGGRAPH 2020 Outstanding Doctoral Dissertation Award, multiple Best Paper Awards at SIGGRAPH, and oral presentations at ICCV. Teaching: Courses include CSE 167 (Computer Graphics), CSE 168 (Rendering), and CSE 272 (Advanced Image Synthesis), emphasizing physically-based methods and programming.
Prof. Matthias Nießner is a Professor at the Technical University of Munich , where he leads the Visual Computing Lab . Prior to this, he held a Visiting Assistant Professor position at Stanford University . His work bridges computer vision , graphics , and machine learning , focusing on 3D reconstruction , semantic scene understanding , and AI-driven video synthesis . Prof. Nießner has published over 150 works in top venues like SIGGRAPH , CVPR , and ECCV , with several receiving best paper awards (SIGCHI’14, HPG’15, SPG’18, SIGGRAPH’16 Emerging Tech). His research has garnered international media attention, including features in the New York Times , Wall Street Journal , and MIT Technological Review , as well as TV demonstrations (e.g., Jimmy Kimmel Live for Face2Face technology). Awards : TUM-IAS Rudolph Moessbauer Fellowship (2017–ongoing) Google Faculty Award (2017) Nvidia Professor Partnership Award (2018) ERC Starting Grant (2018, €1.5M) Eurographics Young Researcher Award (2019) Research Trends : 3D Gaussian Splatting for real-time rendering Neural Radiance Fields (NeRF) with mesh supervision Audio-driven facial animation via diffusion models Latent space diffusion for 3D scenes Self-supervised and zero-shot methods for 3D and image analysis As a co-founder and director of Synthesia Inc. , he drives democratization of synthetic media. His YouTube channel has over 5 million views, reflecting his impact beyond academia.
Changxi Zheng is an Associate Professor in the Department of Computer Science at Columbia University's School of Engineering and Applied Science (SEAS). He directs Columbia's Computer Graphics Group (C2G2) within the Columbia Vision and Graphics Center (CVGC). After receiving his PhD from Cornell University, he joined the faculty of Computer Science Department at Columbia, where he has established himself as a leading researcher in computer graphics and scientific computing. Dr. Zheng's research spans multiple areas of applied computer science with a particular focus on computer graphics and scientific computing. His work centers around developing numerical models for simulating physical phenomena involving complex motions such as fluids, bubbles, and thin rods, along with their resulting acoustic waves. Leveraging computational insights from these models, he devises methods for improving tangible object creation, enabling novel human-computer interactions, and developing software tools for acoustic and photonic devices. His research has attracted significant public interest and media coverage, including projects like FontCode, AirCode, and Computational Metallophone Design. His recent publications reveal a strong interdisciplinary approach, bridging computer graphics, physics simulation, machine learning, and hardware design. His work demonstrates consistent innovation in computational methods for simulating physical phenomena and applying these techniques to practical problems in 3D printing, acoustic modeling, and interactive systems. The breadth of his research spans from fundamental physics-based simulations to practical applications in industry. Columbia SEAS Dean's Fellow (for advised students) NSF Graduate Research Fellow (for Ruilin Xu) Snap Research Fellow (for Rundi Wu) CKGSB Fellow (for Yun Fei) Adobe Research Fellow (for Gabriel Cirio) Marie Sklodowska-Curie Individual Fellow (for Rundi Wu) Best Paper Award at ACM International Conference on Multimedia (ACMMM), 2019 Dr. Zheng actively mentors a diverse group of students, including current PhD candidates and postdoctoral researchers. His research group has received support from various sources that enable their innovative work in computational graphics and physics-based simulation. He has supervised numerous successful students who have gone on to positions at leading technology companies including Adobe, Tencent, Facebook, and academic institutions. As director of Columbia's Computer Graphics Group (C2G2) within the Columbia Vision and Graphics Center (CVGC), Dr. Zheng leads a vibrant research team focused on advancing the state of the art in computer graphics, physics-based simulation, and their applications. The group maintains strong collaborations with industry partners and academic institutions worldwide, fostering an environment of innovation and practical application of theoretical concepts.
David B. Lindell is an Assistant Professor in the Department of Computer Science at the University of Toronto, with affiliations to the Vector Institute and AXL. He is a founding member of the Toronto Computational Imaging Group. His research focuses on physically based intelligent sensing, integrating physical models, signal processing, and AI to advance sensing systems. Notable projects include imaging around corners, through scattering media, and developing machine learning algorithms for 3D scene reconstruction. Education: Ph.D. in Computational Imaging from Stanford University (advisor: Gordon Wetzstein). Awards include the 2024 Ontario Early Researcher Award and the Best Student Paper at CVPR 2025. His work combines computational imaging with applications in computer graphics and autonomous systems. Research interests span non-line-of-sight imaging, single-photon sensing, and neural representations. Key contributions include the Light-Cone Transform (Nature 2018), confocal diffuse tomography (Nature Communications 2020), and AutoInt (CVPR 2021). His lab develops systems for 3D reconstruction, transient imaging, and photon-efficient sensors. Selected grants and support: NSF CAREER Award, DARPA REVEAL program, and KAUST Visual Computing Center funding. Active collaborations with industry and academic institutions on autonomous driving and medical imaging applications.
Jouni Partanen is a Professor at Aalto University's Department of Energy and Mechanical Engineering within the College of Engineering. His research focuses on advanced production technologies including Additive Manufacturing (3D-Printing), modern laser processing, and micromachining. Research Group: Materiaaleista tuotteiksi Specialization: Integration of AI in manufacturing processes Sustainability emphasis: Biochar-reinforced materials and carbon footprint reduction His work spans from fundamental material behavior analysis to industrial applications, particularly in metal additive manufacturing and composite fabrication. Recent research explores corrosion resistance in lattice structures and multiscale photopolymerization techniques. Publications highlight interdisciplinary approaches combining mechanical engineering with biomedical applications (e.g., patient-specific implants) and environmental health studies on industrial 3D printing emissions.
Jonathan T. Barron is a Researcher at Google DeepMind in San Francisco, specializing in Computer Vision , Neural Rendering , and 3D Scene Reconstruction . He earned his PhD at UC Berkeley under Jitendra Malik and has pioneered advancements in NeRF (Neural Radiance Fields) and diffusion-based 3D generation. Research Interests : Computer Vision, Deep Learning, Generative AI, Image Processing, and 3D Reconstruction via Radiance Fields. His work includes Bolt3D for rapid 3D scene generation, CAT3D/CAT4D for text-to-3D/4D, and Zip-NeRF for anti-aliased radiance fields. He has also developed real-time rendering frameworks like SMERF and NeRF-Casting for reflections. Scientific awards: PAMI Young Researcher Award He has served as Area Chair for CVPR, ICCV, and NeurIPS, and his research is widely adopted in applications like Google's Lens Blur , Portrait Mode , and Jump VR .
Rui Ni is an associate professor in the Department of Mechanical Engineering at Johns Hopkins University, directing the Fluid Transport Lab. His research focuses on experimental fluid mechanics, turbulence, multiphase flows, and their applications in energy systems, environmental engineering, and physiological processes. He holds a PhD in Physics from the Chinese University of Hong Kong (2011), followed by postdoctoral work at Yale and Wesleyan Universities. Before joining JHU, he held the Kenneth Kuan-Yun Kuo Early Career Professorship at Penn State University. His research interests include dusty flows, Lagrangian particle tracking, and animal collective behaviors. Notable projects include collaborations with NASA on plume-surface interaction and the development of advanced diagnostic tools like physics-informed machine learning and 3D particle tracking. He has received prestigious awards, including the NSF CAREER Award and ACS-PRF New Investigator Award, and leads studies on turbulence modulation by deformable bubbles, fish schooling efficiency in turbulent environments, and interfacial mass transfer dynamics. Key Projects: Plume-Surface Interaction (NASA collaboration), Fish Aquarium with Turbulent Environment (FATE) facility, V-ONSET multiphase flow facility. Grants: Gordon and Betty Moore Foundation’s Experimental Physics Investigators Initiative Grant. Lab Focus: Experimental and computational studies of multiphase flows, physiological flows, and complex systems. Ni’s work bridges fundamental fluid dynamics with practical applications, such as improving energy efficiency and understanding biological systems like fish schooling and nasal drug delivery mechanisms.
Yaser Sheikh is an Associate Professor at the Robotics Institute of Carnegie Mellon University (on leave) and Director of the Facebook Reality Lab, Pittsburgh . He holds appointments in the Mechanical Engineering Department and focuses on ' metric telepresence ' for AR/VR interactions. His research spans machine perception , computer vision , computer graphics , and machine learning , with applications in social behavior modeling and dynamic 3D reconstruction. University: Carnegie Mellon University Roles: Associate Professor (Robotics Institute), Director (Facebook Reality Lab) Contact: yaser@cs.cmu.edu, yasers@fb.com Research Interests include: Computer Vision: Pose estimation, 3D reconstruction, camera calibration Computer Graphics: Face/Hand animation, photorealistic rendering Machine Learning: Neural rendering, unsupervised learning for landmark detection AR/VR: Telepresence, immersive social interactions Notable Trends in Publications reveal a focus on real-time pose estimation (e.g., OpenPose), dynamic 3D reconstruction , and codec avatars for VR/AR. Recent works emphasize universal priors and neural rendering for photorealistic avatars. Scientific Awards include: Popular Science’s Best of What’s New Award Honda Initiation Award (2010) Best Paper Awards: WACV (2012), SCA (2010), ICCV THEMIS (2009) Hillman Fellowship for Excellence in Computer Science Research (2004) Advising and Grants: He has advised numerous PhD students (e.g., Hanbyul Joo, Tomas Simon) and received funding from the National Science Foundation , DARPA, and industry partners like Intel , Disney , and Honda . Labs & Teams: Leads the Facebook Reality Lab in Pittsburgh, collaborating with institutions like Carnegie Mellon University and Disney Research.
Mark Yatskar is an Assistant Professor in the Department of Computer and Information Science at the University of Pennsylvania. His research focuses on the intersection of natural language processing, computer vision, and fairness in machine learning. He earned his PhD from the University of Washington under advisors Luke Zettlemoyer and Ali Farhadi, and previously worked as a Young Investigator at the Allen Institute for Artificial Intelligence. Education: PhD in Computer Science, University of Washington (Advisor: Luke Zettlemoyer & Ali Farhadi) Research Interests: Yatskar's work explores how language can structure visual perception and mitigate human biases in machine learning systems. Key themes include: Natural language as a scaffold for visual intelligence Bias characterization and control in machine learning systems His lab currently investigates projects like language-guided bottlenecks, annotator cognitive heuristics, and gender bias amplification. Teaching: CIS 5300: Computational Linguistics (2021-2024) CIS 7000: Language and Vision (2020) CIS 6300: Efficient NLP (2023, 2025) Awards: Best Paper Award at EMNLP (Gender Bias Amplification Research) Advising & Grants: Yatskar advises a team of PhD/Master's students and actively seeks motivated researchers. His group has explored funding in areas like interpretable AI, multimodal reasoning, and dataset bias mitigation. Labs/Teams: Leads the Penn NLP & Vision Lab, focusing on projects like MolMo/PixMo open models, ViUniT visual unit tests, and bias mitigation frameworks.
Stefanie Mueller is the TIBCO Career Development Associate Professor at MIT's Electrical Engineering and Computer Science Department, with joint affiliation in Mechanical Engineering. She leads the HCI Engineering Group at the Computer Science and Artificial Intelligence Laboratory (CSAIL), focusing on advancing fabrication techniques through hardware/software innovations that enable novel object interactions. Develops computational fabrication methods combining photochromic dyes, lenticular lenses, birefringent materials, and optical illusions Co-chaired ACM CHI 2023 and ACM UIST 2020 program committees Recipients of 9 MIT EECS Best Undergraduate Researcher Awards among mentees Her research spans four key directions: Appearance-changing Objects: Photo-Chromeleon (ACM UIST 2019), Lenticular Objects (ACM UIST 2021), and Polagons (ACM CHI 2023) demonstrate reprogrammable surfaces through advanced materials and optical engineering. Tracking Systems: InfraredTags (ACM CHI 2022) and G-ID (ACM CHI 2020) enable passive object tracking via infrared markers and slicing artifacts. Embedded Sensing: MechSense (ACM CHI 2023) and Sprayable User Interfaces (ACM CHI 2020) integrate sensing capabilities into complex geometries. Curved Surface Prototyping: FlexBoard (ACM CHI 2023) and CurveBoard (ACM CHI 2020) develop specialized tools for non-planar electronics. Her recent publications focus on functionality segmentation (UIST 2023), fluorescent markers (UIST 2023), and machine-knitted haptics (UIST 2023). These works combine machine learning, material science, and interactive design principles to push fabrication boundaries. Scientific recognition includes: 2022 MIT Technology Review Innovators Under 35 2020 Microsoft Research Faculty Fellowship 2020 Alfred P. Sloan Research Fellowship 2019 ACM UIST Best Paper Award 2019 NSF CAREER Award 2018 MIT EECS Outstanding Educator Award 2017 Forbes 30 Under 30 in Science Mentoring 9 PhD students and over 20 master's students, her lab has produced 20+ publications at top HCI conferences. She redesigned MIT's 6.810 Engineering Interactive Technologies course during the pandemic, maintaining hands-on learning through home electronics kits and Slack-based collaboration.
Prof. Bernt Schiele is a Max Planck Director at the Max Planck Institute for Informatics and holds a Professorship at Saarland University. His research focuses on understanding multimodal sensor data, with key areas in computer vision, 3D object recognition, and machine learning. He leads the Computer Vision and Machine Learning group, addressing challenges in sensor fusion, scene understanding, and human activity recognition. Schiele has held academic roles at TU Darmstadt, ETH Zurich, and MIT, and contributes to top journals like IEEE Transactions on PAMI and conferences like ECCV. His work emphasizes robust models, interpretability, and domain adaptation for real-world applications. Education: PhD (1997, Grenoble), MSc (1994 Karlsruhe/1993 Grenoble) Key Positions: MIT (1997-2000), ETH Zurich (1999-2004), TU Darmstadt (2004-2010) Research interests span 3D scene understanding, multimodal sensor processing, and machine learning techniques for large-scale data. His recent work advances robust object detection, explainable AI, and domain-invariant training methods. He also chairs major conferences like ECCV 2018 and co-chairs ICCV 2011. Publications highlight innovations in interpretable vision transformers, certified explanations, and test-time adaptation. Despite no listed awards, his contributions shape foundational areas of computer vision and multimodal AI.
Professor Gabriel Brostow is a faculty member in the Department of Computer Science at University College London (UCL), where he leads research in Computer Vision and Human-Computer Interaction. He also serves as Chief Research Scientist and Senior Director of the R&D Team at Niantic, the company behind Pokémon GO. His work bridges academic research and industry applications, focusing on developing AI systems that enhance human capabilities through what he terms 'Human in the Loop AI'—now commonly referred to as Human-Centered AI. Brostow completed his BS in Electrical Engineering at UT Austin, followed by a PhD with Irfan Essa at Georgia Tech. He then pursued postdoctoral research with Roberto Cipolla's Computer Vision & Robotics Group at Cambridge University as a Marshall Sherfield Fellow, and with Marc Pollefeys in ETH Zurich's CVG Group. His research explores how AI, particularly Computer Vision, can serve as 'super-tools' for professionals across various domains including filmmaking, architecture, robotics, and scientific research. Specific interests include assistive technology for everyday life, authoring systems that maximize user effort, 3D reconstruction, depth estimation, and vision-language models. His work often involves creating systems that are validated through real-world human interaction to ensure practical utility. Analysis of his recent publications reveals a strong focus on practical applications of Computer Vision that directly interact with humans. His research spans 3D scene understanding, depth estimation, sketch-based interfaces, and multimodal AI systems. There's a clear emphasis on creating benchmarks and tools that facilitate human-AI collaboration, with applications in assistive technology, urban planning, filmmaking, and biodiversity monitoring. His work frequently appears at top conferences including CVPR, NeurIPS, ECCV, and CHI. Marshall Sherfield Fellowship Brostow actively mentors PhD students, with current advisees including Ross Murphy, Skanda Koppula, Gizem Unlu, Omiros Pantazis, and Jamie Watson. His alumni include numerous PhD graduates and MSc students who have gone on to successful careers in academia and industry. He emphasizes selecting students based on passion and potential rather than just academic credentials, valuing traits like helpfulness, drive, and hunger to learn. His research is supported through collaborations with major institutions and companies including DeepMind, MIT, and the University of Edinburgh. He leads a research group at UCL that collaborates closely with Niantic's R&D team, creating a unique bridge between academic research and industry application. His team's work frequently involves developing novel Computer Vision techniques that are validated through real-world human interaction, ensuring practical utility alongside technical innovation. The group explores blue-sky research problems with applications ranging from assistive technology to professional tools for filmmakers, architects, and scientists studying diverse environments.
Prof. Justus Thies is Full Professor for 3D Graphics & Vision at the Technical University of Darmstadt and leads the Neural Capture & Synthesis research group at the Max Planck Institute for Intelligent Systems. His research develops AI methods to capture and synthesize the real world using commodity hardware, focusing on markerless motion capture of faces and bodies, and photorealistic neural rendering. His work has been recognized with the German Pattern Recognition Award, Eurographics Young Researcher Award, and an ERC Starting Grant (all 2024). Recent publications focus on Gaussian-based avatars, neural human reconstruction, and diffusion models for scene synthesis.