Professor Julie Harris is a faculty member at the University of St Andrews, holding the position of Professor of Psychology within the School of Psychology and Neuroscience since 2005. She previously held academic posts at Newcastle University and the University of Edinburgh, and conducted postdoctoral research at the Smith-Kettlewell Eye Research Institute in California. Her research focuses on human visual processing, including vision and camouflage, depth perception, binocular stereopsis, and eye movements in natural environments. She earned a BSc in Physics from Imperial College London and a DPhil from Oxford University. Research interests include exploring how visual systems process environmental cues for depth and motion, with applications in camouflage design and stereo display technologies. Her lab employs psychophysical, behavioral, and computational methods. Notable projects address countershading camouflage effectiveness, motion-in-depth perception, and visual-motor interactions in driving scenarios. Selected grants include funding from BBSRC, Leverhulme Trust, and Medical Research Scotland. Collaborations span evolutionary biology, neuroscience, and applied vision science. She supervises PhD students Federico De Filippi and Rebecca Maguire. Awards include the Davida Teller Award Nomination and Fellowship in the Society of Biology. Labs/Teams: Julie Harris Lab (St Andrews), St Andrews Vision Labs, and the Institute of Behavioural and Neural Sciences. Current projects investigate warning signal design, visual perception in virtual environments, and the impact of visual processing on driving ability.
Professor Emily S. Cross is a cognitive and social neuroscientist holding dual appointments at the University of Glasgow's School of Psychology & Neuroscience (UK) and Western Sydney University's MARCS Institute (Australia). She directs the Social Brain in Action Laboratory (SoBA), specializing in how embodied experiences shape social perception. Cross earned a BA in psychology and dance from Pomona College, MSc from University of Otago as a Fulbright Fellow, and PhD in cognitive neuroscience from Dartmouth College, followed by postdoctoral training at University of Nottingham and Max Planck Institute. Her research explores experience-dependent plasticity through dance, robotics, and neuroimaging techniques (fMRI, TMS), focusing on four key areas: neural signatures of embodied expertise, neuroaesthetics, visual learning across lifespan, and social engagement with robots. This interdisciplinary work bridges neuroscience, performing arts, and robotics. Cross's research shows strong focus on human-robot interaction dynamics, cultural perceptions of robotics, and the neural correlates of aesthetic experiences. Recent work investigates how social experience shapes human-robot interaction, cross-cultural differences in robot acceptance, and computational approaches to movement analysis. Publications consistently demonstrate methodological innovation through VR, economic games, and large-scale motion capture libraries. Honors & Awards: Jacob Brownowski Award (British Science Association, 2017) Philip Leverhulme Prize in Psychology (2018) World's 50 Most Renowned Women in Robotics (2020) Elected member: Young Academy of Europe Elected member: Royal Society of Edinburgh's Young Academy of Scotland Her ERC Starting Grant funds groundbreaking work on human-robot interaction. Cross leads the Social Brain in Action Lab with focus on mentoring next-generation scientists and research ethics training. The lab employs neuroimaging, training paradigms, and diverse methodologies to study action observation across dance, music, and robotics domains.
Rhonda Hadi is an Associate Professor of Marketing at the Saïd Business School, University of Oxford. She is also a Fellow of Green Templeton College and an Associate Editor at the Journal of Consumer Psychology , serving on editorial review boards for Journal of Consumer Research , Journal of Marketing Research , and Journal of the Academy of Marketing Science . Her research focuses on emerging technologies reshaping consumer experiences, including augmented reality, AI, and wearable/mobile computing. She explores crossmodal perception, cultural influences on consumer behavior, and sensory-driven decision-making. Rhonda teaches the Core Marketing course for the MBA programme and contributes to Executive MBA, Diploma in AI for Business, and executive education courses. Her engagements span industry collaborations with Fortune 500 firms, startups, and non-profits, emphasizing practical applications of her research. She is a key member of the Oxford Future of Marketing Initiative , fostering academic-industry partnerships for thought leadership. Her research interests prominently feature technology-augmented consumer behavior , particularly in multisensory interactions (e.g., haptics, temperature, scent) and how cultural contexts modulate these responses. She has pioneered studies on anthropomorphic products, chatbot ethics, and the psychological impact of digital tools like AR and the Metaverse. Rhonda received the John Elliot Teaching Award and regularly engages with media outlets like the BBC to disseminate her findings. She has delivered over 50 invited talks globally, addressing North America, Asia, Africa, and Europe. In advising and grants, she mentors students across MBA and executive programmes and secures funding via Oxford’s initiatives. Her work intersects with the Major Programme Management and Private Equity Institute , though direct grant references are not explicitly detailed. She actively participates in interdisciplinary teams at Oxford Saïd, such as the Oxford Future of Finance and Technology Initiative and the Social Thermoregulation Project , integrating insights from psychology, technology, and business strategy.
Ian Ewart is an Associate Professor at the University of Reading's School of the Built Environment, serving as Head of Construction and Engineering Management and Research Group Lead for Organisation, People and Technology. He chairs the Research Ethics Committee since 2016 and supervises undergraduate/postgraduate dissertations. His academic journey spans engineering and anthropology: DPhil Social and Cultural Anthropology, University of Oxford, St Hugh's College (2007-2012) MSc Material Anthropology and Museum Ethnography, University of Oxford, St Hugh's College (2006-2007) BA (Hons) Archaeology and Anthropology, University of Oxford, Harris Manchester College (2003-2006) Diploma in Management Studies, University of the West of England (1990-1994) BEng (Hons) Mechanical Engineering, Staffordshire University (1983-1987) Ewart's research integrates ethnographic methods with digital technology studies, examining human-technology interactions in construction and domestic settings. His work bridges engineering practice and social anthropology, focusing on skill transmission, sustainable design, and multisensory experiences in virtual environments. Publications from 2025-2013 reveal a dominant trajectory in digital twins for socio-ecological sustainability, VR-based occupant behavior prediction, and HBIM for heritage conservation. The corpus demonstrates consistent cross-disciplinary innovation, merging archaeological reconstructions with healthcare applications while maintaining anthropological rigor. Key recognition: ESRC Future Research Leader fellowship (2013) for Designing Healthy Homes project He supervises PhD candidates like Afolabi Dania (Nigerian sustainable construction) and Joanna Hull (Heritage BIM), leveraging ESRC funding for ethnography-VR health studies. His grants emphasize participatory design and real-world impact assessment in built environments. Leaders the Organisation, People and Technology research group, developing multisensory Roman town reconstructions with sound/smell integration to advance archaeological and architectural experience modeling.
Soo Jeon is a Professor in the Department of Mechanical and Mechatronics Engineering at the University of Waterloo, part of the Faculty of Engineering. He holds a PhD from the University of California at Berkeley (2007) and prior degrees from Seoul National University. His research focuses on mechatronics, dynamic systems, and control, with applications in robotics, autonomous systems, and precision motion control. He has held roles as Assistant Professor (2009–2015), Associate Professor (2015–2024), and Full Professor (2024–present). Professor Jeon’s expertise includes intelligent sensing and control for mechatronic systems, nonlinear dynamics, and autonomous systems. He has received notable awards such as the 2022 Engineer of the Year Award (AKCSE/KOFST), 2015 NSERC Discovery Accelerator Supplement, and 2010 ASME Rudolf Kalman Best Paper Award. He serves as an Associate Editor for several journals, including the ASME Journal of Dynamic Systems and IEEE Transactions on Automation Science and Engineering. His research interests span robotics, control systems, and automation, with recent work on autonomous navigation, tactile exploration, and model predictive control. He supervises graduate students in MASc and PhD programs and teaches courses like ME 649 (Control of Machines and Processes) and ME 360 (Introduction to Control Systems). Jeon holds patents in areas like low-power magnetic locks and remote plasma source seasoning. His lab, the Waterloo Mechanical Systems & Control Laboratory (WMSCL), focuses on advanced mechatronics and robotics projects, including collaborations with international institutions such as the Korea Institute of Machinery & Materials (KIMM).
Miguel Ángel Bernal Merino serves as a Part-Time Lecturer in the Department of Modern Philology, Translation and Interpretation at the University of Las Palmas de Gran Canaria. Concurrently, he acts as convener of the MA in Translation at the University of Roehampton in London, managing its Specialised Translation, Audiovisual Translation, and Intercultural Communication pathways since 2005. His academic profile bridges theoretical research and industry application in localization disciplines. PhD in The Localisation of Video Games, Imperial College London MSc in The Localisation of Multimedia Interactive Entertainment Software, Imperial College London Certificate in Software Localisation, University of Limerick CELTA, University of Cambridge MPhil in Lip-Synched Dubbing, Universidad de Alicante MA in Hispanic Literature, University of Rhode Island BA in English & Spanish Linguistics, Universidad de Alicante Bernal Merino's research pioneers the expansion of Translation Studies into interactive media domains. His work on video game localization examines interactivity, cultural adaptation, glocalisation, and playability, while his audiovisual translation research investigates creativity in lip-synched dubbing, subtitling, and audiodescription. He extends these frameworks into gaming-based language learning through haptic environments and multisensory reinforcement, exploring physiological aspects of multilingual cognition and polysemiotic neural networks. This multidisciplinary approach fundamentally challenges traditional boundaries in translation theory. His publication trajectory reveals evolving industry-academia integration, shifting from foundational game localization frameworks (2008-2015) toward user-centered research and educational applications (2018-2024). Recent work emphasizes measurable business impacts through quality localization, regional market adaptations, and crowd-sourced methodologies, demonstrating consistent influence on professional standards across gaming and translation sectors. Fellow of the Higher Education Academy Bernal Merino supervises doctoral research on mobile game localization, transmedia fan experiences, and historical game content translation while developing industry-academia pipelines through projects like AHRC's Media Across Borders. His funded initiatives—including Maximising ROI through Quality Game Localisation and Video Games for Language Learning—bridge theoretical innovation with commercial implementation, focusing on glocalisation strategies, interactivity metrics, and playability optimization. These collaborations connect European universities, gaming studios, and localization service providers. As chair of the IGDA Localization SIG and member of GIR Discourse, Communication and Society, he directs international forums for game localization discourse. His work with Routes into Languages promotes audiovisual media in language education, while REF-readiness collaborations enhance research excellence across European institutions through his professional network spanning industry conferences like GDC Summit and Game Global.
Pieter Desmet serves as Professor of Design for Experience at Delft University of Technology's Faculty of Industrial Design Engineering, specifically within the Department of Human-Centered Design. He directs the Delft Institute of Positive Design, focusing on advancing knowledge for designing human flourishing. His research centers on emotional design mechanisms, particularly how product design evokes emotions and contributes to individual and community well-being. Key interests include Positive Design frameworks, mood-regulation interventions, AI-emotion alignment, and multisensory experiences in packaging and museum contexts. Recent work explores liminal spaces in exhibits, autoethnography ethics, and group mood dynamics in workplaces. Analysis of his 275+ publications reveals consistent focus on emotional design theory with expanding applications in AI, healthcare, and sustainability. His work bridges academic research with practical design tools for emotional well-being. No scientific awards are documented in the provided materials. Desmet actively supervises doctoral candidates (evidenced by PhD thesis datasets) and secures research grants through institutional collaborations. His leadership in organizing major conferences like IASDR 2023 and Design & Emotion events demonstrates significant academic influence. He leads the Delft Institute of Positive Design research group, which investigates user experience aspects through interdisciplinary projects integrating psychology, design, and technology.
Paul Pu Liang is an Assistant Professor at the Massachusetts Institute of Technology (MIT) Media Lab and Department of Electrical Engineering and Computer Science (EECS). He directs the Multisensory Intelligence research group, focusing on building AI systems that integrate diverse sensory inputs to enhance human-AI symbiosis. His work spans theoretical foundations, large-scale resources, and neural architectures for multisensory learning. Education: PhD in Machine Learning (Carnegie Mellon University), MS in Machine Learning (Carnegie Mellon), BS with University Honors in Computer Science and Neural Computation (Carnegie Mellon) Research Interests: Multimodal machine learning, human-AI interaction, clinical AI, generative models, and responsible deployment of AI systems Key Contributions: MultiBench, HEMM evaluation framework, CLIMB clinical data foundations, and multimodal transformer architectures Recent publications emphasize multimodal foundation models , clinical applications , and socially responsible AI . His work has been recognized with multiple best paper awards and fellowships from Siebel, Facebook, and other institutions. Scientific Awards Siebel Scholars Award Waibel Presidential Fellowship Facebook PhD Fellowship Center for ML and Health Fellowship Rising Stars in Data Science Four best paper awards Paul teaches courses on machine learning and multimodal AI at MIT and CMU. He mentors students across multiple programs including Media Arts & Sciences, EECS, and IDSS, with former advisees now at institutions like OpenAI, UC Berkeley, and Princeton.
Florian 'Floyd' Mueller is a Professor of Future Interfaces at Monash University in Melbourne, Australia, where he directs the award-winning Exertion Games Lab within the Department of Human-Centred Computing (ranked among the top 20 HCI departments globally). Previously, he held positions at RMIT University, Stanford, University of Melbourne, Microsoft Research, MIT Media Lab, Fuji-Xerox Palo Alto Labs, Xerox Parc, and Australia's CSIRO. Mueller is a member of the prestigious ACM SIGCHI Academy, an honorary group recognizing leaders who have made substantial contributions to Human-Computer Interaction (HCI). Professor Mueller's research focuses on the intersections between technology, the human body, and play. He originated the concept of "Exertion Interface," arguing that we should not just design "easy-to-use" interactions when "hard-to-use" interactions can also be beneficial. His work spans movement-based interactions, whole-body interfaces, uncomfortable interactions, somaesthetics, and exertion games. Mueller's research methodology often employs research through design, design ethnography, and autoethnography to explore these novel interaction paradigms, incorporating mixed-reality, augmented reality, virtual reality, electronic muscle stimulation, biosensors, wearables, and drones. His recent publications demonstrate a continued focus on bodily interactions and human-computer integration, with particular emphasis on emerging subfields like WaterHCI and SportsHCI, brain-computer interfaces, and gustosonic (taste and sound) experiences. Mueller's work has evolved from foundational exertion game concepts to more sophisticated explorations of human-computer integration where technology becomes seamlessly woven into the fabric of human experience. Professor Mueller's contributions have been widely recognized with numerous awards including: Inaugural honouree of the Australian Design Centre's Design Honours Tall Poppy award for "intellectual and scientific excellence" 10 "Best Paper Honorable Mentions" (top 5%) from premier HCI conferences 2 "Best Paper" awards (top 1%) at CHI PLAY and CHI Shortlisted for the European Innovation Games Award (alongside Nintendo's WiiFit) Nokia Mindtrek Ubimedia Award Mueller has successfully secured some of Australia's largest and most competitive research grants, achieving a remarkable 14% success rate on Australian Research Council Discovery Project applications. He has served as General co-Chair for CHI PLAY'18 and CHI'20, becoming the first Australian-based researcher to spearhead HCI's highest-ranked publication outlet, and is currently General co-Chair for CHI'24. He is Associate Editor for tier A journals including Elsevier's IJHCS (International Journal of Human-Computer Studies) and ACM's IMWUT (Interactive, Mobile, Wearable and Ubiquitous Technologies). As director of the Exertion Games Lab, Mueller leads a research team whose innovations have been experienced by over 20,000 users across 3 continents and featured on the BBC, ABC, Discovery Science Channel, and Wired magazine. The lab has produced groundbreaking work in bodily interfaces, co-founding the CHI PLAY conference series and establishing new research directions in SportsHCI and WaterHCI through recent "Grand Challenges" papers. Mueller's lab continues to push boundaries with projects exploring brain-to-brain interfaces, lucid dreaming induction, and novel gustosonic experiences.
Edwin van der Heide is a part-time Lecturer and researcher at Leiden University, affiliated with the Leiden Institute of Advanced Computer Science (LIACS) and the Academy for Creative and Performing Arts (ACPA). His work bridges sound, space, and interaction through installations, performances, and environments. Key roles include: Co-head of ArtScience Interfaculty (Royal Conservatoire & Royal Academy of Art, The Hague) until 2016 Edgard Varèse Guest Professor at TU Berlin (2009) Invited artist at Le Fresnoy (France) and HKB Bern University of the Arts (2019) Research Interests: Spatial sound composition, audience interaction, interdisciplinary art, and the intersection of technology with auditory perception. Notable projects include Whispering Wind (permanent installation at Leiden University) and Spiral of Time (MACBA, Barcelona). Recent Articles & Exhibitions (2023–2024): Focus on large-scale installations like Pneumatic Sound Field and Spiral of Time , emphasizing public engagement and spatial acoustics. Awards: Witteveen+Bos Art+Technology Award (2009), Best Paper Award for BAI (摆) (2018). Grants & Labs: Collaborations with institutions like NCCA (Russia), MAXXI (Italy), and involvement in projects like Evolving Spark Network (global sound art initiatives).
Laura Ascenzi-Moreno serves as Professor of Bilingual Education and Bilingual Program Coordinator in the Childhood, Bilingual and Special Education Department at Brooklyn College, City University of New York (CUNY), School of Education. Her academic leadership focuses on developing educators capable of serving linguistically diverse student populations through equity-centered pedagogical frameworks. Her educational foundation includes a B.A. in Anthropology and Education from Swarthmore College (1994), an M.A. in Individualized Studies in Education from Harvard Graduate School of Education (1999), New York State Permanent Certification for PreK-6 (2002), a Bilingual ESL and Teacher Leadership Program from Bank Street College (2004), and a Ph.D. in Urban Education from CUNY Graduate Center (2012). Dr. Ascenzi-Moreno's research pioneers translanguaging applications across literacy instruction, assessment, and computational learning environments. She investigates how emergent bilinguals' linguistic repertoires can transform reading development, teacher knowledge construction, and multimodal assessment practices. Her work consistently centers equity through frameworks like syncretic reasoning and accompáñamiento, challenging deficit ideologies while promoting asset-based approaches to multilingual education. Analysis of her 2020-2024 publications reveals an accelerating interdisciplinary trajectory where translanguaging principles increasingly intersect with computer science education. This evolution demonstrates strategic expansion from foundational literacy research into computational literacies, with growing emphasis on co-design methodologies and teacher agency in developing multilingual CS curricula. Her scientific recognition includes the 2024 NCTE Outstanding Elementary Educator Award, Language Arts Distinguished Article Award, and major NSF grants totaling $1.3 million for computational literacy projects. Additional honors encompass Fulbright Scholarship work in Colombia, PSC-CUNY research awards, and Westinghouse Science Talent Search distinction. As Principal Investigator of NSF-funded PiLa-CS and former CUNY-NYSIEB Associate Investigator, she secures substantial grant support while mentoring teacher candidates. Her service includes NCTE Elementary Steering Committee leadership (2022-2026), journal reviewing, and Brooklyn's New York Teacher Table participation addressing educator recruitment/retention. Dr. Ascenzi-Moreno co-directs the Participating in Literacies in Computer Science project and maintains active collaboration with NYC schools through translanguaging professional development initiatives. Her work with the CUNY-NYSIEB project established foundational frameworks now implemented across New York bilingual programs.
Dr. Karen Cochrane is an Assistant Professor at the University of Waterloo, specializing in Human-Computer Interaction (HCI) with a focus on wearable and tangible computing for mental health and accessibility. Her research integrates soma design, autoethnography, and design fiction to address the needs of underrepresented communities, particularly those with disabilities. Key projects include developing assistive technologies for queer/crip identities, accessible gaming wearables, and tactile interfaces for sensory exploration. She explores embodied experiences through multidisciplinary approaches, blending traditional craft practices with modern computational tools. Her work prioritizes participatory design methodologies, collaborating with occupational therapists, disabled communities, and neurodivergent individuals to co-create inclusive technologies. Recent innovations include VARitouch (a haptic feedback device), Breathing Scarf (for emotional regulation), and adaptive switches for children with motor disabilities. Her research extends into sensory narratives, exploring how fabric and data can articulate bodily experiences through projects like Sensory Data Dialogues and Queer/Crip Body Mapping. While no formal grants or awards are listed, her publications reflect a strong focus on ethical technology, accessibility, and embodied interaction. Current projects emphasize the intersection of wearable tech with identity expression, mindfulness practices, and neuromotor rehabilitation. She actively designs prototypes that bridge clinical needs with creative technology solutions, though specific lab affiliations or team collaborations are not detailed in available texts.
David Lindlbauer is an Assistant Professor at Carnegie Mellon University's Human-Computer Interaction Institute (HCII), where he leads the Augmented Perception Lab and co-directs the CMU Extended Reality Technology Center. His research focuses on advancing Mixed Reality (MR) and Extended Reality (XR) interfaces through computational interaction methods that optimize spatial, temporal, and multimodal feedback.
Professor Hannah Thompson is a faculty member in the Department of Languages, Literatures and Cultures at Royal Holloway, University of London. Her academic journey includes a PhD from the University of Cambridge and postdoctoral research at Darwin College. She has held roles such as Director of the Humanities and Arts Research Institute and is currently Principal Investigator of the AHRC-funded 'Sensational Museum' project. Her research focuses on French literature, Critical Disability Studies, and accessibility in museums and arts. Education: PhD in French Literature (University of Cambridge), MPhil, and undergraduate degrees from Newnham College, Cambridge. Affiliations include Senior Fellow at the Higher Education Academy and membership in societies like the Society of French Studies. Research interests span French literature, disability studies, gender, and museum accessibility. Key projects include the IDEA fellowship on inclusive audio description and collaborations with institutions like VocalEyes and the Wellcome Collection. Notable awards include the Visiting Researcher (DEA) in 2022. She has advised on numerous PhD and MA students and leads initiatives like the Blind Spot Blog.
Catherine Guastavino is a Professor at McGill University's School of Information Studies (within the Faculty of Arts) and an Associate Member at the Schulich School of Music. She also contributes to the Centre for Interdisciplinary Research in Music Media and Technology (CIRMMT). Her roles include leading research projects and supervising graduate students in music technology and related fields. She holds a PhD in Psychoacoustics from Université Pierre et Marie Curie (Paris VI), an MSc from IRCAM (France), and a BSc in Mathematics from McGill University. Her research focuses on auditory perception, soundscape analysis, human-computer interaction, and urban acoustics. Notable projects include the 'Sounds in the City' partnership addressing urban noise policy and the development of immersive soundscape simulation tools. She leads or co-leads grants from SSHRC, NSERC, and MITACS, emphasizing interdisciplinary approaches to sound in urban environments. Guastavino's work bridges academic research with practical applications, such as designing sound installations for public spaces and improving acoustic environments in transportation and performance venues. She collaborates with city planners, musicians, and engineers, reflecting her commitment to making cities sound better through evidence-based strategies. Key Projects: SSHRC Partnership Grant for urban soundscape management (2018-2023) NSERC Discovery Grant on auditory localization (2019-2024) MITACS projects on Montreal festival soundscapes and noise policy Labs & Partnerships: Multimodal Interaction Laboratory (MIL) Collaborations with Ville de Montréal and Quartier des Spectacles Education: PhD: Psychoacoustics (Paris VI) MSc: Computer Science & Music Technology (IRCAM) BSc: Mathematics (McGill) Her teaching includes courses like Music Information Retrieval, integrating computational methods with artistic and scientific applications.