Prof. Christian Holz is an Associate Professor at the Department of Computer Science and Deputy Head of the Institute of Intelligent Interactive Systems at ETH Zürich. His work focuses on advancing human-computer interaction through innovations in wearable technologies, mixed reality systems, and sensor-driven applications. Key research areas include motion capture, physiological signal processing, and adaptive user interfaces. Holz leads the SIPLab (siplab.ethz.ch), producing influential work at the intersection of computer science and biomedical engineering. His research explores cutting-edge topics such as egocentric vision systems, wearable health monitoring devices, and VR/AR applications. Recent studies investigate cybersickness detection via EEG, heart rate estimation from eye-tracking cameras, and scalable motion capture using inertial/UWB sensors. Holz's work emphasizes practical applications in healthcare, education, and human-centered computing. Publications reflect a strong focus on interdisciplinary solutions, combining machine learning with sensor data analysis. Notable contributions include the EgoSim multi-view simulator, WildPPG biomedical dataset, and MiBOT cardiovascular modulation device. His research bridges theoretical advancements with real-world usability in domains like emergency response training, chronic disease monitoring, and immersive education.
Prof. Hedan Bai is an Assistant Professor at the Department of Materials, ETH Zürich, specializing in robotics materials, bio-inspired systems, and soft robotics. Their research focuses on developing advanced materials for sensing, energy-efficient systems, and biomedical applications. Notable projects include the SmartSuit architecture for space exploration and self-healing optical sensors for soft robots. Research interests span bioelectronics, stretchable sensors, haptic interfaces, and biomimetic materials. Bai's work integrates material science with robotics to create adaptive, sustainable, and intelligent systems. Key areas include wireless implants for neuromodulation, environmental-responsive textiles, and energy-harvesting devices. Publications highlight innovations in optical waveguides, self-healing materials, and wearable technologies. Their interdisciplinary approach bridges robotics, biomedical engineering, and aerospace applications. No formal awards are listed, but contributions to next-gen materials for robotics are prominent. Advising and grants are not detailed in the text, but Bai's lab focuses on projects like SmartSuit for extravehicular activities and synthetic afferent neural networks. Collaborations likely involve aerospace and biomedical sectors.
Yingyan (Celine) Lin is an Associate Professor in the School of Computer Science at Georgia Institute of Technology, leading the Efficient and Intelligent Computing (EIC) Lab. Her work focuses on cross-layer innovations in machine learning systems, from algorithms to chip design, aiming to advance green AI and ubiquitous machine learning. She holds a Ph.D. in Electrical and Computer Engineering from the University of Illinois at Urbana-Champaign (2017). Research interests include efficient machine learning, neural rendering (e.g., NeRF), hardware-software co-design for AI acceleration, and graph neural networks. Her lab has pioneered projects like RTML and 3DML, funded by NSF, NIH, DARPA, and industry partners (Qualcomm, Intel, Meta). Awards: NSF CAREER Award (2021), ACM SIGDA Outstanding Young Faculty (2022), Meta Faculty Research Award (2022) Grants: Multi-university projects funded by NSF, NIH, DARPA, SRC, ONR, and industry Recognition: First-place wins at DAC 2022 and TinyML Design Contest 2022, IEEE Micro Top Pick 2023 Her research bridges algorithmic innovation with hardware implementation, emphasizing energy efficiency and real-time performance for applications in AR/VR, computer vision, and neuro-symbolic AI systems.
Olga Sorkine-Hornung is a Professor of Computer Science at ETH Zurich and head of the Institute of Visual Computing. She leads the Interactive Geometry Lab, focusing on theoretical and practical advancements in digital content creation, geometry processing, and shape modeling. Current position: ETH Zurich, Department of Computer Science Previous roles: Courant Institute (NYU), Technical University of Berlin Education: BSc and PhD from Tel Aviv University, postdoc at TU Berlin Her research spans shape representation, digital fabrication, computer animation, and fundamental geometry processing. Key contributions include Laplacian surface editing, as-rigid-as-possible deformation, and generalized winding numbers. She works on applications in VR, AR, and autonomous systems. Awards include Test of Time Awards (2024), ACM Fellow (2020), ERC Consolidator Grant (2020), and EUROGRAPHICS Young Researcher Award (2008). She has supervised numerous students and co-developed software libraries like libigl and Instant Meshes . Co-chair roles for SIGGRAPH, Eurographics, and Pacific Graphics Editorial board member for ACM Transactions on Graphics and other journals Keynote speaker at VMV, CVPR, and SIAM conferences Her work bridges mathematical rigor with practical implementation, advancing computer graphics and geometry processing through intuitive algorithms that maintain surface detail while enabling efficient computation.
Prof. Matthias Nießner is a Professor at the Technical University of Munich, leading the Visual Computing Lab. His research intersects computer graphics, vision, and AI, focusing on 3D reconstruction, semantic understanding, and AI-driven video synthesis. He holds a PhD from the University of Erlangen-Nuremberg (2013) and was a Visiting Assistant Professor at Stanford University (2013–2017). Notable awards include the ERC Starting Grant (2018), Nvidia Professorship Award, and Eurographics Young Researcher Award (2019). His work has been featured in mainstream media and led to startups like Synthesia Inc. Research spans Gaussian splatting, neural radiance fields, and generative AI for 3D avatars. Over 150 publications include SIGGRAPH, CVPR, and ECCV, with best paper awards. Projects like Face2Face and ScanNet have driven innovation in facial reenactment and 3D scene datasets. Education: PhD in Computer Science, University of Erlangen-Nuremberg (2013) Diploma in Computer Science, University of Erlangen-Nuremberg (2010) Research Interests: 3D digitization, neural rendering, generative AI, non-rigid reconstruction, and applications in AR/VR. Awards: ERC Starting Grant (2018) Nvidia Professorship Award (2018) Google Faculty Award (2018) SIGGRAPH Best Emerging Tech Award (2016) Grants: Over €1.5M from ERC and industry partnerships. Labs/Teams: Visual Computing Lab at TUM and Synthesia Inc. (co-founder). Key projects include ScanNet (large 3D indoor dataset), Face2Face (real-time facial reenactment), and Gaussian-based 3D avatars. Current work focuses on diffusion models, neural radiance fields, and AI-generated media detection.
Anthony Rowe is the Siewiorek and Walker Family Professor of Electrical and Computer Engineering at Carnegie Mellon University (CMU) and a Chief Scientist at Bosch Research. His primary affiliation is with the CyLab and the Wireless, Sensing and Embedded Systems (WiSE Lab) at CMU. He specializes in networked embedded systems, sensor networks, and extended reality (XR) technologies. His research emphasizes energy-efficient sensing, real-time localization, and XR integration with physical systems. Research Focus: His work spans XR systems (e.g., AR/VR edge networking in ARENA), mmWave radar for sensing (e.g., tire wear monitoring via Osprey), distributed edge computing (Silverline), and low-power wide-area networking (OpenChirp). Recent efforts include AI-integrated XR platforms (XaiR) and radar tomography (DART). Grants & Projects: Leads the CONIX Research Center ($27.5M NSF/DARPA grant), Bosch-funded edge computing projects, and DOE initiatives on microgrids. Notable projects include ARENA (XR edge architecture), GridBallast (smart grid control), and rural microgrid deployments in Haiti. Awards: Best Student Paper (ISMAR 2024), Best Paper (IPSN 2020), and the Steven J. Fenves Research Award (2015). Recognized for innovations in localization (MobiCom 2021), radar (ICRA 2023), and energy systems (BuildSys 2010). Teaching: Teaches courses on embedded systems (18-349/18-449), real-time systems, and mixed reality (18-453). Courses emphasize hands-on design and real-world applications. Labs & Teams: Directs the WiSE Lab, collaborating with Bosch Research and industry partners. The lab develops open-source frameworks like ARENA and OpenChirp, and contributes to standards for edge computing and sensing.
Professor Siân Bayne is a leading academic in digital education at the University of Edinburgh , where she serves as Assistant Principal for Education Futures and directs the Centre for Research in Digital Education . Her work bridges critical theory and practical innovation in higher education. Interdisciplinary research on digital education and futures studies Leadership in the Edinburgh Futures Institute and Moray House School of Education and Sport Global impact through UNESCO collaborations and UKRI GCRF projects Bayne’s research explores higher education futures , utopian theory , and digital enhancement , with a focus on: AI’s role in teaching and learning Ethical implications of educational technologies Anonymous social media in academic spaces Speculative scenarios for educational systems Global South digital education models Augmented reality applications in assessment Her 15 most recent publications span 2017-2025 , covering critical perspectives on: Generative AI and educational innovation Utopian design in universities Data governance in learning analytics Augmented reality pedagogy Digital cultural heritage Scientific recognition includes: IASH Sabbatical Fellowship (2023) Bayne leads Higher Education Futures initiatives and partners with institutions worldwide, including: UNESCO Global Education and Technology Report World Bank collaborations European university leadership programs She also drives major research centers like: Centre for Research in Digital Education UKRI GCRF Urban Disaster Risk Hub
Haibin Ling is the SUNY Empire Innovation Professor in the Department of Computer Science at Stony Brook University, part of the College of Engineering and Applied Sciences. His research focuses on computer vision, medical image analysis, augmented reality, and AI applications in science. He holds a Ph.D. from the University of Maryland (2006) and prior degrees from Peking University. Previously, he worked at Temple University (2008–2019) and held roles at Siemens Corporate Research, UCLA, and Microsoft Research Asia. Professor Ling's work spans biomedical imaging, AI for science, and human-computer interaction. He leads the CV Lab and collaborates with the AI Institute at Stony Brook. Awards include the NSF CAREER Award (2014), Best Student Paper (ACM UIST 2003), and IEEE Fellow (2020). He serves on editorial boards for IEEE Trans. PAMI, Pattern Recognition, and CVIU, and chairs major conferences like CVPR. His research group includes over 50 students and alumni, with active projects in tracking benchmarks (LaSOT), Leafsnap, and medical imaging tools. Notable publications address OCTA flow estimation, backdoor attacks on vision models, and topology-guided medical learning. Collaborations involve institutions like Temple University and Stony Brook's Department of Applied Mathematics and Statistics.
Alanson Sample is an Associate Professor in the Department of Electrical Engineering and Computer Science at the University of Michigan (since 2018), leading the Interactive Sensing and Computing Lab. His research focuses on Human-Computer Interaction, Cyber-Physical Systems, and wireless technology innovations. He holds a PhD in Electrical Engineering from the University of Washington (2011), with prior postdoctoral work there developing implantable medical devices. Before academia, Sample held senior roles at Disney Research (2013-2018) as Executive Lab Director and Principal Research Scientist, leading teams in Robotics, AI, Computer Vision, and HCI. Earlier, he worked at Intel Labs (2008-2013) on energy harvesting for wearables and IoT. Key research themes include wireless power systems, embedded sensing, and privacy-aware technologies. Over 150+ publications span topics like magnetic sensing (MagDesk), acoustic gesture recognition (HandSAW), and privacy-preserving activity tracking (PrivacyMic). His work bridges academic and industry innovation, particularly in scalable interactive systems and medical technology. Notable projects include the Quasistatic Cavity Resonance wireless charging system, RFID-based sensing platforms (WISP), and wearable health monitoring devices. His lab develops hardware-software co-design frameworks for energy-efficient embedded systems. Current research emphasizes medical applications, smart infrastructure, and ubiquitous computing interfaces.
Andreas Geiger is a Professor and Head of the Department of Computer Science at the University of Tübingen, Germany. He leads the Autonomous Vision Group (AVG) within CyberValley and is a core faculty member of the Tübingen AI Center. His roles also include PI in the ML in Science Excellence Cluster and the CRC Robust Vision, as well as ELLIS Fellow and coordinator of the ELLIS PhD program. He specializes in machine learning models for computer vision, robotics, and autonomous systems, with applications in self-driving cars, VR/AR, and scientific document analysis. Educational background: While not explicitly detailed, his positions imply a Ph.D. in Computer Science or related field. His work spans interdisciplinary collaborations with institutions like ETH Zürich, Microsoft, and the University of Bonn. Research focuses on 3D scene understanding, Gaussian splatting, generative models, and reliable autonomous systems. Notable contributions include the KITTI dataset and foundational work in neural radiance fields. Awards include the Sage 10-Year Impact Award (2024), ERC Starting Grant (2019), and IEEE PAMI Young Researcher Award (2018). Key projects include the Scholar Inbox paper recommender platform, ReSim (reliable world simulation), and advancements in 3D scene generation (e.g., UrbanCAD, PrITTI). His lab maintains a strong focus on open-source tools and datasets, such as the CARLA Route Generator. Grants and funding include support from Vector Stiftung (MINT innovation program) and EU initiatives like the ML in Science Cluster. His team collaborates internationally, with recent work presented at CVPR, SIGGRAPH, and NeurIPS.
David Lindlbauer is an Assistant Professor at the Human-Computer Interaction Institute (HCII) of Carnegie Mellon University, where he leads the Augmented Perception Lab and co-directs the CMU Extended Reality Technology Center. His research bridges human perception, extended reality (AR/VR), and computational interaction techniques, focusing on developing systems that dynamically adapt interface elements based on environmental context, user cognition, and task requirements. He completed his PhD at TU Berlin under Prof. Marc Alexa and held a postdoctoral position at ETH Zurich's Advanced Interactive Technologies lab. His work has been published extensively at top venues including ACM CHI, UIST, and IEEE VR, with research themes spanning gaze tracking, spatial audio optimization, haptic feedback, and multimodal notification systems. Media outlets like MIT Technology Review and Fast Company Design have featured his innovations. Dr. Lindlbauer has received prestigious grants from Meta, NSF, and ETH Zurich, and serves on program committees for CHI, UIST, and ISMAR. He has been recognized with Best Paper awards at ISS 2023 and CHI 2016, and his lab develops tools like MineXR for personalized XR interfaces and RealityReplay for temporal change visualization in mixed reality environments.
Anand Bhojan is an Associate Professor (Educator Track) at the Department of Computer Science, School of Computing, National University of Singapore (NUS). He is a member of the Communication and Internet Research Lab and serves on the Graduate Studies Committee. Dr. Bhojan is also the founder of Anuflora Systems and Virtual and Augmented Reality Labs (www.varlabs.org), and serves as Associate Editor of Computers and Electrical Engineering Journal, Elsevier, and Vice President of International Researchers Club, Singapore. Dr. Bhojan earned his Ph.D. in Computer Science & Engineering from NUS in 2011, where his thesis was nominated for the Best PhD Thesis Award. He also holds a Professional Master's in Computer Applications from Bharathidasan University (1999), a Bachelor's degree in Computing with Gold Medal (University topper) from Bharathiar University (1994), and a Postgraduate Certificate in Teaching Higher Education from University of Sheffield, UK (2003). His research spans multiple domains including Distributed Computing and Wireless Networks (IoT, Security, Blockchain), Artificial Intelligence (Generative AI, FinTech), and Entertainment Computing with focus on Games, VR/AR/Metaverse technologies. Dr. Bhojan leads the Metaverse Foundry research group which focuses on content generation for games & XR simulations across multiple domains including entertainment, healthcare, and architecture, while also experimenting with innovative teaching methods for entertainment media technologies. Dr. Bhojan's recent research has pioneered hybrid rendering techniques that strategically combine ray tracing and rasterization to create more realistic video game graphics without compromising performance. His work addresses critical challenges in real-time rendering, particularly in depth of field and motion blur effects, with the goal of making Hollywood-quality graphics accessible on a wider range of hardware. Earlier work focused on energy efficiency in mobile gaming, including power management techniques and latency optimization for cloud gaming. Among his notable achievements: 2012 Nominated for Best PhD Thesis Award (Wang Gungwu Medal & Prize), NUS 2011 Dean's Graduate Research Achievement Award (PhD), SoC, NUS 2006 Best R&D Project award from TOTE Board, Singapore 1995 Gold medal for first Rank (out of 4000) in Computing, Bharathiar University Dr. Bhojan has served as Organizing Chair and Program Chair for multiple international conferences and has delivered keynote talks at IEEE/ACM International Conferences. He teaches courses including Computer Networks Practice, Game Development, Interaction Design for Virtual and Augmented Reality, and Game Development Project. He leads the Metaverse Foundry research group and the Virtual and Augmented Reality Labs, where undergraduate and graduate students have won multiple research and innovation awards. His research bridges entertainment, education, and emerging technologies with practical applications in making immersive experiences more accessible across different hardware capabilities while maintaining energy efficiency.
Professor Andrew Hudson-Smith is the Director of the Bartlett Centre for Advanced Spatial Analysis (CASA) at University College London (UCL), where he holds the title of Professor of Digital Urban Systems. He leads UCL's academic and applied research in smart cities, digital twins, and urban informatics. His roles include Editor-in-Chief of the Future Internet Journal and academic lead for the Smart Queen Elizabeth Park project. He contributes to strategic initiatives such as the Greater London Authority Smart London Board and EPSRC Digital Economy Programme Advisory Board. Education: PhD (2003), MSc (1996) from UCL; BSc in Geography from the University of Plymouth (1992). Research focuses on digital urban systems, IoT applications, sustainable urban planning, and cyberphysical systems. Notable projects include urban heat island monitoring, participatory planning platforms, and metaverse-driven urban design. His work bridges technology, art, and public engagement, exemplified by initiatives like Tales of Things and the Haggle-O-Tron. Recent publications emphasize digital twins, metaverse urbanism, and IoT integration in urban environments. Awards include a Fellowship of the Royal Society of Arts. His work addresses SDGs 3 (Good Health) and 11 (Sustainable Cities), with a focus on equitable smart city development and public space innovation.
Marcia O’Malley is the Thomas Michael Panos Family Professor in Mechanical Engineering, Computer Science, Electrical and Computer Engineering, and Bioengineering at Rice University’s George R. Brown School of Engineering. She chairs the Department of Mechanical Engineering and directs the Mechatronics and Haptic Interfaces (MAHI) Lab. Her research focuses on haptics and robotic rehabilitation, particularly wearable robotic systems for training and rehabilitation in virtual environments. She holds adjunct roles at Baylor College of Medicine and the University of Texas Medical School. Educated at Purdue University (B.S., 1996) and Vanderbilt University (M.S./Ph.D., 1999/2001), Dr. O’Malley has been recognized with prestigious awards, including the ONR Young Investigator Award, NSF CAREER Award, and multiple fellowships. She has twice won Rice’s George R. Brown Award for Superior Teaching. Her work bridges engineering and medicine, addressing human-robot interaction challenges in surgical training, workforce safety, and neurorehabilitation. The MAHI Lab develops devices like the hBracelet and Rice Haptic Rocker to enhance human-robot collaboration. She co-founded Houston Medical Robotics, Inc., applying her innovations to real-world medical applications. Research Interests: Haptics, wearable robotics, neural interfaces, surgical training metrics, and rehabilitation robotics. Labs/Teams: MAHI Lab (Biosciences Research Collaborative), collaborations with medical institutions. Grants/Awards: Extensive funding from NSF, ONR, and industry partnerships; leadership in editorial roles for IEEE Transactions on Haptics.
Prof. Dr. Otmar Hilliges is a Full Professor at the Department of Computer Science at ETH Zurich. He leads the AIT lab and serves as the head of the Institute of Intelligent Interactive Systems. His research focuses on spatio-temporal understanding of human movement and interaction, leveraging algorithms and representations from videos, images, and sensor data for applications in Augmented Reality (AR), Virtual Reality (VR), and Human-Robot Interaction. Education: Diplom (MSc) in Computer Science, Technical University of Munich (TUM), Germany PhD in Computer Science, Ludwig Maximilian University of Munich (LMU), Germany (2009) Research Interests: Hilliges' work spans computer vision, robotics, and human-computer interaction. He develops methods for 3D human pose estimation, generative models for realistic avatar creation, and physically plausible simulation of human-object interactions. His research emphasizes practical applications in AR/VR and assistive robotics, aiming to bridge the gap between perception and action. Grants & Contributions: ERC Consolidator Grant (2022-2027): 'AI-Perceive: Robust Human-Centric Computer Vision for Advanced AI-Agents' Google Research Agreement (2020-2025): 'Generative Modelling of Humans' Microsoft Research Grants: Focus on human-centric robotics and interactive technologies Labs & Teams: Leads the AIT Lab at ETH Zurich, which pioneers research in intelligent interactive systems, emphasizing human-centric AI and robotics. The lab collaborates on projects ranging from drone cinematography to haptic feedback systems.