
About
Nick Lewis is a Senior Lecturer in Illustration, Animation, and Games Art at the University of Sunderland, serving as Programme Leader for the BA (Hons) Illustration and Design programme. With 20 years of industry experience, he has contributed to major projects such as 'Call of Cthulhu', 'Futurama the Game', and titles like 'Watchdogs' and 'Killzone' for clients including Sony, Microsoft, and Warner Bros Games. His expertise spans concept art, 3D modelling, and art management roles.
Research focuses on AI's impact on design education, alongside experimental techniques in VR, projection mapping, and 3D printing. He teaches modules in Illustration and Design, blending traditional art practices (watercolor, oil painting) with digital tools like Photoshop, Maya, and Unity. Lewis actively publishes his work, including a 2025 article on applying academic skills to real-world cases like the Sycamore Gap trial.
His role as Programme Leader emphasizes curriculum development and student industry readiness. He maintains a presence in traditional and digital art communities, advocating for interdisciplinary innovation in creative industries.
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