Dongwook Yoon is an Associate Professor at the Department of Computer Science , University of British Columbia , and serves as Director of the SOCIUS Lab . He actively contributes to research in Human-Computer Interaction, Human-AI Interaction, and Virtual/Augmented Reality as a member of the Designing for People (DFP) and CAIDA research clusters. Education : PhD in Computer Science from Cornell University (2017), MS (2009) and BS (2007) in Computer Science from Seoul National University Research Focus : Designing socio-technical systems that bridge the gap between technology and human social processes, with innovations in AR/VR, multimodal interaction, and inclusive design Article Trends show his work spans: Temporal and bichronous learning environments AI self-clones and ethical implications Income inequality in virtual platforms Enhanced multimodal collaboration in VR Eyes-reduced interfaces for situational impairments Speculative participatory design for gig economy challenges Scientific Awards include: Google Academic Research Award (2024) Best Paper Award at CHI 2024 High Impact Award in Educational Technology (2024) CHCCS/SCDHM Graphics Interface Early Career Award (2023) Multiple Honorable Mentions at CHI, DIS, and CSCW Students & Collaborators range from active PhD candidates (Anika Sayara, Yuri Kim) to notable alumni (Thitaree Tanprasert, Ashish Chopra) across his SOCIUS Lab projects. His research receives funding from NSERC , KIST , Adobe , Microsoft , and Google grants.
Dorte Hammershøi is a Professor in the Department of Electronic Systems at The Technical Faculty of IT and Design, Aalborg University, Denmark. Her research focuses on acoustics, sound engineering, and hearing science with significant contributions to human hearing, ear canal acoustics, and audio technology applications. Her research interests include: Temporary Threshold Shift and frequency resolution in human hearing Ear canal acoustics and sound pressure level measurement Distortion Product Otoacoustic Emission (DPOAE) analysis Impulse response and acoustic impedance studies Hearing aid technology and rehabilitation methodologies Virtual reality audio interfaces and accessibility applications Professor Hammershøi's recent publications demonstrate a strong clinical-engineering interdisciplinary approach, bridging theoretical acoustics with practical hearing rehabilitation applications. Her work on hearing aid fitting methodologies, occupational noise exposure effects, and virtual reality audio interfaces shows consistent innovation in translating engineering principles to clinical practice. The research shows particular attention to individualized hearing solutions and accessibility technologies. Her scientific contributions have been recognized with: Dansk Lydpris 2020 (awarded November 17, 2021) Ambassadør for Aalborg (awarded September 15, 2004) Professor Hammershøi has supervised 5 PhD students and led numerous research projects including the ongoing "Audio Only VR for Blind Gamers" project (2024-2028) funded by the Independent Research Foundation of Denmark, and the completed "BEAR: Better Hearing Rehabilitation" project (2016-2022). Her research has attracted significant media attention with 110 press/media appearances discussing hearing damage prevention, tinnitus, and public health implications of noise exposure. She maintains active professional engagement through committee memberships (46 documented activities), international collaborations, and contributions to clinical practice guidelines. Her work continues to influence both academic research and practical applications in hearing science and audio engineering.
Rajesh Krishna BALAN is a Full-Time Professor at the School of Computing and Information Systems (SCIS) at Singapore Management University (SMU) . His research focuses on Human-Machine Collaborative Systems , Pervasive Sensing , and Health & Wellbeing technologies. Based in Singapore, he leverages mobile computing to address urban sustainability and quality-of-life challenges. PhD from Carnegie Mellon University (2006) Specializes in WiFi sensing , VR/AR , and health monitoring Advises PhD students in areas like urban mobility , empathetic design , and cyber-physical systems Beyond academia, BALAN's work bridges ubiquitous computing and public health , with applications in ageing populations , mental health analytics , and smart city optimization . His recent publications highlight cross-disciplinary approaches to sleep analysis , group behavior modeling , and contactless physiological sensing . BALAN actively contributes to educational technology through projects like Technology-Enhanced Learning frameworks. He is also a mentor in collaborative research areas including biomedical informatics and lifestyle monitoring , with a focus on mobile GPU optimization and low-power systems .
Jon McCormack is a Professor jointly appointed in Monash University's Faculty of Art, Design & Architecture (MADA) and Faculty of Information Technology. He founded and directs SensiLab, a research facility focusing on computational creativity, human-machine interfaces, and generative systems. His work spans electronic media art, evolutionary music, and artificial life. McCormack holds a PhD in Computer Science from Monash University, along with degrees in Computer Science, Applied Mathematics, and Film/Television. Research interests include computational creativity, tangible interfaces, and cybernetic systems. Notable projects include 'Explainable Artificial Creativity' (ARC-funded) and 'Building 4.0 CRC,' addressing architectural innovation through AI. He has been recognized with awards for collaborative projects like the Blundstone Intelligent Footwear for Healthcare. McCormack's recent articles explore AI-driven art, generative systems, and interdisciplinary design. His work bridges artistic practice with technical innovation, emphasizing ethical and creative dimensions of human-AI collaboration. SensiLab serves as a hub for practice-based research in digital media and interactive systems. Education: PhD in Computer Science, Monash University (2004) Bachelor of Science (Honours), Computer Science/Applied Mathematics, Monash University (1987) Graduate Diploma in Film/TV, Swinburne University (1986) Bachelor of Science, Computer Science/Applied Mathematics, Monash University (1985) Key Projects: Lead investigator on 'Explainable Artificial Creativity' (2022–2026) Co-investigator in 'Building 4.0 CRC' (2020–2027), exploring AI-driven architectural design Awards: 2022 Designers Australia Award for Blundstone Footwear 2020 'On the Machine Condition' Prize McCormack's lab, SensiLab, fosters collaborations across disciplines, producing exhibitions, software, and theoretical frameworks for computational creativity. He actively supervises PhD students in practice-based research, emphasizing the intersection of art and technology.
Wesley Willett is an Associate Professor in the Department of Computer Science at the University of Calgary, holding the NSERC CRC II Chair in Visual Analytics. His primary research focuses on information visualization, human-computer interaction, and new media applications. He leads the Data Experience Lab and Interactions Lab, exploring innovative methods for data representation and interaction in augmented/virtual reality environments. Education includes a B.S. in Computer Science from the University of Colorado (2006) and a Ph.D. in Computer Science from UC Berkeley (2012). His work bridges technical innovation with user-centered design principles, emphasizing ethical considerations in data visualization and inclusive representation. Key research contributions include: spatial visualization techniques for large environments, gesture-based interfaces for AR/VR, and physical data representations through projects like Cetonia (swarm robotics visualization) and Data Embroidery. His work has been recognized with Best Paper awards at CHI 2015 and Pervasive 2010. Current research emphasizes immersive analytics, wearable visualization systems, and demographically diverse anthropographics. He collaborates with urban designers, neurologists, and environmental scientists to apply visualization in diverse domains like epilepsy surgery planning and air quality monitoring.
Ana Serrano is an Associate Professor at Universidad de Zaragoza, Spain, where she is affiliated with the Graphics & Imaging Lab in the EINA (Edificio Ada Byron) school. She earned her PhD at the same institution under the supervision of Prof. Diego Gutierrez and Prof. Belen Masia, and completed a postdoctoral fellowship at the Max-Planck-Institute for Informatics under Prof. Karol Myszkowski. Her research focuses on visual computing , particularly in computational imaging , material appearance perception and editing , and virtual reality . She is especially interested in developing perceptually-driven methods that leverage knowledge of the human perceptual system to enhance user experiences and assist content creation in immersive environments. Her recent publications (2023–2025) span top-tier venues such as SIGGRAPH, CVPR, IEEE TVCG, and Eurographics. These works explore topics like saliency prediction in 3D and 360° video, crossmodal perception in VR, gloss modeling, radiance fields, and perceptual evaluation of immersive content. The research demonstrates a strong integration of machine learning, human perception, and computer graphics to solve real-world problems in visual computing. She has received several prestigious awards, including: Eurographics 2023 Young Researcher Award VGTC VR 2024 Significant New Researcher Award Eurographics 2020 PhD Award Adobe Research Fellowship (honorable mention, 2017) NVIDIA Graduate Fellowship (2018) Ana Serrano actively supervises PhD and Master’s students and has taught courses such as Virtual Reality, Computational Imaging, and Deep Learning applications. She serves as an Associate Editor for Computer Graphics Forum , ACM Transactions on Applied Perception , and Computers and Graphics , and has held leadership roles in major conferences including Eurographics (Tutorials co-chair, 2023), ACM SAP (Program co-chair, 2022), and CEIG (Program co-chair, 2022). Her professional service includes extensive program committee and reviewer roles for SIGGRAPH, IEEE VR, ISMAR, and others. She leads a vibrant research group focused on human perception in virtual environments, with current projects on computational models of attention and perception, integrated with physiological signals. Her lab, the Graphics & Imaging Lab, fosters interdisciplinary collaboration and innovation in visual computing.
Prof. Bernhard U. Seeber is an Extraordinary Professor at the Technical University of Munich (TUM), leading the Chair of Audio Signal Processing within the TUM School of Computation, Information and Technology. His work bridges auditory neuroscience and engineering, focusing on improving hearing aids, cochlear implants, and virtual acoustic systems. He holds affiliations with the Bernstein Center for Computational Neuroscience, Munich Institute of Biomedical Engineering, and others. Education: Studied and earned his PhD (2003) in Electrical Engineering and Information Technology at TUM. Postdoctoral research included time at UC Berkeley and the MRC Institute of Hearing Research (UK), where he pioneered studies on binaural hearing and cochlear implant optimization. Research Interests: Combines experimental and theoretical approaches to explore auditory scene analysis, binaural unmasking, and spatial hearing. Key areas include signal coding for cochlear implants, virtual acoustics, and non-destructive acoustic monitoring. His work emphasizes interdisciplinary collaboration with industry and academia. Awards: Lothar Cremer Award (2010), Emmy Noether Fellowship (2007), and recognition from the German Acoustical Society. Teaching: Offers courses on audio communication, computational neuroscience, and technical acoustics. Projects: Leads initiatives like HAPPAA and Auralization, advancing sound field synthesis and hearing aid algorithms. Current Roles: Head of Chair of Audio Signal Processing, Board Member of DEGA, and spokesperson for the ITG Technical Committee on Hearing Acoustics.
Dina El-Zanfaly serves as an Assistant Professor in the School of Design at Carnegie Mellon University (CMU), where she directs the hyperSENSE: Embodied Computations Lab. Her work bridges computational design and human-centered interaction, focusing on how physicality shapes sensory experiences and cognitive processes through intelligent systems. Education: PhD in Design and Computation, Massachusetts Institute of Technology (MIT) Master of Science in Design and Computation, MIT (Fulbright scholar) Her research critically examines computational methods for augmenting sensory perception, with emphasis on embodied sense-making in hybrid environments. She investigates co-creative interactions between humans and intelligent systems, exploring how computational tools empower designers and non-designers to shape products, social spaces, and interconnected technologies. Key questions address mutual learning between humans and machines through improvisation and creative production. Analysis of her 2022-2025 publications reveals dominant themes in mixed reality interfaces, AI-augmented skill acquisition (particularly in crafts and welding), and tangible co-creation with generative AI. Her work consistently integrates physical computing with mindfulness applications and privacy-aware smart environments, demonstrating interdisciplinary reach across education, manufacturing, and therapeutic contexts. Scientific Awards: Fulbright Scholarship As lab director, El-Zanfaly mentors students in computational making and embodied interaction projects. Her research is supported through initiatives like Fab Lab Egypt and collaborations with MIT, where she co-founded the Computational Making Group. She chairs major conferences including Fab15 in Egypt and serves on the DESFORUM program committee, indicating significant leadership in maker education and design research communities. She founded and leads the hyperSENSE Lab at CMU, which investigates computational embodiment through projects like Origami Sensei and Sand-in-the-loop. Previously, she co-established the Computational Making Group at MIT and co-founded Fab Lab Egypt (the first community maker space in North Africa/Arab world), demonstrating sustained commitment to global maker ecosystems and interdisciplinary team building.
Emma Mercier is an Associate Professor and Associate Head & Director of Graduate Programs in the Department of Curriculum & Instruction at the University of Illinois, Urbana-Champaign's College of Education. She also holds a secondary appointment in the Department of Educational Psychology, demonstrating her interdisciplinary approach to educational research. Dr. Mercier's research focuses on the relationship between social interaction and learning, with particular emphasis on collaboration and computer-supported collaborative learning (CSCL) in classroom settings. Her work examines how technology influences group interactions and learning, especially through the use of multi-touch tables in classrooms. She investigates between-group and whole-class interactions, device ecologies, teacher tools, and classroom contexts that shape learning opportunities in technology-enhanced environments. Her research spans K-12 and higher education settings, with significant contributions to engineering education and the design of collaborative learning spaces. Analysis of Dr. Mercier's recent publications reveals a strong focus on orchestration tools that support instructors in facilitating collaborative learning, the role of technology (particularly augmented and virtual reality) in collaborative problem solving, and the design of effective collaborative tasks in engineering education. Her work bridges educational theory with practical classroom applications, often employing design-based implementation research methodologies. A notable trend is her increasing focus on machine learning applications to analyze and support collaborative interactions in real-time classroom settings. Dr. Mercier has been actively involved in mentoring graduate students and teaching courses related to educational research methods, child development and technology, and advanced study of education. Her work has involved significant collaboration with researchers across institutions and disciplines, particularly in the fields of educational technology, learning sciences, and engineering education. Her research has been supported through various projects, including the CSTEPS (Collaborative Support Tools for Engineering Problem Solving) initiative, which has developed and evaluated tools to support collaborative learning in engineering classrooms. This work has involved partnerships with teaching assistants, course assistants, and faculty to implement and refine collaborative learning approaches in undergraduate engineering courses.
Mark D. Gross is a Professor of Computer Science and Director of the ATLAS Institute at the University of Colorado Boulder, where he leads an interdisciplinary hub for creativity and invention. His academic journey began at MIT with BS and PhD degrees, followed by faculty roles at Carnegie Mellon University (2004-2013), University of Washington Seattle (1999-2004), and CU-Boulder (1990-1999, 2014-present). As co-founder of Modular Robotics Incorporated and Blank Slate Systems LLC, he bridges academia and entrepreneurship. Education: BS and PhD in Computer Science from MIT Gross’ research spans design methods, modular robotics, computational design tools, and tangible interaction. He pioneered sketch recognition software like 'The Electronic Cocktail Napkin' and explores physical computing through projects such as shape-changing interfaces, interactive construction kits, and augmented reality systems. His work integrates IoT, digital fabrication, and educational technology. Recent publications highlight innovations in AR/VR collaboration, shape-changing robotics, and interactive fabrication. Key themes include climate communication through data physicalization, AI-driven creative systems, and soft robotics for dynamic interfaces. Despite no explicit awards listed, his career demonstrates sustained impact through ACM conference leadership (Creativity and Cognition 2009, TEI 2011) and industry partnerships. Gross’ prior industry experience includes positions at Atari Cambridge Research and Logo Computer Systems. His lab at ATLAS fosters radical creativity through projects like PaperMech, DynaBlock, and WearAir, emphasizing hands-on learning and cross-disciplinary experimentation.
Univ.-Prof. Dr. rer. nat. Michael Vorländer is a full Professor and Chair of Technical Acoustics at the Institute of Technical Acoustics (ITA), Faculty of Electrical Engineering and Information Technology, RWTH Aachen University, Germany. He has been the head of the institute since 1996 and is a leading figure in acoustics research and academic leadership. His extensive service includes being President of the European Acoustics Association (EAA), the International Commission for Acoustics (ICA), the German Acoustical Society (DEGA), and elected President of the Acoustical Society of America (ASA) for 2024–2027. Education: Diplom-Physiker, RWTH Aachen (1984); Dr. rer. nat., RWTH Aachen (1989); Dr.-Ing. habil., TU Dresden (1995) Professional Leadership: Pro-Dean (2007) and Dean (2009) of Faculty of Electrical Engineering and Information Technology, RWTH Aachen; Spokesperson of Professors, RWTH Aachen (2012) Editorial Roles: Editor-in-Chief, Acta Acustica (1998–2003); Editorial Board, Applied Acoustics (since 1996) Michael Vorländer's primary research interests lie in the fields of auralization, room acoustics, building acoustics, psychoacoustics, acoustic measurement technology, and virtual acoustics . His work integrates physical acoustics with human perception, focusing on the simulation and reproduction of sound fields in virtual environments. He leads research in binaural technology, electroacoustics, and auditory scene analysis, with applications in noise research and interactive virtual environments. His group is involved in the Priority Program SPP2236 - AUDICTIVE, focusing on auditory cognition in interactive virtual settings. While specific recent publications are not listed, his research output is extensive, as indicated by links to filtered publications. His body of work consistently bridges theoretical modeling, experimental validation, and practical application in architectural and virtual acoustics, contributing to both engineering standards and perceptual understanding. Michael Vorländer has received numerous scientific awards recognizing his contributions to acoustics, including the prestigious RWB Stephens Medal, W.C. Sabine Medal, and Rayleigh Medal . He is a Fellow of the Acoustical Society of America and holds honorary memberships and awards from acoustical societies in Europe and beyond. He advises doctoral students and leads a multidisciplinary research team at the ITA, fostering collaboration in areas like acoustic virtual reality and spatial audio. His leadership in international societies and editorial boards highlights his role in shaping the global acoustics community. He has been instrumental in advancing research infrastructure and academic collaboration in technical acoustics. The research at his institute is organized into key areas: Acoustic Virtual Reality and Auralization, Binaural Technology and Spatial Audio, Auditory Scene Analysis, Psychoacoustics and Noise Research, Electroacoustics, and Room Acoustics. These labs and teams work on projects ranging from fundamental auditory perception to applied engineering solutions for noise control and virtual sound environments.
Prof. Dr. Harald Reiterer is a leading researcher in Human-Computer Interaction at the University of Konstanz, where he has served as Professor since 2009. His academic journey includes a Ph.D. (1991) and habilitation (1995) from the University of Vienna, followed by roles including Senior Researcher at Fraunhofer FIT and Associate Professor at Konstanz. He currently holds multiple leadership roles: Dean of the Faculty of Sciences , Senator of Section 1 , and Consulting Dean . Ph.D. in Computer Science (University of Vienna, 1991) Venia Legendi (Habilitation) in HCI (University of Vienna, 1995) His research focuses on: Interaction Design for mixed reality environments Information Visualization in immersive contexts Hybrid User Interfaces combining physical and virtual elements 3D Object Manipulation in handheld AR Behavioral Analytics through mHealth interventions Recent work explores: Avatar representation in Augmented Reality (2024) Node selection efficiency in Virtual Reality (2024) Peripheral vision toolkits for Head-Mounted Displays (2023) Hybrid interface optimization for Mixed Reality (2023) Smartphone AR extensions for Spatial Memory (2023) Key scientific contributions: Landeslehrpreis 2021 for interdisciplinary exhibition design Development of Colibri cross-reality toolkit (2023) Foundational work on Re-locations for remote collaboration (2022) He leads numerous projects including: SMARTACT (Smart Mobility, 2015-2023) SFB TRR 161 (2009-2027) on XR interface measurement Blended Library (2011-2015) for future library design
Robert S. Allison is a Professor in the Department of Electrical Engineering & Computer Science at York University's Lassonde School of Engineering. His research focuses on human perceptual responses in virtual environments, stereoscopic vision, and eye movement analysis. He is affiliated with the York Centre for Vision Research, Sensorium (Digital Arts & Technology), and the Centre for Innovation in Computing at Lassonde. His research interests include depth perception in natural and virtual environments, human-computer interface design for VR, machine vision applications, and the measurement of human motion. He has supervised multiple graduate students and contributed to over 260 publications. His work spans topics like cybersickness mitigation, display lag effects, and perceptual adaptation in VR. Key grants include NSERC-funded projects on perception in virtual environments and collaborations with institutions like the Australian Research Council. His teaching includes courses on human perception in human-computer interaction and digital logic design. Recent articles highlight advancements in understanding motion perception, VR-induced sickness, and multisensory integration. He collaborates widely, with affiliations including the VISTA program and York's Connected Minds initiative.
Prof. Vesa Välimäki is an Audio Signal Processing Professor at Aalto University's School of Electrical Engineering, leading the Audio Signal Processing Research Group within the Aalto Acoustics Lab. He also serves as Vice Dean for Research and Head of the Doctoral Programme at the university. His research focuses on digital signal processing, machine learning, and their applications in audio, acoustics, and music technology, particularly in artificial reverberation, audio filter design, and virtual analog modeling. He has pioneered techniques like velvet noise for reverberation synthesis and contributed to open-source tools like FLAMO. His academic accolades include IEEE, AES, and AAIA Fellowships, along with multiple best paper awards at venues like DAFx and ICASSP. He has advised numerous students, including recipients of prestigious awards like the Huawei Master's Thesis Award. Prof. Välimäki has held editorial roles at the Journal of the Audio Engineering Society and organized major conferences such as SMC-17. His work extends to applied projects like acoustic optimization for early childhood education facilities and immersive audio in virtual reality (e.g., the 'Space Walk' project). Key Projects: NordicSMC (Nordic University Hub for Sound and Music Computing), Aalto Acoustics Lab, FLAMO library Grants: NordForsk funding (2018–2023), Foundation for Aalto University Science and Technology His research spans both theoretical advancements (e.g., diffusion models for audio restoration) and practical implementations (e.g., real-time equalizers, headphone compensation systems). He collaborates internationally, contributing to acoustic measurement techniques and noise reduction strategies for diverse environments.
Professor David Taubman is a distinguished academic serving as Professor and Deputy Head of School (Research) at the School of Electrical Engineering and Telecommunications (EE&T) at the University of New South Wales (UNSW) in Sydney, Australia. He is also co-director of Kakadu Software Pty. Ltd. and its affiliates Kakadu R&D and Kakadu GPU. With a career spanning over three decades, Professor Taubman has made significant contributions to the field of image and video compression, most notably as the author of the EBCOT coding algorithm adopted in the JPEG2000 international standard. Professor Taubman earned his B.Sc. in Mathematics and Computer Science (1986) and B.E. (Medal) in Electrical Engineering (1988) from the University of Sydney, followed by an M.Sc. (1992) and Ph.D. (1994) in Electrical Engineering from the University of California at Berkeley. His professional journey includes engineering work at the Electricity Commission of N.S.W. (1988-1990), research positions at Hewlett-Packard Laboratories in Palo Alto (1994-1998), and an academic career at UNSW where he progressed from Senior Lecturer (1998-2003) to Associate Professor (2004-2009) and finally to Professor (2009-present). He has held various leadership roles including Head of the EE&T Telecommunications Research Group (2003-2014), Head of the EE&T Signal Processing Research Group (2014-present), Director of Research for the School of EE&T (2011-2016), and Deputy Head of School (Research) since 2017. Professor Taubman's research interests center on image and video compression, with particular expertise in JPEG2000 standards and implementations. His work spans signal processing, wavelet transforms, scalable video coding, motion modeling, and multimedia systems. He has pioneered numerous compression algorithms and frameworks, including the EBCOT coding algorithm that became central to the JPEG2000 standard. His recent research focuses on efficient motion modeling with cuboidal partitioning, learned lifting-based transform structures, and high-throughput implementations of JPEG2000 for video applications. His work bridges theoretical foundations with practical implementations, as evidenced by the commercially successful Kakadu Software tools that have garnered around 500 commercial licensees. Analysis of Professor Taubman's recent publications reveals a consistent focus on advancing compression technologies with particular emphasis on scalability, efficiency, and adaptability. His work spans traditional image compression (JPEG2000 extensions), video coding (cuboid-based partitioning for UHD/360-degree video), and emerging applications (nanopore sequencing data compression). A notable trend is the integration of machine learning techniques with traditional compression frameworks, as seen in his work on learned lifting-based transform structures. His research maintains strong connections to real-world applications across diverse domains including medical imaging, astronomical data processing, and genomic sequencing. IEEE Fellow Engineers Australia Fellow (by invitation) Professor Taubman has served as Associate Editor for the IEEE Transactions on Image Processing for two four-year appointments (2003-2005 and 2010-2013). He has been actively involved in numerous research grants focused on image and video compression technologies, particularly those related to the JPEG2000 standard and its extensions. His work has received significant industry support, reflected in his consultancy with various U.S., Japanese, and Australian corporations. He has also contributed to international standards development as a member of Standards Australia Technical Committee MS-065 (mirroring ISO TC42 on Digital Photography) and as a constitutional member of Standards Australia Technical Committee IT-029 (Coded Representation of Picture, Audio and Multimedia/Hypermedia Information). Professor Taubman co-directs Kakadu Software Pty. Ltd. and its research affiliates Kakadu R&D and Kakadu GPU, which have developed the commercially successful Kakadu Software tools for JPEG2000. His research group at UNSW focuses on advanced image and video compression techniques, with particular expertise in wavelet-based methods, scalable coding, and motion modeling. The group maintains strong industry connections and has contributed significantly to the development and standardization of image compression technologies worldwide.