Matthew Louis Mauriello is an Assistant Professor in the Department of Computer and Information Sciences at the University of Delaware , where he directs the Sensify Lab . He holds a PhD in Computer Science from the University of Maryland (2018) and completed postdoctoral work at Stanford University (School of Medicine, 2020; School of Public Policy & Environmental Engineering Department, 2019). Research interests span Human-Computer Interaction (HCI), Ubiquitous Computing, and User-Centered Design with applications in: Sustainability Human-Building Interaction Wearable Technology Personal Informatics Educational Game Design Mental Health Interventions Recent publications highlight trends in stress monitoring (skin-like biosensors, workplace wellbeing), energy auditing (thermography systems), and educational technology (block-based programming tools for teachers). His work appears in ACM CHI, ACM Human-Computer Interaction, and Building and Environment. Scientific awards include: Best Paper Honorable Mention, CHI 2016 Best Paper Honorable Mention, CHI 2015 Best of WebSci'18 Teaching at University of Delaware encompasses courses like Educational Game Design Operating Systems Advanced Web Technologies Computing for Social Good with a focus on project-based learning and systems thinking.
Steven Jackson is a Professor of Information Science and Science and Technology Studies at Cornell University's Bowers College of Computing and Information Science, with additional graduate field appointments in Communication and Public Affairs. Since July 2023, he has served as Vice-Provost for Academic Innovation at Cornell, and previously held leadership positions as Chair of Information Science and Dean of William Keeton House. His work bridges academic research with significant institutional leadership in higher education innovation. Dr. Jackson's research focuses on critical intersections of technology, society, and the environment, with three primary strands: technology ethics, law and policy; maintenance, repair and sustainability; and technology, inequality and global development. His work draws from American pragmatism, political economy, and science and technology studies, integrating methods from sociology, anthropology, philosophy, and media studies. He is particularly interested in how computing practices meet social and material worlds, with implications for infrastructure, collaboration, sustainability, and cultural practice. His recent publications reveal a strong emphasis on repair as both theoretical concept and practical methodology, exploring 'ordinary hope' as a framework for technological engagement and examining unmaking as a necessary counterpart to design. The research spans diverse geographical contexts from the global North to South, addressing caste dynamics in computing, digital authoritarianism, and infrastructure challenges in developing contexts. Dr. Jackson has received significant recognition including an NSF CAREER award and more than twenty paper awards at leading computing and information science venues. His research has been supported by major organizations including the U.S. National Science Foundation, Social Science Research Council, Ford Foundation, Sloan Foundation, World Bank, Intel Research, Atkinson Center for Sustainability, and the Canadian Social Science and Humanities Research Council. As an advisor, Dr. Jackson has mentored numerous graduate students who have gone on to prominent positions at institutions worldwide. He currently advises Jen Liu, Amy Cheatle, Daniel Mwesigwa, Johan Michalove, and Ritik Batra, while his former students include Palashi Vaghela (Assistant Professor at Simon Fraser University), Samir Passi (Responsible AI Researcher at Microsoft), Maggie Jack (Assistant Professor at NYU), and Ranjit Singh (Senior Researcher at Data and Society). Dr. Jackson convenes the Computing On Earth Lab, an experimental collaboration bringing together social scientists, humanists, artists, and engineers to rethink the material and planetary foundations of computing. The lab reflects his commitment to interdisciplinary approaches that address computing's environmental impacts and sustainability challenges.
James McCann is an Associate Professor at the Carnegie Mellon Robotics Institute, where he leads the Carnegie Mellon Textiles Lab. He has been a faculty member since May 2017 after working at Disney Research Pittsburgh. McCann's academic journey includes a PhD from Carnegie Mellon advised by Nancy Pollard, followed by a postdoc at Adobe Research and a period developing video games. McCann's research focuses on building creative tools that operate in real-time and build user intuition, with particular emphasis on textiles fabrication and machine knitting. His work spans computer-aided fabrication, simulation, graphics, and creative tools development. He has pioneered systems for machine knitting design, including compilers for knitting instructions and tools for automatic conversion of 3D meshes to knitting patterns. His recent publications demonstrate a strong trend toward computational textiles, with significant contributions to knitting semantics, deployable textile structures, and applications of machine knitting in healthcare and robotics. McCann's work bridges computer science, robotics, and textile arts, creating practical systems for once-off manufacturing with industrial knitting machines. McCann actively mentors students, with current PhD candidates working on solid knitting machines, knit calibration, and assistive devices. His teaching portfolio includes courses on Real-Time Graphics, Algorithmic Textiles Design, and Game Programming. He has taught at CMU since 2017, developing innovative courses that blend computer science with physical fabrication. As director of the Textiles Lab, McCann oversees research projects spanning machine knitting, robotic painting, and real-time graphics systems. His lab develops practical tools for creators, emphasizing intuitive interfaces and real-time feedback that lower barriers to advanced fabrication techniques.
Christopher L. Tucci is a Professor of Digital Strategy & Innovation at Imperial College London's Business School and currently serves as Interim Vice Dean of Education. He is also the Founding Dean of NEOM's College of Business & Innovation in Saudi Arabia. Previously, he held the Chair in Corporate Strategy & Innovation at École Polytechnique Fédérale de Lausanne (EPFL), where he served as Dean of the College of Management from 2013 to 2018. His academic qualifications include a PhD in Management from MIT and multiple degrees from Stanford University: an AB in Music, BS in Mathematical Sciences, and MS in Computer Science and Computer Science. His research focuses on digital strategy, innovation management, open innovation, and business model innovation, with particular emphasis on how firms transition to new technologies and organizational forms. He has pioneered work on crowdsourcing, inter-networking, and AI-driven innovation. His award-winning article 'Crowdsourcing as a Solution to Distant Search' (co-authored with Allan Afuah) has received multiple accolades, including the AMR Decade Award in 2022. Professor Tucci teaches courses such as AI Ventures, Co-Creation in AI & Robotics, and Design Thinking. He actively contributes to academic leadership roles, including serving on the Academy of Management's Board of Governors and leading initiatives like Imperial's I-X (Artificial Intelligence and Digital Innovation hub). His work integrates technology, strategy, and organizational dynamics to address modern business challenges. Educations: PhD in Management, MIT (1992–1997) SM in Technology & Policy/EECS, MIT (1989–1991) BS in Mathematical Sciences, Stanford (1978–1982) AB in Music, Stanford (1979–1983) MS in Computer Science, Stanford (1982–1984) Labs/Teams: Co-Director of Imperial's I-X initiative, focusing on AI, data science, and digital innovation.
Dr. Fumiya Iida is a researcher affiliated with the University of Cambridge , contributing to interdisciplinary research through Cambridge Reproduction and the Department of Engineering . His work spans bio-inspired robotics , soft robotics , and embodied intelligence , with a focus on biomechanics and human-robot interaction. His research integrates evolutionary robotics , reservoir computing , and tactile sensing , aiming to bridge engineering, physiology, and synthetic biology. Recent publications highlight innovations in Soft robotic actuation Robust control systems Multimodal sensor integration Human-robot collaborative tasks Dr. Iida's 15 most recent 2025 articles emphasize reservoir computing , soft sensor design , and adaptive motor coordination , reflecting his commitment to advancing embodied intelligence in robotics. No formal awards or student advisement details were found in the provided texts.
Wenhu Chen is an Assistant Professor at the University of Waterloo's Computer Science Department and a CIFAR AI Chair at the Vector Institute. He also holds a part-time role as a Senior Research Scientist at Google DeepMind (20% allocation). His research focuses on natural language processing, deep learning, and multimodal reasoning, with contributions to models like MAmmoTH, OpenCoderInterpreter, and VISTA. He received awards including the Canada CIFAR AI Chair (2022) and the UCSB CS Outstanding Dissertation Award (2021). Education: PhD in Computer Science from the University of California, Santa Barbara (under William Wang and Xifeng Yan). Research interests include complex reasoning, controllable GenAI, and multimodal benchmarks like MEGABench and MMMU. Grants include CIFAR AI Chair Funding (2022-2027), NSERC Discovery Fund (2023-2028), and multiple NRC Canada grants. He directs the TIGER Lab, advancing generative models in text, images, videos, and music. Recent talks include presentations on multimodal reasoning at Apple and NeurIPS workshops.
Sanjit A. Seshia is the Cadence Founders Chair Professor in the Department of Electrical Engineering and Computer Sciences at the University of California, Berkeley . He is affiliated with the Group in Logic and the Methodology of Science and participates in centers like the Industrial Cyber-Physical Systems Center , Berkeley AI Research , and the Simons Institute for the Theory of Computing . Research interests include formal methods for automated verification and synthesis of dependable systems, with applications to cyber-physical systems , AI-based autonomy , and computer security . His work spans SMT solving, model counting, syntax-guided synthesis, and algorithmic improvisation, with tools like UCLID5 , VerifAI , and Scenic for verifying autonomous systems and educational platforms like CPSGrader . Students and collaborators include notable researchers such as Dorsa Sadigh (Stanford), Daniel Fremont (UC Santa Cruz), and Hazem Torfah (Chalmers). He has co-founded startups like Decyphir and 20ⁿ Labs based on his research.
Atsuo Takanishi is a distinguished Professor at Waseda University's Faculty of Science and Engineering, School of Creative Science and Engineering, with appointments in both the Department of Bioscience and Biotechnology and the Department of Modern Mechanical Engineering. With over 700 publications, 10,399 citations, and an h-index of 47, Professor Takanishi has established himself as a leading figure in robotics research. His work spans multiple institutions, including visiting positions at Showa University School of Dentistry and KDDI Research, Inc. Professor Takanishi received his Doctor of Engineering degree from Waseda University in 1985, following his undergraduate studies in the Faculty of Science and Engineering at the same institution, which he completed in 1980. His academic journey began with positions as an Assistant at Waseda University (1985-1988), Lecturer (1988-1990), and Associate Professor (1990-1997) before achieving his current Professor status. Professor Takanishi's research interests center around robotics and intelligent systems, with particular expertise in humanoid robotics, surgical dentistry applications, and biomechatronics. His work demonstrates a unique integration of mechanical engineering principles with biological systems, resulting in innovative robotic platforms that mimic human capabilities. Notably, his laboratory has developed the Waseda Anthropomorphic Saxophonist Robot series and various medical training simulators that have significantly advanced the field of human-robot interaction. His research in experimental psychology complements his robotics work, particularly in human-robot interaction studies. Analysis of Professor Takanishi's recent publications reveals a strong focus on practical applications of robotics technology, particularly in assistive devices for elderly mobility, medical training simulators, and agricultural robotics for Synecoculture environments. His work consistently bridges theoretical robotics with real-world implementation, with recent papers emphasizing reinforcement learning approaches, haptic feedback systems, and computer vision techniques for complex environments. The Waseda Anthropomorphic Saxophonist Robot series represents a culmination of decades of research in humanoid robotics and musical expression. IEEE Fellow (2020-present) Robotics Society of Japan Fellow (2012-present) Japan Society of Mechanical Engineers Fellow (2007-present) Multiple Best Paper Awards from IEEE conferences (ICRA, IROS, ROMANSY) BusinessWeek Asia's Stars Bloomberg (2001) IFToMM Award of Merit (2010) Professor Takanishi has maintained extensive collaborations with research institutions worldwide, particularly with Italian institutions through the Italy-Japan Workshop series. His laboratory has secured substantial funding from Japanese government agencies including the Japan Science and Technology Agency, with particular emphasis on projects bridging robotics with medical applications and human-centered technologies. His international recognition is evidenced by his numerous visiting professorships and collaborative projects across continents. Professor Takanishi leads the Takanishi Laboratory at Waseda University, which maintains specialized facilities for humanoid robotics development, medical robotics research, and human-robot interaction studies. The laboratory has developed several notable robotic platforms including the WABIAN series of bipedal humanoid robots, the WASEDA FLUTIST ROBOT, and various medical training simulators used in clinical education settings. His work on the WASEDA SAXOPHONIST ROBOT represents a unique fusion of musical artistry and robotics engineering.
Professor Thomas Blumensath is a Professor of Signal and Image Processing at the University of Southampton and a Fellow at the Alan Turing Institute. He is the Academic Lead in Image Processing and Reconstruction at the University's μ-VIS X-ray Imaging Centre and Director of Research at the Institute of Sound and Vibration Research (ISVR). His research focuses on advanced algorithms for solving inverse problems in tomographic imaging, combining machine learning, optimization, and statistical methods. Key areas include X-ray tomography strategies, GPU-accelerated reconstruction, and multimodal imaging applications. Education: B.Sc. (Hons) Music Technology and Audio System Design, University of Derby (2002) PhD in Electronic Engineering (Bayesian Signal Processing), University of London (2006) Research Interests: Professor Blumensath's work spans theoretical and applied signal/image processing, with emphasis on tomographic imaging techniques. His current projects address efficient reconstruction methods, spectral X-ray CT, and applications in manufacturing and plant science. He collaborates with advanced imaging facilities like Diamond Light Source and ISIS neutron imaging beamline. Key Contributions: His research bridges computational methods (e.g., compressed sensing) with practical imaging challenges, including limited-angle tomography and stereo imaging strategies. He leads the National Research Facility for Lab X-ray CT and has developed the TIGRE reconstruction toolbox. Grants & Projects: Active funding includes EPSRC projects on tomographic sensitivity monitoring and CT-based manufacturing inspections. Completed projects cover constrained reconstruction, AM process verification, and industrial CT metrology. Awards: Alan Turing Institute Fellowship Teaching & Leadership: He teaches modules on machine learning, biomedical image processing, and robotics. Leads the BEng Control Engineering program at the Joint Education Institute with Harbin Engineering University. Labs/Teams: Active in the Signal Processing, Audio and Hearing research group (SPAH) and the Institute for Life Sciences. Oversees the μ-VIS X-ray Imaging Centre's research initiatives.
Prof. Dr. Andreas Butz is a Full Professor and Chair for Human-Computer Interaction at the Department for Informatics, Ludwig-Maximilians-Universität München (LMU Munich). He leads the Media Informatics Group, focusing on innovative interaction techniques and interfaces in immersive environments like VR/AR, automotive systems, and smart spaces. His research emphasizes perceptual user interfaces, social robotics, and designing systems that balance invisibility with transparency. Key research areas include: Virtual/Augmented Reality interfaces for productivity and social interaction AI-driven decision support in safety-critical domains (aviation, healthcare) Haptic and wearable interaction technologies Automotive UI design for driver assistance systems Principles of explainable AI and human-AI collaboration His work bridges theory and practice through projects like: VR-based movement training systems AI trust calibration mechanisms Multi-modal interaction frameworks for automotive environments Systems for analyzing long-term music listening behavior Recent articles explore topics ranging from AI support in pilot decision-making to haptic wearables and creative writing interfaces. His team collaborates with industry partners on electric vehicle information systems and in-car interaction challenges.
Professor Emily S. Cross is a cognitive and social neuroscientist holding dual appointments at the University of Glasgow's School of Psychology & Neuroscience (UK) and Western Sydney University's MARCS Institute (Australia). She directs the Social Brain in Action Laboratory (SoBA), specializing in how embodied experiences shape social perception. Cross earned a BA in psychology and dance from Pomona College, MSc from University of Otago as a Fulbright Fellow, and PhD in cognitive neuroscience from Dartmouth College, followed by postdoctoral training at University of Nottingham and Max Planck Institute. Her research explores experience-dependent plasticity through dance, robotics, and neuroimaging techniques (fMRI, TMS), focusing on four key areas: neural signatures of embodied expertise, neuroaesthetics, visual learning across lifespan, and social engagement with robots. This interdisciplinary work bridges neuroscience, performing arts, and robotics. Cross's research shows strong focus on human-robot interaction dynamics, cultural perceptions of robotics, and the neural correlates of aesthetic experiences. Recent work investigates how social experience shapes human-robot interaction, cross-cultural differences in robot acceptance, and computational approaches to movement analysis. Publications consistently demonstrate methodological innovation through VR, economic games, and large-scale motion capture libraries. Honors & Awards: Jacob Brownowski Award (British Science Association, 2017) Philip Leverhulme Prize in Psychology (2018) World's 50 Most Renowned Women in Robotics (2020) Elected member: Young Academy of Europe Elected member: Royal Society of Edinburgh's Young Academy of Scotland Her ERC Starting Grant funds groundbreaking work on human-robot interaction. Cross leads the Social Brain in Action Lab with focus on mentoring next-generation scientists and research ethics training. The lab employs neuroimaging, training paradigms, and diverse methodologies to study action observation across dance, music, and robotics domains.
Chuang Gan is an Assistant Professor at the University of Massachusetts Amherst, affiliated with the College of Information and Computer Sciences and the Department of Computer Science. His work focuses on advancing artificial intelligence, robotics, computer vision, and embodied agents through interdisciplinary research combining neural networks, physical simulations, and multimodal learning. Research interests include generative models, reinforcement learning, vision-language integration, and scalable autonomous systems. He explores topics like world modeling for robots, adaptive policy learning, and physics-driven AI. His projects often involve creating systems that learn from visual, auditory, and tactile inputs to perform complex tasks such as object manipulation, navigation, and decision-making in dynamic environments. Recent research trends emphasize embodied AI systems capable of long-horizon planning, compositional reasoning, and efficient learning from limited data. His work bridges theory and practice, with applications in robotics, simulation platforms, and multimodal generation. Key contributions include frameworks for 3D scene understanding, adaptive world models, and novel training paradigms for large language models. His research has been applied to robotics platforms like RoboDreamer and UBSoft, focusing on unbounded soft environments. Collaborations involve designing benchmarks for physical scene understanding (e.g., Physion++), and creating tools like DiffTactile for tactile simulation. His work often integrates principles from differential geometry, PDE dynamics, and game theory. Chuang Gan’s research group develops open-source tools and benchmarks, such as the SoftZoo robot co-design platform and the SOK-Bench situated reasoning benchmark. His team emphasizes scalable alignment methods beyond human supervision and explores ethical AI through principles like symmetry-enhanced training.
Golan Levin is Professor of Electronic Art at Carnegie Mellon University's School of Art, with courtesy appointments in the School of Design, School of Architecture, School of Computer Science, and Entertainment Technology Center. From 2009 to 2022, he served as Director and Co-Director of CMU's Frank-Ratchye STUDIO for Creative Inquiry, a laboratory dedicated to supporting atypical, anti-disciplinary research at the intersection of arts, science, technology, and culture. Levin's research spans interactive art, digital fabrication, information visualization, and generative design. He explores the critical potential of visualization, generative computation for expressive form, and how abstraction connects to realities beyond language. His practice engages interactive gestural robotics, nonverbal interaction aesthetics, and tactical applications of personal digital fabrication through responsive artifacts and media provocations that highlight human-machine relationships. His publications reveal consistent innovation in real-time audiovisual systems, interactive fabrication interfaces, and pedagogic tools for artists. Key trends include slit-scan video techniques, tangible augmented-reality performance, and noise-based visualizations, demonstrating his commitment to expanding human action vocabulary through digital media while bridging artistic expression with computational systems. Levin's work has received significant recognition: Permanent collection inclusion at Museum of Modern Art (MoMA) Whitney Biennial exhibition "50 Designers Shaping the Future" by Fast Company (2012) Competitive grants from National Endowment for the Arts, National Endowment for the Humanities, Creative Capital, and Rockefeller MAP Fund As an educator, Levin teaches "studio courses in computer science" on interactive art, experimental capture, and generative design, emphasizing computation as a medium for critical inquiry. His research funding from major cultural institutions supports interdisciplinary exploration at the arts-technology nexus. The Frank-Ratchye STUDIO for Creative Inquiry, which he directed for 13 years, remains a vital hub for anti-disciplinary collaboration, continuing his legacy of fostering creative agency through technology-infused artistic practice.
Amalia Foka is an Assistant Professor in Computer Science Applications for the Arts at the Department of Fine Arts & Art Sciences , School of Fine Arts , University of Ioannina , Greece. She has held academic positions at the University of Patras (2005-2013), University of Ioannina (2005-2008), and Computer Technology Institute & Press "Diophantus" (2014-2015). Her research bridges Artificial Intelligence with Digital Art , focusing on Generative AI , Social Media Mining , and Human-Computer Interaction within artistic contexts. Education: BEng in Computer Systems Engineering (1998) from the University of Manchester Institute of Science & Technology (UMIST) , UK MSc in Advanced Control (1999) from UMIST PhD in Robotics (2005) from the Department of Computer Science , University of Crete Her artistic research includes projects like Bushwalking (StyleGAN2 landscape generation), Breaking the Silence (NLP analysis of taboo topics), and The Invisible Structures of the Artworld (social media-driven network visualization). She leads the Multimedia Lab at the University of Ioannina, focusing on AI in Creative Processes and Digital Interaction methodologies.
Michael S. Horn is a Professor at Northwestern University with a joint appointment in Computer Science and the Learning Sciences. He directs the Tangible Interaction Design and Learning (TIDAL) Lab and coordinates the Learning Sciences PhD Program. His work focuses on leveraging interactive technology to design innovative learning experiences, such as tangible programming languages (e.g., Tern) and music-coding platforms (e.g., TunePad). He holds a PhD from Tufts University and has collaborated with institutions like the California Academy of Sciences and the Museum of Science, Boston. Education: PhD in Computer Science, Tufts University MS in Computer Science, Tufts University BS in Computer Science, Brown University Research Interests: Dr. Horn explores how emerging technologies can create engaging learning environments. His projects include museum exhibits (e.g., DeepTree, Build-a-Tree), educational tools for computational literacy (e.g., TunePad, Strawbies), and collaborative design with educators. Recent work emphasizes integrating music and coding to foster computational thinking. Publications: His recent work addresses computational thinking in STEM education, AI-driven qualitative analysis, and hybrid music-coding practices. Themes include equitable participation, teacher professional development, and immersive AR/VR tools for learning. Awards: Recipient of the 2018 Edith Ackermann Award for innovative work in child-computer interaction. His research has led to commercial products like Osmo Coding and Kibo Robotics. Grants & Labs: Principal investigator on NSF grants (e.g., #1612619, #1451762) and collaborator with labs like the Center for Connected Learning (CCL) and the Collaborative Technology Laboratory (CollabLab).