Valkyrie Savageمشاهده پروفایل
استادیار
Valkyrie Savage is an Assistant Professor (Tenure Track) in the Human-Centred Computing research section at the Department of Computer Science, University of Copenhagen (Faculty of Science). She is based at Sigurdsgade 41, 2200 København N. Her research focuses on the intersection of physical input devices, digital fabrication, and sensing technologies, with a particular emphasis on creating interfaces that adapt to specific user needs, contexts, and tasks. Savage's research interests center around physical input devices (such as mice, game controllers, and surgical tools) as bridges between humans and computers. She explores how sensing (digitizing physical information) and fabrication (physicalizing digital information) interact, with substantial work conducted in fabrication labs equipped with 3D printers, laser cutters, electronics tools, and CNC mills. Her methodology emphasizes systems research where projects produce functional, novel systems that users can interact with directly. Her work often involves creative fabrication projects, including 3D printing combined with crochet, underwater 3D printing applications, and laser-cut slot-together circuits. Analysis of her recent publications reveals a strong focus on advancing digital fabrication techniques, particularly in integrating electronics with physical structures, developing novel sensing approaches, and creating interactive systems. Her work spans from fundamental material science (wood filament pyrography, multilayer laser-cuttable materials) to applied human-computer interaction (tactile interfaces for maritime automation, adaptive sensing systems). A recurring theme is the development of techniques that allow for more integrated, functional, and context-aware physical-digital interfaces. Savage's research output demonstrates significant contributions to the fields of human-computer interaction, digital fabrication, and physical computing, with publications appearing in top-tier conferences including CHI, UIST, TEI, and DIS. Her work bridges theoretical advances with practical implementations, often resulting in novel tools, techniques, and systems that push the boundaries of what's possible in human-centered computing.





