About
Burgess Voshell is an Assistant Arts Professor of Game Design and Development at the NYU Game Center, part of New York University’s Tisch School of the Arts. He teaches courses such as Shader Lab, Capstone I, and Introduction to Visual Communication. His academic background includes a BFA from CU Boulder, a M.Arch from the Rhode Island School of Design, and an MFA from NYU Game Center.
His work spans game design, printmaking, and architecture. He contributes puzzles to the New York Times and develops independent game projects. Notably, he is affiliated with the NYU Game Center, which has supported projects like the Alfred P. Sloan Grant-winning games Bloomsome (2024) and Audionaut (2025). He has participated in events such as SXSW and GDC, showcasing his involvement in the intersection of gaming, technology, and art.
No personal scientific awards are explicitly mentioned, though his institutional affiliations highlight collaborations with grant-winning teams. His teaching and research focus on interdisciplinary approaches to game design, blending visual communication, architecture, and interactive storytelling.
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