Dr. Jorge Juan Gil Nobajas is a Professor of Control Engineering and Robotics at Tecnun (School of Engineering, University of Navarra). His research focuses on robot control, haptic interfaces, and biomedical robotics, with a particular emphasis on stability analysis, haptic rendering algorithms, and mechatronic systems for medical and industrial applications. Research Interests: Robot control systems, haptic interface design, stability analysis in virtual environments, biomedical device development (e.g., bone drilling tools, allergy diagnostic systems), and mechatronic solutions for aerospace and rehabilitation. Publications: His work spans robotics, mechatronics, and biomedical engineering, with recent studies on collaborative haptic robots, automated disassembly of e-waste, and gravity compensation in rehabilitation systems. Patents: He holds international patents for haptic systems in surgical assistance and automated allergy testing.
Dr. Kevin Desai is an Assistant Professor in the Department of Computer Science at The University of Texas at San Antonio (UTSA), affiliated with the College of Sciences. He leads the Vision & Immersive Realities Lab (VIRLab), part of the School of Data Science. His research focuses on collaborative virtual environments, computer vision, and immersive technologies for healthcare and telehealth applications. Dr. Desai holds a Ph.D. and M.S. in Computer Science from the University of Texas at Dallas, and a B.Tech. in Computer Science and Engineering from Nirma University. His work bridges computer science with human-centered design, emphasizing real-world applications like tele-rehabilitation and autism support systems. His research interests include virtual/augmented/mixed reality systems, 3D pose estimation, and AI-driven health monitoring. Notable contributions include the HR-STAN framework (Best Paper Award, CVPR 2022), which predicts cybersickness using multimodal sensor fusion, and the Virtepex tele-physical exam system. Dr. Desai advises students such as Mushfiq Riaz, Ayda, and Omar Medjaouri in projects spanning VR/AR applications, neural radiance fields, and low-latency DNN frameworks. He actively collaborates with industry partners like Alienware and Lambda Labs, as evidenced by VIRLab's equipment and conference presentations at CVPR 2024. His lab explores cutting-edge technologies including 3D human modeling (TE-NeRF), energy-efficient AI (EncodeNet), and personalized cybersickness prediction algorithms. Recent work addresses exergames for post-stroke rehabilitation and multimodal healthcare streaming systems.
Tobias Isenberg is a Senior Research Scientist (Directeur de recherche) at Inria's AVIZ project group in Saclay, Université Paris-Saclay. He is affiliated with the Johann Bernoulli Institute for Mathematics and Computer Science at the University of Groningen, Netherlands. His research focuses on interactive scientific visualization, illustrative rendering techniques, and human-computer interaction in non-traditional environments like AR/VR. He has pioneered methods for blending dynamic data physicalizations with virtual content and enhancing collaborative AR learning. Key contributions include machine learning-driven visualization tools for cell lineage analysis and perceptually grounded evaluation frameworks for visualizations. His work spans medical visualization, educational AR systems, and reproducibility in visualization research. He has collaborated with institutions such as the Interactive Media Lab Dresden and led projects like Naviscope (Inria) and tVISt (ANR/DFG). Recent awards include the 2024 SciVis Test-of-Time Award for his 2012 selection techniques paper and a Best Paper Award at CHI 2025 for AR transition techniques. He currently seeks a PhD student to advance interactive 3D dataset exploration methods. Notable grants include the tVISt collaboration grant (2024) and institutional funding from Inria. His lab, AVIZ, develops open-source tools like LineageD+ for biological data analysis and interactive physicalization systems. Recent publications emphasize cross-reality visualization, human-AI collaboration, and reproducibility in visualization research.
Shin'ichi Warisawa is a prominent researcher at the University of Tokyo's School of Engineering, Department of Computer Science, specializing in robotics, virtual reality (VR), and multisensory feedback systems. His work bridges human perception and technological innovation, with recent projects focusing on haptic and thermal feedback in VR, stress monitoring, and robotic systems for surgical and agricultural applications. Over his career, he has collaborated extensively with colleagues like Yuki Ban, Rui Fukui, and Juro Hosoi. His research interests span robotics, virtual reality, haptics, human-computer interaction, and biomedical engineering. Key contributions include developing novel VR haptic devices (FurAir, VWind), stress detection systems using physiological signals, and modular rail structures for hazardous environments (Rail DRAGON). He has also explored pseudo-haptic weight perception, vocal agency in VR, and olfactory simulation techniques. Recent publications highlight advancements in cross-modal sensory integration, with 16 articles in 2024 and 16 in 2025. These works emphasize VR applications for emotional and physiological user experiences, including wind sensation replication, paranormal visual phenomena, and vocal stress reduction systems. His 2023-2025 studies on WearSway and volumetric fur stroking showcase cutting-edge wearable haptics and visuo-haptic modeling. Warisawa's collaborative projects span surgical robotics (remote ultrasound systems), agricultural automation (tomato volume estimation robots), and neurosurgical tools. While no explicit awards are listed, his prolific output in top venues like IEEE Robotics and Automation Letters, Frontiers in Virtual Reality, and SIGGRAPH Asia Emerging Technologies underscores sustained impact. His work with institutions across Japan and internationally demonstrates multidisciplinary engagement in teleoperation, sensory engineering, and affective computing.
Rafał Wcisło serves as a Lecturer at the Institute of Computer Science within the Faculty of Computer Science at AGH University of Science and Technology in Kraków, Poland. His academic profile combines teaching responsibilities with active research in computational methods for data visualization and biomedical simulation, contributing to the university's reputation in computer science and interdisciplinary applications. Dr. Wcisło's research centers on innovative approaches to visualizing high-dimensional data and modeling complex biological systems. He has pioneered GPU-accelerated techniques for embedding large datasets and developed the Particle Automata Model (PAM) for simulating tumor dynamics and pathogen expansion. His work in medical applications extends to stroke rehabilitation, where he has designed multimedia holistic methods for patient recovery. These diverse interests reflect a commitment to solving real-world problems through computational innovation. Analysis of his publication record from 2012-2020 reveals a consistent focus on efficiency and interactivity in visualization tools, with a strong emphasis on GPU parallelism. His research trajectory shows increasing integration of computational biology, particularly in oncology, where his models address tumor progression under anti-tumor treatments. The recurring theme across his work is the development of robust, scalable methods that balance computational demands with practical utility in medical and scientific contexts.
Dr. Tsukasa Fukusato is an Assistant Professor at the School of Fundamental Science and Engineering , Waseda University since April 2023. His work spans Human Interface and Interaction , Entertainment Informatics , and High-Performance Computing , with a focus on interactive systems for digital art and animation. Current Research: Developing interactive tools for 2D/3D animation, workflow systems in bioinformatics, and AI-assisted artistic creation Technical Expertise: Latent diffusion models, motion segmentation, sketch-based interfaces, garment transfer, and aerodynamic design His recent publications (2022-2024) demonstrate advancements in: Animation and motion design (15+ papers) Workflow execution services AI-guided facial synthesis Interactive garment/textile modeling Biomechanical simulation systems Visual language interfaces Scientific Awards: 2024 Best Poster Award (NICOGRAPH) 2023 Honorable Mention (Computational Visual Media) Multiple Best Paper/Poster awards (2014-2023) 2014 Nishida Award from the Institute of Image Information and Television Engineers of Japan Teaching Activities (2025): Lecturer for Computer Graphics, Media Science, and Project-Based Learning Supervising graduation theses and advanced digital media projects
Elliott Rouse is an Associate Professor in the Department of Mechanical Engineering at the University of Michigan , affiliated with the Neurobionics Lab . His research spans biomechanics, robotics, and mechatronics, focusing on exoskeletons , prosthetic limbs , and human locomotion dynamics . His work has been recognized with the Henry Russel Award (2023) NSF CAREER Award (2019) , and his lab was highlighted by Fast Company as an innovative robotics company (2020). He advises students like Azocar, whose 2018 paper on ankle impedance perception won IEEE's second place. Rouse's recent publications emphasize open-source prosthetics , variable stiffness systems , and AI-driven human augmentation , with collaborations on stroke rehabilitation and pediatric orthotics . His research integrates control theory , biomechanics , and user preference modeling to advance wearable robotics.
Dr. David Whittinghill is an Associate Professor at Purdue University’s Purdue Polytechnic Institute, holding appointments in both the Computer Graphics Technology and Computer and Information Technology departments. His research bridges gaming, virtual reality, and simulation with applications in education, health, and societal challenges. Ph.D. in Computer Graphics Technology, Purdue University (2009) M.S. in Computer and Information Technology, Purdue University (2004) B.S. in Behavioral Psychology, Purdue University (1995) Whittinghill’s work focuses on leveraging games and simulations to address real-world problems. Key areas include serious games for pediatric physical therapy , augmented reality in language learning , and gamification for sustainable energy education . His projects often integrate Kinect technology and AAA industry methodologies . Recent trends in his publications highlight gamification in health and education , AR/VR instructional design , and cross-disciplinary programming pedagogy . Whittinghill’s research emphasizes user motivation , interactive simulations , and technology’s social impact . 2013-2014 Outstanding Faculty in Learning 2014 Poster Session Award for MAEGUS 2013 Service Learning Grant 2012-2013 Outstanding Undergraduate Teaching Whittinghill directs the Games Innovation Laboratory and collaborates with industry partners like Volition Games. His expertise in commercial game development and serious game design has led to projects in secure coding , virtual patient experiences , and emergency response training .
Renata Raidou is an Associate Professor in Biomedical Visualization and Visual Analytics at the Research Unit of Computer Graphics, Institute of Visual Computing & Human-Centered Technology, TU Wien, Austria. She previously held positions at the University of Groningen and TU Wien as a postdoc. Her research focuses on medical visualization, uncertainty visualization, and data physicalization for healthcare applications. Raidou has received prestigious awards including the Dirk Bartz Prize (2017) and EuroVis Young Researcher Award (2022). She coordinates TU Wien's BSc in Digital Health and MSc in Medical Informatics. Education: PhD in Medical Visualization (Eindhoven University of Technology, 2017), MSc in Biomedical Engineering (TU Delft), Diploma in Electrical and Computer Engineering (NTUA). Professional Roles: Editorial Board member of Computer & Graphics , Steering Committee member of EG VCBM, and member of EASAC's AI in Healthcare working group. Research Interests: Medical visualization strategies for P4 medicine, anatomical edutainment through physicalization, and uncertainty-aware visual analytics in radiotherapy. Her work bridges visual computing, machine learning, and medical applications, emphasizing clinical decision support and public health education. Awards: Over 10 awards including Best Paper recognitions at IEEE Vis and EuroVis, and the EuroVis Best PhD Award. Her contributions span visualizing anatomical variability, ensemble data exploration, and interactive medical training tools. Grants & Projects: Leads the Health Virtual Twins project (2024–2028) for personalized stroke management. Active in interdisciplinary collaborations, including the Shonan Meeting on Formalizing Biological Visualization. Labs/Teams: Head of the Visualization Group at TU Wien, developing tools like Vologram (holographic medical data physicalization) and Slice and Dice anatomical crafts. Collaborates on edutainment systems and AI-driven healthcare visualization.
Chi-Wing FU, Philip is a Professor in the Department of Computer Science and Engineering at The Chinese University of Hong Kong (CUHK). He holds dual roles in research and education, including Associate Editor-in-Chief of IEEE Computer Graphics and Applications. His research focuses on computer graphics, 3D vision, and human-computer interaction, with over 100 publications in top venues like SIGGRAPH, CVPR, and IEEE Visualization. Education: B.Sc. (1st Hons), Computer Science & Engineering, CUHK M.Phil., Computer Science & Engineering, CUHK PhD, Indiana University, Bloomington Research Interests: Dr. Fu's work spans 3D shape generation, computational LEGO design, AR visualization, and robotic interaction. He has pioneered projects like Make-A-Shape (large-scale 3D modeling) and DreamStone (text-driven 3D creation). His team also develops tools for medical data visualization and hand-object pose estimation. Recent Trends in Articles: Recent work emphasizes AI-driven creativity (e.g., LEGO art, text-to-3D systems) and real-time AR applications. His publications often bridge theory (e.g., generative models) with practical systems (e.g., user interfaces for design). Awards: Postgraduate Research Output Award (2023) MSRA Fellowship Nomination (2022) Best Associate Editor (IEEE CG&A) Outstanding Reviewer (ICCV 2021, CCF CAD/CG 2023) Advising & Grants: Supervised over 40 PhD/Master students and postdocs. Active in securing grants for projects like computational LEGO design (with Autodesk), medical AR visualization, and 3D generative AI. Collaborates with industry partners like Adobe and Huawei. Labs & Teams: Leads the Computational Design and Visualization Lab, focusing on 3D systems, robotics, and creative AI. Key projects include the LEGO Sketch Art toolchain and the HandShadowPoser AR system.
Klaus Hinrichs is a Professor at the University of Münster. His work focuses on computer graphics, medical imaging, virtual reality, and scientific visualization. He leads research in interactive visualization techniques, geometric algorithms, and human-computer interaction, with applications in medical diagnostics, astrophysics, and immersive environments. His research interests include 3D reconstruction, volume rendering, gesture-based interfaces, and redirected walking in VR. He has contributed to projects like VIPAR for histopathology analysis and the Voreen framework for interactive volume visualization. Recent work explores touch interaction with stereoscopic objects, haptic feedback systems, and biometric authentication methods for mobile devices. His publications span over 30 years, emphasizing interdisciplinary approaches to visualization and user interface design.
Jiří Žára is a Professor at the Czech Technical University in Prague, currently serving as Head of the Department of Computer Graphics and Interaction within the Faculty of Electrical Engineering. With a career spanning over four decades at the institution, he has held roles from PhD student (1982-1986) through Assistant Professor (1986-1997), Associate Professor (1997-2007), to Full Professor status since 2007. Department Head: 2008-present Computer Graphics Group Leader: 2002-2008 Supervisor: Computer Graphics Laboratory His research focuses on Virtual Reality , 3D Modeling , and Computational Geometry , with particular emphasis on VR educational applications, historical city visualization, and geometric algorithms. He has contributed significantly to VRML standards and interactive visualization techniques. Key research trends evident in his 96+ publications include real-time deformation techniques for 3D models, adaptive caching systems in rendering, and automated colorization algorithms for historical cartoons. His work demonstrates strong interdisciplinary connections between computer graphics , cultural heritage preservation , and educational technology . As academic supervisor, he has guided numerous students including: Ondřej Pluhař (Interactive Tokamak Golem Model, 2011) Daniel Šrám (Virtual Gallery in St. Peter & Paul Church, 2010) Jan Zimandl (Castle Park VRML Tour, 2009) He leads multiple EU-funded projects including: ARiSE (Augmented Reality in School Environments) VHCE (Virtual Heart of Central Europe for cultural heritage) V3C (Visual Computing Competence Center) RCI (Research Center for Informatics)
Barbara J Meier is a Teaching Professor of Computer Science at Brown University, where she has taught computer animation for over two decades. Her work bridges technical and artistic domains, emphasizing aesthetics and storytelling alongside computational skills. Prior to Brown, she worked as a Visual Effects artist and lead on live-action Hollywood movies, merging her dual expertise in Computer Science and Visual Art. Education: MS (1987) and BA (1983) from Brown University. Her research and teaching focus on computer animation, non-photorealistic rendering, and interactive media. Articles highlight her contributions to animation curricula, color theory tools, virtual reality applications, and painterly rendering techniques. Notable trends include the intersection of art and virtual reality, computational approaches to color theory, and WYSIWYG rendering systems. Meier's academic career has spanned roles at the intersection of computer science, digital art, and education, with a consistent emphasis on creative technology and pedagogy.
Scott Olinger is a Professor of Theatre and Head of Design and Production for the Department of Theatre at Cornell College, with an established career in theatrical design and production. His work spans regional and national stages, integrating technical expertise with artistic innovation. His academic credentials include: MFA in Lighting Design, Penn State University (1999) BA in Theatre, University of Northern Iowa (1995) Professor Olinger specializes in theatre design disciplines, with primary focus on lighting, scenic, and projection design. His teaching portfolio encompasses foundational and advanced courses including Drafting for the Theatre, Scenic Painting, Drawing and Rendering for the Theatre, and location-based studies in NYC and Chicago. His creative output demonstrates consistent engagement with historical and contemporary design practices, particularly in multimedia integration for live performance. Professional highlights include lighting design for the world premiere of Strokes of Genius; Three Operas of Grant Wood, lighting and projection design for The Pitmen Painters at Wabash College, and Revival Theatre Company's 9 to 5. He has also contributed to high-profile broadcast projects including DirecTV's Nick and Artie Show, the 2012 London iTunes Festival, and live Superbowl 2013 programming as Best Boy/Programmer.