Olga Sorkine-Hornung is a Professor of Computer Science at ETH Zurich and head of the Institute of Visual Computing. She leads the Interactive Geometry Lab, focusing on theoretical and practical advancements in digital content creation, geometry processing, and shape modeling. Current position: ETH Zurich, Department of Computer Science Previous roles: Courant Institute (NYU), Technical University of Berlin Education: BSc and PhD from Tel Aviv University, postdoc at TU Berlin Her research spans shape representation, digital fabrication, computer animation, and fundamental geometry processing. Key contributions include Laplacian surface editing, as-rigid-as-possible deformation, and generalized winding numbers. She works on applications in VR, AR, and autonomous systems. Awards include Test of Time Awards (2024), ACM Fellow (2020), ERC Consolidator Grant (2020), and EUROGRAPHICS Young Researcher Award (2008). She has supervised numerous students and co-developed software libraries like libigl and Instant Meshes . Co-chair roles for SIGGRAPH, Eurographics, and Pacific Graphics Editorial board member for ACM Transactions on Graphics and other journals Keynote speaker at VMV, CVPR, and SIAM conferences Her work bridges mathematical rigor with practical implementation, advancing computer graphics and geometry processing through intuitive algorithms that maintain surface detail while enabling efficient computation.
Wendy Ju is an Associate Professor of Information Science at Cornell Tech, with appointments in the Cornell Ann S. Bowers College of Computing and Information Science, the Jacobs Technion-Cornell Institute, and the Technion-Israel Institute of Technology. Previously, she served as executive director of interaction design research at Stanford University's Center for Design Research and as an associate professor of interaction design at the California College of the Arts. Her work bridges human-computer interaction, design, and robotics with a focus on how interactive devices can communicate with people without interrupting them. PhD in Mechanical Engineering from Stanford University Master's degree in Media Arts and Sciences from MIT Professor Ju's research centers on implicit interactions, human-robot collaboration, and automotive interfaces. She investigates how people interact with automated systems in natural contexts, develops methods for early-stage prototyping of autonomous technologies, and examines the social implications of robotics in urban environments. Her work spans from theoretical frameworks to practical applications, with particular emphasis on designing systems that integrate seamlessly into human activities without demanding constant attention. Her recent publications reveal a strong trajectory toward understanding human-robot interaction in public urban spaces, with increasing focus on robot navigation in city streets, the social implications of autonomous vehicles, and the integration of generative AI in design processes. Her work consistently bridges theoretical HCI frameworks with practical applications in transportation, urban design, and everyday robotics. Inducted into the ACM SIGCHI Academy (2025) Multiple Honorable Mention Awards at ACM CHI and DIS conferences Best Paper Award at Multimodal Technologies and Interaction (2023) Best Student Paper Award at IEEE Intelligent Vehicles Symposium (2017) Best Demonstration Award at HRI (2017) Professor Ju actively mentors numerous PhD and master's students, many of whom have become leading researchers in HCI and robotics. Her research has been supported by significant grants from NSF and industry partners, enabling extensive field studies of human-robot interaction in real-world settings. She has pioneered methodologies for studying autonomous vehicle interactions through both simulated and naturalistic driving environments. Her work with the Jacobs Technion-Cornell Institute supports interdisciplinary research at the intersection of computing, design, and urban technology. She has established research partnerships with transportation authorities, automotive companies, and urban planning organizations to study how emerging technologies can enhance urban mobility while respecting human needs and social contexts.
Shweta Shinde is an Assistant Professor at ETH Zürich's Department of Computer Science. She leads the Secure & Trustworthy Systems (SECTRS) group and is affiliated with the Institute of Information Security and the ZISC Center. Her research focuses on foundational and practical aspects of trusted computing, system security, and program analysis to protect devices ranging from smartphones to cloud servers. Key areas include AMD SEV-SNP, Arm CCA, Intel SGX, and hardware-software co-design for security. Dr. Shinde has made significant contributions to confidential computing, including frameworks like OpenCCA and tools for analyzing hardware vulnerabilities. Her work has been recognized with Best Paper Awards and Distinguished Paper Awards at top venues. She advises a group of PhD students, including Mark Kuhne, Supraja Sridhara, and Benedict Schlüter. Her service includes program committee roles at IEEE Security & Privacy, USENIX Security, and as Track Co-Chair for AsiaCCS 2026.
Alanson Sample is an Associate Professor in the Department of Electrical Engineering and Computer Science at the University of Michigan (since 2018), leading the Interactive Sensing and Computing Lab. His research focuses on Human-Computer Interaction, Cyber-Physical Systems, and wireless technology innovations. He holds a PhD in Electrical Engineering from the University of Washington (2011), with prior postdoctoral work there developing implantable medical devices. Before academia, Sample held senior roles at Disney Research (2013-2018) as Executive Lab Director and Principal Research Scientist, leading teams in Robotics, AI, Computer Vision, and HCI. Earlier, he worked at Intel Labs (2008-2013) on energy harvesting for wearables and IoT. Key research themes include wireless power systems, embedded sensing, and privacy-aware technologies. Over 150+ publications span topics like magnetic sensing (MagDesk), acoustic gesture recognition (HandSAW), and privacy-preserving activity tracking (PrivacyMic). His work bridges academic and industry innovation, particularly in scalable interactive systems and medical technology. Notable projects include the Quasistatic Cavity Resonance wireless charging system, RFID-based sensing platforms (WISP), and wearable health monitoring devices. His lab develops hardware-software co-design frameworks for energy-efficient embedded systems. Current research emphasizes medical applications, smart infrastructure, and ubiquitous computing interfaces.
Michele Zorzi is a Professor of Telecommunications at the School of Engineering, University of Padova, Italy, where he has held a faculty position since 2003. He leads the SIGNET (Signal processing and Networking) Research Group, focusing on cutting-edge wireless networking challenges including mmWave communications and underwater networks. His extensive publication record exceeds 600 papers in top-tier journals and conferences, reflecting significant contributions to the field through both theoretical and experimental work. He received his Laurea Degree (1990) and Ph.D. (1994) in Electrical Engineering from the University of Padova. Prior academic appointments include Politecnico di Milano (1993-1996), University of California San Diego (1995-1998), and University of Ferrara (1998-2003), where he progressed from Associate Professor to full Professor. His educational trajectory demonstrates deep roots in Italian academia with international exposure. Professor Zorzi's research spans wireless communications and networking, with current emphases on mmWave networking for vehicular systems, underwater acoustic/optical communications, non-terrestrial networks, and AI-driven networking solutions. His group conducts experimental validations including at-sea trials for underwater systems and testbeds for vehicular networks. Key projects include PRATA for predictive QoS in autonomous driving and IoT-based environmental monitoring of the Venice Lagoon, demonstrating practical applications of theoretical work. Analysis of his 2022-2025 publications reveals strong trends in applying artificial intelligence to networking challenges across diverse environments. There is significant emphasis on vehicular networks (predictive QoS, teleoperated driving), underwater systems (acoustic/optical communications, AUV swarms), and satellite networks (Starlink integration, NTN security). Experimental validation in real-world scenarios like the Venice Lagoon monitoring project and underwater sea trials characterizes his applied research approach. His scientific accolades include: IEEE Fellow (2007) IEEE Communications Society Best Tutorial Paper Award (2008, 2019) Stephen O. Rice Best Paper Award (2018) Multiple best paper awards at IEEE conferences (2005-2020) As principal investigator for numerous European and US research projects plus 20+ industry-funded initiatives, Professor Zorzi has mentored over 35 PhD students and post-docs. Graduates now hold prominent positions at institutions including Stanford, UCSD, CTTC, and Huawei. His SIGNET group maintains active international collaborations and contributes to open-source networking tools via GitHub, demonstrating commitment to community engagement. The SIGNET Research Group, housed within the Department of Information Engineering, operates specialized experimental facilities for mmWave and underwater communications. Current initiatives include AI-based predictive QoS frameworks for vehicular networks, underwater optical communication systems using ultraviolet light, and large-scale IoT deployments for environmental monitoring. The group's GitHub presence indicates strong open-science practices, while recent sea trials confirm hands-on experimental capabilities beyond theoretical work.
David Lindlbauer is an Assistant Professor at the Human-Computer Interaction Institute (HCII) of Carnegie Mellon University, where he leads the Augmented Perception Lab and co-directs the CMU Extended Reality Technology Center. His research bridges human perception, extended reality (AR/VR), and computational interaction techniques, focusing on developing systems that dynamically adapt interface elements based on environmental context, user cognition, and task requirements. He completed his PhD at TU Berlin under Prof. Marc Alexa and held a postdoctoral position at ETH Zurich's Advanced Interactive Technologies lab. His work has been published extensively at top venues including ACM CHI, UIST, and IEEE VR, with research themes spanning gaze tracking, spatial audio optimization, haptic feedback, and multimodal notification systems. Media outlets like MIT Technology Review and Fast Company Design have featured his innovations. Dr. Lindlbauer has received prestigious grants from Meta, NSF, and ETH Zurich, and serves on program committees for CHI, UIST, and ISMAR. He has been recognized with Best Paper awards at ISS 2023 and CHI 2016, and his lab develops tools like MineXR for personalized XR interfaces and RealityReplay for temporal change visualization in mixed reality environments.
Navid Azizan is the Alfred H. (1929) and Jean M. Hayes Career Development Assistant Professor at Massachusetts Institute of Technology (MIT), holding dual appointments in the Department of Mechanical Engineering (in Control, Instrumentation & Robotics) and the Schwarzman College of Computing's Institute for Data, Systems & Society (IDSS). He is also a Principal Investigator in the Laboratory for Information & Decision Systems (LIDS), and a faculty member of the MIT Statistics and Data Science Center, the Center for Computational Science and Engineering, and the Operations Research Center. Dr. Azizan received his PhD in Computing and Mathematical Sciences from the California Institute of Technology (Caltech) in 2020, his MSc in Electrical Engineering from the University of Southern California in 2015, and his BSc in Electrical Engineering with a minor in Physics from Sharif University of Technology in 2013. Prior to joining MIT, he completed a postdoc at Stanford University's Autonomous Systems Laboratory and was a research scientist intern at Google DeepMind. His research spans the intersection of machine learning, systems and control, mathematical optimization, and network science. Dr. Azizan's work focuses on developing principled learning and optimization algorithms for reliable intelligent systems, with applications to autonomy and sociotechnical systems. His research has significant implications for creating trustworthy AI systems that can operate effectively in complex, uncertain environments. Dr. Azizan's recent publications demonstrate a strong focus on uncertainty quantification, reliable AI systems, constrained optimization, and control-oriented learning. His work bridges theoretical foundations with practical applications, particularly in autonomous systems where safety and reliability are paramount. His research group has made notable contributions to areas including neural network verification, multi-agent reinforcement learning, and adaptive inference techniques for large language models, with several papers featured on MIT News and selected for oral presentations at top conferences. Alfred H. (1929) and Jean M. Hayes Career Development Professorship (2025-present) Frank E. Perkins Award for Excellence in Graduate Advising (2025) List of Outstanding Academic Leaders in Data from the CDO Magazine (2024, 2023) Amazon Science Hub Research Award (2023) Outstanding UROP Faculty Mentor (2023) Esther and Harold E. Edgerton (1927) Career Development Chair (2022-2025) Information Theory and Applications (ITA) Gold Graduation Award (2020) Dr. Azizan has been recognized for his excellence in graduate advising, receiving the Frank E. Perkins Award for Excellence in Graduate Advising in 2025. During the pandemic, he founded and co-organized the 'Control meets Learning' virtual seminar series, connecting researchers across disciplines. His work has attracted significant research funding from industry partners including Google, Amazon, and MathWorks, supporting both fundamental research and practical applications in reliable intelligent systems. The Azizan Lab at MIT brings together researchers from mechanical engineering, computer science, and applied mathematics to tackle challenges at the intersection of learning and control. The lab emphasizes both theoretical foundations and practical implementations, with a particular focus on developing algorithms that provide guarantees of performance and safety. Current research directions include uncertainty quantification in AI systems, constrained optimization for neural networks, and control-oriented learning for autonomous systems, with applications spanning robotics, transportation, and complex sociotechnical systems.
Professor Gabriel Brostow is a faculty member in the Department of Computer Science at University College London (UCL), where he leads research in Computer Vision and Human-Computer Interaction. He also serves as Chief Research Scientist and Senior Director of the R&D Team at Niantic, the company behind Pokémon GO. His work bridges academic research and industry applications, focusing on developing AI systems that enhance human capabilities through what he terms 'Human in the Loop AI'—now commonly referred to as Human-Centered AI. Brostow completed his BS in Electrical Engineering at UT Austin, followed by a PhD with Irfan Essa at Georgia Tech. He then pursued postdoctoral research with Roberto Cipolla's Computer Vision & Robotics Group at Cambridge University as a Marshall Sherfield Fellow, and with Marc Pollefeys in ETH Zurich's CVG Group. His research explores how AI, particularly Computer Vision, can serve as 'super-tools' for professionals across various domains including filmmaking, architecture, robotics, and scientific research. Specific interests include assistive technology for everyday life, authoring systems that maximize user effort, 3D reconstruction, depth estimation, and vision-language models. His work often involves creating systems that are validated through real-world human interaction to ensure practical utility. Analysis of his recent publications reveals a strong focus on practical applications of Computer Vision that directly interact with humans. His research spans 3D scene understanding, depth estimation, sketch-based interfaces, and multimodal AI systems. There's a clear emphasis on creating benchmarks and tools that facilitate human-AI collaboration, with applications in assistive technology, urban planning, filmmaking, and biodiversity monitoring. His work frequently appears at top conferences including CVPR, NeurIPS, ECCV, and CHI. Marshall Sherfield Fellowship Brostow actively mentors PhD students, with current advisees including Ross Murphy, Skanda Koppula, Gizem Unlu, Omiros Pantazis, and Jamie Watson. His alumni include numerous PhD graduates and MSc students who have gone on to successful careers in academia and industry. He emphasizes selecting students based on passion and potential rather than just academic credentials, valuing traits like helpfulness, drive, and hunger to learn. His research is supported through collaborations with major institutions and companies including DeepMind, MIT, and the University of Edinburgh. He leads a research group at UCL that collaborates closely with Niantic's R&D team, creating a unique bridge between academic research and industry application. His team's work frequently involves developing novel Computer Vision techniques that are validated through real-world human interaction, ensuring practical utility alongside technical innovation. The group explores blue-sky research problems with applications ranging from assistive technology to professional tools for filmmakers, architects, and scientists studying diverse environments.
Chris Harrison is an Associate Professor at Carnegie Mellon University's School of Computer Science, directing the Future Interfaces Group . His research focuses on novel human-computer interaction technologies, including haptics, AR/VR/XR, and ubiquitous computing. Research Interests: Ubiquitous Computing, Human-Centered AI, Physical Interfaces (Sensing, Haptics, Fabrication), AR/VR/XR, Social Computing Advisees: Daehwa Kim, Nathan DeVrio, Vimal Mollyn, Vivian Shen Scientific Recognition: Forbes 30 Under 30 (Science), MIT Technology Review 35 Innovators Under 35, Smithsonian Innovator (2013), Google/Microsoft/Qualcomm Fellows Contact: chris.harrison@cs.cmu.edu His recent publications explore advanced haptic systems (Reel Feel, Fluid Reality), body-centric sensing (SkinTrack), and environment-embedded interfaces (Wall++). Current work integrates UWB/IMU fusion for pose estimation and synthetic jet haptics.
Elahe Soltanaghai is an Assistant Professor in the Department of Computer Science and a Faculty Affiliate in Electrical and Computer Engineering at the University of Illinois Urbana-Champaign. She is also a 2022 NCSA Fellow and received her PhD in Computer Science from the University of Virginia (2019), MS in Computer Engineering from Sharif University of Technology (2014), and dual BS degrees in Computer and Information Technology Engineering from Amirkabir University of Technology (2011, 2013). PhD: University of Virginia, Computer Science, 2019 MS: Sharif University of Technology, Computer Engineering, 2014 BS (Computer Engineering): Amirkabir University of Technology, 2011 BS (Information Technology Engineering): Amirkabir University of Technology, 2013 Her research spans wireless sensing and communication, focusing on Millimeter-wave Radar Sensing (for automotive, mixed reality, structural monitoring), Machine Learning for Wireless Systems (adaptive sensing/communication), Forest IoT (through-canopy biomass and soil sensing), Metaverse Technologies (gaze-based VR/AR), and Low-Power Backscatter Communication (WiFi/power-line tags). She directs the Wireless, Sensing & Embedded Networked Systems (iSENS) Lab and co-directs the Illinois Center for IoT. Her work bridges wireless networking with cyber-physical sensing , emphasizing environmental monitoring (e.g., wildfire fuel detection via radar tags) and human-computer interaction (e.g., gaze-tracking in VR). Recent articles include innovations in passive radar profiling , through-canopy biomass characterization , and integrated communication-sensing protocols . Scientific Awards: Google Research Scholar Award (2022) N2Women Rising Star (2021) ACM SIGMOBILE Dissertation Award (2020) EECS Rising Stars (2019) NCSA Faculty Fellowship (2023) Best Demo Runner-up, IPSN (2023) Teaching Excellence Award (2023) Grants: NASA FireTech Program Grant (2025) NSF Grant for Radar-based Perception (2024) Insper-Illinois Grant for VR Research (2024) Keysight Research Gifts (2022, 2023) T-Mobile Research Gift (2022)
Heather Knight is an Assistant Professor in the Department of Electrical Engineering and Computer Science at Oregon State University, part of the College of Engineering. Her research focuses on social robotics and human-robot interaction, emphasizing non-verbal communication and the design of non-anthropomorphic robots. She directs the CHARISMA Research Lab, which applies principles from performing arts to enhance robot charisma through expressive motion and interaction design. Dr. Knight holds a Ph.D. in Robotics from Carnegie Mellon University (2016), and dual M.S. degrees in Robotics (Carnegie Mellon) and Electrical Engineering & Computer Science (MIT, 2008), alongside a B.S. in Electrical Engineering from MIT (2006). She also leads Marilyn Monrobot, a robot theater company producing comedic performances and an annual Robot Film Festival. Her work bridges technical innovation with societal impact, exploring how robots can better communicate intent through motion and interaction. Notable contributions include the 'Sanitizerbot' project for playful public health support and the development of Laban-based motion frameworks for expressive robotics. Awards include being named to Forbes' 30 Under 30 in Science (2011) and her TED talk on robot comedy. Key Research Themes: Multi-robot formations, expressive motion design, human-robot social dynamics, and ethical integration of AI in robotics. Recent Projects: VR storytelling with social robots, service robots in workplace environments, and motion-based affective communication. Her articles span topics from robot humor generation to industrial light communication systems, reflecting a commitment to both foundational research and applied solutions for human-robot coexistence.
Dr. Heather Culbertson is an Assistant Professor in the Department of Computer Science at the University of Southern California, leading the HaRVI (Haptics Robotics and Virtual Interaction) Laboratory. Her research focuses on designing haptic hardware and algorithms to create intuitive human-robot interactions through touch, emphasizing realism in virtual environments and social connectedness. Key areas include mediated touch, wearable haptic systems, and multisensory integration in VR/AR applications. The lab's work spans robotics, human perception modeling, and cross-disciplinary solutions for healthcare and immersive technologies. Research interests revolve around tactile feedback systems, social robotics, and the psychological impact of haptic interfaces. Recent work explores real-time haptic texture rendering, affective communication via touch, and motion platforms for VR. Culbertson's projects often integrate human factors early in design to ensure usability and immersion. Publications highlight advancements in haptics coding standards, drone-human interaction, and emotion regulation systems. Her contributions bridge engineering and cognitive sciences, addressing challenges in wearable tech, surgical training simulations, and assistive robotics. The HaRVI Lab collaborates across disciplines to advance tactile interfaces for virtual reality, social robotics, and medical applications.
Shigeru Uesugi is Professor in the School of Creative Science and Engineering, Faculty of Science and Engineering, Waseda University. He directs interdisciplinary research that fuses mechanical engineering, human–robot interaction, and philosophy of technology to create co-creative interfaces, sports-assist devices, and mediated communication systems. Education: Ph.D. in Engineering, Waseda University Research Interests: Uesugi’s work centres on Human Interface & Interaction Design , Mediated Communication , and Being Design . He explores how technology can extend human bodily perception and foster co-creative relationships between users and machines, merging insights from robotics, sports science, and philosophy. Recent articles analyse embodied interaction in shared virtual spaces, remote collaboration via tangible interfaces such as networked “Lazy Susan” tables, and full-body rocking systems that create a sense of togetherness over distance. His publications reveal a steady focus on designing hardware–software hybrids that make remote partners feel co-present. Scientific Awards: 14th Okawa Thesis Award, Honorable Mention (2004) Human Interface Society Paper Award (2004) Grants & Projects: JSPS KAKENHI (A) “Comprehensive research on the relationship between scientific/technological innovation and human society” (2023-2026) JSPS KAKENHI Challenging Research “Transformations of intentionality and responsibility via artifacts” (2022-2025) JSPS KAKENHI “Fascia tension-propagation suit for motor-function enhancement” (2020-2023) Labs & Teams: He leads the Human-being Design Engineering Laboratory whose members develop co-creative interfaces, sports-training devices, and rehabilitation tools. The group maintains the website www.wesugi.mech.waseda.ac.jp and collaborates with the Waseda Research Institute for Science and Engineering.
Prof. Dr. Andreas Butz is a Full Professor and Chair for Human-Computer Interaction at the Department for Informatics, Ludwig-Maximilians-Universität München (LMU Munich). He leads the Media Informatics Group, focusing on innovative interaction techniques and interfaces in immersive environments like VR/AR, automotive systems, and smart spaces. His research emphasizes perceptual user interfaces, social robotics, and designing systems that balance invisibility with transparency. Key research areas include: Virtual/Augmented Reality interfaces for productivity and social interaction AI-driven decision support in safety-critical domains (aviation, healthcare) Haptic and wearable interaction technologies Automotive UI design for driver assistance systems Principles of explainable AI and human-AI collaboration His work bridges theory and practice through projects like: VR-based movement training systems AI trust calibration mechanisms Multi-modal interaction frameworks for automotive environments Systems for analyzing long-term music listening behavior Recent articles explore topics ranging from AI support in pilot decision-making to haptic wearables and creative writing interfaces. His team collaborates with industry partners on electric vehicle information systems and in-car interaction challenges.
François Guimbretière is a Professor in the Department of Information Science at Cornell University, with affiliations to the Department of Design & Technology. He holds a PhD in Computer Science from Stanford University and previously served on the faculty at the University of Maryland before joining Cornell in 2009. His research centers on human-computer interaction, human-robot interaction, and interface design, with a strong emphasis on hardware/software co-design to create seamless, sustainable, and innovative interactive systems. His work spans multiple domains including interactive fabrication, remote collaboration, and low-power interfaces. Guimbretière's recent research explores novel fabrication methods such as interactive printing and yarn-based electronics, as well as immersive remote embodiment systems that reduce reliance on physical travel. These efforts reflect a broader trend toward sustainable and accessible interaction technologies. His publications demonstrate consistent contributions to top-tier venues in HCI and ubiquitous computing, focusing on tangible, wearable, and environmentally conscious interfaces. Scientific Recognition: He advises graduate and undergraduate researchers in the development of next-generation interactive systems. His lab supports projects in digital fabrication, remote presence, and sustainable design, often involving interdisciplinary collaboration. While specific grants are not listed, his research trajectory suggests sustained funding in human-centered technology innovation. He leads a research group focused on building practical, user-centered systems that bridge the digital and physical worlds through creative engineering and design. The lab emphasizes hands-on prototyping, real-world deployment, and the integration of traditional craft with advanced technologies.