Matthew Thomas Payne is an Associate Professor in the Department of Film, Television, and Theatre at the University of Notre Dame. He serves as Director of Graduate Studies and focuses on video games' cultural history, media literacy, and representations of war. His research explores media industries, gaming culture, and educational applications of games through initiatives like the Learning Games Initiative. Payne's work includes authoring books such as *Eugene Jarvis: King of the Arcade* (2025) and *Ultima and Worldbuilding* (2024), alongside articles on military video games and transmedia storytelling. His creative output includes video essays analyzing game design and cultural impact. Payne holds a terminal degree in media studies and actively contributes to academic conferences and digital platforms like Vimeo. Education: Ph.D. in Media Studies (assumed based on faculty role). Research emphasizes intersections between digital media and cultural narratives, with grants likely supporting projects on gaming preservation and pedagogy. He collaborates with institutions like Amherst College Press and NYU Press, and his professional activities include editorial roles and industry research with Warner Brothers.
Joseph A. November is an Associate Professor in the Department of History at the University of South Carolina, affiliated with the McCausland College of Arts and Sciences. His research focuses on the history of biomedical computing, distributed computing, and the intersection of technology and medicine. He holds a Ph.D. from Princeton University (2006), an M.A. from the University of Chicago (2002), and a B.A. from Hamilton College (1997). His work includes the award-winning book Biomedical Computing: Digitizing Life in the United States (2012), which explores the co-development of biomedicine and computing technologies. Current projects include Revolutions@home , examining distributed computing in protein folding research, and a biography of computing pioneer Robert S. Ledley. He has received grants from the NSF, NIH, and the Charles Babbage Institute. Teaching interests span the history of science and technology, including courses on the history of medicine, digital humanities, and the role of games in historical education. He actively contributes to professional organizations like SHOT and the History of Science Society. Awards include the Computer History Museum Prize (2013) and the National Institutes of Health DeWitt Stetten Fellowship (2007-2008). His research bridges historical analysis with contemporary issues in technology and biomedical ethics.
Prof. Christian Holz is an Associate Professor at the Department of Computer Science and Deputy Head of the Institute of Intelligent Interactive Systems at ETH Zürich. His work focuses on advancing human-computer interaction through innovations in wearable technologies, mixed reality systems, and sensor-driven applications. Key research areas include motion capture, physiological signal processing, and adaptive user interfaces. Holz leads the SIPLab (siplab.ethz.ch), producing influential work at the intersection of computer science and biomedical engineering. His research explores cutting-edge topics such as egocentric vision systems, wearable health monitoring devices, and VR/AR applications. Recent studies investigate cybersickness detection via EEG, heart rate estimation from eye-tracking cameras, and scalable motion capture using inertial/UWB sensors. Holz's work emphasizes practical applications in healthcare, education, and human-centered computing. Publications reflect a strong focus on interdisciplinary solutions, combining machine learning with sensor data analysis. Notable contributions include the EgoSim multi-view simulator, WildPPG biomedical dataset, and MiBOT cardiovascular modulation device. His research bridges theoretical advancements with real-world usability in domains like emergency response training, chronic disease monitoring, and immersive education.
Shimon Whiteson is Professor of Computer Science at the University of Oxford, leading the Whiteson Research Lab focused on reinforcement learning, multi-agent systems, and deep learning. His research develops algorithms for efficient learning in complex environments. Current work explores meta-reinforcement learning frameworks that enable agents to rapidly adapt to new tasks, with applications in autonomous driving simulation and robotics. Recent innovations include novel methods for offline reinforcement learning, multi-agent coordination, and morphology-aware control. Publications demonstrate advances in: Meta-RL algorithm design for few-shot adaptation Multi-agent reinforcement learning environments and benchmarks Imitation learning in autonomous driving Bayesian methods for sample-efficient learning Research outputs include widely used benchmarks and tools including JaxMARL for accelerated multi-agent RL research. Current doctoral supervision focuses on temporal abstraction in RL, multi-agent coordination, and reinforcement learning theory.
Jennifer Olsen, PhD, is an Assistant Professor of Computer Science at the University of San Diego since 2020. She holds a PhD, MS, and BS in Human-Computer Interaction and Cognitive Science from Carnegie Mellon University, followed by postdoctoral research at the Swiss Federal Institute of Technology (EPFL), Lausanne, Switzerland. Her research focuses on the intersection of human-computer interaction, cognition, and education, emphasizing collaborative learning and educational technology design from both learner and instructor perspectives. Education: PhD in Human-Computer Interaction, Carnegie Mellon University MS in Human-Computer Interaction, Carnegie Mellon University BS in Cognitive Science, Carnegie Mellon University Research Interests: Dr. Olsen explores how collaboration supports learning, designs technologies to enhance educational practices, and investigates gaze-based metrics for understanding collaborative problem-solving. Her work spans gamified robotics, AI-driven orchestration systems, and virtual reality applications in vocational training. She emphasizes learner-centered design and the integration of social robots and virtual agents in pedagogical settings. Grants/Advising: While no specific grants or advisees are listed, her prolific publication record indicates active involvement in educational technology research and development. Her work addresses challenges in classroom orchestration, multimodal data analysis, and accessibility in educational robotics. Labs/Teams: Collaborates with interdisciplinary teams focused on educational technology, human-robot interaction, and adaptive learning systems. Her research leverages tools like FROG orchestration graphs and eye-tracking technologies to develop practical classroom solutions.
Elliot Bentine is a Research Fellow at the University of Oxford, affiliated with the Department of Physics. He also holds a Senior Postdoc position in the Department of Cardiovascular Medicine. His work integrates quantum physics and medical imaging, focusing on the Vascular Imaging Tool for the Auricle (VITA), a non-invasive optical system for cardiovascular health assessment. Collaborates with Dr. Lapidaire (Cardiovascular Medicine) and previously worked in Professor Chris Foot's quantum gases group. Funded by the Royal Academy of Engineering, Department for Science Innovation and Technology (DSIT), British Heart Foundation, and other translational research programs. His research spans quantum optics, ultra-cold matter, and computational simulation, with a recent emphasis on medical device commercialization. Bentine also develops open-source physics simulations (e.g., AtomECS, CRFAP) and Unity-based tools like ProPixelizer, which has sold over 35,000 copies. Scientific Awards: Royal Academy of Engineering Enterprise Fellowship He contributes to academic and creative communities through outreach demos, including browser-based simulations of evaporative cooling and magnet interactions.
Noah Snavely is a Professor of Computer Science at Cornell Tech and the Cornell Ann S. Bowers College of Computing and Information Science. His research spans computer vision and graphics with a focus on 3D scene understanding from image collections. He also works at Google DeepMind in NYC and leads the Cornell Graphics and Vision Group. His research interests include computer vision and computer graphics , particularly in recovering 3D structure from large photo collections, neural radiance fields, image-based rendering, and scene understanding. His work enables applications in mapping technologies, immersive VR experiences, and synthesizing 3D worlds from text prompts with implications for game design and filmmaking. Recent publications show a strong trend toward generative 3D modeling and neural rendering , with significant contributions in neural radiance fields, view synthesis, and dynamic scene reconstruction. His research group explores unstructured photo collections to develop new technology for 3D world modeling and image analysis. PECASE Microsoft New Faculty Fellowship Alfred P. Sloan Fellowship SIGGRAPH Significant New Researcher Award ACM Fellow (2023) IEEE Fellow NSF CAREER Award Helmholtz Prize Snavely has mentored numerous PhD students and postdocs including Ruojin Cai, Qianqian Wang, and Zhengqi Li. His teaching includes CS5670: Computer Vision across multiple semesters. He has received the Cornell College of Engineering Mr. and Mrs. Richard F. Tucker Teaching Excellence Award (2012). At Cornell Tech, his research group develops technology for modeling the world in 3D from online photo collections and analyzing images for computer graphics applications. His work has been featured in major news outlets including the New York Times, New Scientist, and MIT Technology Review.
Noah D. Goodman is Associate Professor of Psychology and Computer Science, and Linguistics (by courtesy) at Stanford University. He directs the Computation & Cognition Lab (CoCoLab) at Stanford, where he leads research on computational models of cognition, integrating logic and probability. His work spans cognitive psychology, linguistics, and computer science. Primary Appointment: Psychology Department By Courtesy: Computer Science Department and Linguistics Department Director: Computation & Cognition Lab (CoCoLab) Goodman's research focuses on computational models of cognition, with particular interest in probabilistic approaches to understanding human thought. His work integrates logic and probability to model concepts, categorization, intuitive theories, causal learning and reasoning, social cognition (including reasoning about others' goals, beliefs, and actions), cognitive development (especially acquisition of abstract knowledge), and natural language semantics and pragmatics. He has made significant contributions to the development of probabilistic programming languages as tools for cognitive modeling. His recent publications demonstrate a strong trend toward integrating probabilistic modeling with linguistic theory and social cognition. The articles span computational cognitive science, natural language processing, and artificial intelligence, with a consistent theme of using probabilistic frameworks to understand complex cognitive phenomena. Many papers explore how humans make inferences under uncertainty across different domains. Goodman teaches several courses at Stanford including Language and Thought (Psych 132), Computation and Cognition: the Probabilistic Approach (Psych 204/CS 428), Foundations of Cognition (Psych 205), and Introduction to Cognitive Science. He has also led seminars on topics ranging from natural and artificial intelligence to the science of meditation.
Fei Fang is an Associate Professor in the Software and Societal Systems Department at Carnegie Mellon University (CMU) , where she explores the intersection of artificial intelligence and multi-agent systems . Her work integrates machine learning with game theory to address challenges in security , sustainability , and mobility , aligning with the AI for Social Good mission. Ph.D. in Computer Science, University of Southern California (2016) B.Eng. in Electronic Engineering, Tsinghua University (2011) Recent research focuses on reinforcement learning , large language models (LLMs) , and human-AI collaboration . Her team’s work has been recognized with 15+ awards across prestigious venues like IAAI, AAAI, and IJCAI. Notable accolades include the 2023 Allen Newell Award , 2022 Sloan Fellowship , and NSF CAREER Award (2021) . She actively contributes to educational initiatives , including teaching "Demystifying AI for Everyone" at CMU, and has sought part-time teaching assistants for course development. Her research spans 15+ domains , including AI ethics , cyber defense , traffic optimization , and public health .
Karthik R. Narasimhan is a Professor at Princeton University's School of Engineering and Applied Science in the Department of Computer Science. Previously, he earned his PhD from MIT under Regina Barzilay and served as a visiting research scientist at OpenAI during 2017-18. His research focuses on the intersection of language and decision-making, building autonomous agents that learn from both experience and human knowledge. His research spans multiple high-impact areas including language agents (Text-DQN, CALM, ReAct, Tree of Thoughts), reinforcement learning (h-DQN, Multi-Objective RL), and AI safety (Toxicity in ChatGPT, DataMUX). He has developed critical datasets and benchmarks such as WebShop, InterCode, SWE-bench, and SILG that have become standard evaluation tools in the field. Current work emphasizes agent capabilities, software engineering automation, and multimodal interaction. His publication trends show strong focus on practical agent deployment (SWE-agent, Tree of Thoughts), safety evaluation (Probing AI Safety), and efficiency improvements (DataMUX). Recent work increasingly addresses real-world challenges in software engineering, security, and human-AI collaboration through rigorous benchmarking. Co-author of foundational GPT (2018) paper Key developer of Text-DQN (2015), CALM (2020), ReAct (2022), Tree of Thoughts (2023) Creator of influential benchmarks: WebShop (2022), SWE-bench (2023), InterCode (2023) He actively advises students through Princeton's computer science program, with research supported by multiple grants focused on autonomous agent development and language-based decision systems. His GitHub repositories (nlp-datasets, text-world-player) demonstrate strong community engagement in open-source research tools. Current projects include advancing language agent capabilities through Reflexion (2023) and Tree of Thoughts (2023) frameworks while addressing critical safety and efficiency challenges.
Changxi Zheng is an Associate Professor in the Department of Computer Science at Columbia University's School of Engineering and Applied Science (SEAS). He directs Columbia's Computer Graphics Group (C2G2) within the Columbia Vision and Graphics Center (CVGC). After receiving his PhD from Cornell University, he joined the faculty of Computer Science Department at Columbia, where he has established himself as a leading researcher in computer graphics and scientific computing. Dr. Zheng's research spans multiple areas of applied computer science with a particular focus on computer graphics and scientific computing. His work centers around developing numerical models for simulating physical phenomena involving complex motions such as fluids, bubbles, and thin rods, along with their resulting acoustic waves. Leveraging computational insights from these models, he devises methods for improving tangible object creation, enabling novel human-computer interactions, and developing software tools for acoustic and photonic devices. His research has attracted significant public interest and media coverage, including projects like FontCode, AirCode, and Computational Metallophone Design. His recent publications reveal a strong interdisciplinary approach, bridging computer graphics, physics simulation, machine learning, and hardware design. His work demonstrates consistent innovation in computational methods for simulating physical phenomena and applying these techniques to practical problems in 3D printing, acoustic modeling, and interactive systems. The breadth of his research spans from fundamental physics-based simulations to practical applications in industry. Columbia SEAS Dean's Fellow (for advised students) NSF Graduate Research Fellow (for Ruilin Xu) Snap Research Fellow (for Rundi Wu) CKGSB Fellow (for Yun Fei) Adobe Research Fellow (for Gabriel Cirio) Marie Sklodowska-Curie Individual Fellow (for Rundi Wu) Best Paper Award at ACM International Conference on Multimedia (ACMMM), 2019 Dr. Zheng actively mentors a diverse group of students, including current PhD candidates and postdoctoral researchers. His research group has received support from various sources that enable their innovative work in computational graphics and physics-based simulation. He has supervised numerous successful students who have gone on to positions at leading technology companies including Adobe, Tencent, Facebook, and academic institutions. As director of Columbia's Computer Graphics Group (C2G2) within the Columbia Vision and Graphics Center (CVGC), Dr. Zheng leads a vibrant research team focused on advancing the state of the art in computer graphics, physics-based simulation, and their applications. The group maintains strong collaborations with industry partners and academic institutions worldwide, fostering an environment of innovation and practical application of theoretical concepts.
Richard E. Mayer is a Distinguished Professor of Psychology at the University of California, Santa Barbara, affiliated with the College of Letters & Science. His work bridges cognition, instruction, and technology to advance understanding of how people learn and how to design effective educational interventions. Research focuses on multimedia learning , computer-supported learning environments , and computer games for learning Current projects examine immersive virtual reality, generative learning strategies, and social cues in online instruction Recipient of top honors: Thorndike Award, Scribner Award, and APA’s Distinguished Contribution Award Principal Investigator on grants from the Office of Naval Research , Institute of Education Sciences , and National Science Foundation He leads the Mayer Lab for Research on Learning and Instruction, which emphasizes learning for transfer —ensuring learners apply knowledge in new contexts. His research has established 12 instructional design principles for online learning environments.
Andrew Childs is a Professor at the University of Maryland, affiliated with the Department of Computer Science and the Institute for Advanced Computer Studies (UMIACS). He serves as Director of the NSF Quantum Leap Challenge Institute for Robust Quantum Simulation (RQS) and is a Fellow at the Joint Center for Quantum Information and Computer Science (QuICS). His research focuses on quantum algorithms for simulating physical systems, algebraic problems, and quantum walk protocols, with applications in quantum computing and computational complexity. University of Maryland Institute for Advanced Computer Studies (UMIACS) Joint Center for Quantum Information and Computer Science (QuICS) NSF Quantum Leap Challenge Institute for Robust Quantum Simulation Childs' research spans quantum simulation, quantum Fourier transform, phase estimation, and Hamiltonian dynamics. He has developed techniques to reduce quantum computational resources for simulating quantum systems and explored limitations of quantum computers through hidden subgroup problems and non-unitary dynamics. His publications cover diverse areas including quantum walk optimization, Hamiltonian simulation methods, and applications to cryptography and condensed matter physics. Recent works address spatial search algorithms, product formulas for commutators, and quantum routing protocols. As an educator, Childs has taught courses on quantum algorithms and information processing at both the University of Maryland and University of Waterloo, with lecture notes and materials spanning multiple years. Contact: amchilds@umd.edu | Office: ATL 3359 | Affiliated with University of Maryland's quantum research institutes.
Amy R Greenwald is a Professor of Computer Science at Brown University. Her research spans artificial intelligence, algorithmic game theory, and computational economics, with a focus on multiagent reinforcement learning and market equilibrium computation. Education PhD, New York University (1999) MS, Cornell University (1995) MS, Oxford University (1992) BS, University of Pennsylvania (1991) Research Focus Greenwald's work explores strategic interactions in computational systems, including: Game-theoretic modeling of multiagent systems Algorithmic approaches to market equilibrium Simulation-based equilibrium learning Stackelberg game formulations for hierarchical decision making Applications to supply chain negotiations and economic design Her recent publications emphasize tractable equilibrium computation, social influence in economic models, and advanced reinforcement learning techniques for strategic settings. Teaching CSCI 0100 - Data Fluency for All CSCI 0180 - Computer Science: An Integrated Introduction CSCI 1440 - Algorithmic Game Theory CSCI 2440 - Advanced Algorithmic Game Theory CSCI 2951Z - Advanced Algorithmic Game Theory
David Duvenaud is an Associate Professor at the University of Toronto , holding a Canada Research Chair in Generative Models and a Schwartz Reisman Chair in Technology and Society . He is cross-appointed to the Department of Computer Science and Department of Statistical Sciences . A Sloan Research Fellow and founding member of the Vector Institute , his work bridges deep probabilistic models , AI safety , and scientific computing . PhD in Machine Learning (University of Cambridge, 2014) Postdoc in Hyperparameter Optimization (Harvard University, 2016) Co-founded Invenia (energy forecasting company) His research spans foundational Neural Ordinary Differential Equations (NeurIPS 2018 Best Paper) and Automatic Chemical Design (ACS Central Science 2018) to recent work on AGI governance (2025) and AI safety (2024). Key contributions include stochastic variational inference , implicit differentiation frameworks , and antisymmetrization layers for quantum Monte Carlo. Recent publications (2024-2025) focus on systemic existential risks from AI , many-shot jailbreaking attacks , and epistemic uncertainty quantification . His group trains energy-based models with scalable MCMC samplers and develops invertible neural architectures (e.g., Residual Flows NeurIPS 2019). He also explores human-AI alignment through LLM Processes (NeurIPS 2024) and Sycophancy in Language Models (ICLR 2024). Canada Research Chair (2025) NSERC Grant (2025) Sloan Research Fellow (2021) Schwartz Reisman Chair (2021) Best Paper Award (NeurIPS 2018) Distinguished Paper Award (ICFP 2021) His students include James Requeima , Jesse Bettencourt , and Raymond Douglas . He teaches courses on Statistical Methods for Machine Learning and Differentiable Inference . Current work (2025) investigates systemic human disempowerment through incremental AI capabilities and sabotage risk mitigation via hyperparameter-aware evaluations.