David Mould is a Professor in the School of Computer Science at Carleton University. His research focuses on computer graphics, procedural modeling of natural phenomena, non-photorealistic rendering, and computer games. He holds a PhD from the University of Toronto (2002), MSc from the University of Saskatchewan (1996), and BSc from the University of British Columbia (1994). PhD: University of Toronto (2002) MSc: University of Saskatchewan (1996) BSc: University of British Columbia (1994) Research interests include procedural modeling of trees, lightning, and terrain; image stylization techniques such as stained glass transformation and wax crayon simulation; and nonlinear storytelling in games. His work emphasizes algorithmic innovation and perceptual quality in graphics. Recent publications span topics like texture synthesis, real-time video stylization, and fluid animation techniques. He leads the Graphics, Imaging, and Games (GIGL) research group at Carleton. Teaching responsibilities include courses in game development (COMP 1501–4501), technical writing (COMP 3301), and graduate courses on game design and image processing.








