Olga Sorkine-Hornung is a Professor of Computer Science at ETH Zurich and head of the Institute of Visual Computing. She leads the Interactive Geometry Lab, focusing on theoretical and practical advancements in digital content creation, geometry processing, and shape modeling. Current position: ETH Zurich, Department of Computer Science Previous roles: Courant Institute (NYU), Technical University of Berlin Education: BSc and PhD from Tel Aviv University, postdoc at TU Berlin Her research spans shape representation, digital fabrication, computer animation, and fundamental geometry processing. Key contributions include Laplacian surface editing, as-rigid-as-possible deformation, and generalized winding numbers. She works on applications in VR, AR, and autonomous systems. Awards include Test of Time Awards (2024), ACM Fellow (2020), ERC Consolidator Grant (2020), and EUROGRAPHICS Young Researcher Award (2008). She has supervised numerous students and co-developed software libraries like libigl and Instant Meshes . Co-chair roles for SIGGRAPH, Eurographics, and Pacific Graphics Editorial board member for ACM Transactions on Graphics and other journals Keynote speaker at VMV, CVPR, and SIAM conferences Her work bridges mathematical rigor with practical implementation, advancing computer graphics and geometry processing through intuitive algorithms that maintain surface detail while enabling efficient computation.
Anthony Rowe is the Siewiorek and Walker Family Professor of Electrical and Computer Engineering at Carnegie Mellon University (CMU) and a Chief Scientist at Bosch Research. His primary affiliation is with the CyLab and the Wireless, Sensing and Embedded Systems (WiSE Lab) at CMU. He specializes in networked embedded systems, sensor networks, and extended reality (XR) technologies. His research emphasizes energy-efficient sensing, real-time localization, and XR integration with physical systems. Research Focus: His work spans XR systems (e.g., AR/VR edge networking in ARENA), mmWave radar for sensing (e.g., tire wear monitoring via Osprey), distributed edge computing (Silverline), and low-power wide-area networking (OpenChirp). Recent efforts include AI-integrated XR platforms (XaiR) and radar tomography (DART). Grants & Projects: Leads the CONIX Research Center ($27.5M NSF/DARPA grant), Bosch-funded edge computing projects, and DOE initiatives on microgrids. Notable projects include ARENA (XR edge architecture), GridBallast (smart grid control), and rural microgrid deployments in Haiti. Awards: Best Student Paper (ISMAR 2024), Best Paper (IPSN 2020), and the Steven J. Fenves Research Award (2015). Recognized for innovations in localization (MobiCom 2021), radar (ICRA 2023), and energy systems (BuildSys 2010). Teaching: Teaches courses on embedded systems (18-349/18-449), real-time systems, and mixed reality (18-453). Courses emphasize hands-on design and real-world applications. Labs & Teams: Directs the WiSE Lab, collaborating with Bosch Research and industry partners. The lab develops open-source frameworks like ARENA and OpenChirp, and contributes to standards for edge computing and sensing.
Sarita V Adve is the Richard T. Cheng Professor of Computer Science at the University of Illinois at Urbana-Champaign, where she conducts research spanning hardware, programming languages, operating systems, and applications with a focus on domain-specific systems. Her work bridges theoretical foundations and practical implementations, particularly in extended reality and heterogeneous computing. Her educational background includes a Ph.D. and M.S. in Computer Science from the University of Wisconsin-Madison (1993, 1989) and a B.Tech in Electrical Engineering from the Indian Institute of Technology Bombay (1987). Prior to joining Illinois, she served on the faculty at Rice University from 1993 to 1999. Adve's research centers on generalizable and scalable specialization for domain-specific systems, with current emphasis on extended reality (XR) systems including virtual, augmented, and mixed reality. She chairs the ILLIXR consortium to democratize XR research and developed the first fully open-source XR system (ILLIXR). Her foundational contributions include memory consistency models for C++ and Java programming languages, the Spandex coherence framework for heterogeneous systems, and software-driven approaches for hardware reliability. Her work spans hardware reliability (SWAT and RAMP projects), power management (GRACE system), and instruction-level parallelism. Recent publications reveal a strong focus on energy-efficient XR systems, hardware-software co-design for AI workloads, and resilience analysis. Her team explores rendering offload, visual-inertial odometry optimization, and compositional error injection frameworks, often targeting tradeoffs between energy, latency, and accuracy in mobile and edge environments. Fellow of the American Academy of Arts and Sciences Fellow of the ACM and IEEE ACM/IEEE-CS Ken Kennedy Award Anita Borg Institute Woman of Vision in Innovation Award ACM SIGARCH Maurice Wilkes Award Alfred P. Sloan Research Fellowship UIUC University Scholar University of Illinois Campus Award for Excellence in Graduate Student Mentoring Adve actively mentors students and has received multiple teaching awards. She co-founded the CARES movement to address discrimination in CS research events and chairs CS@Illinois CARES. Her service includes leadership roles in ACM SIGARCH (2015-2019), DARPA/ISAT study group, ACM Council, and Computing Research Association. She has secured significant funding including DARPA initiatives and Google Faculty Research Awards. She leads the ILLIXR consortium and has established collaborative research programs such as the $8.3M DARPA Joint University Microelectronics Program. Her lab focuses on open-source XR development, heterogeneous system architectures, and reliability-aware designs, with strong industry and government partnerships.
David Lindlbauer is an Assistant Professor at the Human-Computer Interaction Institute (HCII) of Carnegie Mellon University, where he leads the Augmented Perception Lab and co-directs the CMU Extended Reality Technology Center. His research bridges human perception, extended reality (AR/VR), and computational interaction techniques, focusing on developing systems that dynamically adapt interface elements based on environmental context, user cognition, and task requirements. He completed his PhD at TU Berlin under Prof. Marc Alexa and held a postdoctoral position at ETH Zurich's Advanced Interactive Technologies lab. His work has been published extensively at top venues including ACM CHI, UIST, and IEEE VR, with research themes spanning gaze tracking, spatial audio optimization, haptic feedback, and multimodal notification systems. Media outlets like MIT Technology Review and Fast Company Design have featured his innovations. Dr. Lindlbauer has received prestigious grants from Meta, NSF, and ETH Zurich, and serves on program committees for CHI, UIST, and ISMAR. He has been recognized with Best Paper awards at ISS 2023 and CHI 2016, and his lab develops tools like MineXR for personalized XR interfaces and RealityReplay for temporal change visualization in mixed reality environments.
Dhruv Jain is an Assistant Professor in the Computer Science and Engineering Department at the University of Michigan , with affiliations in the School of Information and Michigan Medicine . He leads the Soundability Lab , focusing on transforming hearing into a programmable interface through human-centered AI systems. PhD from University of Washington MS from MIT Media Lab Formerly worked at Microsoft Research, Google, and Apple Research Interests intersect Human-Computer Interaction (HCI) , Audio AI , Accessibility , and Hearing Health . His work develops systems like SoundWatch (smartwatch-based sound awareness) and HomeSound (IoT sound visualization) to expand auditory access for DHH individuals and other domains. Recent Publications (2023–2025) span top venues like CHI , ASSETS , and ICMI , with trends including generative AI for real-time captioning , adaptive soundscapes , and clinical communication tools . SIGCHI Outstanding Dissertation Award (2023) William Chan Memorial Dissertation Award (2023) Best Poster Award at ASSETS 2024 Google Academic Research Award (2024) NIH Grant ($450k, 2023) William Demant Foundation Grant ($740k, 2025) Teaching includes Accessible Computing (undergraduate) and Advanced Accessibility (graduate), alongside global DIY workshops in five countries. The Soundability Lab collaborates with neuroscientists, clinicians, and Deaf scholars to create deployable systems like clinical communication tools now at Michigan Medicine and features integrated into Apple devices.
Elahe Soltanaghai is an Assistant Professor in the Department of Computer Science and a Faculty Affiliate in Electrical and Computer Engineering at the University of Illinois Urbana-Champaign. She is also a 2022 NCSA Fellow and received her PhD in Computer Science from the University of Virginia (2019), MS in Computer Engineering from Sharif University of Technology (2014), and dual BS degrees in Computer and Information Technology Engineering from Amirkabir University of Technology (2011, 2013). PhD: University of Virginia, Computer Science, 2019 MS: Sharif University of Technology, Computer Engineering, 2014 BS (Computer Engineering): Amirkabir University of Technology, 2011 BS (Information Technology Engineering): Amirkabir University of Technology, 2013 Her research spans wireless sensing and communication, focusing on Millimeter-wave Radar Sensing (for automotive, mixed reality, structural monitoring), Machine Learning for Wireless Systems (adaptive sensing/communication), Forest IoT (through-canopy biomass and soil sensing), Metaverse Technologies (gaze-based VR/AR), and Low-Power Backscatter Communication (WiFi/power-line tags). She directs the Wireless, Sensing & Embedded Networked Systems (iSENS) Lab and co-directs the Illinois Center for IoT. Her work bridges wireless networking with cyber-physical sensing , emphasizing environmental monitoring (e.g., wildfire fuel detection via radar tags) and human-computer interaction (e.g., gaze-tracking in VR). Recent articles include innovations in passive radar profiling , through-canopy biomass characterization , and integrated communication-sensing protocols . Scientific Awards: Google Research Scholar Award (2022) N2Women Rising Star (2021) ACM SIGMOBILE Dissertation Award (2020) EECS Rising Stars (2019) NCSA Faculty Fellowship (2023) Best Demo Runner-up, IPSN (2023) Teaching Excellence Award (2023) Grants: NASA FireTech Program Grant (2025) NSF Grant for Radar-based Perception (2024) Insper-Illinois Grant for VR Research (2024) Keysight Research Gifts (2022, 2023) T-Mobile Research Gift (2022)
Floyd Mueller is a Full Professor of Future Interfaces in the Department of Human Centred Computing at Monash University, where he also directs the award-winning Exertion Games Lab. His work bridges human-computer interaction, interaction design, and game and play design, with a focus on bodily engagement and physical activity through technology. He has held prior academic and research positions at RMIT University, the University of Melbourne, and CSIRO, and has been affiliated with elite institutions such as Stanford University, MIT Media Lab, and Microsoft Research Asia. PhD in Interaction Design – University of Melbourne (2011) MS in Media Arts and Sciences – Massachusetts Institute of Technology (2002) Diplom-Informatiker (Medieninformatik) – Hochschule Furtwangen (2000) BSc in Multimedia – Griffith University (1999) Floyd Mueller’s research centers on human-computer interaction with a strong emphasis on bodily interactions, exertion interfaces, and playful technologies. His work explores how digital systems can support physical activity, human values, and novel forms of expression through games, wearables, augmented reality, and immersive experiences. He employs methodologies such as design ethnography, autoethnography, and Research Through Design to investigate the phenomenology of human-computer integration. His recent publications (2024–2025) reflect a continued focus on the future of bodily interfaces, including lucid dream mediation, extended reality for fear reduction in water, sonic gastronomy, and shared bodily control in augmented human systems. These works are published in top-tier venues like CHI and Human-Computer Interaction journal, highlighting trends toward immersive, sensory-rich, and human-centered computing that challenge traditional boundaries between body and machine. His scientific awards include being an inaugural honouree of the Australian Design Honours, receiving 9 Best Paper Honorable Mentions and 2 Best Papers at CHI and CHI PLAY, and being recognized as a Fulbright Visiting Scholar and Microsoft Research Asia Fellow. His games have been featured by BBC, ABC, Discovery Science Channel, and New Scientist, and won a Media Star Award. Floyd Mueller actively supervises PhD students through the Exertion Games Lab and Supervisor Connect platform. He has secured major research grants, including Australian Research Council Discovery and Linkage Projects. His current projects include Advancing Australia’s hospitality industry through interactive food and Designing digital aquatic play to foster Australians' engagement with water . He also serves as associate editor for IMWUT and IJHCS, co-founded the CHI PLAY conference series, and was general co-chair for CHI PLAY’18 and CHI’20. He leads the Exertion Games Lab, an interdisciplinary research team focused on inventing the future of bodily play. The lab investigates how technology can support active lifestyles through exertion games, wearables, drones, and immersive environments. The lab’s work spans design, prototyping, user studies, and real-world deployment, often in collaboration with chefs, athletes, and underwater explorers.
Michael Nebeling is an Associate Professor at the University of Michigan's School of Information (UMSI), leading the Information Interaction Lab. His research focuses on Augmented, Virtual, and Mixed Reality (XR) interfaces, emphasizing usability, accessibility, and privacy. He co-directs the HCI seminar series in the Michigan Interactive and Social Computing (MISC) group and teaches AR/VR courses (SI 559/659). Nebeling has held roles such as UIST 2026 General Co-Chair and CHI 2026 Subcommittee Co-Chair. He pioneered the Extended Reality for Everybody Coursera specialization and the XR MOOC series . His work includes projects like XRDirector , MRAT , and 360proto , addressing challenges in XR design and tool development. Awards include the Disney Research Faculty Award, Mozilla Research Award, and Epic MegaGrant. He advises the student-led Alternate Reality Initiative (ARI) and collaborates with industry partners like Meta, Epic, and Disney. Education: PhD in Computer Science from ETH Zurich (2015), Postdoc at Carnegie Mellon University's Human-Computer Interaction Institute (2016). Research Themes: XR toolkits, privacy/security in AR/VR, inclusive design, educational applications, and ethical considerations in mixed reality. Over 90 publications in venues like CHI, UIST, and ACM Transactions on CHI. Awards: Disney Research Faculty Award (2018), Mozilla Research Award (2018), Epic MegaGrant (2019), Meta Reality Labs Gift (2020). Recognized with Best Paper Awards at CHI and UIST.
Ira Kemelmacher-Shlizerman is a Full Professor of Computer Science at the Paul G. Allen School of Computer Science & Engineering at the University of Washington and Director of the UW Reality Lab. She also serves as a Principal Scientist at Google, where she leads the Shopping Gen AI visuals teams focusing on Virtual Try-On, 3D, and product videos. Her research spans computer vision, computer graphics, and Generative AI, with particular contributions to virtual try-on technology, 3D modeling, and augmented reality applications. Professor Kemelmacher-Shlizerman's research interests focus on Generative AI applications in visual computing. Her work bridges the gap between theoretical computer vision and practical applications, particularly in e-commerce and virtual reality. She has made significant contributions to virtual try-on technology, 3D editing with generative models, and AI applications for shopping experiences. Her research combines deep learning with traditional computer vision techniques to solve challenging problems in image and video synthesis. Her recent publications demonstrate a strong trend toward Generative AI applications for visual shopping experiences, virtual try-on technology, and 3D content creation. The work spans multiple top conferences including CVPR, SIGGRAPH, and ICCV, with a focus on practical applications of computer vision and graphics. Her research has evolved from foundational work in face reconstruction and aging to current applications in virtual shopping and 3D content generation. Google faculty award Madrona prize GeekWire Innovation of the Year Award Covers of CACM and SIGGRAPH Best student paper honorable mention at CVPR'21 Best demo runner up MobiSys'22 Senior member of IEEE Distinguished Member of ACM Professor Kemelmacher-Shlizerman has successfully tech-transferred multiple research projects to industry. She founded Dreambit, a startup acquired by Meta, and previously built and launched the Face Movies feature at Google. She currently leads Google's Shopping Gen AI visuals teams, focusing on 10x improvements to shopping journeys. Her UW Reality Lab serves as a hub for AR/VR research with industry partnerships. She has mentored numerous PhD students who have become researchers in both academia and industry, with several publications featuring student co-authors receiving recognition at top conferences. Professor Kemelmacher-Shlizerman leads the Graphics and Imaging Laboratory (GRAIL) and the UW Reality Lab, which focuses on augmented and virtual reality research with industry partnerships including Google. The labs work on cutting-edge projects in virtual try-on, 3D modeling, and immersive experiences, bridging academic research with real-world applications.
Bertrand Schneider is an Associate Professor of Education at Harvard University's Graduate School of Education (GSE). He holds a Ph.D. in Learning Sciences and Technology Design from Stanford University (2015) and previously served as a postdoctoral researcher at Stanford's Transformative Learning Technologies Laboratory. His research focuses on educational interfaces (e.g., augmented reality, tangible tools) and multimodal learning analytics, particularly in collaborative and informal learning environments. He investigates how technologies like gaze-tracking and motion sensors can assess student learning trajectories and improve instructional strategies in makerspaces and remote teaching contexts. Education : Ph.D., Learning Sciences and Technology Design, Stanford University (2015) Postdoctoral Researcher, Transformative Learning Technologies Laboratory, Stanford University Research Interests : Educational technologies (AR, tangible interfaces, multitouch) Multimodal data analysis (gaze, body movement, speech) Collaborative learning in formal/informal settings Remote teaching strategies using shared gaze visualizations AI applications in personalized feedback and misinformation discernment Key Contributions : Developed methodologies for capturing joint visual attention in collaborative learning Advocated for ethical implementation of multimodal learning analytics Explored AR's dual-edged impact on student engagement and collaboration Labs/Teams : Current research aligns with GSE's focus on innovative learning technologies Prior affiliation with Stanford's Transformative Learning Technologies Lab
Shigeru Uesugi is Professor in the School of Creative Science and Engineering, Faculty of Science and Engineering, Waseda University. He directs interdisciplinary research that fuses mechanical engineering, human–robot interaction, and philosophy of technology to create co-creative interfaces, sports-assist devices, and mediated communication systems. Education: Ph.D. in Engineering, Waseda University Research Interests: Uesugi’s work centres on Human Interface & Interaction Design , Mediated Communication , and Being Design . He explores how technology can extend human bodily perception and foster co-creative relationships between users and machines, merging insights from robotics, sports science, and philosophy. Recent articles analyse embodied interaction in shared virtual spaces, remote collaboration via tangible interfaces such as networked “Lazy Susan” tables, and full-body rocking systems that create a sense of togetherness over distance. His publications reveal a steady focus on designing hardware–software hybrids that make remote partners feel co-present. Scientific Awards: 14th Okawa Thesis Award, Honorable Mention (2004) Human Interface Society Paper Award (2004) Grants & Projects: JSPS KAKENHI (A) “Comprehensive research on the relationship between scientific/technological innovation and human society” (2023-2026) JSPS KAKENHI Challenging Research “Transformations of intentionality and responsibility via artifacts” (2022-2025) JSPS KAKENHI “Fascia tension-propagation suit for motor-function enhancement” (2020-2023) Labs & Teams: He leads the Human-being Design Engineering Laboratory whose members develop co-creative interfaces, sports-training devices, and rehabilitation tools. The group maintains the website www.wesugi.mech.waseda.ac.jp and collaborates with the Waseda Research Institute for Science and Engineering.
Gerd Bruder is an Associate Professor at the University of Central Florida , affiliated with the Department of Computer Science . He previously held positions as a Research Associate Professor at UCF's Institute for Simulation and Training (2016-2022), Post-Doc at University of Hamburg (2014-2016), and Post-Doc at University of Würzburg (2011-2014). Habilitation : Computer Science, University of Hamburg (2017) Ph.D. : Computer Science, University of Münster (2011) M.Sc. : Computer Science (minor in Mathematics), University of Münster (2009) Research Interests : Gerd Bruder's work focuses on Extended Reality (XR) systems, spanning Virtual Reality (VR) , Augmented Reality (AR) , and Mixed Reality (MR) . Key areas include human factors , digital twins , 3D user interfaces , and perceptual modeling , with applications in healthcare, military operations, architecture, and smart environments. Recent Publications highlight innovations in XR locomotion , trust calibration with autonomous agents, spatial cognition , and haptic-visual integration . His 2025 articles address task-switching efficiency in XR and collaborative mixed reality design. Scientific Awards : Best Paper at ACM VRST 2023 2021 TechConnect Innovation Award Best Demo at ACM SUI 2021 Multiple Best Paper Awards (2016-2023) Best Poster & Demo Awards (2015-2020) Patents include systems for medical simulation , smart environment interruption management , and adaptive AR interfaces . His work bridges academic research and practical applications across VR, AR, and MR domains.
Kwang Moo Yi is an Assistant Professor in the Department of Computer Science at the University of British Columbia (UBC), where he conducts research in computer vision and machine learning. He is affiliated with the Computer Vision Lab, CAIDA (Centre for Artificial Intelligence Decision-making and Action), and ICICS (Institute for Computing, Information and Cognitive Systems) at UBC. Education: B.Sc. from Seoul National University Ph.D. from Seoul National University under Prof. Jin Young Choi Post-doctoral researcher at École Polytechnique Fédérale de Lausanne (EPFL) with Prof. Pascal Fua and Prof. Vincent Lepetit Dr. Yi's research focuses on Visual Geometry with the goal of understanding local environments, adapting to them, and acting within them. His work spans applications in autonomous vehicles, drones, robots, and Augmented/Mixed Reality systems. He employs machine learning, particularly deep learning, as the primary tool for advancing computer vision capabilities. His recent publications demonstrate a strong focus on neural rendering techniques, especially 3D Gaussian Splatting and Neural Radiance Fields (NeRF). The research trends show increasing sophistication in handling occlusions, improving rendering quality, and developing more efficient training methods for neural fields. There's also significant work connecting computer vision with practical applications in industrial settings and energy systems. Dr. Yi serves as an area chair for top computer vision and machine learning conferences including CVPR, ICCV, ECCV, NeurIPS, ICML, and AAAI. He was part of the organizing committee for CVPR 2023. He supervises graduate students including Eric (who recently completed his PhD), Gopal (now at Samsung Research), and Jeong-Gi (joining as a postdoctoral fellow). His teaching includes CPSC 425: Computer Vision and CPSC 533Y: 3D Computer Vision with Deep Learning. Dr. Yi is actively involved with the Computer Vision Lab at UBC, collaborating with researchers across CAIDA and ICICS. His work bridges theoretical computer vision with practical applications in various domains including astronomy, industrial automation, and energy systems.
Jay David Bolter holds the Wesley Chair of New Media and serves as Professor and Director of Computational Media at the Georgia Institute of Technology, where he is affiliated with the School of Literature, Media, and Communication within the Ivan Allen College of Liberal Arts. A foundational figure in digital media studies, he is renowned for his influential theoretical works and practical contributions to new media forms. His research spans Augmented Reality , Virtual Reality , Digital Culture , and the History of Media , with particular emphasis on remediation theory (developed with Richard Grusin) and the evolution of digital writing. As an active member of the Augmented Environments Lab, Bolter creates narrative-driven AR applications for cultural heritage sites and educational contexts, blending theoretical rigor with experimental design. His work consistently examines how new media technologies reshape human perception and cultural practices. Recent publications reveal a concentrated exploration of reality media (AR/VR) as narrative spaces, with articles addressing biofeedback integration in VR fitness, agency-driven interactive storytelling, and theoretical frameworks for understanding immersive experiences. His scholarship bridges historical media analysis with cutting-edge technical implementation, demonstrating how remediation processes continue to evolve in mixed reality environments. This trajectory reflects his lifelong investigation into the interplay between technological capabilities and human expression. Bolter maintains significant collaborative partnerships, including co-authoring seminal texts like Remediation and developing the Storyspace hypertext system with Michael Joyce. His leadership in the Augmented Environments Lab drives interdisciplinary projects that merge humanities perspectives with technological innovation, particularly in creating culturally resonant AR experiences. Teaching responsibilities include advanced courses in mixed reality design, computational media, and digital media theory, shaping the next generation of media scholars and practitioners.
Dr. Iro Armeni is Assistant Professor of Civil and Environmental Engineering at Stanford University, leading the Gradient Spaces research group. Her interdisciplinary research bridges architecture, civil engineering, and computer vision to develop data-driven methods for sustainable and adaptive built environments. Professor Armeni's work focuses on creating gradient environments that blend physical and digital realities through mixed reality technologies. She develops computational methods for 3D scene understanding, generative design, and adaptive spaces that respond to human needs. Her research integrates AI with architectural design to improve sustainability, inclusivity, and reusability of built spaces. Current projects include 3D scene graph representations, automated BIM modeling from visual data, and neuro-symbolic approaches for design optimization. She has developed tools like HoloLabel (AR semantic labeling) and SemSpray (VR annotation) for construction information management. Professor Armeni holds a PhD from Stanford University, supported by a Google PhD Fellowship, and completed postdoctoral research at ETH Zurich with an ETH Fellowship. She teaches courses on Computer Vision for the Built Environment and Mixed Reality applications.