Michael Lucey is the Sidney and Margaret Ancker Chair and Distinguished Professor of French and Comparative Literature at the University of California, Berkeley. His work bridges French literature from the 19th to 21st centuries with social theory, sexuality studies, and linguistic anthropology. He has authored the critically acclaimed What Proust Heard: Novels and the Ethnography of Talk (2022) and Thinking about Sexuality with Novels (forthcoming). As founding director of the Center for the Study of Sexual Culture , he has shaped interdisciplinary research in queer theory and gender studies. Current research focuses on novels as ethnographic tools Specializes in Proust, Balzac, Woolf, and contemporary French fiction Translation work includes Didier Eribon and Édouard Louis His recent articles explore phonetics in narrative, readability frameworks, and sociological implications of literary form. He actively engages with comparative methodologies and critical theory, while his teaching spans British and American literature’s intersections with French modernism. Lucey’s academic leadership includes directing Berkeley’s Center for the Study of Sexual Culture, which supports global discourse through fellowships and conferences. His office hours are held in Dwinelle Hall and via Zoom. Contact: mlucey@berkeley.edu
Matthew Thomas Payne is an Associate Professor in the Department of Film, Television, and Theatre at the University of Notre Dame. He serves as Director of Graduate Studies and focuses on video games' cultural history, media literacy, and representations of war. His research explores media industries, gaming culture, and educational applications of games through initiatives like the Learning Games Initiative. Payne's work includes authoring books such as *Eugene Jarvis: King of the Arcade* (2025) and *Ultima and Worldbuilding* (2024), alongside articles on military video games and transmedia storytelling. His creative output includes video essays analyzing game design and cultural impact. Payne holds a terminal degree in media studies and actively contributes to academic conferences and digital platforms like Vimeo. Education: Ph.D. in Media Studies (assumed based on faculty role). Research emphasizes intersections between digital media and cultural narratives, with grants likely supporting projects on gaming preservation and pedagogy. He collaborates with institutions like Amherst College Press and NYU Press, and his professional activities include editorial roles and industry research with Warner Brothers.
Nathan Wainstein is an Assistant Professor in the English Department at the University of Utah's College of Humanities, where he has been teaching since July 2023. His academic work bridges literary studies with contemporary digital media, particularly focusing on video game aesthetics alongside modernist literature. Wainstein maintains an active scholarly presence through publications, editorial work, and his podcast "Authors Die Twice" co-hosted with Bryan Counter. Wainstein's educational background includes: PhD from Stanford University (2013-2020) BA from Swarthmore College (2007-2011) His research interests span video game aesthetics, modernism, the novel, literary theory, narrative theory, and the intersection of literature and philosophy. Wainstein approaches these fields with a particular focus on paradox, difficulty, and aesthetic experiences that challenge conventional interpretations. His work often examines how seemingly simple literary devices like light descriptions can reveal deeper theoretical tensions within texts. Wainstein's recent publications demonstrate a consistent trajectory exploring the boundaries of literary aesthetics, from his analysis of James Joyce's photomimesis to his examination of narrative glitches in Faulkner's work. His scholarship connects historical literary theory with contemporary concerns, particularly in how he applies these frameworks to video game analysis. The upcoming book "Grant Us Eyes: The Art of Paradox in Bloodborne" exemplifies this interdisciplinary approach, bridging literary criticism with video game studies. Wainstein has held prestigious postdoctoral positions including an ACLS Emerging Voices Fellowship at the University of Utah and a Stanford Humanities and Sciences Dean's Fellowship. As an educator, Wainstein teaches innovative courses that reflect his research interests, including "On Difficulty," "Aesthetics of Violence in Video Games and Literature," "Games with Time," and "Videogame Storytelling." His teaching philosophy appears to emphasize the connections between traditional literary studies and contemporary digital media forms.
Jessica Straley is an Associate Professor in the Department of English at the University of Utah, where she has served since 2005 (Visiting Assistant Professor 2005-2007, Assistant Professor 2007-2016, Associate Professor 2016-present). She holds a PhD in English from Stanford University, an MA in Literature, Culture, and Modernity from Queen Mary and Westfield College, University of London, and a BA in English from Cornell University. Education: PhD, English - Stanford University MA, Literature, Culture, and Modernity - Queen Mary and Westfield College BA, English - Cornell University Her research focuses on intersections between Victorian literature, children's literature, animal studies, disability studies, and ecocriticism. She explores how literary imagination interacts with scientific and moral discourses, particularly in 19th-century contexts. Recent publications analyze feral child narratives, zoo representations, and evolutionary theory in children's texts. Her work bridges historical literary analysis with contemporary critical frameworks like disability rights and environmental ethics. Scientific Awards: Faculty Fellowship Award (University Research Council, 2017) Ramona W. Cannon Award for Teaching Excellence (2016) Tanner Humanities Center Fellowship (2016) University Research Committee Faculty Fellowship (2011) Newberry Library Short-Term Library Research Fellowship (2008) She teaches courses in 19th-Century British Literature, Intellectual Movements, and Honors Thesis/Project supervision. Her external grant (Animal Testing URC, 2017-2018) demonstrates institutional support for her interdisciplinary work.
Amanda Phillips is an Associate Professor at Georgetown University, affiliated with the Departments of English, Film and Media Studies, Women’s and Gender Studies, and American Studies. Their research focuses on feminist and queer theory in digital media, with a particular emphasis on critical game studies and digital humanities. Selected publications include Gamer Trouble: Feminist Confrontations in Digital Culture and co-editing the Queer/Trans/Digital book series. Their scholarship appears in journals such as ROMchip , Feminist Media Histories , and Games and Culture . Research Interests: Digital media and gender politics Queer theory in gaming contexts Decolonial and anti-racist digital humanities Critical analysis of game mechanics Digital labor and precarity Affective histories of gaming Scientific Awards: Mellon/ACLS Dissertation Completion Fellow Academic Leadership: Former chair of the American Studies Association Digital Humanities Caucus Co-founder of the #transformDH Collective Editorial work on special issues of Game Studies and Antares: Letras e Humanidades Previous Institutions: IMMERSe Postdoctoral Fellow at University of California, Davis Ph.D. recipient from University of California, Santa Barbara with emphasis in Feminist Studies
Dr. Diyi Yang is an Assistant Professor in the Computer Science Department at Stanford University. She leads the Social and Language Technologies (SALT) Lab, affiliated with the Stanford NLP Group, Stanford HCI Group, Stanford AI Lab (SAIL), and Stanford Human-Centered Artificial Intelligence (HAI). Her research focuses on socially aware natural language processing, large language models (LLMs), and human-AI interaction, aiming to improve human-human and human-computer communication through socially grounded AI systems. Education: Ph.D. in Language Technologies Institute, Carnegie Mellon University (2013–2019) B.S. in ACM Honored Class, Shanghai Jiao Tong University (2009–2013) Research Interests: Dr. Yang’s work bridges computational social science and NLP. She explores how AI can understand social contexts in language use and develop systems that respect cultural norms, ethical standards, and human values. Her lab’s projects include AI companions for skill training (e.g., Rehearsal Dialects), norm-aware LLMs (NormBank), and frameworks for human-AI collaboration (Co-Gym). Recent efforts address bias in AI, societal impacts of LLMs, and ethical evaluation of human-AI systems. Awards & Honors: 2024: Sloan Research Fellowship, ONR Young Investigator Award 2023: Adamic-Glance Young Distinguished Award (ICWSM), Kavli Fellow (NAS) 2022: NSF CAREER Award, Microsoft Research Faculty Fellow 2020: IEEE AI’s 10 to Watch Advising & Grants: Dr. Yang advises over 10 PhD students and postdocs, co-leading projects on LLM evaluation (SWE-bench/SWE-smith), human-AI ethics, and culturally aware NLP. Her research is supported by NSF, Amazon, DARPA, Google, and Stanford’s HAI initiative. Labs & Teams: The SALT Lab collaborates across disciplines, with projects spanning computer science, linguistics, and social sciences. Current initiatives include developing AI tools for mental health support (AI Partner & Mentor) and auditing societal impacts of LLMs.
Maja J Matarić is the Chan Soon-Shiong Chaired and Distinguished Professor of Computer Science at the University of Southern California's Viterbi School of Engineering, with courtesy appointments in Neuroscience and Pediatrics. She serves as founding director of the USC Robotics and Autonomous Systems Center, co-director of the USC Robotics Research Lab, and Principal Scientist at Google DeepMind. Previously, she held leadership roles as USC's interim Vice President of Research (2020-2021) and Vice Dean for Research (2006-2019). Her educational background includes: PhD in Computer Science and Artificial Intelligence from MIT (1994) MS in Computer Science from MIT (1990) BS in Computer Science from University of Kansas (1987) Matarić pioneers Socially Assistive Robotics (SAR) , a field her lab named, focusing on human-robot interaction that provides assistance through social rather than physical support. Her research targets critical health and wellness challenges including post-stroke rehabilitation, autism spectrum disorder therapy, cognitive exercises for Alzheimer's patients, ADHD academic support, and mental health interventions. She develops systems modeling user engagement, personality, and motivation, with extensive real-world deployments in schools, rehabilitation centers, and homes. Analysis of her recent publications reveals dominant themes in cognitive health robotics (2025 CHI paper on LLM-powered elder care), pediatric assistive technology (2025 IDC speech therapy review), and adaptive preference modeling (2025 HRI contrastive learning work). Her research consistently bridges machine learning with human-centered design for vulnerable populations. Major scientific recognition includes: ACM Athena Lecturer Award (2024) ACM Eugene L. Lawler Humanitarian Award (2024) ACM Fellow (2020) Presidential Mentoring Award (2011) Multiple society fellowships (AAAS, IEEE, AAAI) As a dedicated mentor, Matarić has championed underrepresented groups through CRA-W, placing numerous women in faculty positions. She leads USC Viterbi's K-12 STEM Outreach Program serving low-income Los Angeles schools and authored The Robotics Prime for student education. Her research has secured significant funding enabling real-world technology transfer, with documented impact in rehabilitation centers and homes through deployable SAR systems. Her Robotics Research Lab at USC drives innovation in embodied AI, with current projects spanning LLM-integrated elder care robots, ADHD academic companions, and autism therapy systems. The lab emphasizes co-design with end-users and rigorous real-world validation across diverse populations.
Olga Sorkine-Hornung is a Professor of Computer Science at ETH Zurich and head of the Institute of Visual Computing. She leads the Interactive Geometry Lab, focusing on theoretical and practical advancements in digital content creation, geometry processing, and shape modeling. Current position: ETH Zurich, Department of Computer Science Previous roles: Courant Institute (NYU), Technical University of Berlin Education: BSc and PhD from Tel Aviv University, postdoc at TU Berlin Her research spans shape representation, digital fabrication, computer animation, and fundamental geometry processing. Key contributions include Laplacian surface editing, as-rigid-as-possible deformation, and generalized winding numbers. She works on applications in VR, AR, and autonomous systems. Awards include Test of Time Awards (2024), ACM Fellow (2020), ERC Consolidator Grant (2020), and EUROGRAPHICS Young Researcher Award (2008). She has supervised numerous students and co-developed software libraries like libigl and Instant Meshes . Co-chair roles for SIGGRAPH, Eurographics, and Pacific Graphics Editorial board member for ACM Transactions on Graphics and other journals Keynote speaker at VMV, CVPR, and SIAM conferences Her work bridges mathematical rigor with practical implementation, advancing computer graphics and geometry processing through intuitive algorithms that maintain surface detail while enabling efficient computation.
Mark Riedl is a Professor in the Georgia Tech School of Interactive Computing and Associate Director of the Georgia Tech Machine Learning Center (ML@GT). His research focuses on human-centered artificial intelligence, emphasizing the development of AI technologies that naturally interact with humans. Key areas include story understanding/generation, computational creativity, explainable AI, and ensuring AI safety. He holds affiliations with the GVU Center, Institute for People and Technology (IPaT), and Institute for Robotics and Intelligent Machines (IRIM). His work is supported by NSF, DARPA, ONR, and industry partners like Google and Meta. Notable awards include the DARPA Young Faculty Award and NSF CAREER Award, plus three Pulitzer Prizes (collaborative with Roko M. Bask). Riedl's recent projects include STORY2GAME (AI-driven game design) and ethical AI frameworks addressing transparency and accountability. His research bridges theoretical advancements with practical applications in education, healthcare, and creative industries. Research interests span AI ethics, narrative systems, and AI's societal impact. He explores how AI can be made more transparent through explainable mechanisms while maintaining creativity and safety. Collaborations with Roko Bask on futuristic culinary trends have produced influential works. His labs and teams focus on interdisciplinary approaches, combining computer science with social sciences to shape responsible AI development. Key grants and projects include NSF-funded initiatives on AI in education and DARPA-supported work on AI safety. His contributions to explainable AI challenge traditional XAI paradigms, advocating for human-centered approaches that prioritize user understanding and ethical implications. Current efforts emphasize adapting LLMs for world modeling and enhancing RL agents with causal reasoning capabilities.
Haijun Xia is an Assistant Professor at the University of California, San Diego (UCSD), where he directs the Foundation Interface Lab and contributes to the Cognitive Science and Design Lab. His work focuses on Human-Computer Interaction (HCI) and Human-AI Collaboration , emphasizing the development of dynamic, malleable interfaces that integrate human cognition with intelligent systems to enhance thinking and working paradigms. Education: Bachelor's, Tsinghua University Master's and PhD, University of Toronto His research spans generative AI , interface design , and creative collaboration , with applications in data visualization, programming, and scholarly work. He advocates for treating information as a malleable material that can be flexibly manipulated by users and AI agents. Recent publications highlight advancements in: 2025 CHI Conference - Generative user interfaces, malleable overview-detail designs, and compositional structures for human-AI co-creation 2024 CHI Conference - Structured design space exploration with LLMs, ASCII diagram analysis, and adaptive presentation systems 2023 CHI/UIST Conferences - Data particle visualization, contextual logging tools, and metaphor generation for science communication Scientific recognitions include: Multiple Best Paper Awards and Honorable Mentions at CHI and UIST Hellman Fellowship and grants from NSF , Microsoft , Google , Meta , Apple , and Adobe He actively recruits undergraduate and graduate interns and has an upcoming postdoc position in early 2025 for researchers interested in foundational interface development.
Mathieu Salzmann is a Senior Scientist and Lecturer at École Polytechnique Fédérale de Lausanne (EPFL), affiliated with the Computer Vision Laboratory (CVLAB) in the School of Computer and Communication Sciences (IC). He also holds a courtesy appointment with the EPFL College of Humanities and serves as Deputy Chief Data Scientist at the Swiss Data Science Center (SDSC). He has held concurrent roles in teaching units including SIN, SODH, and SSC, reflecting his interdisciplinary engagement. His research focuses on the intersection of machine learning and computer vision, particularly in deep learning for 2D and 3D visual scene understanding, efficient and robust models, domain adaptation, and interpretable AI. These interests are evident across his extensive publication record in top-tier venues. His recent publications (2023–2024) show a consistent trend in advancing deep learning methods for visual recognition, with strong representation at CVPR, ICCV, ECCV, ICML, ICLR, and NeurIPS. Topics include domain generalization, 3D understanding, model robustness, and multimodal learning, often with applications in real-world systems. His editorial roles as Associate Editor for IEEE TPAMI and Action Editor for TMLR further highlight his leadership in the field. Area Chair: ICML 2023, CVPR 2023, ICCV 2023, NeurIPS 2023, AAAI 2024, ECCV 2024 Associate Editor: IEEE Transactions on Pattern Analysis and Machine Intelligence (TPAMI) Action Editor: Transactions on Machine Learning Research (TMLR) Mathieu Salzmann has supervised numerous PhD students at EPFL, both current and past, including Bouquet Yann Yanis, Javed Saqib, Li Shuangqi, and others. He has also been involved in research grants and collaborative projects, such as his work with S. Süsstrunk and R. Baroni on comics reconfiguration. His part-time role as Senior GNC Engineer at ClearSpace (2020–2024) illustrates his applied research engagement in aerospace systems. He is actively involved in EPFL’s data science and AI research ecosystem through SDSC and multiple labs.
Andrew Zisserman is a Royal Society Research Professor at the University of Oxford's Department of Engineering Science, affiliated with the Visual Geometry Group (VGG). His research focuses on computer vision, artificial intelligence, and neural networks, with significant contributions to multimodal learning, video understanding, and 3D scene analysis. He leads projects exploring visual-language models, audio-visual synchronization, and clinical imaging applications. Key research areas include: Video analysis and temporal modeling Multimodal systems for sign language translation and action recognition 3D shape estimation and physical property inference Foundation models and cross-modal retrieval Recent work highlights: Developed Flamingo and Tapir models for video-language tasks Advancements in spinal MRI analysis and clinical imaging Leadership in EGO4D and VoxCeleb challenges Honors include Fellowship of the Royal Society (FRS) and the ISSLS Prize in Clinical Science 2023 for spinal analysis innovations. His lab collaborates globally, emphasizing real-world applications in healthcare and autonomous systems.
April Yi Wang is a tenure-track Assistant Professor in the Department of Computer Science at ETH Zürich, where she directs the Programming, Education, and Computer-Human Interaction Lab (PEACH Lab). She is a core faculty member at the Institute for Intelligent Interactive Systems and associated with the ETH AI Center. Wang is also an active member of ETH HCI and Swiss CHI communities, contributing significantly to human-computer interaction and educational technology research. Dr. Wang's educational background includes: Ph.D. in Information Science from University of Michigan (2023), advised by Steve Oney and Christopher Brooks M.Sc. in Computer Science from Simon Fraser University (2018), advised by Parmit Chilana B.Eng in Computer Science from Zhejiang University (2016) Dr. Wang's research focuses on human-centered approaches to programming and data science. Her work reimagines programming as a form of literature that communicates with both machines and people, exploring creative representations like text, shapes, animations, and everyday objects. She investigates how to make programming more natural and intuitive through literate programming environments, with applications in professional and educational contexts. Her research spans human-computer interaction, educational technology, and AI-assisted programming tools. Analysis of Dr. Wang's recent publications reveals a strong focus on AI-enhanced educational tools, particularly for programming and data literacy. Her work increasingly integrates large language models to scaffold learning while maintaining user agency. There's a clear trajectory toward developing situated learning approaches that connect abstract concepts to real-world contexts through augmented reality and tangible interfaces. Her research bridges HCI, education, and AI to create more accessible and engaging technical learning experiences. Dr. Wang has received numerous prestigious awards including: 2023 Gary M. Olson Award and Honourable Mention Award at ACM CHI 2022 Rising Stars in EECS and Heidelberg Laureate Forum Young Researcher 2020 Best Short Paper Award at IEEE VL/HCC and Honourable Mention at ACM CHI 2019 Best Paper Award at ACM CSCW Dr. Wang actively mentors students through thesis projects at ETH Zürich, supervising numerous bachelor's and master's students on topics ranging from AI-assisted programming to data literacy tools. Her lab, PEACH Lab, has secured funding including the recent innovedum funding for the Coducate project. She serves on program committees for major conferences including CHI and UIST, and regularly reviews for top HCI and education journals. The PEACH Lab, directed by Dr. Wang, focuses on creating expressive, intelligent, and human-centered systems that make technical topics more accessible. The lab explores textual, visual, and embodied representations for programming, with emphasis on enhancing communication, collaboration, and learning. Current research directions include balancing automation with user agency, supporting diverse learning needs, and developing tools for interdisciplinary technical communication.
Emma Trentman is an Associate Professor of Arabic at the University of New Mexico (UNM) and Director of the Language Learning Center. Her research focuses on Applied Linguistics, particularly on language learning during study abroad programs, virtual exchange, and the impact of language ideologies on multilingual approaches. Research Interests: Multilingualism, Language Ideologies, Study Abroad Programs, Intercultural Communication, Arabic Language Education, and Curriculum Development. Key Publications: Co-editor of Language Learning in Study Abroad: The Multilingual Turn (2021), with works featured in The Modern Language Journal , Foreign Language Annals , and Critical Multilingualism Studies . Teaching: Offers Arabic language courses and the Languages Capstone class, integrating critical perspectives into language pedagogy. Editorial Work: Co-editor for Critical Multilingualism Studies Journal , advocating for plurilingual practices in education. Publications: Explores topics such as translanguaging, sociolinguistic competence, and decolonizing language learning frameworks across diverse contexts (Egypt, Tanzania, China). Advocacy: Engages in critical discussions on equity, identity, and sociocultural dimensions in language education.
Jeff Huang is an Associate Professor and Associate Chair of Computer Science at Brown University. His research focuses on Human-Computer Interaction (HCI), with emphases on personalized systems using behavioral data, health informatics, and user interfaces. Huang holds a PhD from the University of Washington and degrees from the University of Illinois at Urbana-Champaign. His work is funded by NSF, NIH, and ARO, and he has received awards including the NSF CAREER Award and ARO Young Investigator Award. Education: PhD in Information Science, University of Washington (2013) MS in Computer Science, University of Washington (2013) BS and MS in Computer Science, University of Illinois at Urbana-Champaign (2007) Research Interests: His work spans health informatics (e.g., sleep tracking systems like Self-E and SleepCoacher), user interface design, and leveraging behavioral data for personalized systems. Notable projects include WebGazer (webcam eye tracking), filtered.ink (creative illustration tools), and Sochiatrist (mental health analytics). Teaching: He teaches courses on user interfaces, HCI, and research methods, including CSCI 0130/1300 (User Interfaces), CSCI 2300 (HCI Seminar), and CSCI 2000 (Research Methods). Awards: NSF CAREER Award Facebook Fellowship ARO Young Investigator Award Grants & Advising: Huang leads a research group advising over 50 students, many of whom have pursued academic and industry roles. His grants support projects in HCI, health tech, and collaborative systems.