Ronan Boulic is a Professor at École Polytechnique Fédérale de Lausanne (EPFL) within the School of Computer and Communication Sciences . His work spans virtual reality, computer animation, and human-computer interaction. Key research themes: Virtual Reality, Embodied Cognition, Inverse Kinematics Recent focus: Cybersickness detection, Avatar embodiment, Biometric monitoring His 2025 publications include embodied body morphology tasks and standardized cybersickness assessment frameworks . Earlier works (2013-2018) explored haptic rendering , self-avatar perception , and real-time motion systems . Collaborators include Bruno Herbelin, Nana Tian, and Daniel Thalmann.
Stefania Serafin is a Professor affiliated with Aalborg University in Copenhagen, Denmark. Her research focuses on multisensory interaction design, immersive audio-visual technologies, and their applications in healthcare, education, and accessibility. She leads projects exploring virtual reality (VR) solutions for rehabilitation, assistive technologies for hearing-impaired individuals, and innovative musical interfaces. Her work spans over 50 peer-reviewed publications since 2016, with recent contributions in IEEE Transactions on Visualization and Computer Graphics and Frontiers in Virtual Reality . Key research areas include: Immersive audio design for VR environments Haptic feedback systems for medical training Accessibility technologies for individuals with disabilities Multisensory interaction frameworks Notable projects include developing VR-based rehabilitation tools, sound synthesis techniques for assistive devices, and collaborative VR systems for music education. She co-organizes workshops on Sonic Interactions in Virtual Environments at major conferences like IEEE VR.
Marilyn Keller is a researcher in computer science and biomechanics, focusing on 3D human body modeling, virtual reality interaction, and medical imaging applications. Her work bridges biomechanical accuracy with computational methods, particularly in reconstructing skeletal and tissue structures from surface data. Key research areas include: Biomechanically accurate 3D digital humans Bone and tissue estimation from body surface Medical device optimization for orthopedic surgery Virtual environment interaction models Recent publications highlight collaborations with experts in biomechanics, computer vision, and medical imaging. Notable works appeared in CVPR, MICCAI, and ACM Transactions on Graphics. Article trends show interdisciplinary focus on: Medical simulation and anatomical modeling Computer vision for human body reconstruction Virtual reality navigation and spatial awareness Statistical modeling of physiological structures
Ross Smith is an academic affiliated with the Wearable Computer Lab at the University of South Australia. He has held former roles at Deakin University and other institutions. His research focuses on augmented reality (AR), spatial computing, data visualization, and wearable technology. Smith's work bridges human-computer interaction with practical applications in fields like healthcare, education, and design. Key research interests include: Situated analytics and immersive data visualization AR/VR interfaces for cognitive and physical tasks Haptic feedback systems in wearable computing Physicalization of data through tangible and haptic interactions Collaborative AR environments for design and remote work Recent publications highlight innovations in: Immersive storytelling via AR Haptic encoding of data through surface textures Adaptive AR interfaces for sleep-deprived users Medical rehabilitation using jamming-based haptics His work often involves interdisciplinary collaborations, particularly with Bruce H. Thomas and other researchers in the Wearable Computer Lab. Smith's contributions span over 100 peer-reviewed articles across conferences like CHI, ISMAR, and VR, reflecting his leadership in AR/VR research.
Barrett Ens is an Associate Professor in the Department of Human-Centered Computing within the Faculty of Information Technology at Monash University, Australia. He also maintains an affiliation with the Empathic Computing Laboratory at the University of South Australia. Having completed his PhD at the University of Manitoba in 2016, Ens has established himself as a leading researcher in immersive technologies and human-computer interaction. His research focuses on spatial user interfaces, immersive analytics, and novel interaction techniques for augmented and virtual reality systems. Ens has made significant contributions to understanding embodied interaction, spatial memory in immersive environments, and the design of effective data visualization techniques for extended reality platforms. His work bridges theoretical HCI principles with practical applications that enhance how people interact with complex data through spatial interfaces. Analysis of his recent publications reveals a strong focus on embodied interaction techniques, muscle fatigue metrics for mid-air interactions, and the integration of AI with immersive visualization. His research trajectory shows increasing sophistication in understanding the cognitive and physical aspects of interacting with data in spatial environments, with a particular emphasis on practical applications for remote collaboration, medical visualization, and decision support systems. Ens actively collaborates with a diverse group of researchers across multiple institutions, with frequent co-authorship patterns suggesting strong mentorship relationships. His work appears consistently in top-tier venues including CHI, UIST, ISMAR, and IEEE VIS, demonstrating both theoretical rigor and practical impact in the field of human-computer interaction.
Hannes Kaufmann is an academic researcher specializing in Virtual Reality (VR), Augmented Reality (AR), and Human-Computer Interaction. His work focuses on haptic interfaces, immersive analytics, and accessibility in virtual environments. Kaufmann has collaborated extensively with researchers across multiple disciplines, including robotics, sports science, and architecture. His research spans technical innovations such as shape-shifting haptic devices, AR navigation systems for visually impaired users, and predictive locomotion models for VR. He has also explored applications in industrial design through frameworks like BIMFlexi-VR and contributed to healthcare through brain-computer interface integration in robotics. Notable projects include the development of the Shiftly origami haptic device and the GeoCROW geospatial visualization system. His work emphasizes user-centric design, accessibility, and cross-disciplinary collaboration in immersive technologies.
Anne-Hélène Olivier is a Researcher at the French Institute for Research in Computer Science and Automation (Inria), specializing in virtual reality, human-computer interaction, and virtual human behavior. Her work focuses on pedestrian behavior modeling, crowd simulation, and motion analysis in immersive environments. Her research interests span virtual humans, crowd simulation, motion analysis, and pedestrian behavior modeling. Through extensive experimental work in virtual environments, she investigates how humans navigate, avoid collisions, and interact with virtual characters. Her research combines computer graphics techniques with behavioral studies to create more realistic virtual human animations and better understand human locomotion patterns. Her publication record shows significant contributions to understanding pedestrian behavior in virtual environments, with particular focus on collision avoidance strategies, social navigation, and the impact of virtual character appearance on human behavior. Her work often bridges computer science with cognitive science and human factors research. Quality assessment of 3D human animation Realistic virtual human animation techniques Crowd simulation and collision resolution Proxemics and interpersonal space in VR Wheelchair user interactions in virtual environments Dr. Olivier has supervised several PhD students including Benjamin Niay, Pierre Raimbaud, Rim Rekik, and Katja Zibrek, who have co-authored multiple publications with her. Her research has been supported through collaborations with major institutions and has resulted in numerous publications in top-tier venues including IEEE VR, IEEE TVCG, and ACM SIGGRAPH. She has been actively involved in the research community, serving as program chair for ISMAR 2023 and organizing workshops on virtual humans and crowds in immersive environments. Her work has established important methodological approaches for studying human behavior in virtual environments and has contributed significantly to the development of more realistic virtual human animations.
Ulrich Eck is a researcher affiliated with the Technical University of Munich, Germany. His work focuses on advancing augmented reality (AR) and mixed reality (MR) technologies with applications in medical imaging, surgical assistance, and human-computer interaction. He collaborates extensively with institutions like the University of Hamburg and researchers such as Nassir Navab, a prominent figure in medical imaging. His research interests center on developing immersive visualization techniques, haptic interfaces, and collaborative systems. Key projects include enhancing robotic ultrasound acceptance via conversational agents, optimizing telepresence systems for surgical training, and creating semantic models for operating room environments. Eck also contributes to foundational AR frameworks like Duplicated Reality for co-located collaboration and visuo-haptic integration. Publications span journals like IEEE Transactions on Visualization and Computer Graphics and conferences such as ISMAR and MICCAI, reflecting a strong emphasis on medical applications. His work bridges technical innovation with clinical usability, aiming to improve surgical training, patient care, and interdisciplinary collaboration. Eck holds leadership roles in academic communities, including co-chairing the ISMAR 2024 Science and Technology Program. His contributions span over 80 peer-reviewed publications, highlighting sustained impact in AR/MR research.
Leena Arhippainen is a Professor at the University of Oulu specializing in Human-Computer Interaction, User Experience Design, and mobile application development. Her extensive research portfolio spans over two decades, focusing on innovative approaches to user-centered design, 3D virtual environments, and language preservation technology. She has made significant contributions to the fields of accessibility technologies, particularly for visually impaired users, and has pioneered work in using games for minority language preservation, especially for the Karelian language. Dr. Arhippainen's research interests encompass Human-Computer Interaction, User Experience Design, Mobile Applications, 3D Virtual Environments, Augmented Reality, Language Preservation Technology, Accessibility Technologies, and Game Design for Education. Her work consistently bridges theoretical frameworks with practical applications, resulting in numerous impactful publications in top-tier venues including Mindtrek, FRUCT, MUM, and OZCHI conferences. Her recent publications demonstrate a strong focus on applying HCI principles to real-world challenges, including disc golf applications, navigation assistance for visually impaired individuals, and cultural preservation through gaming. Analysis of her publication trends reveals a consistent evolution from foundational work on mobile interfaces and 3D environments toward more specialized applications in language preservation, accessibility, and sports technology. Her research shows increasing collaboration with interdisciplinary teams addressing complex societal challenges through technological solutions. While no specific scientific awards are documented in the provided materials, her sustained publication record in prestigious venues and numerous collaborations with international researchers indicate recognition within her field. Her work has been consistently funded and supported, enabling long-term research trajectories in her areas of expertise. Dr. Arhippainen has mentored numerous researchers through collaborative projects, with Minna Pakanen, Seamus Hickey, and Paula Alavesa appearing as frequent collaborators across multiple projects and publications. Her research has been supported by various grants enabling extensive work in user experience, mobile applications, and language preservation technology. Her laboratory work has focused on creating innovative user interfaces, developing testing methodologies for new technologies, and establishing frameworks for evaluating user experiences in virtual and augmented reality environments. Current research directions include applying SportsHCI principles to disc golf applications, advancing accessibility technologies, and continuing her pioneering work in using digital games for preserving endangered languages.
Joseph L. Gabbard is a distinguished Professor at Virginia Tech with over two decades of groundbreaking research in Augmented Reality (AR), Virtual Reality (VR), and Human-Computer Interaction (HCI). His extensive publication record demonstrates significant contributions to the fields of AR/VR, particularly in automotive applications, spatial interfaces, and information visualization. As evidenced by his numerous collaborations and editorial roles, Dr. Gabbard has established himself as a leading authority in immersive technologies research. Dr. Gabbard's research focuses on the human aspects of augmented reality systems, with particular emphasis on automotive applications, human factors, and information visualization. His work investigates how AR can enhance human performance in critical tasks such as driving, emergency response, and industrial operations. He has made seminal contributions to understanding visual attention, color blending in AR, and the design of effective AR interfaces across diverse contexts. His research bridges theoretical foundations with practical applications, addressing real-world challenges in transportation safety, public safety training, and industrial operations. Analysis of Dr. Gabbard's recent publications (2023-2025) reveals an expanding research portfolio that continues to prioritize transportation applications while branching into public safety training, cycling safety, and location-based gaming. His work increasingly incorporates neuroergonomic evaluation methods and examines attentional aspects of AR interfaces. Notably, there's a trend toward systematic reviews and special issues that help define research directions in the field. His publications span top-tier journals including IEEE Transactions on Visualization and Computer Graphics, IEEE Computer Graphics and Applications, and Human Factors, as well as premier conferences like ISMAR and AutomotiveUI. Dr. Gabbard has mentored numerous researchers who have gone on to become active contributors in the AR/VR field, including Cassidy R. Nelson, Kelsey Quinn, and Alexander Krasner. His collaborative network spans multiple institutions and disciplines, reflecting the interdisciplinary nature of his work. While specific grant information isn't detailed in the available publications, his extensive research output suggests substantial funding support for his work in AR/VR interfaces and applications. His laboratory work appears to focus on human factors evaluation of AR systems, with particular attention to driving simulators, real-world testing environments, and neuroergonomic assessment methodologies. The research team likely includes graduate students, postdoctoral researchers, and interdisciplinary collaborators working on various aspects of AR interface design, evaluation, and implementation across different domains.
Matt Adcock is a researcher affiliated with the University of South Australia, focusing on Virtual Reality (VR), Augmented Reality (AR), and 3D visualization. He has collaborated extensively with scholars like Stuart Anderson, Bruce H. Thomas, and Theophilus Teo, contributing to areas such as remote collaboration, gesture interaction, and immersive environments. His work includes applications in aquaculture, medical imaging, and music technology, showcasing interdisciplinary expertise. Key Research Areas: Virtual Reality, Augmented Reality, 3D Modeling, Human-Computer Interaction, Remote Collaboration, Haptics. Recent Publications highlight trends in immersive AI, situated imaging, and VR for health interventions. His articles span conferences like VR, ISMAR, and SIGGRAPH, emphasizing real-time systems, semantic enrichment, and user-centric design. Collaborations include teams from mixed reality, geospatial analytics, and digital entomology, reflecting a broad impact across remote guidance, biosecurity, and educational tools.
Christoph W. Borst is a professor at the University of Louisiana at Lafayette, USA, specializing in Virtual Reality (VR) and Human-Computer Interaction (HCI). His research focuses on enhancing educational VR environments through attention guidance, emotion recognition, and multimodal sensing (EEG, eye-tracking). He collaborates with researchers like Jason Woodworth, Adil Khokhar, and Arun Kulshreshth on projects involving spatial interaction, distraction classification, and pedagogical agents. His work includes developing time-continuous emotion rating interfaces, gaze-driven attention restoration systems, and VR tools for teaching molecular reactions and geosciences. Key publications address VR classroom monitoring, collaborative dataset exploration, and haptic feedback optimization for precision tasks. Articles highlight applications in rehabilitation, energy education, and simulated welding training. Research interests span VR attention mechanisms Emotion detection in immersive environments Machine learning for student distraction classification Interactive 3D visualization techniques
Dr. Birgit Schwartz-Reinken is a Lecturer at the University of Hamburg's Business School, affiliated with the Institute of Business Information Systems. She holds a Ph.D. in parallel computing and business planning from 1994. Her research focuses on Operations Research, Parallel Algorithms, Supply Chain Management, and E-Learning. She has authored or co-authored 8 publications since 1990, including works on Eclipse-based GUI design and adaptive virtual learning environments. Her work bridges computational optimization and business informatics. Education: Ph.D. in Parallel Processing and Business Planning (1994) Research Interests: Combines parallel algorithm design with business optimization challenges, particularly in supply chain and production planning. Explores E-Learning methodologies for adaptive instructional systems. Publications: Recent work emphasizes software tools like Eclipse for enterprise development, while earlier research addressed parallel computing applications in combinatorial optimization and manufacturing systems. Grants/Advising: No specific grants or advisee records noted in provided texts.
Johannes Schöning is a Professor of Computer Science at the University of St. Gallen, Switzerland, where he leads the Human-Computer Interaction (HCI) group within the School of Computer Science. His research focuses on designing and evaluating novel user interfaces that empower individuals through human-centered technologies. His research interests span Human-Computer Interaction , Spatial User Interfaces , Virtual and Augmented Reality , Ubiquitous Computing , Accessibility , and AI in interactive systems . He applies these to domains such as public health, medical contexts, geographic information science, and space exploration. His work emphasizes user-centered design, mixed methods, and interdisciplinary collaboration to create impactful, real-world solutions. The recent publications reflect a strong trend toward accessibility in immersive environments , AI-integrated interfaces , behavior change technologies , and critical analysis of navigation systems . His work frequently appears in top-tier HCI venues like CHI, MobileHCI, and DIS, as well as interdisciplinary journals such as Nature and PLOS ONE . His scientific awards include: Best Paper and Accessibility Award at Interact 2019 Best Presentation Award at IEEE VR 2023 Multiple Honorable Mention and Best Paper Awards at MobileHCI and CHI 10-Year Impact Award for a 2011 MobileHCI paper Vodafone Research Advancement Award (2012) Johannes Schöning actively mentors students and welcomes bachelor’s, master’s, PhD, and postdoctoral researchers interested in HCI, geoinformatics, and Ubicomp. He is deeply involved in academic discourse, advocating for sustainable research culture and ethical computing practices. He leads a research lab committed to a productive, detox-free academic environment focused on innovation and rigorous inquiry.
Dr. Alireza Hakamian is a Researcher at the Department of Informatics, University of Hamburg, affiliated with the SWK Team within the Research groups. His work focuses on resilience engineering, microservices architecture, and systems simulation. Notable contributions include the development of MiSim, a simulator for resilience assessment of microservice-based systems, and TQPropRefiner, a tool for specifying and refining transient software quality properties. His research explores chaos engineering practices, transient behavior analysis, and container orchestration techniques (e.g., Kubernetes). He emphasizes integrating real-world container environments into simulation frameworks for more authentic resilience testing. Expert interviews and industry insights underpin his work on transient behavior management in distributed systems. Key tools and methodologies developed include the DiSpel Cockpit for resilience scenario verification and the TransVis visualization system. His work bridges theoretical software design principles with practical implementation challenges in cloud-native systems.