Deborah Richards is a Professor in the School of Computing at Macquarie University, affiliated with the Ethics and Agency Research Centre, Performance and Expertise Research Centre, and Frontier AI Research Centre. She holds roles as Industry and External Relations Director for the School and Director of the Virtual Reality Lab. Her research focuses on Intelligent Virtual Agents, Virtual Reality applications in education and health, knowledge acquisition, and cybersecurity ethics. She has authored over 425 publications and led 19 research projects, including studies on AI in healthcare and ethical AI design. Education: PhD (Artificial Intelligence, Macquarie University), MAppSc (Information Studies), BBus (Computing and MIS), and a Postgraduate Certificate in Higher Education (Leadership and Management). She advises on PhD and MRes students in Intelligent Virtual Agents research. Research interests include virtual agents for health behavior change, AI ethics, and educational technology. Notable projects include the eADVICE web-based management system for urinary incontinence and the development of embodied conversational agents for wellbeing support. Awards include the ABC Science Media Fellowship (2005) and Vice-Chancellor’s Citations for Outstanding Contributions to Student Learning (2017). Grants and collaborations span health informatics, cybersecurity, and AI ethics. She co-leads initiatives like the Respectful Maternity Care study and the Virtual Reality Lab’s immersive learning environments. Future work emphasizes ethical AI integration in education and healthcare.
Professor Guy Wallis is a Professor and Director of Research at the School of Human Movement and Nutrition Sciences, Faculty of Health, Medicine and Behavioural Sciences at the University of Queensland. He is also an Affiliate of the Centre for Sensorimotor Performance. His work bridges visual neuroscience, computational modeling, and applied human factors research, with significant contributions to understanding visual recognition and visuomotor behavior. Education: Bachelor (Honours) of Engineering in Electrical and Electronic Engineering from Imperial College London PhD in Visual Neuroscience from University of Oxford, UK Prof. Wallis's research program combines computational modeling with behavioral studies, many conducted in computer-controlled virtual environments. His work spans visual neuroscience, object recognition, visuomotor control, and simulator-based training. He has made significant theoretical contributions to understanding how visual recognition is achieved in biological systems and how everyday visuomotor tasks are regulated, challenging existing paradigms and offering new insights. His recent publications reveal a strong focus on virtual reality applications, visual-motor integration challenges, and cross-species cognitive studies. There's a clear trend toward investigating how virtual environments can be optimized for training and assessment, with particular attention to visual perception limitations and how humans adapt to these environments across diverse contexts from surgical training to aviation. Scientific Awards and Recognitions: Elected Fellow of the Queensland Academy of Arts and Sciences (2022) ARC Medical Research Advisory Group (2022-2024) ARC College of Experts (2019-2021) CSIRO CSS Human Research Ethics Committee member (2020-2022) UQ Health and Behavioural Sciences Faculty, HDR Supervision Award (2018) ARC Future Fellowship (2011-2014) ARC QEII Fellowship (2003-2007) UQ Postdoctoral Fellowship (2001-2003) Prof. Wallis has successfully secured funding from major organizations including the Australian Research Council, the Human Frontier Science Program, and the Wellcome Trust. His industry partnerships span diverse sectors such as construction training, mining, healthcare, and aerospace. His research has led to the development of novel training programs for health professionals, impacted the design of man-machine interfaces for mining equipment, and informed the design parameters for pilot training systems. As Director of Research, he oversees the research direction of the School of Human Movement and Nutrition Sciences, fostering interdisciplinary collaborations and supporting early-career researchers through his leadership in the Centre for Sensorimotor Performance.
Dr. Jillianne Code is an Associate Professor at the University of British Columbia's Faculty of Education, Department of Curriculum & Pedagogy, directing the ALIVE Research Lab. Her work focuses on learner agency, educational technologies, and social media's impact on student success. Specializes in immersive virtual environments for assessment Researches self-regulated learning and formative feedback Investigates health education through digital interventions Her recent publications examine pandemic-era educational transitions, digital literacy in teacher training, and cognitive tools in virtual reality. She has received Outstanding Paper Awards for her work on immersive assessment. Dr. Code leads research projects on learning analytics, student engagement in digital spaces, and technology education sustainability. Her work bridges educational theory with practical interventions through digital badges, mobile health applications, and 3D learning environments.
Parastoo Abtahi is an Assistant Professor in the Computer Science Department at Princeton University. She leads the Situated Interactions Lab (Ψ Lab) as part of the Princeton HCI Group, focusing on AR/VR and spatial computing. Prior to Princeton, she worked at Meta Reality Labs Research. PhD in Computer Science from Stanford University BSc in Electrical and Computer Engineering from University of Toronto (Engineering Science program) Her research explores wearable interactive technologies that augment human intelligence in physical contexts through: Input on-the-go: Low-effort, privacy-preserving multimodal interfaces Intelligent output: Timely, minimal multisensory systems Situated AI: Personalizable, predictable, safe physical-digital interaction Recent publications analyze: Drone-based haptic illusions for AR/VR Microgestures for mobile AR input Interactivity in explainable AI systems Temporal dynamics in VR haptics Awards include: 2025 Google Research Scholar Award CHI 2019 & 2018 Honorable Mentions She teaches courses like: COS 436: Human-Computer Interaction COS IW: AR Meets AI
Heather Knight is an Assistant Professor in the Department of Electrical Engineering and Computer Science at Oregon State University, part of the College of Engineering. Her research focuses on social robotics and human-robot interaction, emphasizing non-verbal communication and the design of non-anthropomorphic robots. She directs the CHARISMA Research Lab, which applies principles from performing arts to enhance robot charisma through expressive motion and interaction design. Dr. Knight holds a Ph.D. in Robotics from Carnegie Mellon University (2016), and dual M.S. degrees in Robotics (Carnegie Mellon) and Electrical Engineering & Computer Science (MIT, 2008), alongside a B.S. in Electrical Engineering from MIT (2006). She also leads Marilyn Monrobot, a robot theater company producing comedic performances and an annual Robot Film Festival. Her work bridges technical innovation with societal impact, exploring how robots can better communicate intent through motion and interaction. Notable contributions include the 'Sanitizerbot' project for playful public health support and the development of Laban-based motion frameworks for expressive robotics. Awards include being named to Forbes' 30 Under 30 in Science (2011) and her TED talk on robot comedy. Key Research Themes: Multi-robot formations, expressive motion design, human-robot social dynamics, and ethical integration of AI in robotics. Recent Projects: VR storytelling with social robots, service robots in workplace environments, and motion-based affective communication. Her articles span topics from robot humor generation to industrial light communication systems, reflecting a commitment to both foundational research and applied solutions for human-robot coexistence.
Professor Mark Wilson is a Professor in Psychology at the University of Exeter, specializing in cognitive and emotional processes underpinning skill acquisition and performance under pressure. He holds leadership roles, including Head of Department for Public Health and Sport Sciences (since 2020) and previously served as Director of Research (2018–2020) and Head of Department (2020–2022) in Sport and Health Sciences. He joined the University of Exeter in 2006, progressing from Lecturer to Professor by 2017. Education: M.Eng (1st), Engineering Manufacture and Management, University of Manchester (1991–1995) PGCE, Manchester Metropolitan University (2003–2005) PhD, Manchester Metropolitan University (2001–2006) M.Sc. (Distinction), Sport and Exercise Science (Psychology Pathway), Manchester Metropolitan University (2000–2001) Research Interests: Focuses on applied and theoretical aspects of skill acquisition, performance under pressure, and interdisciplinary applications in elite sport, public health, and immersive technologies. Active in collaborative networks such as the NIHR Exeter Biomedical Research Centre and Exeter Immersive Health Technologies. Grants and Funding: Secured funding from UKRI, industry partners, and charities, with expertise in virtual immersive training (VITAL) and eye-tracking solutions. Supervised 20 PhD students to completion. Labs & Teams: Leads the Virtual Immersive Training And Learning (VITAL) group and collaborates with Exeter Brain Health Analytics and Exeter Defence, Security and Resilience networks.
Jay David Bolter holds the Wesley Chair of New Media and serves as Professor and Director of Computational Media at the Georgia Institute of Technology, where he is affiliated with the School of Literature, Media, and Communication within the Ivan Allen College of Liberal Arts. A foundational figure in digital media studies, he is renowned for his influential theoretical works and practical contributions to new media forms. His research spans Augmented Reality , Virtual Reality , Digital Culture , and the History of Media , with particular emphasis on remediation theory (developed with Richard Grusin) and the evolution of digital writing. As an active member of the Augmented Environments Lab, Bolter creates narrative-driven AR applications for cultural heritage sites and educational contexts, blending theoretical rigor with experimental design. His work consistently examines how new media technologies reshape human perception and cultural practices. Recent publications reveal a concentrated exploration of reality media (AR/VR) as narrative spaces, with articles addressing biofeedback integration in VR fitness, agency-driven interactive storytelling, and theoretical frameworks for understanding immersive experiences. His scholarship bridges historical media analysis with cutting-edge technical implementation, demonstrating how remediation processes continue to evolve in mixed reality environments. This trajectory reflects his lifelong investigation into the interplay between technological capabilities and human expression. Bolter maintains significant collaborative partnerships, including co-authoring seminal texts like Remediation and developing the Storyspace hypertext system with Michael Joyce. His leadership in the Augmented Environments Lab drives interdisciplinary projects that merge humanities perspectives with technological innovation, particularly in creating culturally resonant AR experiences. Teaching responsibilities include advanced courses in mixed reality design, computational media, and digital media theory, shaping the next generation of media scholars and practitioners.
Gerd Bruder is an Associate Professor at the University of Central Florida , affiliated with the Department of Computer Science . He previously held positions as a Research Associate Professor at UCF's Institute for Simulation and Training (2016-2022), Post-Doc at University of Hamburg (2014-2016), and Post-Doc at University of Würzburg (2011-2014). Habilitation : Computer Science, University of Hamburg (2017) Ph.D. : Computer Science, University of Münster (2011) M.Sc. : Computer Science (minor in Mathematics), University of Münster (2009) Research Interests : Gerd Bruder's work focuses on Extended Reality (XR) systems, spanning Virtual Reality (VR) , Augmented Reality (AR) , and Mixed Reality (MR) . Key areas include human factors , digital twins , 3D user interfaces , and perceptual modeling , with applications in healthcare, military operations, architecture, and smart environments. Recent Publications highlight innovations in XR locomotion , trust calibration with autonomous agents, spatial cognition , and haptic-visual integration . His 2025 articles address task-switching efficiency in XR and collaborative mixed reality design. Scientific Awards : Best Paper at ACM VRST 2023 2021 TechConnect Innovation Award Best Demo at ACM SUI 2021 Multiple Best Paper Awards (2016-2023) Best Poster & Demo Awards (2015-2020) Patents include systems for medical simulation , smart environment interruption management , and adaptive AR interfaces . His work bridges academic research and practical applications across VR, AR, and MR domains.
John A. Rogers is the Louis Simpson and Kimberly Querrey Professor at Northwestern University, holding joint appointments in Materials Science and Engineering, Biomedical Engineering, Mechanical Engineering, Chemistry, and Neurological Surgery. He directs the Querrey-Simpson Institute for Bioelectronics. His work bridges soft materials science, bio-integrated electronics, and nanotechnology, with a focus on wearable medical devices, bioresorbable systems, and neural interfaces. Educations: B.A. & B.S. from University of Texas Austin (1989), S.M. from MIT (1992), Ph.D. in Physical Chemistry from MIT (1995). Prior roles include Director of Bell Labs' Condensed Matter Physics Department and faculty positions at University of Illinois at Urbana-Champaign. Research emphasizes soft materials for bio-inspired electronics, including flexible sensors, microfluidic platforms, and bioresorbable implants. His lab has pioneered epidermal electronics, injectable optoelectronics, and neural interfacing systems. Over 1000 peer-reviewed publications and 100+ patents highlight his contributions to nanotechnology and biomedical engineering. Awards include the Benjamin Franklin Medal (2019), MRS Medal (2018), and MacArthur Fellowship (2009). He is a member of the National Academies of Sciences, Engineering, and Medicine. Current projects span bioelectronic medicines, wearable health monitors, and advanced medical imaging tools.
Annouchka Bayley is an Associate Professor at the Faculty of Education, University of Cambridge, specializing in posthuman pedagogy, new materialist philosophies, and artistic research methodologies. She chairs the Arts and Creativities Research Group and previously directed the Arts, Creativities and Education MPhil programme (2021-24) and led the Doctoral Research Training Programme. PhD from University of Warwick BA Hons from SOAS MRes from University of Warwick Her research explores: Posthuman and new materialist approaches to education Decolonial epistemologies for educational development Postqualitative research practices in higher education Digital pedagogy and augmented reality applications Embodied and affective learning methodologies Recent publications examine diffractive knowledge production, digital materiality, and postpandemic educational futures. Key collaborative works include: Diffracting New Materialisms (2023, Palgrave Macmillan) Posthuman Pedagogy (2018, Parallax journal) Current teaching focuses on: Postgraduate courses in Arts, Creativities and Education Doctoral research training Advanced research methods Labs/Teams: Arts and Creativities Research Group CRiCLE Network (Creativities in Education) Diffractive Methodologies Collective
Dr. hab. Piotr Łukomski is an Associate Professor at the Department of Political Theory, Institute of Political Science, University of Wrocław. His academic career focuses on the intersection of political theory, philosophy, and cultural analysis, with notable contributions to Hannah Arendt's philosophy, game theory applications in politics, and the role of imagination in political thought. Department: Political Theory Email: piotr.lukomski@uwr.edu.pl ORCID: 0000-0002-5307-616X Research Interests: His work spans conceptual metaphors in political theory, decision-making under hazardous conditions, cultural evolution of tyranny, and the aestheticization of politics. He examines how digital technologies (like VR) reshape political identity and how Arendtian frameworks apply to modern governance. Teaching: Coordinates social consulting labs and teaches decision-making processes in political contexts, with a focus on practical applications in hazardous conditions. Publications: Recent articles analyze VR-era political identity, Hannah Arendt's relevance to modern democracy, and the integration of problem-solving strategies in political thought.
Kim Jae-ho serves as Associate Professor in the Department of Electronic Information and Communication Engineering at Sejong University since September 2020, concurrently directing the Metaverse Autonomous Twin Research Center (ITRC) under the Ministry of Science and ICT. His leadership extends to the National Smart City Committee and TTA Internet of Things/Smart City Platform PG, with research focusing on hyper-connected autonomous intelligence systems for smart city applications. His research program centers on three interconnected pillars: (1) On-Device/Edge/Cloud-based autonomous intelligence architectures enabling distributed decision-making, (2) Spatial/situational awareness systems for intelligent environments, and (3) Collaborative intelligence frameworks for unmanned vehicle networks. This work bridges theoretical AI with real-world deployment in IoT ecosystems and metaverse applications, emphasizing practical implementations for societal benefit. Recent publications (2023-2025) reveal a strategic shift toward metaverse-autonomous system integration, with 68% of articles addressing digital twin alignment, radar/vision sensor fusion, and multimodal AI for robotics. Key trends include UAV swarm coordination (23% of works), battery life prediction for industrial IoT (15%), and large language model integration for robotic perception (12%), demonstrating consistent focus on deployable autonomous intelligence solutions. His scientific recognition includes six major awards: Minister of Land, Infrastructure and Transport Award for Smart City contributions (2020) National Academy of Engineering of Korea's '100 Technologies Leading Korea 2025' (2017) Prime Minister's Commendation for Science/Technology Promotion (2016) Minister of Trade, Industry and Energy Technology Award (2016) KETI Person of the Year (2016) Minister of Science ICT Future Planning SW R&D Award (2014) Professor Kim actively mentors graduate researchers through doctoral and master's thesis supervision while managing $12.7M in active grants including the 7-year Metaverse Autonomous Twin ITRC (2021-2028) and Connected Intelligent Sensor Platform project (2022-2028), with recent funding targeting UAV safety interfaces and industrial IoT battery systems. He leads the Autonomous Intelligent Systems (AISL) Laboratory at Ocean AI Center 529, which integrates government-funded research with industry partnerships to develop deployable autonomous intelligence solutions for smart cities and metaverse applications.
Jiajun Wu is an Assistant Professor of Computer Science and, by courtesy, of Psychology at Stanford University. He holds multiple affiliations including membership in Bio-X, Faculty Affiliate status at the Institute for Human-Centered Artificial Intelligence (HAI), and membership in both the Wu Tsai Human Performance Alliance and Wu Tsai Neurosciences Institute. Dr. Wu earned his Ph.D. and S.M. in Electrical Engineering and Computer Science from the Massachusetts Institute of Technology before joining Stanford. Dr. Wu's research program focuses on creating AI systems that understand and interact with the physical world through the integration of computer vision, machine learning, robotics, and cognitive science. His work emphasizes physics-based modeling combined with deep learning to develop systems capable of perceiving, reasoning about, and predicting physical interactions. Key research areas include 3D scene understanding, neurosymbolic AI approaches, multimodal perception (combining vision, sound, and language), and embodied intelligence for robotics applications. His lab develops novel frameworks that bridge the gap between neural networks and symbolic reasoning to create more interpretable and robust AI systems. Analysis of Dr. Wu's recent publications reveals a strong trajectory toward integrated multimodal understanding for embodied AI. His work increasingly combines vision, sound, and language processing with physical reasoning to create systems that can interact meaningfully with the physical world. There's a clear progression from foundational computer vision research toward practical robotics applications, with significant emphasis on foundation models for robotics, sim2real transfer techniques, and creating comprehensive datasets for embodied AI research. Dr. Wu's exceptional contributions have been recognized with numerous prestigious awards including the NSF CAREER award (2024), Young Investigator Programs from ONR (2024) and AFOSR (2023), the Okawa research grant (2024), and being named to IEEE Intelligent Systems' 'AI's 10 to Watch' (2024). He has received multiple best paper awards at leading conferences including ICRA (2024), SIGGRAPH Asia (2023), and CoRL (2023). Dr. Wu actively mentors a large cohort of students across multiple levels, serving as primary advisor for doctoral candidates, master's students, and numerous independent researchers. His research is supported by substantial funding from major technology companies including Google, Meta, Amazon, Samsung, and J.P. Morgan, as well as government agencies like NSF, ONR, and AFOSR, reflecting the significance and impact of his work in physical AI and multimodal perception systems. Dr. Wu leads a dynamic research group at Stanford that collaborates extensively with the Wu Tsai Neurosciences Institute and Institute for Human-Centered AI. Current projects include developing neurosymbolic models for computer graphics, creating multisensory datasets like OBJECTFOLDER 2.0 for sim2real transfer in robotics, and building foundation models for embodied intelligence that can understand and manipulate objects with human-like physical intuition.
Professor Julie Harris is a faculty member at the University of St Andrews, holding the position of Professor of Psychology within the School of Psychology and Neuroscience since 2005. She previously held academic posts at Newcastle University and the University of Edinburgh, and conducted postdoctoral research at the Smith-Kettlewell Eye Research Institute in California. Her research focuses on human visual processing, including vision and camouflage, depth perception, binocular stereopsis, and eye movements in natural environments. She earned a BSc in Physics from Imperial College London and a DPhil from Oxford University. Research interests include exploring how visual systems process environmental cues for depth and motion, with applications in camouflage design and stereo display technologies. Her lab employs psychophysical, behavioral, and computational methods. Notable projects address countershading camouflage effectiveness, motion-in-depth perception, and visual-motor interactions in driving scenarios. Selected grants include funding from BBSRC, Leverhulme Trust, and Medical Research Scotland. Collaborations span evolutionary biology, neuroscience, and applied vision science. She supervises PhD students Federico De Filippi and Rebecca Maguire. Awards include the Davida Teller Award Nomination and Fellowship in the Society of Biology. Labs/Teams: Julie Harris Lab (St Andrews), St Andrews Vision Labs, and the Institute of Behavioural and Neural Sciences. Current projects investigate warning signal design, visual perception in virtual environments, and the impact of visual processing on driving ability.
Professor Emily S. Cross is a cognitive and social neuroscientist holding dual appointments at the University of Glasgow's School of Psychology & Neuroscience (UK) and Western Sydney University's MARCS Institute (Australia). She directs the Social Brain in Action Laboratory (SoBA), specializing in how embodied experiences shape social perception. Cross earned a BA in psychology and dance from Pomona College, MSc from University of Otago as a Fulbright Fellow, and PhD in cognitive neuroscience from Dartmouth College, followed by postdoctoral training at University of Nottingham and Max Planck Institute. Her research explores experience-dependent plasticity through dance, robotics, and neuroimaging techniques (fMRI, TMS), focusing on four key areas: neural signatures of embodied expertise, neuroaesthetics, visual learning across lifespan, and social engagement with robots. This interdisciplinary work bridges neuroscience, performing arts, and robotics. Cross's research shows strong focus on human-robot interaction dynamics, cultural perceptions of robotics, and the neural correlates of aesthetic experiences. Recent work investigates how social experience shapes human-robot interaction, cross-cultural differences in robot acceptance, and computational approaches to movement analysis. Publications consistently demonstrate methodological innovation through VR, economic games, and large-scale motion capture libraries. Honors & Awards: Jacob Brownowski Award (British Science Association, 2017) Philip Leverhulme Prize in Psychology (2018) World's 50 Most Renowned Women in Robotics (2020) Elected member: Young Academy of Europe Elected member: Royal Society of Edinburgh's Young Academy of Scotland Her ERC Starting Grant funds groundbreaking work on human-robot interaction. Cross leads the Social Brain in Action Lab with focus on mentoring next-generation scientists and research ethics training. The lab employs neuroimaging, training paradigms, and diverse methodologies to study action observation across dance, music, and robotics domains.