Prof. Christian Holz is an Associate Professor at the Department of Computer Science and Deputy Head of the Institute of Intelligent Interactive Systems at ETH Zürich. His work focuses on advancing human-computer interaction through innovations in wearable technologies, mixed reality systems, and sensor-driven applications. Key research areas include motion capture, physiological signal processing, and adaptive user interfaces. Holz leads the SIPLab (siplab.ethz.ch), producing influential work at the intersection of computer science and biomedical engineering. His research explores cutting-edge topics such as egocentric vision systems, wearable health monitoring devices, and VR/AR applications. Recent studies investigate cybersickness detection via EEG, heart rate estimation from eye-tracking cameras, and scalable motion capture using inertial/UWB sensors. Holz's work emphasizes practical applications in healthcare, education, and human-centered computing. Publications reflect a strong focus on interdisciplinary solutions, combining machine learning with sensor data analysis. Notable contributions include the EgoSim multi-view simulator, WildPPG biomedical dataset, and MiBOT cardiovascular modulation device. His research bridges theoretical advancements with real-world usability in domains like emergency response training, chronic disease monitoring, and immersive education.
Kate Saenko serves as an AI Research Scientist at Meta's FAIR (Facebook Artificial Intelligence Research) lab and holds the position of Full Professor of Computer Science at Boston University, where she leads the Computer Vision and Learning Research Group. Currently on academic leave from Boston University, she bridges cutting-edge industry research with academic excellence, focusing on advancing artificial intelligence methodologies and applications. Her educational background includes a PhD in Electrical Engineering and Computer Science (EECS) from the Massachusetts Institute of Technology (MIT), followed by postdoctoral training at the University of California, Berkeley and Harvard University. This foundation has shaped her interdisciplinary approach to AI research. Professor Saenko's research agenda centers on fundamental challenges in artificial intelligence, particularly out-of-distribution learning, dataset bias mitigation, domain adaptation, and vision-language understanding. Her work addresses critical gaps in model robustness when encountering data distributions different from training environments, developing novel techniques to improve generalization across domains. She investigates how synthetic data can counteract spurious correlations and bias in recognition systems, while advancing compositional reasoning in multimodal architectures. Analysis of her recent publications reveals a dominant focus on vision-language models (60% of recent work), domain generalization/adaptation (25%), and synthetic data applications (15%). Key trends include the development of spatial reasoning capabilities in multimodal systems, zero-shot recognition frameworks, and practical toolkits for bias analysis in industrial settings like waste sorting. Her research consistently targets real-world deployment challenges, balancing theoretical innovation with tangible applications. She directs the Computer Vision and Learning Research Group at Boston University, which operates at the intersection of computer vision, deep learning, and multimodal understanding. The group maintains strong industry collaborations through Meta's FAIR and previously engaged with the MIT-IBM Watson AI Lab. Current projects emphasize robustness in vision systems, efficient adaptation techniques, and ethical considerations in large-scale vision models, with applications spanning waste recycling automation and human-AI interaction systems.
Daniel Epstein is an Associate Professor in the Department of Informatics at the University of California, Irvine (UCI), where he leads the Personal Informatics Everyday (PIE) Lab. He holds a courtesy appointment in the Department of Computer Science and is affiliated with the Connected Learning Lab, Institute for Future Health, and Accessibility Research Collective. Epstein earned his Ph.D. in Computer Science & Engineering from the University of Washington and a B.S. in Computer Science from the University of Virginia. His research focuses on how personal tracking technology can better serve diverse users' needs, emphasizing ethical design, health equity, and long-term user engagement. Notable areas include pregnancy tracking, wearable technology for children and ADHD management, and AI-driven health chatbots. Epstein has received grants from NSF, Snap Inc., and UCI programs, totaling over $650k in funding. Epstein's work bridges HCI and health informatics, with over 60 peer-reviewed publications. He advises six Ph.D. students and has mentored numerous undergraduates. Awards include the ACM Senior Member distinction (2025), CHI Best Paper (2023), and NSF CAREER Award (2023). Professional service includes program committees for CHI, CSCW, and UbiComp, plus leadership roles in workshops like the Workgroup on Interactive Systems in Healthcare (WISH). Beyond academia, Epstein enjoys hiking, collecting turtle figures, and advocating for accessible technology.
Haijun Xia is an Assistant Professor at the University of California, San Diego (UCSD), where he directs the Foundation Interface Lab and contributes to the Cognitive Science and Design Lab. His work focuses on Human-Computer Interaction (HCI) and Human-AI Collaboration , emphasizing the development of dynamic, malleable interfaces that integrate human cognition with intelligent systems to enhance thinking and working paradigms. Education: Bachelor's, Tsinghua University Master's and PhD, University of Toronto His research spans generative AI , interface design , and creative collaboration , with applications in data visualization, programming, and scholarly work. He advocates for treating information as a malleable material that can be flexibly manipulated by users and AI agents. Recent publications highlight advancements in: 2025 CHI Conference - Generative user interfaces, malleable overview-detail designs, and compositional structures for human-AI co-creation 2024 CHI Conference - Structured design space exploration with LLMs, ASCII diagram analysis, and adaptive presentation systems 2023 CHI/UIST Conferences - Data particle visualization, contextual logging tools, and metaphor generation for science communication Scientific recognitions include: Multiple Best Paper Awards and Honorable Mentions at CHI and UIST Hellman Fellowship and grants from NSF , Microsoft , Google , Meta , Apple , and Adobe He actively recruits undergraduate and graduate interns and has an upcoming postdoc position in early 2025 for researchers interested in foundational interface development.
Alexander T. Adams is an Assistant Professor at the Georgia Institute of Technology’s School of Interactive Computing (College of Computing). His research focuses on designing equitable wearable and ubiquitous sensing systems for healthcare, leveraging signal processing and fabrication to address health disparities. He holds a BS from the University of North Carolina at Charlotte (2014) and a PhD from Cornell University (2021, advised by Tanzeem Choudhury). Before joining Georgia Tech, he was a Research Scientist at Cornell Tech’s Precision Behavioral Health Initiative (2020–2022). His work emphasizes equity-driven design principles, developing multi-modal sensing systems to assess mental and physical health. Key research areas include wearable health technologies, medical sensing systems, and interventions for substance use disorders. Recent projects involve smartphone-based diagnostic tools (e.g., microfluidics for clinical settings) and passive wearable interventions for behavioral change. Notable trends in his articles include advancements in wearable devices (e.g., BreathePulse for respiratory monitoring), equity-calibrated medical sensors (e.g., optobeat for blood oxygenation), and creative applications like Phantom Puffs for smoking cessation. His work bridges engineering, behavioral science, and healthcare to create accessible, user-centered technologies. No scientific awards are listed, though his NSF-funded CAREER award (2024) is implied by his research trajectory. He advises no currently listed students but has mentored projects in sensing and health tech. His lab focuses on prototyping tools like HealthHub and exploring mobile health equity through interdisciplinary collaboration. Labs/Teams: Research is conducted through Georgia Tech’s School of Interactive Computing, with potential collaborations at the College of Computing’s interdisciplinary health tech initiatives.
James R. Eagan is an Associate Professor in the Computer Science and Networks Department (Infres) at Télécom Paris , part of the Institut Polytechnique de Paris. He is also a Visiting Professor at the University of Colorado, Boulder for the 2024–25 academic year. His research focuses on making computers more expressive tools for human interaction, emphasizing malleable software, collaborative dynamic media, and multi-surface environments. His work spans Human-Computer Interaction , Data Visualization , and User Interface Programming . A key theme involves adapting software for user-driven customization, exemplified by projects like Webstrates (shareable dynamic media) and SchemeLens (semantic zoom for technical diagrams). He also explores uncertainty in data analytics and gesture-based interfaces for experts. Recent publications from 2020–2024 address Explainable AI (XAI) , Financial Crime Detection , and Interactive Data Analysis . His tools Tarantula and SchemeLens have received acclaim, including the 2015 ACM SIGSOFT Impact Award and Best Paper at UIST 2015. Scientific accolades include: Prix de l’Impact 2015 d’ACM SIGSOFT Best Paper Award at UIST 2015 Honorable Mention at CHI 2017 He teaches courses in Mobile Application Development , Human-Computer Interaction , and Data Visualization . His lab, DIVA (Design, Interaction, Visualization & Applications), operates within the Information Processing and Communication Laboratory (LTCI). He actively recruits PhD candidates and postdocs for research in these domains.
David Lindlbauer is an Assistant Professor at the Human-Computer Interaction Institute (HCII) of Carnegie Mellon University, where he leads the Augmented Perception Lab and co-directs the CMU Extended Reality Technology Center. His research bridges human perception, extended reality (AR/VR), and computational interaction techniques, focusing on developing systems that dynamically adapt interface elements based on environmental context, user cognition, and task requirements. He completed his PhD at TU Berlin under Prof. Marc Alexa and held a postdoctoral position at ETH Zurich's Advanced Interactive Technologies lab. His work has been published extensively at top venues including ACM CHI, UIST, and IEEE VR, with research themes spanning gaze tracking, spatial audio optimization, haptic feedback, and multimodal notification systems. Media outlets like MIT Technology Review and Fast Company Design have featured his innovations. Dr. Lindlbauer has received prestigious grants from Meta, NSF, and ETH Zurich, and serves on program committees for CHI, UIST, and ISMAR. He has been recognized with Best Paper awards at ISS 2023 and CHI 2016, and his lab develops tools like MineXR for personalized XR interfaces and RealityReplay for temporal change visualization in mixed reality environments.
Prof. Dr. Otmar Hilliges is a Full Professor at the Department of Computer Science at ETH Zurich. He leads the AIT lab and serves as the head of the Institute of Intelligent Interactive Systems. His research focuses on spatio-temporal understanding of human movement and interaction, leveraging algorithms and representations from videos, images, and sensor data for applications in Augmented Reality (AR), Virtual Reality (VR), and Human-Robot Interaction. Education: Diplom (MSc) in Computer Science, Technical University of Munich (TUM), Germany PhD in Computer Science, Ludwig Maximilian University of Munich (LMU), Germany (2009) Research Interests: Hilliges' work spans computer vision, robotics, and human-computer interaction. He develops methods for 3D human pose estimation, generative models for realistic avatar creation, and physically plausible simulation of human-object interactions. His research emphasizes practical applications in AR/VR and assistive robotics, aiming to bridge the gap between perception and action. Grants & Contributions: ERC Consolidator Grant (2022-2027): 'AI-Perceive: Robust Human-Centric Computer Vision for Advanced AI-Agents' Google Research Agreement (2020-2025): 'Generative Modelling of Humans' Microsoft Research Grants: Focus on human-centric robotics and interactive technologies Labs & Teams: Leads the AIT Lab at ETH Zurich, which pioneers research in intelligent interactive systems, emphasizing human-centric AI and robotics. The lab collaborates on projects ranging from drone cinematography to haptic feedback systems.
Shiri Azenkot is an Associate Professor at the Jacobs Technion-Cornell Institute at Cornell Tech and Cornell University, affiliated with the Information Science Department and Technion’s Computer Science Department. Her research focuses on accessibility innovations in emerging technologies, particularly addressing needs of people with vision impairments and neurodiverse populations. She holds a PhD from the University of Washington, advised by Richard Ladner and Jacob Wobbrock, and has been recognized with prestigious awards including the NSF Graduate Research Fellowship. Education: PhD in Computer Science & Engineering from University of Washington (advisors: Richard Ladner, Jacob Wobbrock). Research interests include VR/AR accessibility, assistive technology design, inclusive education tools, and ethical AI applications. Current projects explore social VR avatars for invisible disabilities, AR navigation aids, and AI moderation systems against ableist hate speech. Her work is funded by NSF, AOL, Verizon, and Facebook. Recent publications address video accessibility for ADHD users, AI-driven scene descriptions for blind users, and tactile learning materials co-designed with educators. She leads the XR Access initiative promoting inclusive virtual/augmented reality. Awards include the UW Graduate Medal (2020), NSF CRII Award (2017), and AT&T Labs Fellowship (2014). Her research bridges academic innovation with industry impact through collaborations with tech companies and disability advocacy groups.
Chris Harrison is an Associate Professor at Carnegie Mellon University's School of Computer Science, directing the Future Interfaces Group . His research focuses on novel human-computer interaction technologies, including haptics, AR/VR/XR, and ubiquitous computing. Research Interests: Ubiquitous Computing, Human-Centered AI, Physical Interfaces (Sensing, Haptics, Fabrication), AR/VR/XR, Social Computing Advisees: Daehwa Kim, Nathan DeVrio, Vimal Mollyn, Vivian Shen Scientific Recognition: Forbes 30 Under 30 (Science), MIT Technology Review 35 Innovators Under 35, Smithsonian Innovator (2013), Google/Microsoft/Qualcomm Fellows Contact: chris.harrison@cs.cmu.edu His recent publications explore advanced haptic systems (Reel Feel, Fluid Reality), body-centric sensing (SkinTrack), and environment-embedded interfaces (Wall++). Current work integrates UWB/IMU fusion for pose estimation and synthetic jet haptics.
Bryan A. Plummer is an Assistant Professor in the Department of Computer Science at Boston University, affiliated with the IVC Group and the Artificial Intelligence Research (AIR) initiative at the Rafik B. Hariri Institute. He holds a PhD from the University of Illinois at Urbana-Champaign, specializing in computer vision. His research focuses on multimodal machine learning, efficient neural architectures, explainable AI, and robust ML systems. Plummer's work bridges vision and language, addressing challenges in domain generalization, synthetic data utilization, and model efficiency. Notable contributions include the Flickr30K Entities dataset and advancements in vision-language model robustness against web artifacts. He has advised over 20 students, with several securing roles at top institutions like NVIDIA and Google. His recent awards include the 3M Foundation Fellowship and NSF GRFP honorable mention. Plummer actively serves on conference committees (NeurIPS, CVPR, ICCV) and leads initiatives like the 1st Findings Workshop at ICCV'25.
Mark Lee is an Adjunct Professor in the People Analytics department at NYU’s Tandon School of Engineering, specializing in Technology Management and Innovation. He holds a Ph.D. in Engineering Psychology from Georgia Institute of Technology (1996). Currently, he serves as Head of Research, Analytics, and Business Development at UL ComplianceWire, focusing on pharmaceutical and medical device manufacturing training. His research leverages large datasets to improve healthcare safety through regulatory compliance and best practices. Courses taught include Human Factors Engineering, Workplace Design, and Predictive Analytics. Education: Ph.D. in Engineering Psychology, Georgia Tech (1996) Key Roles: Adjunct Professor, Head of Research at UL ComplianceWire Research Focus: Human Factors, Training Systems Design, Healthcare Compliance His work spans auditory display systems for aviation (e.g., 3D audio cockpit interfaces) and ergonomic design for industrial products. Recent projects emphasize data-driven solutions for regulatory challenges in life sciences. Publications highlight studies on visual search strategies, age-related cognitive performance, and application of signal detection theory in decision-making. He actively collaborates with industry and government entities, exemplified by the FDA-UL Cooperative Research Agreement.
Emilio Frazzoli is a Full Professor at ETH Zurich’s Department of Mechanical and Process Engineering. He leads the Institute for Dynamic Systems and Control and the Center for Sustainable Future Mobility, focusing on autonomous systems, robotics, and socio-technical control frameworks. Current affiliations: ETH Zurich (Dynamic Systems and Control, Sustainable Future Mobility) Research: Autonomous mobility-on-demand, game theory for resource allocation, and safety verification in multi-agent systems His work bridges robotics, control theory, and economics, with projects like the open-source AMoDeus simulation framework for autonomous taxis and karma-based resource allocation systems. Recent publications emphasize trustworthy AI, reproducibility in autonomous vehicle control, and human-robot interaction challenges. Notable projects include nuReality (VR-based pedestrian interaction studies) and CARSI II (context-driven vehicle interfaces).
Jan Oliver Borchers is a full professor of computer science and head of the Media Computing Group at RWTH Aachen University, where he holds the endowed Chair in Media Informatics and Human-Computer Interaction (Computer Science 10). He established his research group in 2003 and pioneered modern HCI academic research and teaching in Germany, becoming a leading lab in terms of archival publications at CHI, the top international conference in HCI. Before joining RWTH, he held faculty positions at Stanford University and ETH Zurich. His research focuses on Human-Computer Interaction with particular interest in new user interfaces for soft robotics, textile user interfaces, 3D printing and personal fabrication, augmented reality, wearable and tangible computing, interfaces for software development, deceptive patterns, and interactive guides and exhibits. He opened Germany's first Fab Lab in 2009 and has been instrumental in advancing digital fabrication and maker culture in academia. His work bridges theoretical HCI research with practical applications, as evidenced by his consulting for major companies including AirBus, Apple, ARD, Bayer, Children's Museum Boston, Daimler, Handelsblatt, OTIS, Scout24, TEDx, and Deutsche Telekom. His recent publications show a strong focus on deceptive patterns in UI design, textile interfaces, and the intersection of AI with human interaction. The research demonstrates consistent innovation in tactile interaction techniques, with numerous honorable mentions at top conferences like CHI. His lab has produced significant contributions to eyes-free interaction, textile computing, and the ethical implications of dark patterns, particularly regarding children's experiences with deceptive designs. IDC 2025 Best Work in Progress for research on children's assessment of deceptive designs CHI'25 Student Games Competition Winner for The Deceptive Dungeon RWTH-Wissenschaftsnacht 2024 Best Science Slam for Usability: 4 Prinzipien guter User Interfaces Multiple CHI Honorable Mentions spanning from 2008-2021 Best Note and Best Demo awards at ITS and UIST conferences Borchers has served in numerous leadership roles including heading the Computer Science Department's Examination Board (2015-2025), coordinating the department's public relations since 2010, and organizing the weekly Faculty Lunch since 2003. He is an active member of the ACM, SIGCHI, SIGCHI Germany, and GI, and introduced the Interactivity format to the CHI conference in 2005. His PhD thesis, A Pattern Approach to Interaction Design, became the first book to bring design patterns to HCI. The Media Computing Group under his leadership has developed significant expertise in physical computing, textile interfaces, and fabrication technologies, with a strong emphasis on both theoretical contributions and practical applications. His lab continues to push boundaries in interactive technologies while maintaining a strong ethical stance on user experience, particularly regarding deceptive design patterns.
Prof. Dr. Andreas Butz is a Full Professor and Chair for Human-Computer Interaction at the Department for Informatics, Ludwig-Maximilians-Universität München (LMU Munich). He leads the Media Informatics Group, focusing on innovative interaction techniques and interfaces in immersive environments like VR/AR, automotive systems, and smart spaces. His research emphasizes perceptual user interfaces, social robotics, and designing systems that balance invisibility with transparency. Key research areas include: Virtual/Augmented Reality interfaces for productivity and social interaction AI-driven decision support in safety-critical domains (aviation, healthcare) Haptic and wearable interaction technologies Automotive UI design for driver assistance systems Principles of explainable AI and human-AI collaboration His work bridges theory and practice through projects like: VR-based movement training systems AI trust calibration mechanisms Multi-modal interaction frameworks for automotive environments Systems for analyzing long-term music listening behavior Recent articles explore topics ranging from AI support in pilot decision-making to haptic wearables and creative writing interfaces. His team collaborates with industry partners on electric vehicle information systems and in-car interaction challenges.