Jason Li is an Assistant Professor in the Department of Computer Science at Carnegie Mellon University's School of Computer Science. He teaches advanced algorithms courses including 15-754 Spectral Graph Theory (Spring 2025), 15-451 Design and Analysis of Algorithms (Fall 2024), and 15-850 Advanced Algorithms (Spring 2024). His research focuses on fast graph algorithms , particularly solving longstanding open problems through modern algorithmic techniques. Key research themes include preconditioning and locality , which serve as reductions from worst-case to well-behaved and local instances respectively. His work has produced breakthroughs in deterministic global minimum cut algorithms, all-pairs minimum cut (Gomory-Hu trees), and near-optimal parallel shortest path algorithms. Analysis of his recent publications reveals a consistent trend toward almost-linear time algorithms for fundamental graph problems, with significant contributions to dynamic graph algorithms, minimum cut variants, and parallel computation. His work frequently appears in top venues including STOC, FOCS, and SODA, often with multiple best paper recognitions. EATCS Distinguished Dissertation Award (2021) Best Paper Award at SODA 2024 Invited to HALG 2024 Invited to TALG and JACM for SODA 2024 paper Machtey Best Student Paper at FOCS 2019 Professor Li actively advises graduate students including Henry Fleischmann and George Li. His research is supported by collaborations with leading institutions and frequent invitations to present at major conferences. He maintains an open-door policy for CMU students and collaborators, though notes the high volume of research inquiries he receives weekly.
Mazdak Nik-Bakht is an Associate Professor at Concordia University's School of Building, Civil, and Environmental Engineering. His work bridges construction engineering with digital innovation, focusing on smart infrastructure and sustainable development. PhD, Construction Engineering & Mgmt., University of Toronto PhD, Structural Engineering, Iran University of Science & Technology MASc & BASc, Structural and Civil Engineering, Iran University of Science & Technology His research integrates Artificial Intelligence and Social Network Analysis into construction management systems. Key areas include: Smart infrastructure and urban computing Deconstruction and circular economy principles Building Information Modeling (BIM) and digital twinning Process mining in Architecture, Engineering, and Construction (AEC) industry Decision models in construction project management Semantic computing and computational linguistics applications Recent publications show a focus on BIM analytics , urban resilience , and social media's role in infrastructure planning . Papers often combine AI and network theory to solve complex construction challenges. 2015 Outstanding paper award - Built Environment Project and Asset Management journal He teaches courses on: Big Data Analytics for Smart City Infrastructure Building Information Modeling (BIM) for Construction Building Economics Project Cost Estimating
Huazheng Wang is an Assistant Professor in the School of Electrical Engineering and Computer Science at Oregon State University. His research focuses on reinforcement learning, information retrieval, and trustworthy AI. He received his Ph.D. from the University of Virginia (2021) and B.E. from the University of Science and Technology of China (2015). He holds awards including the 2025 EECS Fabulous Teacher Recognition and SIGIR 2019 Best Paper Award. His work addresses challenges in robust reinforcement learning, adversarial attacks on bandit systems, and applications in scientific discovery. Education: Ph.D., Computer Science, University of Virginia (2021) B.E., Computer Science and Technology, University of Science and Technology of China (2015) Research interests emphasize developing efficient algorithms for reinforcement learning, multi-armed bandits, and their applications in recommendation systems, protein optimization, and security. Notable contributions include provably efficient risk-aware reinforcement learning frameworks and adversarial attack analysis on bandit systems. Recent work includes NSF-funded research on neural bandits (IIS-2403401) and publications in top venues like ICML, NeurIPS, and AAAI. His lab explores embodied LLM agents for team cooperation and federated collaborative online monitoring frameworks.
Masood Masoodian is an Associate Professor in the Department of Art and Media at Aalto University, Finland. He leads the Visual Communication Design research group, focusing on interactive visualization for health, energy, and sustainability contexts. Previously, he held roles at the University of Waikato (2000-2016), University of Southern Denmark, and Massey University. Education: Doctoral degree in Other disciplines from the University of Waikato (1999) Research interests include design thinking, visualization of complex data, and creative aging interventions. Notable projects include the EU-funded INT-ACT initiative (2024-2026) addressing intangible cultural heritage. He has received an award for collaborative work on video game ludonarrative analysis (2019). Recent activities include organizing workshops on map-based interfaces, co-creating cultural heritage methods, and delivering public talks on digital design. Supervised two theses and contributed to 131 peer-reviewed outputs, emphasizing human-centered design and sustainability. Grants: Principal investigator for multiple EU projects totaling over 3 years of active funding. Awards: Prize for 'Comedy in the Ludonarrative of Video Games' (2019). Labs/Teams: Visual Communication Design group, collaborating internationally on projects like INT-ACT's cultural heritage mapping.
Dr. Kamran Sedig serves as a Professor in the Department of Computer Science and the Faculty of Information and Media Studies at Western University, where he directs the Insight Lab. His research focuses on designing interactive technologies to enhance human cognitive activities involving data and information, including decision making, problem solving, and learning across domains like healthcare, finance, and scientific discovery. His academic credentials include: Ph.D. in Computer Science (Human-Computer Interaction) from The University of British Columbia under Prof. Maria Klawe, with dissertation nominated for the Governor General’s Gold Medal M.Sc. in Computer Science (Artificial Intelligence) from McGill University under Prof. Renato De Mori B.Sc. in Computer Engineering and Science from Concordia University as Valedictorian with The Most Great Distinction Sedig’s research synthesizes computer science, information science, cognition theory, and game studies to develop frameworks for interactive visual tools (IVTs). He investigates human-data interaction, visual reasoning, and interactivity design to support complex cognitive tasks like medical diagnosis, financial analysis, and scientific exploration. His human-centered approach emphasizes how computational tools and humans form coordinated cognitive systems for optimal task execution. Analysis of his recent publications reveals dominant trends in health informatics applications (drug safety analytics, electronic health records) and foundational work on human-information interaction frameworks. His visual analytics systems consistently bridge theoretical models with practical tools for ontology exploration, document triage, and explainable AI, demonstrating strong interdisciplinary collaboration across medical and computational domains. Key recognitions include: Governor General’s Gold Medal nomination for doctoral research Valedictorian honors at Concordia University As Insight Lab director, Sedig mentors graduate students through courses like Human-Computer Interaction, Information Visualization, and Design of Digital Cognitive Games. His teaching philosophy emphasizes how cognitive technologies mediate human thinking processes in professional and private contexts. While specific grant details aren’t provided, his lab’s sustained output in health analytics and visual interfaces indicates robust research funding. The Insight Lab operates as a collaborative hub for developing and evaluating IVTs, with current projects including VICTORIOUS for document scoping reviews and VISEMURE for multimorbidity analysis. Sedig’s team prioritizes empirical validation of how interaction design affects cognitive load and task efficiency in real-world data-intensive environments.
Vijay Vazirani is a Distinguished Professor in the Department of Computer Science at the University of California, Irvine , where he directs the ACO Center @ UCI . He earned his Ph.D. in Computer Science from UC Berkeley and a S.B. from MIT. Vazirani is a Guggenheim Fellow , ACM Fellow , and 2022 INFORMS John von Neumann Theory Prize recipient. Research Areas: Algorithmic Game Theory, Matching Markets, Computational Complexity, Approximation Algorithms His groundbreaking work includes co-founding algorithmic game theory and solving a 30-year-old problem with an NC algorithm for perfect matching in planar graphs . Recent research focuses on matching-based market design, with a $500K NSF grant for advancing algorithms in matching and market equilibria. His 15 most recent papers explore topics like core imputations, stable matching lattices, and Nash bargaining solutions. Scientific Awards: Guggenheim Fellowship ACM Fellow 2022 INFORMS John von Neumann Theory Prize Vazirani advises numerous Ph.D. students and postdocs, including Tung Mai , Thorben Trobst , and Rohith Reddy Gangam . He contributes to major workshops and co-edited foundational texts like Algorithmic Game Theory and Online and Matching-Based Market Design .
Roles & Affiliations: Professor of Mathematics at Cornell University, Department of Mathematics. Member of graduate programs in Mathematics, Applied Mathematics, Operations Research and Information Engineering, Theoretical & Applied Mechanics, and Computational Science & Engineering. Co-organizer of the Scientific Computing and Numerics (SCAN) Seminar and founder of the Cornell Mathematical Contest in Modeling. Education: Ph.D. in Applied Mathematics from University of California, Berkeley (2001); B.A. in Applied Mathematics (with high honors) from University of California, Berkeley (1995). Research Interests: Focuses on numerical analysis, nonlinear PDEs, control theory, and dynamical systems. Explores applications in optimal control, front propagation, anisotropy, bifurcation theory, and mathematical biology. Develops methods for invariant manifold approximation, Eikonal equations, and stochastic systems. Recent work includes studies on cancer therapy optimization, surveillance evasion, and pedestrian flow modeling. Teaching: Teaches courses like Introduction to Partial Differential Equations, Differential Games, Numerical Analysis, and Mathematical Modeling. Recent courses include Math 4280 (Spring 2025) and Math 3610 (Fall 2024). Labs/Teams: Active in interdisciplinary collaborations, including work on computational biology, robotics path planning, and mathematical contest problem-solving initiatives.
Marcin Jurdzinski is an Associate Professor (Reader) in the Department of Computer Science at the University of Warwick , UK. He has been a faculty member since 2004 and is a core member of the Foundations of Computer Science and Discrete Mathematics and its Applications research groups. University: University of Warwick School: Faculty of Science Department: Department of Computer Science Position: Associate Professor (Reader) Email: Marcin.Jurdzinski@warwick.ac.uk Office: CS2.19 His research lies at the intersection of algorithms, game theory, automata, and logic , with a strong emphasis on formal verification , model checking , and theoretical computer science . He is best known for his foundational work on parity games , including the development of small progress measures and discrete strategy improvement algorithms. The recent publications reveal a consistent focus on computational complexity in games and verification. Key themes include stochastic games, timed automata, bisimilarity, and quantitative analysis . His work often bridges theoretical insights with practical verification challenges, especially in real-time and probabilistic systems. He has supervised several PhD students and hosted postdoctoral researchers such as Laure Daviaud and Alexander Kozachinskiy. He has led EPSRC-funded projects including Solving Parity Games in Theory and Practice and Counter Automata: Verification and Synthesis . PhD Students: Aditya Prakash, Thejaswini K. S., Michail Fasoulakis, John Fearnley, Michal Rutkowski, Ashutosh Trivedi Postdocs: Laure Daviaud, Alexander Kozachinskiy He is actively involved in the academic community, serving on the steering committee of the Highlights of Logic, Games and Automata conference and on program committees for major venues such as CONCUR, ICALP, and LICS. He has also organized workshops including FORMATS and ICALP co-located events.
Ethan Mollick is the Ralph J. Roberts Distinguished Faculty Scholar, Rowan Fellow, and Associate Professor of Management at the Wharton School of the University of Pennsylvania. He serves as Co-Director of the Generative AI Labs at Wharton, where he researches AI's impact on work, entrepreneurship, and education. His academic background includes a PhD and MBA from MIT's Sloan School of Management and a bachelor's degree from Harvard University. Mollick's research spans artificial intelligence applications in business and education, entrepreneurship dynamics, and innovation management. He explores how generative AI transforms classroom education through simulations like PitchQuest, and investigates startup funding disparities with a focus on gender representation. His work on the 'jagged technological frontier' demonstrates how humans integrate AI capabilities through Centaur and Cyborg approaches. His publications reveal consistent focus on practical AI implementation, with recent work examining prompt engineering for diverse idea generation, AI-assisted teaching strategies, and gender representation tipping points in venture capital. The research shows increasing emphasis on educational applications since 2022, coinciding with the ChatGPT breakthrough. MBA Professor of the Year Award, Poets & Quants (2024) Named to TIME Magazine's Most Influential People in Artificial Intelligence ASQ Award for Scholarly Contribution (2024) Greif Research Impact Award (2020) McGraw-Hill/Academy of Management Innovation in Entrepreneurship Pedagogy Award (2016) As Co-Director of Wharton's Generative AI Labs, Mollick leads prototype development and research on human-AI collaboration. His teaching includes Technology Strategy, Entrepreneurship, and Innovation courses where he implements AI simulations. He has advised numerous organizations and co-founded a startup prior to academia, bringing practical experience to his research on solo versus team ventures. Mollick directs Wharton Interactive's game development initiatives, creating educational simulations including PitchQuest (AI-powered VC simulator), The Saturn Parable (crisis management), and The Entrepreneurship Game. His lab work focuses on creating scalable AI educational tools that provide personalized learning experiences through simulated practice environments.
Edith Hemaspaandra is a Professor in the Department of Computer Science at the Rochester Institute of Technology (RIT), located in the Golisano College of Computing and Information Sciences. She holds a BS, MS, and Ph.D. in Computer Science from the University of Amsterdam (the Netherlands). Her research focuses on computational social choice, computational complexity theory, logic complexity, and formal methods. She teaches courses such as CSCI-262/263 (Introduction to Computer Science Theory) and CSCI-664 (Computational Complexity). Her work explores the algorithmic aspects of voting systems, including election manipulation, control, and bribery, with a focus on their computational complexity. She has also contributed to formal methods for automata theory, educational tools like JFLAP extensions, and the study of complexity classes such as LWPP and WPP. Her research bridges theoretical computer science with practical applications in social choice theory and algorithm design. Her grants include an NSF-funded project on computationally protecting elections from manipulation (2011). She actively publishes in top venues like STACS and ISAAC, addressing topics ranging from graph reconstruction to hybrid election models. Though no awards are explicitly listed, her extensive publication record highlights her contributions to theoretical computer science. Her advising and grant activities include collaborative research projects and educational tool development. She is affiliated with RIT’s Department of Computer Science and maintains a personal website and ORCID profile.
Zohreh Sharafi is an Assistant Professor of Software Engineering in the Department of Computer and Software Engineering (GIGL) at Polytechnique Montréal. Previously, she served as a Senior Research Fellow in the Department of Electrical and Computer Engineering at the University of Michigan, Ann Arbor, where she worked with Dr. Westley Weimer and was awarded the prestigious NSERC Postdoctoral Fellowship. Prior to her academic career, she worked as a software engineer at Morgan Stanley, contributing to the firm's electronic trading platform and serving as principal architect of SURF, a market data simulator. Her educational background includes a Ph.D. in Computer Engineering from École polytechnique de Montréal under the supervision of Dr. Giuliano Antoniol and Dr. Yann-Gaël Guéhéneuc, a Master of Applied Science in Software Engineering from Concordia University, and a Bachelor of Computer Engineering from the University of Tehran. Dr. Sharafi leads the SENSE Lab, a multidisciplinary software engineering research laboratory focused on understanding problem-solving strategies developers use during software development, with particular attention to human factors such as gender and native language. Her research combines human-centric design with experimental methodologies, investigating cognitive processes involved in software development using biometric measures including eye tracking and neuroimaging. Current active projects include evaluating trustworthiness perceptions of software artifacts and studying the role of creativity in software engineering tasks. She has made significant contributions to understanding how gender influences program comprehension and code review processes. Her publication record demonstrates a strong focus on empirical methods in software engineering, particularly eye tracking and neuroimaging techniques to study developer cognition. Her work spans program comprehension, code review, requirements engineering, and the impact of human factors on software development processes. She has developed methodological frameworks for conducting eye tracking studies in software engineering and has made notable contributions to understanding how visualization techniques affect software development tasks. NSERC Postdoctoral Fellowship NSERC Discovery Grant Program and Launch Supplements (Sep 2024-Sep 2029) IVADO Startup & Operation Fund (Jan 2022-Jan 2023) Scholarship for Doctoral Studies from Fonds de Recherche du Quebec Distinguished Reviewer Awards from IEEE ICPC 2020 and ACM FSE 2024 Dr. Sharafi actively mentors students including Mahta Amini (PhD Candidate, IVADO Scientifique en résidence 2024 Laureate), Cameron Cherif (PhD Candidate), Sara Yabesi (Master's Student), and Anthonia Njoku (Graduate research intern). She serves on numerous conference organizing committees including as Local Arrangement Chair for SANER 2025, Program Co-chair for SEMLA 2024, and as a reviewer for top-tier journals including IEEE Transactions on Software Engineering and ACM Computing Surveys. Her research is supported by multiple grants focused on understanding human factors in software engineering through empirical methods. At Polytechnique Montréal, Dr. Sharafi directs the SENSE Lab which brings together computer scientists, cognitive scientists, and software engineering researchers to investigate the cognitive aspects of software development. The lab employs advanced methodologies including eye tracking, functional near-infrared spectroscopy (fNIRS), and functional magnetic resonance imaging (fMRI) to study how developers comprehend, navigate, and modify software systems. Current projects examine trustworthiness perceptions in code review, the role of creativity in software engineering tasks, and gender differences in software development processes.
Ketika Garg is a Postdoctoral Scholar Research Associate in the Division of the Humanities and Social Sciences at the California Institute of Technology (Caltech), with an office in the Broad Center for Biological Sciences. Her research focuses on the interplay between individual and social decisions, using experimental and computational methods to explore how social environments influence decision-making and collective behavior. She investigates contexts ranging from traditional foraging paradigms to modern social media landscapes, developing innovative experimental frameworks to study these dynamics. Her research interests span computational neuroscience, social media analysis, and collective behavior, with a particular emphasis on understanding exploration-exploitation trade-offs in both natural and digital environments. She has contributed to studies on hunter-gatherer foraging networks, online toxicity dynamics, and the evolution of search strategies in collective foraging systems. Her work bridges disciplines such as psychology, ecology, and computer science to address fundamental questions in decision-making and social interaction. Dr. Garg’s publications reflect her interdisciplinary approach, covering topics like synergy in collective problem-solving, the roots of online toxicity, and the application of Lévy walks in virtual foraging experiments. While no formal awards or grants are explicitly listed in the provided materials, her research trajectory demonstrates a commitment to advancing methodologies in computational social science. Contact: kgarg@caltech.edu Office: Broad Center for Biological Sciences (96) Phone: 626-395-1755
Dr. Meng Fang is a researcher specializing in Artificial Intelligence with a focus on Reinforcement Learning, Large Language Models, and their applications in medical QA, game theory, and causal inference. Their work combines technical innovation with practical problem-solving in safety-critical and domain-specific contexts. Key research areas: Social bias in AI, data augmentation, embodied agents, and model-based reinforcement learning Teaching: Coordinated module COMP532 - Machine Learning and BioInspired Optimisation (2024-25). Recent publications address challenges in offline RL robustness, vision-based safe reinforcement learning, and strategic game generalization.
Eleanor O'Rourke is an Associate Professor at Northwestern University with joint appointments in the Department of Computer Science and the Learning Sciences, part of the McCormick School of Engineering. She co-directs the Delta Lab, focusing on interdisciplinary research in Human-Computer Interaction, Artificial Intelligence, and Learning Sciences. Her work examines how learning environments can foster motivation and effective practices in computer science education, supported by grants from NSF and Google. Educated at the University of Washington (PhD, MS in Computer Science & Engineering) and Colby College (BS in Computer Science and Spanish), her research employs mixed methods, including design-based research and grounded theory, to study student motivation, affective responses during programming, and AI-driven interventions. Notable contributions include tools like Ply and Isopleth , which support novice web developers, and studies on student self-assessment biases and growth mindset incentives. Her work has been recognized with multiple Best Paper Awards at ACM conferences, including ICER 2024 and SIGCSE 2022. She teaches courses such as Transformative AI and the Learning Sciences and Design of Learning Environments , and advises a diverse cohort of PhD students and undergraduates. The Delta Lab’s collaborative approach emphasizes innovation in educational technology and human-centered design.
John R Anderson is the Richard King Mellon University Professor of Psychology and Computer Science at Carnegie Mellon University (CMU), affiliated with the Department of Psychology within the Dietrich College of Humanities and Social Sciences. His research focuses on understanding higher-level cognition, particularly mathematical problem-solving, through the development of the ACT-R cognitive architecture—a computational framework simulating human cognitive processes. This architecture integrates behavioral, neural, and educational data to model learning and decision-making. Anderson’s work bridges cognitive science, neuroscience, and educational technology. He investigates how brain imaging (e.g., fMRI, EEG) can reveal the temporal dynamics of cognitive processes and improve instructional methods. His research emphasizes analyzing brain activity time courses to uncover underlying mechanisms of problem-solving and skill acquisition. Key Research Themes: Cognitive architectures, neural correlates of learning, computational models of memory, and intelligent tutoring systems. Notable Contributions: Development of the ACT-R architecture, integration of neuroimaging with cognitive modeling, and studies on skill transfer and learning strategies. Anderson’s publications include seminal books like Cognitive Psychology and Its Implications and How Can the Human Mind Occur in the Physical Universe? His work has advanced understanding of associative memory, strategic decision-making, and the application of cognitive models in educational technology. His lab, the ACT-R Research Group, collaborates across disciplines to model complex cognitive tasks and their neural foundations. Current projects analyze real-time brain activity to refine educational interventions and improve human-machine interaction.