Amy Bruckman is a Regents’ Professor and Senior Associate Chair in the School of Interactive Computing at Georgia Institute of Technology. As a Fellow of The ACM and member of the SIGCHI Academy , she contributes to social computing research focusing on online collaboration, cross-cultural understanding, and content moderation. Her 2022 book "Should You Believe Wikipedia? Online Communities and the Construction of Knowledge" explores digital knowledge creation. Education: Ph.D. from MIT Media Lab (1997), B.A. in Physics from Harvard (1987) Research Affiliations: GVU Center, IRI People and Technology Her work addresses social computing challenges including: AI ethics in human-AI interaction Algorithmic bias in content moderation Epistemic justice in online communities Comparative platform analysis (Reddit, Discord, TikTok) Grassroots technology movements Recent publications examine: AI support tools for online counseling Community-driven research frameworks Racial bias mitigation in toxic language detection Designing teachable social media experiences Human trafficking intervention ethics Scientific recognition includes: ACM Fellowship SIGCHI Academy membership She has contributed to: Georgia Tech's Computing Education initiatives Research ethics frameworks for Human-Computer Interaction
Roswitha Skare is a Professor of Documentation Science at the Department of Language and Culture, UiT The Arctic University of Norway, within the Faculty of Humanities, Social Sciences and Teacher Education. She is actively engaged in research and teaching, focusing on documentation studies, public libraries, archives, museums (LAM sector), digitalization, and film history. Her research interests include: Documentation and document theory Paratext and digital documents Public libraries and their role in society Libraries and social media Migration and refugee services in libraries Film history, especially silent films and early documentaries Cultural memory and Sámi cultural resilience Institutional convergence in cultural policy Her recent publications (2019–2025) reveal a strong focus on public libraries during and after the Covid-19 pandemic, the role of libraries in supporting immigrants and refugees, theoretical developments in document studies, and historical film analysis—particularly Robert Flaherty’s Nanook of the North . She frequently collaborates with scholars such as Andreas Vårheim, Noah Lenstra, and Sigrid Stokstad. Her work appears in journals like Journal of Documentation , Library & Information Science Research , and Proceedings from the Document Academy . Roswitha Skare teaches courses such as: MDV-1001: Multimediale dokumenter: Historie, teori og analyse MDV-1203: Bibliotek og formidling MDV-1207: Dokumentinstitusjoner og digitalisering MDV-1206: Prosjektoppgave i bibliotek- og dokumentasjonsvitenskap She supervises bachelor’s, project, and master’s students in library and documentation science. She is a member of the research group Engaging Conflicts in a Digital Era (ENCODE) and participates in projects such as LAMCOM – Libraries, archives, and museums in the community and SAMCOM - Sámi cultural centers as community and cultural resilience infrastructure , which explore the societal roles of cultural institutions and Indigenous resilience. No scientific awards are listed in the provided text.
Adriana Schulz is an Assistant Professor in the Department of Computer Science & Engineering at the University of Washington's College of Engineering. She leads a research group focused on computational design, computer-aided design (CAD), and digital fabrication. Her work bridges computer science with practical applications in manufacturing, robotics, and sustainable design. Dr. Schulz received her Ph.D. in Computer Science from MIT in 2018 under the supervision of Professor Wojciech Matusik. Prior to her doctoral studies, she earned a Master's degree in Mathematics from IMPA (Instituto Nacional de Matemática Pura e Aplicada) in Rio de Janeiro, where she worked with Professor Luiz Velho, and a Bachelor's degree in Electronics Engineering from UFRJ (Federal University of Rio de Janeiro). Her research interests center around computational tools that enhance design and manufacturing processes. She develops novel algorithms for CAD systems, computational fabrication techniques, and sustainable design approaches. Her work spans multiple domains including robotics, textiles, electronics, and architecture, with a strong emphasis on creating practical tools that designers and engineers can use in real-world applications. She explores how machine learning, particularly neurosymbolic approaches, can improve design workflows and enable new capabilities in computational design systems. Analysis of her recent publications reveals a strong trend toward more intelligent and user-centered design tools. Her research increasingly integrates machine learning with traditional CAD systems to create more intuitive interfaces, supports sustainable design practices with computational tools, and develops novel fabrication techniques that push the boundaries of what's possible with digital manufacturing. She has made significant contributions to zero-waste fashion design, immersion cooling for high-performance computing, and CAD program understanding through novel representation learning techniques. Innovators Under 35 - MIT Technology Review Bolsa Aluno Nota 10 from FAPERJ Engineer 20000 award Dr. Schulz actively mentors several PhD students and postdoctoral researchers, including Haisen Zhao, Ben Jones, Yuxuan Mei, and others, often in collaboration with colleagues across different departments. Her research has attracted significant media attention, with coverage in major outlets including MIT News, BBC, IEEE Spectrum, Wired, and TechCrunch. Her work on Interactive Robogami was noted as the most read article in the International Journal of Robotics Research in its publication year. She leads a vibrant research group at the University of Washington that focuses on computational design systems, with particular emphasis on creating tools that bridge the gap between digital design and physical fabrication. Her team develops novel algorithms for CAD systems, computational fabrication techniques, and sustainable design approaches that have practical applications across multiple industries.
Alenda Y. Chang serves as an Assistant Professor in Film and Media Studies at the University of California, Santa Barbara. With a multidisciplinary background spanning biology, literature, and film, she integrates ecocritical theory with contemporary media analysis. Her scholarly work appears in journals including Interdisciplinary Studies in Literature and Environment , Qui Parle , and electronic book review , focusing on sustainable media practices and ecological frameworks for digital engagement. Her educational background includes: M.A. and Ph.D. in Rhetoric from the University of California, Berkeley M.A. in English Language and Literature from the University of Maryland Chang specializes in environmental media and game studies, developing theoretical frameworks for ecological game design. Her research examines how digital games model environmental systems and foster player engagement with climate change through concepts like "slow violence" and "rambunctious play." She advocates for sustainable design patterns that address gaming's carbon footprint while creating immersive ecological narratives. Analysis of her 15 most recent publications reveals a consistent trajectory from foundational ecological game theory (2013-2018) to current work on thermal contexts of play and sustainable infrastructure (2022-2024). Her scholarship increasingly bridges data-driven activism with critical game design, emphasizing multispecies entanglements and infrastructural play as tools for environmental awareness. As co-founder of Wireframe—a collaborative media studio at UCSB—Chang cultivates critical game design practices through initiatives like growinggames.net . The studio supports data-driven global media art, environmental activism, and experimental pedagogy, serving as a hub for translating ecological theory into tangible digital interventions that challenge anthropocentric perspectives in gaming.
Peter A. Flach is Professor of Artificial Intelligence at the Intelligent Systems Laboratory, School of Computer Science, University of Bristol, where he has been faculty since 1997 and was promoted to Professor in 2003. He currently directs the UKRI AI Centre for Doctoral Training in Practice-Oriented Artificial Intelligence and serves as Vice-President of the European Association for Data Science (EuADS), having previously served as its President. His research centers on rigorous evaluation and improvement of machine learning systems, with seminal contributions to classifier calibration (including Beta Calibration and Precision-Recall-Gain curves), explainable AI frameworks, and data science methodology. He pioneered the extension of CRISP-DM to data science trajectories and developed Explainability Fact Sheets for systematic assessment of XAI approaches. His work bridges theoretical foundations with practical deployment in real-world systems. Analysis of his recent publications reveals a dominant focus on interpretable and reliable machine learning, with strong emphasis on performance evaluation metrics, model calibration techniques, and human-centered explainability. His research increasingly addresses healthcare applications through projects like SPHERE and clinical decision support systems, while maintaining core contributions to fundamental ML theory. His scientific recognition includes prestigious fellowships: Fellow of the European Lab for Learning and Intelligent Systems (ELLIS) Fellow of the European Association for Artificial Intelligence (EurAI) Professor Flach has secured major research funding including UKRI Centre for Doctoral Training grants and EU network funding (TAILOR). He leads extensive collaborations across Engineering, Population Health Science, and international institutions (Monash University, Polytechnic University of Valencia), plus over 20 industry partners in the Practice-Oriented AI CDT including LV= and QinetiQ. His work with the SPHERE project demonstrates successful translation of AI research into residential healthcare settings. He leads the Intelligent Systems Laboratory at Bristol, which develops influential open-source tools including the FAT Forensics Python toolbox for algorithmic fairness and the Explainability Fact Sheets framework. His lab maintains strong connections with the European AI community through ELLIS and EurAI, positioning Bristol as a hub for human-centered and methodologically rigorous AI research.
Dr. James D. Foley is a Professor in the College of Computing and the School of Electrical and Computer Engineering at Georgia Institute of Technology. He holds the Stephen Fleming Chair in Telecommunications. He earned his Ph.D. in Computer Information and Control Engineering from the University of Michigan and a BSEE from Lehigh University, where he was inducted into Phi Beta Kappa, Tau Beta Pi, and Eta Kappa Nu. Founded the Graphics, Visualization & Usability (GVU) Center at Georgia Tech, ranked #1 in graphics and user interaction. Directed Mitsubishi Electric Research Lab and later served as CEO of Mitsubishi Electric ITA. Executive Director of Yamacraw, Georgia's broadband development initiative. His research focuses on computer graphics, human-computer interaction (HCI), visualization, and user interface design. He co-authored foundational textbooks like Interactive Computer Graphics , translated into multiple languages. Professional leadership includes Chair of the Computing Research Association (CRA), Fellowships with ACM and IEEE, and the ACM/SIGGRAPH Stephen Coons Award. He advised over 30 graduate students and led numerous conferences, panels, and editorial roles in top journals. Contributions span academia and industry, including roles in NSF workshops, JTEC studies on HCI in Japan, and advisory boards for institutions like MIT and Lehigh University.
Dr. Majdi Faleh is an Academic Fellow/Lecturer in Cultural Heritage at the School of Architecture Design and Built Environment, Nottingham Trent University. He focuses on architectural globalization, migration and heritage, Islamic architecture ethics, and social justice in cities. Previously, he held roles at the University of Bahrain, MIT’s Aga Khan Programme, and multiple Australian institutions. He coordinates the Tunisia ENGAGE Hub Network for Humanitarian Heritage and leads the ARC-funded 'Australian Mosque Today' project. Education: PhD in Architecture and Humanities (University of Western Australia), Master of Architecture (Ball State University). Affiliations: Registered Architect in Tunisia, member of AIA, ICOM, and multiple architectural networks. His research bridges marginalized communities’ heritage with global architectural trends, emphasizing ethical frameworks in design. Notable projects include studies on Tunisian medinas, Dubai’s urbanization, and Australian mosque architecture. His work has been supported by ARC grants, Fulbright, and other international bodies. He has authored/co-authored over 20 peer-reviewed articles and book chapters on topics like public housing challenges for refugees, Islamic architectural ethics, and cultural preservation. Awards include the MIT Aga Khan Fellowship and Fulbright grants. Grants & Projects: Led £400k ARC-funded mosque project, coordinated Tunisia-UK humanitarian heritage networks, and contributed to Melbourne’s African immigrant housing studies. He has taught at universities in Australia, China, and the Middle East, and his practice spans architecture in the US, Tunisia, and France. Fluent in five languages, he engages in international conferences and editorial roles for journals like Journal of Architecture .
Prof. Dr. Oliver Müller is a Professor at the Department of Philosophy, University of Freiburg, and serves as Vice Dean of the Faculty of Philosophy. His academic journey includes a doctorate from Humboldt University Berlin (2005) and a habilitation in Philosophy (2012). Müller leads research on Philosophical Anthropology, Philosophy of Technology, and Ethics, with a focus on human-machine interactions and Anthropocene ethics. He supervises doctoral and postdoctoral researchers across projects like livMatS and BrainLinks-BrainTools. Research interests span neuroethics, transhumanism, and socio-technological systems, emphasizing ethical frameworks for emerging technologies. Publications explore AI ethics, drone warfare, and phenomenological embodiment, reflecting interdisciplinary engagement with neuroscience and environmental philosophy. Honors include the MTZ Bioethics Award and Heisenberg Fellowship. Müller directs participatory discourse initiatives bridging art and science, fostering public engagement with technological ethics. His work advances critical dialogues on human enhancement and ecological responsibility in the digital age.
Michael S. Horn is a Professor of Learning Sciences and Computer Science at Northwestern University, serving as Program Coordinator for Learning Sciences. He holds a PhD in Computer Science from Tufts University and a ScB in Computer Science from Brown University. His research focuses on the intersection of human-computer interaction and learning, emphasizing the use of emerging technologies in museums, classrooms, and informal settings. Notable projects include multi-touch tabletops in natural history museums, tangible programming languages for early education, and the TIDAL Lab’s innovative exhibits like Build-a-Tree and DeepTree. Education background includes: PhD in Computer Science (Tufts University, 2009) MS in Computer Science (Tufts University, 2006) ScB in Computer Science (Brown University, 1997) Research interests span tangible interaction design, computational literacy, and museum-based learning. He has led projects such as the ‘Energy Monsters’ board game and the TunePad music-coding platform. His work integrates technology with pedagogical practices to foster collaborative and exploratory learning environments. Active collaborations include the Computer History Museum and the California Academy of Sciences. Advising contributions include mentoring doctoral students like Dr. Mmachi Obiorah and Pei-Yi. His lab, TIDAL, explores interactive technologies for education, with grants from NSF and industry partnerships. Recent articles highlight innovations in computational thinking integration, music-coding hybrid practices, and AI-driven qualitative analysis.
Golan Levin is Professor of Electronic Art at Carnegie Mellon University's School of Art, with courtesy appointments in the School of Design, School of Architecture, School of Computer Science, and Entertainment Technology Center. From 2009 to 2022, he served as Director and Co-Director of CMU's Frank-Ratchye STUDIO for Creative Inquiry, a laboratory dedicated to supporting atypical, anti-disciplinary research at the intersection of arts, science, technology, and culture. Levin's research spans interactive art, digital fabrication, information visualization, and generative design. He explores the critical potential of visualization, generative computation for expressive form, and how abstraction connects to realities beyond language. His practice engages interactive gestural robotics, nonverbal interaction aesthetics, and tactical applications of personal digital fabrication through responsive artifacts and media provocations that highlight human-machine relationships. His publications reveal consistent innovation in real-time audiovisual systems, interactive fabrication interfaces, and pedagogic tools for artists. Key trends include slit-scan video techniques, tangible augmented-reality performance, and noise-based visualizations, demonstrating his commitment to expanding human action vocabulary through digital media while bridging artistic expression with computational systems. Levin's work has received significant recognition: Permanent collection inclusion at Museum of Modern Art (MoMA) Whitney Biennial exhibition "50 Designers Shaping the Future" by Fast Company (2012) Competitive grants from National Endowment for the Arts, National Endowment for the Humanities, Creative Capital, and Rockefeller MAP Fund As an educator, Levin teaches "studio courses in computer science" on interactive art, experimental capture, and generative design, emphasizing computation as a medium for critical inquiry. His research funding from major cultural institutions supports interdisciplinary exploration at the arts-technology nexus. The Frank-Ratchye STUDIO for Creative Inquiry, which he directed for 13 years, remains a vital hub for anti-disciplinary collaboration, continuing his legacy of fostering creative agency through technology-infused artistic practice.
Dr. José del R. Millán is a Professor and holds the Linda Steen Norris & Lee Norris Endowed Chair in Neuroengineering at The University of Texas at Austin's Chandra Family Department of Electrical and Computer Engineering. He also serves as a Professor in Dell Medical School's Department of Neurology, a courtesy Professor in Biomedical Engineering, and is affiliated with the Mulva Clinic for the Neurosciences, Institute for Neuroscience, Texas Robotics, and the UT CARE Initiative. His work focuses on brain-machine interfaces (BMI), neuroprosthetics, and translating BMI technologies for individuals with motor/cognitive disabilities and able-bodied users. Education: PhD in Computer Science (1992, Technical University of Catalonia). Previous roles include Defitech Foundation Chair in Brain-Machine Interface at EPFL (Switzerland) and visiting scholar positions at Berkeley, Stanford, and the International Computer Science Institute. Research Interests: Neuroengineering, BMI applications in healthcare and assistive robotics, statistical machine learning for neural signals, and neurorehabilitation. Key contributions include EEG-based BMI systems, closed-loop neurostimulation, and wearable neurotechnology. Awards: IEEE Fellow (2017), Norbert Wiener Award (2011), and Fellow of the International Academy of Medical and Biological Engineering (2020). Grants & Labs: Co-director of UT CARE, leader in clinical neuroprosthetics and neurorobotics. Active in developing BMI-driven wheelchairs, VR integration for BCI, and EEG-based speech prosthetics. Research outputs emphasize translational neurotechnology, with projects funded by industry and governmental agencies. Labs/Teams: Clinical Neuroprosthetics & Brain Interaction Lab, Texas Robotics, Wireless Networking and Communications Group (WNCG).
Keigo Kobayashi is an Associate Professor at Waseda University's Faculty of Science and Engineering, School of Creative Science and Engineering, Department of Architecture. He has served in this position since 2016, previously holding the rank of Assistant Professor from 2012 to 2016. His professional journey includes significant experience at the Office for Metropolitan Architecture (OMA) in Rotterdam, where he worked as a Senior Architect and Project Architect from 2007 to 2012. His educational background includes a Master of Architecture II from Harvard University's Graduate School of Design (2005), a Master of Architecture from Waseda University's Graduate School of Science and Engineering (2003), and a Bachelor's degree in Architecture from Waseda University's School of Science and Engineering (2002). Kobayashi's research focuses on architectural planning and city planning, with particular interests in food-related architecture, spatial behavior, and sustainable design. His work explores the intersection of architecture with everyday life, examining how spatial configurations influence human behavior and community formation. Recent research has investigated food systems in urban contexts, playful approaches to spatial design, and the relationship between architectural form and environmental performance. His publications demonstrate a strong focus on practical applications of architectural theory, with projects spanning from food truck design in Shodoshima to zero-energy housing solutions and innovative approaches to architectural education. His work shows a consistent interest in how architecture can respond to contemporary social challenges while maintaining theoretical rigor. Excellence in Concrete Construction Award 2019, American Concrete Institute (ACI), Qatar National Library / OMA Kobayashi actively contributes to architectural education through various committee memberships, including serving as Chief of the Subcommittee on Strategies for International Compatibility in Architectural Education at the Architectural Institute of Japan and leading the Caberra Accord Correspondence Subcommittee at the Japan Accreditation Board for Engineering Education. His teaching portfolio at Waseda University is extensive, covering architectural design studios from undergraduate to doctoral levels. He leads several research initiatives, including the Wakusei Project in Tosa, Kochi, NPO PLAT (Platform for Architectural Thinking), and the European Thinkbelt/McDonald's Radio University project which represents an innovative approach to architectural education and community engagement, particularly in contexts of migration and cultural exchange.
Eetu Mäkelä is a Professor of Digital Humanities at the University of Helsinki, leading the research group at the Helsinki Centre for Digital Humanities. He focuses on computational methods in humanities and social sciences, including datafication and interdisciplinary collaboration. He serves as Technical Director of DARIAH-FI and a Research Programme Director at the Helsinki Institute for Social Sciences and Humanities. Currently, he heads the preparatory group for the Helsinki Liberal Arts and Sciences Bachelor’s Programme. His research emphasizes technological and theoretical foundations of computational research, with notable contributions to linked open data, sociolinguistic analysis, and historical text mining. He has developed widely used tools like Recon, Palladio, and Octavo, which are employed in academic and public sectors. His work has garnered over 20 awards, including best paper and open science recognitions. Key areas of expertise include digital humanities methodologies, data integration, and open science practices. He actively contributes to teaching, designing courses such as 'Methods for Digital Humanities' and demonstrating innovative pedagogical approaches. His recent projects involve analyzing 18th-century philosophical texts and sociolinguistic change using computational methods. Awards: Multiple best paper awards, open data awards, and open science awards. Grants/Advising: Leads research initiatives funded by the Academy of Finland and other bodies. Mentors interdisciplinary research teams but no specific student names listed. He maintains active roles in academic infrastructure, including the DARIAH-FI initiative and the Helsinki Institute’s datafication program. His work bridges technical innovation with humanities scholarship, emphasizing practical, enduring systems for academic and public use.
Gabriele de Seta is a researcher at the University of Bergen's Department of Linguistic, Literary and Aesthetic Studies, leading the ALGOFOLK project funded by the Trond Mohn Foundation (2024-2028). A sociologist by training with a PhD from Hong Kong Polytechnic University, he previously served as postdoctoral fellow at Academia Sinica (Taipei) and on the ERC-funded Machine Vision in Everyday Life project. Department of Ethnology, Academia Sinica (postdoctoral fellow) Department of Linguistic, Literary and Aesthetic Studies, University of Bergen (researcher) His research focuses on algorithmic folklore, synthetic ethnography, and Chinese digital culture. He examines how digital technologies and creative practices mutually shape each other, particularly in China's sociotechnical landscape. Key areas include platform governance, machine vision, algorithmic accountability, and digital vernaculars. Recent publications analyze TikTok/Douyin's infrastructural role, deepfakes, QR codes as globalized gateways, and Chinese internet vulgarity. His work combines theoretical frameworks from STS, media studies, and digital anthropology with fieldwork on Chinese digital practices. Trond Mohn Foundation Starting Grant ERC-funded research As educator, he designed the Machine Vision module for Bergen's Critical Approaches to Technology and Society course and taught Key Theories in Digital Culture. He supervises multiple MA/PhD students including co-supervision of Hanna Lauvli. Through his blog and podcast, he promotes public engagement with digital research.
Professor George Buchanan is a leading researcher in human-computer interaction and digital libraries at RMIT University . His work bridges information science, digital humanities, and health informatics, focusing on usability in sensitive contexts like healthcare and misinformation. Deputy Dean, Research at RMIT University Former Director, University of Melbourne iSchool Research Interests: Digital information interaction Health and aging informatics Disinformation analysis Mobile interface design Digital library systems Key Contributions: Developed mobile web usability benchmarks, spatial hypertext tools, and thermal feedback interfaces. Currently seeking PhD students for 2025 projects on digital browsing and view change dynamics. Awards: Over twenty best paper awards and Honorary Life Fellow of the Royal Society of Arts. Advising: Accepting Masters/PhD supervision in information interaction and digital health domains.