Rajesh Krishna BALAN is a Full-Time Professor at the School of Computing and Information Systems (SCIS) at Singapore Management University (SMU) . His research focuses on Human-Machine Collaborative Systems , Pervasive Sensing , and Health & Wellbeing technologies. Based in Singapore, he leverages mobile computing to address urban sustainability and quality-of-life challenges. PhD from Carnegie Mellon University (2006) Specializes in WiFi sensing , VR/AR , and health monitoring Advises PhD students in areas like urban mobility , empathetic design , and cyber-physical systems Beyond academia, BALAN's work bridges ubiquitous computing and public health , with applications in ageing populations , mental health analytics , and smart city optimization . His recent publications highlight cross-disciplinary approaches to sleep analysis , group behavior modeling , and contactless physiological sensing . BALAN actively contributes to educational technology through projects like Technology-Enhanced Learning frameworks. He is also a mentor in collaborative research areas including biomedical informatics and lifestyle monitoring , with a focus on mobile GPU optimization and low-power systems .
Jian Zhao is an Associate Professor at the University of Waterloo's School of Computer Science, specializing in Information Visualization (InfoVis), Human-Computer Interaction (HCI), and Data Science. With a Ph.D. from the University of Toronto (2016), his research emphasizes interactive visualization techniques, AI integration in design processes, and socio-technical systems. He explores how human-AI collaboration can enhance data analysis, presentation, and user experience in complex systems. Key research areas include: 1) AI-Driven Design (e.g., code generation via sketching, infographic creation), 2) Health Informatics (therapeutic AI tools for autism support), 3) Immersive Technologies (VR/AR interfaces for presentations and education), and 4) Social Computing (remote family communication, multi-modal emoticons). His work bridges technical innovation with human-centered design principles. His publications (2021–2025) reflect a focus on interactive visualization frameworks (e.g., iTrace for cross-view data analysis), AI-human collaboration (CoLadder for hierarchical code editing), and specialized applications like TherAIssist for art therapy and EMooly for autism support. Zhao frequently explores novel interaction modalities , including gesture-based VR interfaces and sketch-based programming tools. He leads projects in computational notebooks (EDAssistant, Slide4N), visual analytics (MissBin for bipartite networks), and neurofeedback training games (Eggly). His work often emphasizes systematic design considerations for missing data, cross-view analysis, and contextual visualization in spatial AR environments.
Yu Xiao is an Associate Professor at the Department of Information and Communications Engineering, Aalto University, specializing in edge computing, extended reality (XR), wearable computing, and crowdsensing. Their research contributes to the UN Sustainable Development Goals, particularly in education and technology innovation. Active in mobile cloud computing and decentralized systems Principal Investigator in EU-funded projects (EMIL, TUTL) Expert in 5G networks, autonomous systems, and human activity recognition Yu Xiao's work spans interdisciplinary domains, including healthcare (cardiovascular resuscitation devices) and urban mobility (autonomous vehicle interactions). They have received multiple awards, including Best Paper Awards and Nokia Foundation Scholarships. Focus on low-latency communication and multiagent reinforcement learning Developed frameworks like FediLive for decentralized social networks Contributed to 128+ publications and software tools Recent collaborations include institutions like Pontificia Universidad Católica de Chile and participation in IEEE committees. Their research integrates blockchain for secure IoT communication and advanced AR applications.
Chao Liu is a Research Scientist at CNRS (French National Center for Scientific Research) since 2008, affiliated with the DEXTER team and the Department of Robotics, LIRMM at University of Montpellier, France. He earned his Ph.D. in Electrical & Electronic Engineering from Nanyang Technological University, Singapore (2006). Current research focuses on surgical robotics , haptics , teleoperation , and nonlinear control theory with applications in computer vision. His work addresses challenges in robotic-assisted telesurgery, including: Stable and transparent human-robot interaction through wave variable compensators and passivity filters Physiological motion compensation using spatio-temporal LSTM and dual Kalman filters EMG-based motion recognition for surgical skill assessment 3D soft-tissue reconstruction with stereo-endoscopes and deep learning Dr. Liu leads European and French projects like: TS2RT (CNRS-funded): Safer teleoperation with motion compensation ROBACUS (ANR-funded): Needle positioning with MPC control HaTUMoCo (CNRS-funded): Haptic teleoperation with uncertainty handling ARAKNES (EU-funded): Microrobotic systems for endoluminal surgery Scientific honors include Senior Member of IEEE and Member of Sigma Xi . He supervises Ph.D. and Master's students working on topics such as concentric tube robot optimization, haptic teleoperation, and EMG-based force estimation. Dr. Liu serves on IEEE Technical Committees for Telerobotics and Haptics , and as Technical Editor of IEEE/ASME Transactions on Mechatronics.
Dr. Ava Fatah gen. Schieck is a Professor of Media Architecture and Urban Digital Interaction at The Bartlett School of Architecture, University College London (UCL) , where she has been affiliated since 2001. She teaches in the MSc Architectural Computation program, focusing on embodied interactions and urban digital experiences. Education: ATQ03 - Recognised by the HEA as a Fellow (UCL, 2008) Certificate in Learning and Teaching (UCL, 2007) Master of Science (UCL, 2001) Her research explores the intersection of architecture, digital media, and urban spaces. Key themes include: Mediated spatial experiences in museums and public environments Embodied interactions through dance, movement, and performative design Urban screens and community-centered digital installations Smart city critiques focusing on marginalized communities Pervasive computing's impact on social dynamics Her publication corpus (149+ outputs) predominantly addresses media architecture, HCI, museum technology, and sensory interactions , with recent work emphasizing olfactory interfaces, pandemic urbanism, and heritage digitization. Awards & Honors: Fellow of the Royal Society of Arts (FRSA, 2023) Projects & Grants: As Principal Investigator for the EPSRC-funded 'Screens in the Wild' , she examines networked urban screens for community engagement. She previously led the 'SCREAM' project (UrbanBuzz program) and contributed to EPSRC's 'Urban Design and Pervasive Systems'. She reviews grants for EPSRC, UKRI, SNSF, and other international bodies. She directs research through UCL's Space Research Group and VR Centre for the Built Environment , collaborating globally. As program chair for the Media Architecture Biennale (2012-2020), she fosters interdisciplinary dialogue across architecture, HCI, and interaction design.
Wesley Willett is an Associate Professor in the Department of Computer Science at the University of Calgary, holding the NSERC CRC II Chair in Visual Analytics. His primary research focuses on information visualization, human-computer interaction, and new media applications. He leads the Data Experience Lab and Interactions Lab, exploring innovative methods for data representation and interaction in augmented/virtual reality environments. Education includes a B.S. in Computer Science from the University of Colorado (2006) and a Ph.D. in Computer Science from UC Berkeley (2012). His work bridges technical innovation with user-centered design principles, emphasizing ethical considerations in data visualization and inclusive representation. Key research contributions include: spatial visualization techniques for large environments, gesture-based interfaces for AR/VR, and physical data representations through projects like Cetonia (swarm robotics visualization) and Data Embroidery. His work has been recognized with Best Paper awards at CHI 2015 and Pervasive 2010. Current research emphasizes immersive analytics, wearable visualization systems, and demographically diverse anthropographics. He collaborates with urban designers, neurologists, and environmental scientists to apply visualization in diverse domains like epilepsy surgery planning and air quality monitoring.
Professor Eduardo Velloso is an academic staff member at the School of Computer Science , University of Sydney . He is a member of the Centre for AI Trust and Governance and holds a PhD in Computer Science from Lancaster University and a Bachelor of Computer Engineering from Pontifical Catholic University of Rio de Janeiro. Teaches COMP4447/5047 - Pervasive Computing and INFO1111 - Computing Professionalism Research Interests focus on distributed collaboration in mixed reality , human-AI interaction , and HCI theory and methodology . His work integrates Engineering, Design, and Psychology to explore gaze interaction, adaptive agents, and multimodal interfaces. Key projects include Blended Whiteboard for remote MR collaboration and GazeGrip for mobile accessibility. Publication Trends show expertise in Virtual Reality , Mixed Reality , and Human-AI Interaction , with recent work on Algorithmic Recourse and Immersive Educational Tools . Awards include ACM Best Paper Awards at CHI, UIST, TOCHI, and DIS venues. Scientific Awards 2024 ACM CHI & DIS Honorable Mentions 2022 UoM-FEIT Teaching & Learning Award 2019 UoM-CIS Excellence in Research Award 2015 ACM UIST Best Paper Award Advising includes supervision of research students Marvin, Tinghui LI, and Wendi YU in projects on asynchronous MR collaboration , situationally-induced impairments , and physical environment integration . His lab explores AI-assisted interaction and context-aware computing through projects like SpinalLog and LiftSmart .
Adam Feinberg is a Professor in the Departments of Biomedical Engineering and Materials Science and Engineering at Carnegie Mellon University (CMU). He leads the Regenerative Biomaterials & Therapeutics Group, focusing on cell-material interactions, 3D bioprinting, and bioengineered tissues. His work integrates nanofabrication, molecular biology, and 3D imaging to address challenges in muscle repair, corneal regeneration, and cancer. Key innovations include the FRESH bioprinting platform, enabling soft ECM gel-based constructs, and ECM shrink-wrapping techniques for cell encapsulation. Feinberg holds a Ph.D. and MS in Biomedical Engineering from the University of Florida (2004, 2002) and a BS in Materials Science and Engineering from Cornell University (1999). He has secured major grants, including ARPA-H funding for diabetes treatments and Canada’s New Frontiers Fund for heart disease therapies. His research has led to over 45 peer-reviewed articles and 20 patents. His scientific awards include the NIH Director’s New Innovator Award and NSF CAREER Award. Media highlights include breakthroughs in vascularized tissue models and biodegradable actuators. Feinberg collaborates widely, advancing clinical translation of bioprinted tissues and sustainable bio-bots.
Dina El-Zanfaly serves as an Assistant Professor in the School of Design at Carnegie Mellon University (CMU), where she directs the hyperSENSE: Embodied Computations Lab. Her work bridges computational design and human-centered interaction, focusing on how physicality shapes sensory experiences and cognitive processes through intelligent systems. Education: PhD in Design and Computation, Massachusetts Institute of Technology (MIT) Master of Science in Design and Computation, MIT (Fulbright scholar) Her research critically examines computational methods for augmenting sensory perception, with emphasis on embodied sense-making in hybrid environments. She investigates co-creative interactions between humans and intelligent systems, exploring how computational tools empower designers and non-designers to shape products, social spaces, and interconnected technologies. Key questions address mutual learning between humans and machines through improvisation and creative production. Analysis of her 2022-2025 publications reveals dominant themes in mixed reality interfaces, AI-augmented skill acquisition (particularly in crafts and welding), and tangible co-creation with generative AI. Her work consistently integrates physical computing with mindfulness applications and privacy-aware smart environments, demonstrating interdisciplinary reach across education, manufacturing, and therapeutic contexts. Scientific Awards: Fulbright Scholarship As lab director, El-Zanfaly mentors students in computational making and embodied interaction projects. Her research is supported through initiatives like Fab Lab Egypt and collaborations with MIT, where she co-founded the Computational Making Group. She chairs major conferences including Fab15 in Egypt and serves on the DESFORUM program committee, indicating significant leadership in maker education and design research communities. She founded and leads the hyperSENSE Lab at CMU, which investigates computational embodiment through projects like Origami Sensei and Sand-in-the-loop. Previously, she co-established the Computational Making Group at MIT and co-founded Fab Lab Egypt (the first community maker space in North Africa/Arab world), demonstrating sustained commitment to global maker ecosystems and interdisciplinary team building.
Andrea Stevenson Won is a researcher at Cornell University in the Department of Communication , focusing on virtual reality (VR), human-computer interaction, and social dynamics in immersive environments. Her work explores avatar embodiment , nonverbal behavior , and accessibility in VR for users with disabilities. Research Themes : Virtual embodiment and its psychological effects Accessibility solutions for blind and low-vision users in social VR Nonverbal communication analysis in immersive environments Pro-social behavior through VR interventions Collaborative VR systems and AI integration Recent Article Trends : 2024: Investigated avatar behavior transformation in mixed reality ( MRTransformer ), AI-guided accessibility tools, and nonverbal cue adaptations 2023-2022: Focused on educational VR applications, 360° video narratives, and longitudinal team dynamics 2021-2014: Pioneered avatar embodiment studies, anxiety detection via movement tracking, and homuncular flexibility in VR
Claire O'Brien is a Senior Lecturer in Computer Animation at Teesside University, affiliated with the Department of Digital Arts and Animation within the School of Computing, Engineering & Digital Technologies. She serves as Course Leader for the MA Animation program and coordinates Animex Screen, the international student film festival linked to the annual Animex event. Her academic journey includes roles at Northumbria University and South Tyneside College before returning to Teesside in 2022. Education: Bachelor of Fine Art (Painting and Printmaking), University of East London, 1997 Post-Graduate Diploma in Arts Management, Northumbria University, 2000 Master of Computer Animation, Teesside University, 2005 Postgraduate Certificate in Teaching and Learning in Higher Education (PgCTLHE), Teesside University, 2024 Fellow of Advance Higher Education (FHEA), awarded November 2024 Claire's research focuses on Animation Studies , Immersive Technologies (AR/VR/MR) for education, healthcare, and industrial training, Full-dome 360 filmmaking , and pedagogical innovation in digital arts. Her recent work explores how animated visualizations in film convey complex information through interfaces like HUDs and holograms, and how animation functions in public and cultural spaces such as cruise ships and heritage exhibitions. Her recent publications from 2023–2024 demonstrate a consistent engagement with animation as a tool for communication, cultural storytelling, and technological critique. Themes include representational vehicles, folklore in digital art, and the integration of generative AI in creative processes, particularly in health awareness contexts like menopause support. Scientific Awards and Recognitions: Fellow of Advance Higher Education (FHEA), 2024 Postgraduate Certificate in Teaching and Learning in Higher Education, Teesside University, 2024 Claire leads the MenopauseXR project funded by Innovate UK (2024–2025), which investigates the use of Generative AI and Extended Reality to support menopause awareness and education. She has no listed formal students, but her role as course leader and lecturer implies significant student mentorship. Her enterprise activity includes participation in the XR Stories XR Accelerator in 2024, focusing on commercializing mobile augmented reality research. Claire is actively involved in Animex , a major animation and games festival, where she coordinates Animex Screen. She also collaborates with cultural institutions such as the National Trust , having contributed animation and prints to the exhibition "Washington: Fact, Fiction and Folklore." Her work bridges academia, creative practice, and public engagement.
Johanna Pirker serves as an Associate Professor at the Institute of Human-Centred Computing, Graz University of Technology, where she holds teaching authorization in Applied Computer Science. Her work bridges academic research with practical applications in interactive technologies, maintaining active consultation hours for students every Monday morning. Her research centers on human-centered computing with emphases on virtual/augmented reality systems, serious game design, and AI-driven interactive experiences. She investigates player behavior, user experience optimization, and therapeutic/educational applications of immersive technologies across diverse contexts including rehabilitation, engineering education, and social platforms. Recent 2025 publications reveal strong trends in AI integration for gaming ecosystems (toxicity detection, dialogue systems), VR-based educational tools across disciplines, and cross-cultural analyses of gaming communities. Her work consistently combines experimental user studies with novel system development to address real-world challenges. While specific grant details and student advising records aren't documented in source materials, her extensive publication output across venues like FDG and iLRN indicates active leadership in interdisciplinary collaborations focused on advancing immersive technologies for societal benefit.
Omobolanle Ogunseiju is an Assistant Professor in the School of Building Construction at Georgia Institute of Technology . She holds a Ph.D. in Environmental Design and Planning from the Department of Building Construction at Virginia Tech. Education: Ph.D. in Environmental Design and Planning, Virginia Tech Current Role: Assistant Professor, Georgia Tech School of Building Construction Her research focuses on integrating wearable robotics and Artificial Intelligence (via digital twin , cyber-physical systems , and data sensing ) to improve construction workforce safety, health, and well-being . She explores ethical implications of automation in construction, particularly in human-technological dynamics. Key research trends include: Advancing smart communities through robotics and AI Exoskeleton evaluation for ergonomic risk reduction Mixed reality environments for construction education Data analytics for cognitive and physical risk assessment Professional identity development in construction engineering students Industry-academia alignment for sensing technology integration Scientific awards: Outstanding Doctoral Candidate, Myers-Lawson School of Construction Outstanding Doctoral Student, College of Architecture and Urban Studies at Virginia Tech Teaching philosophy emphasizes experiential learning , engagement techniques , and hierarchical assessments . She developed the Construction Cost Management course at Georgia Tech and will lead Construction Technology courses. Previously, she taught Smart Construction , Building Systems Technology , and Wireless Sensing in Construction Management at Virginia Tech.
Dr. Maxime Cordeil is a Senior Lecturer in Human Centred Computing at the School of Electrical Engineering and Computer Science, The University of Queensland. His research focuses on Virtual and Augmented Reality technologies for data interaction, interactive visualization systems, and AR interfaces for industry applications. He has authored over 60 publications in top-tier venues such as ACM CHI and IEEE VR, and was nominated as Australia's Field Leader in Computer Graphics in 2021 and 2022. Research Interests: Data visualization, immersive analytics, medical imaging, collaborative systems, and human-computer interaction. Current Projects: Includes embedded visualizations for sports performance, interactive machine learning in 3D environments, and mixed-reality applications in forensic science. PhD Supervision: Actively guiding students in topics like immersive gesture exploration, AR for digital health, and collaborative VR systems. His work bridges theory and practice, with tools like IATK (Immersive Analytics Toolkit) and the MADE-Axes hardware system. He collaborates with industry partners like Raytracer and CSIRO, focusing on applications in space exploration, underwater training, and remote operations. Awards: Multiple best paper recognitions at ISS and CHI, plus industry-driven research grants. Labs: Leads the Immersive Analytics research group at UQ, specializing in embodied interaction and spatial computing.
Dr. Lucie Kruse is a researcher at the Department of Informatics, University of Hamburg, specializing in Human-Computer Interaction (HCI) and Virtual Reality (VR). Her work focuses on immersive user interfaces for cognitive and physical training, particularly for older adults and those with dementia. She has been an active member of the University of Hamburg's HCI group since 2018 and served on the Ethics Commission since 2023. Her research interests include: Virtual Reality Exergames Serious Games Assistive Technologies Accessibility in VR Mental Health Applications Her publications from 2021-2025 demonstrate expertise in designing VR systems for healthcare, analyzing age-related interaction patterns, and developing inclusive interfaces. She has received multiple awards including the 2024 Honorable Mention for Best Poster at ACM SUI and the 2023 Honorable Mention at ACM CHI. Scientific Awards: Honorable Mention for Best Poster Award at ACM SUI (2024) Runner-Up Prize at Metaverse for the Good (2024) Honorable Mention at ACM CHI'23 Interactive Demo (2023) Honorable Mention at ACM VRST (2021) She has supervised multiple theses on topics like AI agents for mental health, accessibility of chatbots for seniors, and VR exergame design. Her work spans collaborations with institutions like HITLab NZ and Western Sydney University's MARCS Institute.