Prof. Christian Holz is an Associate Professor at the Department of Computer Science and Deputy Head of the Institute of Intelligent Interactive Systems at ETH Zürich. His work focuses on advancing human-computer interaction through innovations in wearable technologies, mixed reality systems, and sensor-driven applications. Key research areas include motion capture, physiological signal processing, and adaptive user interfaces. Holz leads the SIPLab (siplab.ethz.ch), producing influential work at the intersection of computer science and biomedical engineering. His research explores cutting-edge topics such as egocentric vision systems, wearable health monitoring devices, and VR/AR applications. Recent studies investigate cybersickness detection via EEG, heart rate estimation from eye-tracking cameras, and scalable motion capture using inertial/UWB sensors. Holz's work emphasizes practical applications in healthcare, education, and human-centered computing. Publications reflect a strong focus on interdisciplinary solutions, combining machine learning with sensor data analysis. Notable contributions include the EgoSim multi-view simulator, WildPPG biomedical dataset, and MiBOT cardiovascular modulation device. His research bridges theoretical advancements with real-world usability in domains like emergency response training, chronic disease monitoring, and immersive education.
Chris Donahue is an Assistant Professor in the Computer Science Department at Carnegie Mellon University . He also serves as a part-time Research Scientist at Google DeepMind on the Magenta team. His work focuses on leveraging generative AI to enhance human creativity, particularly in music. Education: PhD in Computer Science (UC San Diego), Postdoctoral Scholar (Stanford University) His research spans controllable generative modeling of music and audio , with a focus on real-time interactive systems. Projects like Piano Genie , Beat Sage , and Copilot Arena demonstrate his commitment to real-world deployment. His Generative Creativity Lab (G-CLef) explores AI applications beyond music, including programming and natural language. Recent publications highlight advancements in multimodal music evaluation , real-time adaptation , and AI-driven sound morphing . He co-developed Magenta RealTime , an open-weight real-time music generation model, and MusicFX DJ Mode . Scientific Awards: Best Paper Award (top 1) at NAACL Student Research Workshop 2025 Best Paper Award (top 1% of submissions) at CHI 2025 Best Paper Runner-up at ISMIR 2021 He co-advises PhD students like Wayne Chi (NDSEG Fellow) and mentors Irmak Bukey . His lab receives support from the AIxArts incubator fund at CMU .
Daniel Epstein is an Associate Professor in the Department of Informatics at the University of California, Irvine (UCI), where he leads the Personal Informatics Everyday (PIE) Lab. He holds a courtesy appointment in the Department of Computer Science and is affiliated with the Connected Learning Lab, Institute for Future Health, and Accessibility Research Collective. Epstein earned his Ph.D. in Computer Science & Engineering from the University of Washington and a B.S. in Computer Science from the University of Virginia. His research focuses on how personal tracking technology can better serve diverse users' needs, emphasizing ethical design, health equity, and long-term user engagement. Notable areas include pregnancy tracking, wearable technology for children and ADHD management, and AI-driven health chatbots. Epstein has received grants from NSF, Snap Inc., and UCI programs, totaling over $650k in funding. Epstein's work bridges HCI and health informatics, with over 60 peer-reviewed publications. He advises six Ph.D. students and has mentored numerous undergraduates. Awards include the ACM Senior Member distinction (2025), CHI Best Paper (2023), and NSF CAREER Award (2023). Professional service includes program committees for CHI, CSCW, and UbiComp, plus leadership roles in workshops like the Workgroup on Interactive Systems in Healthcare (WISH). Beyond academia, Epstein enjoys hiking, collecting turtle figures, and advocating for accessible technology.
Olga Sorkine-Hornung is a Professor of Computer Science at ETH Zurich and head of the Institute of Visual Computing. She leads the Interactive Geometry Lab, focusing on theoretical and practical advancements in digital content creation, geometry processing, and shape modeling. Current position: ETH Zurich, Department of Computer Science Previous roles: Courant Institute (NYU), Technical University of Berlin Education: BSc and PhD from Tel Aviv University, postdoc at TU Berlin Her research spans shape representation, digital fabrication, computer animation, and fundamental geometry processing. Key contributions include Laplacian surface editing, as-rigid-as-possible deformation, and generalized winding numbers. She works on applications in VR, AR, and autonomous systems. Awards include Test of Time Awards (2024), ACM Fellow (2020), ERC Consolidator Grant (2020), and EUROGRAPHICS Young Researcher Award (2008). She has supervised numerous students and co-developed software libraries like libigl and Instant Meshes . Co-chair roles for SIGGRAPH, Eurographics, and Pacific Graphics Editorial board member for ACM Transactions on Graphics and other journals Keynote speaker at VMV, CVPR, and SIAM conferences Her work bridges mathematical rigor with practical implementation, advancing computer graphics and geometry processing through intuitive algorithms that maintain surface detail while enabling efficient computation.
Haijun Xia is an Assistant Professor at the University of California, San Diego (UCSD), where he directs the Foundation Interface Lab and contributes to the Cognitive Science and Design Lab. His work focuses on Human-Computer Interaction (HCI) and Human-AI Collaboration , emphasizing the development of dynamic, malleable interfaces that integrate human cognition with intelligent systems to enhance thinking and working paradigms. Education: Bachelor's, Tsinghua University Master's and PhD, University of Toronto His research spans generative AI , interface design , and creative collaboration , with applications in data visualization, programming, and scholarly work. He advocates for treating information as a malleable material that can be flexibly manipulated by users and AI agents. Recent publications highlight advancements in: 2025 CHI Conference - Generative user interfaces, malleable overview-detail designs, and compositional structures for human-AI co-creation 2024 CHI Conference - Structured design space exploration with LLMs, ASCII diagram analysis, and adaptive presentation systems 2023 CHI/UIST Conferences - Data particle visualization, contextual logging tools, and metaphor generation for science communication Scientific recognitions include: Multiple Best Paper Awards and Honorable Mentions at CHI and UIST Hellman Fellowship and grants from NSF , Microsoft , Google , Meta , Apple , and Adobe He actively recruits undergraduate and graduate interns and has an upcoming postdoc position in early 2025 for researchers interested in foundational interface development.
Wendy Ju is an Associate Professor of Information Science at Cornell Tech, with appointments in the Cornell Ann S. Bowers College of Computing and Information Science, the Jacobs Technion-Cornell Institute, and the Technion-Israel Institute of Technology. Previously, she served as executive director of interaction design research at Stanford University's Center for Design Research and as an associate professor of interaction design at the California College of the Arts. Her work bridges human-computer interaction, design, and robotics with a focus on how interactive devices can communicate with people without interrupting them. PhD in Mechanical Engineering from Stanford University Master's degree in Media Arts and Sciences from MIT Professor Ju's research centers on implicit interactions, human-robot collaboration, and automotive interfaces. She investigates how people interact with automated systems in natural contexts, develops methods for early-stage prototyping of autonomous technologies, and examines the social implications of robotics in urban environments. Her work spans from theoretical frameworks to practical applications, with particular emphasis on designing systems that integrate seamlessly into human activities without demanding constant attention. Her recent publications reveal a strong trajectory toward understanding human-robot interaction in public urban spaces, with increasing focus on robot navigation in city streets, the social implications of autonomous vehicles, and the integration of generative AI in design processes. Her work consistently bridges theoretical HCI frameworks with practical applications in transportation, urban design, and everyday robotics. Inducted into the ACM SIGCHI Academy (2025) Multiple Honorable Mention Awards at ACM CHI and DIS conferences Best Paper Award at Multimodal Technologies and Interaction (2023) Best Student Paper Award at IEEE Intelligent Vehicles Symposium (2017) Best Demonstration Award at HRI (2017) Professor Ju actively mentors numerous PhD and master's students, many of whom have become leading researchers in HCI and robotics. Her research has been supported by significant grants from NSF and industry partners, enabling extensive field studies of human-robot interaction in real-world settings. She has pioneered methodologies for studying autonomous vehicle interactions through both simulated and naturalistic driving environments. Her work with the Jacobs Technion-Cornell Institute supports interdisciplinary research at the intersection of computing, design, and urban technology. She has established research partnerships with transportation authorities, automotive companies, and urban planning organizations to study how emerging technologies can enhance urban mobility while respecting human needs and social contexts.
Andreas Bulling is a Professor at the Institute for Visualisation and Interactive Systems , University of Stuttgart, Germany. His research focuses on Human-Computer Interaction , Eye Tracking , and Computer Vision , with applications in Machine Learning , Virtual Reality , and Information Visualization . 2025 Publications: HOIGaze (Extended Reality), ChartQC (Data Visualization), HAIFAI (Human-AI Interaction), SummAct (Behavioral Summarization), Chartist (Chart Reading). 2024 Contributions: HumanEYEze (Multimodal AI), HOIMotion (3D Object Detection), MultiMediate'24 (Engagement Estimation), Unified Model of Saliency (Scanpath Prediction). His recent work explores gaze estimation , interactive behavior modeling , and privacy-preserving eye-tracking systems . Key subfields include Extended Reality , Neural Networks , and Behavioral Biometrics . While no explicit scientific awards are mentioned, his research has been widely cited (8,003 total citations) and downloaded (132,740 times). Andreas leads projects in Interactive Systems and collaborates with institutions such as Aalto University , KU Leuven , and National University of Singapore . His lab focuses on eye movement analysis , human motion forecasting , and task-driven input modeling .
Jeff Huang is an Associate Professor and Associate Chair of Computer Science at Brown University. His research focuses on Human-Computer Interaction (HCI), with emphases on personalized systems using behavioral data, health informatics, and user interfaces. Huang holds a PhD from the University of Washington and degrees from the University of Illinois at Urbana-Champaign. His work is funded by NSF, NIH, and ARO, and he has received awards including the NSF CAREER Award and ARO Young Investigator Award. Education: PhD in Information Science, University of Washington (2013) MS in Computer Science, University of Washington (2013) BS and MS in Computer Science, University of Illinois at Urbana-Champaign (2007) Research Interests: His work spans health informatics (e.g., sleep tracking systems like Self-E and SleepCoacher), user interface design, and leveraging behavioral data for personalized systems. Notable projects include WebGazer (webcam eye tracking), filtered.ink (creative illustration tools), and Sochiatrist (mental health analytics). Teaching: He teaches courses on user interfaces, HCI, and research methods, including CSCI 0130/1300 (User Interfaces), CSCI 2300 (HCI Seminar), and CSCI 2000 (Research Methods). Awards: NSF CAREER Award Facebook Fellowship ARO Young Investigator Award Grants & Advising: Huang leads a research group advising over 50 students, many of whom have pursued academic and industry roles. His grants support projects in HCI, health tech, and collaborative systems.
Wojciech Matusik is a Professor of Electrical Engineering and Computer Science at MIT's Computer Science and Artificial Intelligence Laboratory (CSAIL). He leads the Computational Design and Fabrication Group and is a member of the Computer Graphics Group. His research spans computer graphics, robotics, and AI-driven manufacturing, with a focus on computational design, tactile sensing, and material science. Matusik holds a PhD in Computer Science from MIT (2003), an MS from MIT (2001), and a BS from UC Berkeley (1997). His work includes groundbreaking projects like differentiable cloth simulation (DiffCloth), AI-enhanced molecular design, and tactile sensing gloves. He has received prestigious awards such as the MIT TR35 (2004), DARPA Young Faculty Award (2012), and Ruth and Joel Spira Teaching Award (2014). Matusik teaches courses on computer graphics, machine learning, and computational fabrication at MIT. Key research themes include: Robotics: Robotic assembly, tactile interaction, and soft robotics Graphics: 3D holography, procedural material generation Manufacturing: Additive fabrication, topology optimization His recent articles explore AI-driven molecular synthesis, holographic displays, and tactile-enabled VR systems. Matusik collaborates on open-source tools like the WiReSens tactile platform and Simit language for sparse systems.
Rana Hanocka is an Assistant Professor of Computer Science at the University of Chicago, leading the 3DL research group focused on AI-driven 3D geometry processing. She earned her Ph.D. in 2021 from Tel Aviv University under Professors Daniel Cohen-Or and Raja Giryes. Her work explores neural networks for unstructured 3D data, including mesh convolutional networks and self-priors for shape reconstruction. Key research areas include geometric deep learning, human-AI collaboration in 3D modeling, and interpretable neural networks. Notable contributions include MeshCNN (SIGGRAPH 2019) and Point2Mesh (NeurIPS 2020), advancing mesh analysis and point cloud processing. Awards include the 2023 Pazy Research Award and 2020 Rising Star in EECS. Education : Ph.D. Computer Science, Tel Aviv University (2021) Labs/Groups : 3DL Group at UChicago Grants : NSF Grant for AI-driven 3D modeling tools (2023) Research directions emphasize creative human-AI partnerships, unsupervised learning from shape collections, and explainable 3D neural networks. Ongoing projects include style-aware 3D synthesis, interactive segmentation, and multimodal shape interfaces.
Amy Bruckman is a Regents’ Professor and Senior Associate Chair in the School of Interactive Computing at Georgia Institute of Technology. As a Fellow of The ACM and member of the SIGCHI Academy , she contributes to social computing research focusing on online collaboration, cross-cultural understanding, and content moderation. Her 2022 book "Should You Believe Wikipedia? Online Communities and the Construction of Knowledge" explores digital knowledge creation. Education: Ph.D. from MIT Media Lab (1997), B.A. in Physics from Harvard (1987) Research Affiliations: GVU Center, IRI People and Technology Her work addresses social computing challenges including: AI ethics in human-AI interaction Algorithmic bias in content moderation Epistemic justice in online communities Comparative platform analysis (Reddit, Discord, TikTok) Grassroots technology movements Recent publications examine: AI support tools for online counseling Community-driven research frameworks Racial bias mitigation in toxic language detection Designing teachable social media experiences Human trafficking intervention ethics Scientific recognition includes: ACM Fellowship SIGCHI Academy membership She has contributed to: Georgia Tech's Computing Education initiatives Research ethics frameworks for Human-Computer Interaction
Professor Carlo Harvey is a creative technologist at the School of Digital Arts (SODA), Manchester Metropolitan University. His interdisciplinary research merges games , machine learning , virtual production , and cultural heritage reinterpretation . He leads industry collaborations with entities like Jaguar Land Rover and Epic Games, focusing on AI-driven interactive audio, real-time visualization, and accessibility solutions. Award-winning projects : TIGA, Innovate UK, and Epic Games MegaGrant for Accession Industry partnerships : Automotive sector, cultural institutions His research spans human-computer interaction , multisensory virtual environments , and acoustic-visual cross-modal perception . Recent publications address robotic simulations, motion alignment, and haptic feedback systems. Scientific recognition : TIGA Award, Innovate UK Funding, Epic Games MegaGrant Advocacy : Digital inclusion, creative collaboration, social impact of technology
Jens Edlund is a Professor at KTH Royal Institute of Technology's Division of Speech, Music and Hearing. His research focuses on speech technology, dialogue systems, prosody, and evolutionary phonetics. He has contributed to foundational work on speech synthesis, conversational interaction, and multimodal corpora like the D64 corpus. Key projects include the MonAMI Reminder system and analysis of primate vocalizations to understand speech evolution. Edlund has collaborated extensively with global researchers, producing over 150 peer-reviewed works. His work integrates computational methods with linguistic and biological insights, emphasizing human-like dialogue systems and cross-species vocal analysis. Education: Ph.D. in Speech Technology (2011, KTH) Grants: Multiple EU and Swedish Research Council grants for speech technology and interdisciplinary studies Research labs include the KTH Speech, Music and Hearing Lab and collaborations with institutions like Max Planck Institute for Evolutionary Anthropology. Current work explores evolutionary origins of speech biomechanics and AI-driven speech synthesis evaluation.
Changxi Zheng is an Associate Professor in the Department of Computer Science at Columbia University's School of Engineering and Applied Science (SEAS). He directs Columbia's Computer Graphics Group (C2G2) within the Columbia Vision and Graphics Center (CVGC). After receiving his PhD from Cornell University, he joined the faculty of Computer Science Department at Columbia, where he has established himself as a leading researcher in computer graphics and scientific computing. Dr. Zheng's research spans multiple areas of applied computer science with a particular focus on computer graphics and scientific computing. His work centers around developing numerical models for simulating physical phenomena involving complex motions such as fluids, bubbles, and thin rods, along with their resulting acoustic waves. Leveraging computational insights from these models, he devises methods for improving tangible object creation, enabling novel human-computer interactions, and developing software tools for acoustic and photonic devices. His research has attracted significant public interest and media coverage, including projects like FontCode, AirCode, and Computational Metallophone Design. His recent publications reveal a strong interdisciplinary approach, bridging computer graphics, physics simulation, machine learning, and hardware design. His work demonstrates consistent innovation in computational methods for simulating physical phenomena and applying these techniques to practical problems in 3D printing, acoustic modeling, and interactive systems. The breadth of his research spans from fundamental physics-based simulations to practical applications in industry. Columbia SEAS Dean's Fellow (for advised students) NSF Graduate Research Fellow (for Ruilin Xu) Snap Research Fellow (for Rundi Wu) CKGSB Fellow (for Yun Fei) Adobe Research Fellow (for Gabriel Cirio) Marie Sklodowska-Curie Individual Fellow (for Rundi Wu) Best Paper Award at ACM International Conference on Multimedia (ACMMM), 2019 Dr. Zheng actively mentors a diverse group of students, including current PhD candidates and postdoctoral researchers. His research group has received support from various sources that enable their innovative work in computational graphics and physics-based simulation. He has supervised numerous successful students who have gone on to positions at leading technology companies including Adobe, Tencent, Facebook, and academic institutions. As director of Columbia's Computer Graphics Group (C2G2) within the Columbia Vision and Graphics Center (CVGC), Dr. Zheng leads a vibrant research team focused on advancing the state of the art in computer graphics, physics-based simulation, and their applications. The group maintains strong collaborations with industry partners and academic institutions worldwide, fostering an environment of innovation and practical application of theoretical concepts.
Alanson Sample is an Associate Professor in the Department of Electrical Engineering and Computer Science at the University of Michigan (since 2018), leading the Interactive Sensing and Computing Lab. His research focuses on Human-Computer Interaction, Cyber-Physical Systems, and wireless technology innovations. He holds a PhD in Electrical Engineering from the University of Washington (2011), with prior postdoctoral work there developing implantable medical devices. Before academia, Sample held senior roles at Disney Research (2013-2018) as Executive Lab Director and Principal Research Scientist, leading teams in Robotics, AI, Computer Vision, and HCI. Earlier, he worked at Intel Labs (2008-2013) on energy harvesting for wearables and IoT. Key research themes include wireless power systems, embedded sensing, and privacy-aware technologies. Over 150+ publications span topics like magnetic sensing (MagDesk), acoustic gesture recognition (HandSAW), and privacy-preserving activity tracking (PrivacyMic). His work bridges academic and industry innovation, particularly in scalable interactive systems and medical technology. Notable projects include the Quasistatic Cavity Resonance wireless charging system, RFID-based sensing platforms (WISP), and wearable health monitoring devices. His lab develops hardware-software co-design frameworks for energy-efficient embedded systems. Current research emphasizes medical applications, smart infrastructure, and ubiquitous computing interfaces.