Prof. Christian Holz is an Associate Professor at the Department of Computer Science and Deputy Head of the Institute of Intelligent Interactive Systems at ETH Zürich. His work focuses on advancing human-computer interaction through innovations in wearable technologies, mixed reality systems, and sensor-driven applications. Key research areas include motion capture, physiological signal processing, and adaptive user interfaces. Holz leads the SIPLab (siplab.ethz.ch), producing influential work at the intersection of computer science and biomedical engineering. His research explores cutting-edge topics such as egocentric vision systems, wearable health monitoring devices, and VR/AR applications. Recent studies investigate cybersickness detection via EEG, heart rate estimation from eye-tracking cameras, and scalable motion capture using inertial/UWB sensors. Holz's work emphasizes practical applications in healthcare, education, and human-centered computing. Publications reflect a strong focus on interdisciplinary solutions, combining machine learning with sensor data analysis. Notable contributions include the EgoSim multi-view simulator, WildPPG biomedical dataset, and MiBOT cardiovascular modulation device. His research bridges theoretical advancements with real-world usability in domains like emergency response training, chronic disease monitoring, and immersive education.
Prof. Hedan Bai is an Assistant Professor at the Department of Materials, ETH Zürich, specializing in robotics materials, bio-inspired systems, and soft robotics. Their research focuses on developing advanced materials for sensing, energy-efficient systems, and biomedical applications. Notable projects include the SmartSuit architecture for space exploration and self-healing optical sensors for soft robots. Research interests span bioelectronics, stretchable sensors, haptic interfaces, and biomimetic materials. Bai's work integrates material science with robotics to create adaptive, sustainable, and intelligent systems. Key areas include wireless implants for neuromodulation, environmental-responsive textiles, and energy-harvesting devices. Publications highlight innovations in optical waveguides, self-healing materials, and wearable technologies. Their interdisciplinary approach bridges robotics, biomedical engineering, and aerospace applications. No formal awards are listed, but contributions to next-gen materials for robotics are prominent. Advising and grants are not detailed in the text, but Bai's lab focuses on projects like SmartSuit for extravehicular activities and synthetic afferent neural networks. Collaborations likely involve aerospace and biomedical sectors.
Daniel Epstein is an Associate Professor in the Department of Informatics at the University of California, Irvine (UCI), where he leads the Personal Informatics Everyday (PIE) Lab. He holds a courtesy appointment in the Department of Computer Science and is affiliated with the Connected Learning Lab, Institute for Future Health, and Accessibility Research Collective. Epstein earned his Ph.D. in Computer Science & Engineering from the University of Washington and a B.S. in Computer Science from the University of Virginia. His research focuses on how personal tracking technology can better serve diverse users' needs, emphasizing ethical design, health equity, and long-term user engagement. Notable areas include pregnancy tracking, wearable technology for children and ADHD management, and AI-driven health chatbots. Epstein has received grants from NSF, Snap Inc., and UCI programs, totaling over $650k in funding. Epstein's work bridges HCI and health informatics, with over 60 peer-reviewed publications. He advises six Ph.D. students and has mentored numerous undergraduates. Awards include the ACM Senior Member distinction (2025), CHI Best Paper (2023), and NSF CAREER Award (2023). Professional service includes program committees for CHI, CSCW, and UbiComp, plus leadership roles in workshops like the Workgroup on Interactive Systems in Healthcare (WISH). Beyond academia, Epstein enjoys hiking, collecting turtle figures, and advocating for accessible technology.
Olga Sorkine-Hornung is a Professor of Computer Science at ETH Zurich and head of the Institute of Visual Computing. She leads the Interactive Geometry Lab, focusing on theoretical and practical advancements in digital content creation, geometry processing, and shape modeling. Current position: ETH Zurich, Department of Computer Science Previous roles: Courant Institute (NYU), Technical University of Berlin Education: BSc and PhD from Tel Aviv University, postdoc at TU Berlin Her research spans shape representation, digital fabrication, computer animation, and fundamental geometry processing. Key contributions include Laplacian surface editing, as-rigid-as-possible deformation, and generalized winding numbers. She works on applications in VR, AR, and autonomous systems. Awards include Test of Time Awards (2024), ACM Fellow (2020), ERC Consolidator Grant (2020), and EUROGRAPHICS Young Researcher Award (2008). She has supervised numerous students and co-developed software libraries like libigl and Instant Meshes . Co-chair roles for SIGGRAPH, Eurographics, and Pacific Graphics Editorial board member for ACM Transactions on Graphics and other journals Keynote speaker at VMV, CVPR, and SIAM conferences Her work bridges mathematical rigor with practical implementation, advancing computer graphics and geometry processing through intuitive algorithms that maintain surface detail while enabling efficient computation.
Anthony Rowe is the Siewiorek and Walker Family Professor of Electrical and Computer Engineering at Carnegie Mellon University (CMU) and a Chief Scientist at Bosch Research. His primary affiliation is with the CyLab and the Wireless, Sensing and Embedded Systems (WiSE Lab) at CMU. He specializes in networked embedded systems, sensor networks, and extended reality (XR) technologies. His research emphasizes energy-efficient sensing, real-time localization, and XR integration with physical systems. Research Focus: His work spans XR systems (e.g., AR/VR edge networking in ARENA), mmWave radar for sensing (e.g., tire wear monitoring via Osprey), distributed edge computing (Silverline), and low-power wide-area networking (OpenChirp). Recent efforts include AI-integrated XR platforms (XaiR) and radar tomography (DART). Grants & Projects: Leads the CONIX Research Center ($27.5M NSF/DARPA grant), Bosch-funded edge computing projects, and DOE initiatives on microgrids. Notable projects include ARENA (XR edge architecture), GridBallast (smart grid control), and rural microgrid deployments in Haiti. Awards: Best Student Paper (ISMAR 2024), Best Paper (IPSN 2020), and the Steven J. Fenves Research Award (2015). Recognized for innovations in localization (MobiCom 2021), radar (ICRA 2023), and energy systems (BuildSys 2010). Teaching: Teaches courses on embedded systems (18-349/18-449), real-time systems, and mixed reality (18-453). Courses emphasize hands-on design and real-world applications. Labs & Teams: Directs the WiSE Lab, collaborating with Bosch Research and industry partners. The lab develops open-source frameworks like ARENA and OpenChirp, and contributes to standards for edge computing and sensing.
Haijun Xia is an Assistant Professor at the University of California, San Diego (UCSD), where he directs the Foundation Interface Lab and contributes to the Cognitive Science and Design Lab. His work focuses on Human-Computer Interaction (HCI) and Human-AI Collaboration , emphasizing the development of dynamic, malleable interfaces that integrate human cognition with intelligent systems to enhance thinking and working paradigms. Education: Bachelor's, Tsinghua University Master's and PhD, University of Toronto His research spans generative AI , interface design , and creative collaboration , with applications in data visualization, programming, and scholarly work. He advocates for treating information as a malleable material that can be flexibly manipulated by users and AI agents. Recent publications highlight advancements in: 2025 CHI Conference - Generative user interfaces, malleable overview-detail designs, and compositional structures for human-AI co-creation 2024 CHI Conference - Structured design space exploration with LLMs, ASCII diagram analysis, and adaptive presentation systems 2023 CHI/UIST Conferences - Data particle visualization, contextual logging tools, and metaphor generation for science communication Scientific recognitions include: Multiple Best Paper Awards and Honorable Mentions at CHI and UIST Hellman Fellowship and grants from NSF , Microsoft , Google , Meta , Apple , and Adobe He actively recruits undergraduate and graduate interns and has an upcoming postdoc position in early 2025 for researchers interested in foundational interface development.
Wojciech Matusik is a Professor of Electrical Engineering and Computer Science at MIT's Computer Science and Artificial Intelligence Laboratory (CSAIL). He leads the Computational Design and Fabrication Group and is a member of the Computer Graphics Group. His research spans computer graphics, robotics, and AI-driven manufacturing, with a focus on computational design, tactile sensing, and material science. Matusik holds a PhD in Computer Science from MIT (2003), an MS from MIT (2001), and a BS from UC Berkeley (1997). His work includes groundbreaking projects like differentiable cloth simulation (DiffCloth), AI-enhanced molecular design, and tactile sensing gloves. He has received prestigious awards such as the MIT TR35 (2004), DARPA Young Faculty Award (2012), and Ruth and Joel Spira Teaching Award (2014). Matusik teaches courses on computer graphics, machine learning, and computational fabrication at MIT. Key research themes include: Robotics: Robotic assembly, tactile interaction, and soft robotics Graphics: 3D holography, procedural material generation Manufacturing: Additive fabrication, topology optimization His recent articles explore AI-driven molecular synthesis, holographic displays, and tactile-enabled VR systems. Matusik collaborates on open-source tools like the WiReSens tactile platform and Simit language for sparse systems.
Amy Bruckman is a Regents’ Professor and Senior Associate Chair in the School of Interactive Computing at Georgia Institute of Technology. As a Fellow of The ACM and member of the SIGCHI Academy , she contributes to social computing research focusing on online collaboration, cross-cultural understanding, and content moderation. Her 2022 book "Should You Believe Wikipedia? Online Communities and the Construction of Knowledge" explores digital knowledge creation. Education: Ph.D. from MIT Media Lab (1997), B.A. in Physics from Harvard (1987) Research Affiliations: GVU Center, IRI People and Technology Her work addresses social computing challenges including: AI ethics in human-AI interaction Algorithmic bias in content moderation Epistemic justice in online communities Comparative platform analysis (Reddit, Discord, TikTok) Grassroots technology movements Recent publications examine: AI support tools for online counseling Community-driven research frameworks Racial bias mitigation in toxic language detection Designing teachable social media experiences Human trafficking intervention ethics Scientific recognition includes: ACM Fellowship SIGCHI Academy membership She has contributed to: Georgia Tech's Computing Education initiatives Research ethics frameworks for Human-Computer Interaction
Professor Carlo Harvey is a creative technologist at the School of Digital Arts (SODA), Manchester Metropolitan University. His interdisciplinary research merges games , machine learning , virtual production , and cultural heritage reinterpretation . He leads industry collaborations with entities like Jaguar Land Rover and Epic Games, focusing on AI-driven interactive audio, real-time visualization, and accessibility solutions. Award-winning projects : TIGA, Innovate UK, and Epic Games MegaGrant for Accession Industry partnerships : Automotive sector, cultural institutions His research spans human-computer interaction , multisensory virtual environments , and acoustic-visual cross-modal perception . Recent publications address robotic simulations, motion alignment, and haptic feedback systems. Scientific recognition : TIGA Award, Innovate UK Funding, Epic Games MegaGrant Advocacy : Digital inclusion, creative collaboration, social impact of technology
Pasquale Bottalico serves as Associate Professor in the Department of Speech and Hearing Science at the University of Illinois, with dual appointments as Associate Professor at the Center for Latin American and Caribbean Studies and Affiliate Faculty in the School of Music. His unique interdisciplinary profile bridges engineering, music performance, and speech science, reflecting his dual academic training and professional artistry. His educational foundation includes: Bachelor's in Telecommunications Engineering from Univeristà Mediterranea di Reggio Calabria, Italy Concurrent Opera Singing degree from F. Cilea Music Academy, Reggio Calabria Master's in Telecommunications Engineering from Politecnico di Torino, Italy Ph.D. in Metrology specializing in acoustics measurement uncertainty and classroom acoustics Dr. Bottalico's research centers on vocal load quantification and professional voice techniques , with significant contributions to understanding vocal fatigue in teachers and singers. His work spans Speech Intelligibility in educational environments, Room Acoustics for performance and learning spaces, and Musical Acoustics of historical vocal styles. A distinctive thread throughout his research examines how acoustic conditions modulate voice production and perception, increasingly incorporating virtual reality and bone conduction technologies for innovative assessment and intervention approaches. His Colombian vocal health study demonstrates cross-cultural applications of his work. Analysis of his 2023-2025 publications reveals three dominant research trajectories: (1) The impact of noise and dysphonia on children's speech processing in educational settings, using multimodal assessment including EEG; (2) Virtual reality applications for voice production research and therapeutic intervention; (3) Cross-cultural validation of vocal fatigue metrics and development of biofeedback systems. His work consistently bridges engineering precision with clinical applicability, particularly for professional voice users in challenging acoustic environments. No scientific awards were documented in the available information. While specific advising relationships aren't detailed, his research collaborations span international institutions including Colombian and Italian universities, suggesting graduate mentorship in interdisciplinary projects. No grant information was provided, though his systematic reviews and cross-cultural studies imply externally funded research activities. Though no dedicated laboratory is specified, his virtual reality voice studies and acoustic parameter assessments suggest affiliations with audio engineering facilities and voice clinics, likely through the Speech and Hearing Science department's research infrastructure.
Alanson Sample is an Associate Professor in the Department of Electrical Engineering and Computer Science at the University of Michigan (since 2018), leading the Interactive Sensing and Computing Lab. His research focuses on Human-Computer Interaction, Cyber-Physical Systems, and wireless technology innovations. He holds a PhD in Electrical Engineering from the University of Washington (2011), with prior postdoctoral work there developing implantable medical devices. Before academia, Sample held senior roles at Disney Research (2013-2018) as Executive Lab Director and Principal Research Scientist, leading teams in Robotics, AI, Computer Vision, and HCI. Earlier, he worked at Intel Labs (2008-2013) on energy harvesting for wearables and IoT. Key research themes include wireless power systems, embedded sensing, and privacy-aware technologies. Over 150+ publications span topics like magnetic sensing (MagDesk), acoustic gesture recognition (HandSAW), and privacy-preserving activity tracking (PrivacyMic). His work bridges academic and industry innovation, particularly in scalable interactive systems and medical technology. Notable projects include the Quasistatic Cavity Resonance wireless charging system, RFID-based sensing platforms (WISP), and wearable health monitoring devices. His lab develops hardware-software co-design frameworks for energy-efficient embedded systems. Current research emphasizes medical applications, smart infrastructure, and ubiquitous computing interfaces.
Michele Zorzi is a Professor of Telecommunications at the School of Engineering, University of Padova, Italy, where he has held a faculty position since 2003. He leads the SIGNET (Signal processing and Networking) Research Group, focusing on cutting-edge wireless networking challenges including mmWave communications and underwater networks. His extensive publication record exceeds 600 papers in top-tier journals and conferences, reflecting significant contributions to the field through both theoretical and experimental work. He received his Laurea Degree (1990) and Ph.D. (1994) in Electrical Engineering from the University of Padova. Prior academic appointments include Politecnico di Milano (1993-1996), University of California San Diego (1995-1998), and University of Ferrara (1998-2003), where he progressed from Associate Professor to full Professor. His educational trajectory demonstrates deep roots in Italian academia with international exposure. Professor Zorzi's research spans wireless communications and networking, with current emphases on mmWave networking for vehicular systems, underwater acoustic/optical communications, non-terrestrial networks, and AI-driven networking solutions. His group conducts experimental validations including at-sea trials for underwater systems and testbeds for vehicular networks. Key projects include PRATA for predictive QoS in autonomous driving and IoT-based environmental monitoring of the Venice Lagoon, demonstrating practical applications of theoretical work. Analysis of his 2022-2025 publications reveals strong trends in applying artificial intelligence to networking challenges across diverse environments. There is significant emphasis on vehicular networks (predictive QoS, teleoperated driving), underwater systems (acoustic/optical communications, AUV swarms), and satellite networks (Starlink integration, NTN security). Experimental validation in real-world scenarios like the Venice Lagoon monitoring project and underwater sea trials characterizes his applied research approach. His scientific accolades include: IEEE Fellow (2007) IEEE Communications Society Best Tutorial Paper Award (2008, 2019) Stephen O. Rice Best Paper Award (2018) Multiple best paper awards at IEEE conferences (2005-2020) As principal investigator for numerous European and US research projects plus 20+ industry-funded initiatives, Professor Zorzi has mentored over 35 PhD students and post-docs. Graduates now hold prominent positions at institutions including Stanford, UCSD, CTTC, and Huawei. His SIGNET group maintains active international collaborations and contributes to open-source networking tools via GitHub, demonstrating commitment to community engagement. The SIGNET Research Group, housed within the Department of Information Engineering, operates specialized experimental facilities for mmWave and underwater communications. Current initiatives include AI-based predictive QoS frameworks for vehicular networks, underwater optical communication systems using ultraviolet light, and large-scale IoT deployments for environmental monitoring. The group's GitHub presence indicates strong open-science practices, while recent sea trials confirm hands-on experimental capabilities beyond theoretical work.
David Lindlbauer is an Assistant Professor at the Human-Computer Interaction Institute (HCII) of Carnegie Mellon University, where he leads the Augmented Perception Lab and co-directs the CMU Extended Reality Technology Center. His research bridges human perception, extended reality (AR/VR), and computational interaction techniques, focusing on developing systems that dynamically adapt interface elements based on environmental context, user cognition, and task requirements. He completed his PhD at TU Berlin under Prof. Marc Alexa and held a postdoctoral position at ETH Zurich's Advanced Interactive Technologies lab. His work has been published extensively at top venues including ACM CHI, UIST, and IEEE VR, with research themes spanning gaze tracking, spatial audio optimization, haptic feedback, and multimodal notification systems. Media outlets like MIT Technology Review and Fast Company Design have featured his innovations. Dr. Lindlbauer has received prestigious grants from Meta, NSF, and ETH Zurich, and serves on program committees for CHI, UIST, and ISMAR. He has been recognized with Best Paper awards at ISS 2023 and CHI 2016, and his lab develops tools like MineXR for personalized XR interfaces and RealityReplay for temporal change visualization in mixed reality environments.
Anand Bhojan is an Associate Professor (Educator Track) at the Department of Computer Science, School of Computing, National University of Singapore (NUS). He is a member of the Communication and Internet Research Lab and serves on the Graduate Studies Committee. Dr. Bhojan is also the founder of Anuflora Systems and Virtual and Augmented Reality Labs (www.varlabs.org), and serves as Associate Editor of Computers and Electrical Engineering Journal, Elsevier, and Vice President of International Researchers Club, Singapore. Dr. Bhojan earned his Ph.D. in Computer Science & Engineering from NUS in 2011, where his thesis was nominated for the Best PhD Thesis Award. He also holds a Professional Master's in Computer Applications from Bharathidasan University (1999), a Bachelor's degree in Computing with Gold Medal (University topper) from Bharathiar University (1994), and a Postgraduate Certificate in Teaching Higher Education from University of Sheffield, UK (2003). His research spans multiple domains including Distributed Computing and Wireless Networks (IoT, Security, Blockchain), Artificial Intelligence (Generative AI, FinTech), and Entertainment Computing with focus on Games, VR/AR/Metaverse technologies. Dr. Bhojan leads the Metaverse Foundry research group which focuses on content generation for games & XR simulations across multiple domains including entertainment, healthcare, and architecture, while also experimenting with innovative teaching methods for entertainment media technologies. Dr. Bhojan's recent research has pioneered hybrid rendering techniques that strategically combine ray tracing and rasterization to create more realistic video game graphics without compromising performance. His work addresses critical challenges in real-time rendering, particularly in depth of field and motion blur effects, with the goal of making Hollywood-quality graphics accessible on a wider range of hardware. Earlier work focused on energy efficiency in mobile gaming, including power management techniques and latency optimization for cloud gaming. Among his notable achievements: 2012 Nominated for Best PhD Thesis Award (Wang Gungwu Medal & Prize), NUS 2011 Dean's Graduate Research Achievement Award (PhD), SoC, NUS 2006 Best R&D Project award from TOTE Board, Singapore 1995 Gold medal for first Rank (out of 4000) in Computing, Bharathiar University Dr. Bhojan has served as Organizing Chair and Program Chair for multiple international conferences and has delivered keynote talks at IEEE/ACM International Conferences. He teaches courses including Computer Networks Practice, Game Development, Interaction Design for Virtual and Augmented Reality, and Game Development Project. He leads the Metaverse Foundry research group and the Virtual and Augmented Reality Labs, where undergraduate and graduate students have won multiple research and innovation awards. His research bridges entertainment, education, and emerging technologies with practical applications in making immersive experiences more accessible across different hardware capabilities while maintaining energy efficiency.
Dr. Kelsey Onderdijk is a Post-doctoral Researcher at Tilburg University in the Department of Communication and Cognition within the Tilburg School of Humanities and Digital Sciences. Her research focuses on the intersection of music cognition, virtual reality, and social connectedness, with publications spanning neuroscience, psychology, and human-computer interaction domains. Dr. Onderdijk completed her doctoral studies at Ghent University with a dissertation titled "Come together: Exploring unity in music interaction through agency and social connectedness." Her academic journey reflects a strong commitment to understanding human interaction through musical experiences, particularly examining how technological mediation affects social bonding. Her research interests include: Music cognition and embodied music interaction Virtual reality applications in musical contexts Social connectedness in digital music environments Effects of technological constraints on musical collaboration Physiological measures of emotional engagement in music Impact of external constraints on creative expression Dr. Onderdijk's publication record demonstrates a clear trajectory examining how people connect through music in both physical and virtual spaces. Her work bridges psychology, musicology, and human-computer interaction, with particular attention to the impact of the COVID-19 pandemic on musical collaboration. Recent publications have focused on concert experiences in virtual reality environments and the physiological correlates of emotional engagement during musical performance. Her research has garnered significant attention, with multiple publications receiving citations and mentions in news outlets, policy sources, and social media platforms. The "Impact of Lockdown Measures on Joint Music Making" paper has been particularly influential, accumulating 39 citation indexes and 50 Mendeley readers. Dr. Onderdijk actively collaborates with researchers across institutions, particularly with scholars from Ghent University including Marc Leman and Pieter-Jan Maes, indicating a strong network within the music cognition research community. Her work contributes to UN Sustainable Development Goals, particularly those related to well-being and innovation.