Dr. George Stamou is a Professor at the School of Electrical and Computer Engineering of the National Technical University of Athens (NTUA), serving as Director of the Artificial Intelligence and Learning Systems Laboratory (AILS). His expertise spans knowledge representation, machine learning, neural networks, and semantic technologies. He leads interdisciplinary initiatives such as the postgraduate program 'Data Science and Machine Learning' (2018–2022). Research Interests: Focuses on knowledge graphs, interpretable AI, semantic web applications, and multimodal learning. His work integrates formal logic systems (e.g., description logics) with modern deep learning techniques, addressing challenges in explainability, bias detection, and ethical AI applications. Publications: Over 150 articles in AI journals/conferences with an h-index of 34 (Google Scholar). Notable contributions include datasets like CHORDONOMICON (music analysis), GOSt-MT (gender bias in MT), and methodologies for counterfactual explanations in machine learning. Awards & Committees: Active in W3C and RuleML standardization bodies. Co-organized major AI conferences. Recognized for contributions to semantic interoperability and knowledge-based systems. Labs & Teams: Directs AILS-NTUA lab and collaborates with CISRI (Computer & Information Systems Research Institute). Engages in EU projects like CultureLabs (cultural heritage digitalization) andsmarty4covid (health data analysis).
Jessica Lin is an Associate Professor in the Department of Computer Science at George Mason University, with a focus on data mining and time series analysis. She has published extensively on topics including motif discovery, anomaly detection, clustering, and symbolic representation of time series data. Ph.D., M.S., and B.S. in Computer Science from UC Riverside (2005, 2002, 1999) Her research spans efficient algorithms for mining massive time series datasets, extending to multimedia data like images and texts. She has developed tools such as GrammarViz and SAX for pattern visualization and symbolic analysis. Recent publications highlight advancements in variable-length motif discovery, interpretable classification frameworks, and anomaly detection. Her work appears in top conferences like AAAI, ICDM, and SDM, as well as journals including Knowledge and Information Systems and Data Mining and Knowledge Discovery . Dr. Lin has advised numerous Ph.D. students, many of whom have taken academic or industry positions. She has served on editorial boards and program committees for conferences such as KDD, ICDM, and ECML-PKDD.
Katherine Isbister is a full professor in the Department of Computational Media at the University of California, Santa Cruz, where she directs the Center for Computational Experience. She was previously an associate professor jointly appointed between the Computer Science department at New York University’s Tandon School of Engineering and the NYU Game Center, and served as the founding Research Director of the Game Innovation Lab at NYU. Her research lies at the intersection of Human-Computer Interaction and digital games, focusing on emotion, social connection, and playful experiences. Key research themes include emotion in games , social play , fidget technologies , social VR , and digital characters . Her work combines technical prototyping, design research, and empirical evaluation to understand how interactive systems can support emotional and social experiences. Her publications span top venues such as CHI, DIS, and IEEE Transactions on Affective Computing. Trends in her recent work show a strong emphasis on embodied interaction, affective design, and socio-technical systems for emotional regulation and social connection. She explores how movement, touch, and presence in virtual spaces can enhance human experience. MIT Technology Review TR100 Young Innovator (1999) Best Paper Award, ACM CSCW (2018) New Voices New Visions Award (for SimWorks art series) She has advised numerous students and led research projects involving social wearables, movement-based games, and mental health interventions. Her lab has received recognition from media outlets including NPR, Scientific American, and The Guardian. She has also collaborated with industry partners such as Microsoft, Electronic Arts, and Ubisoft. She leads the Center for Computational Experience at UCSC and has previously directed the Game Innovation Lab at NYU. Her team has produced over 100 peer-reviewed publications and several exhibition-ready games and art installations.
Lorraine (Xiang) Li is an Assistant Professor in the Department of Computer Science at the University of Pittsburgh’s School of Computing and Information (SCI). Her research focuses on the intersection of natural language processing, commonsense reasoning, knowledge representation, and machine learning, particularly in designing probabilistic models and evaluation methods for implicit commonsense knowledge in language. Li holds a PhD from the University of Massachusetts, Amherst, and previously worked as a young investigator with the Mosaic team at AI2. She has an M.S. in Computer Science from the University of Chicago, where she conducted research at TTIC. Her work emphasizes advancing AI’s ability to reason contextually and generate robust, human-like understanding through probabilistic frameworks. Key research themes include bias detection in reasoning models, iterative model editing, domain adaptation with LLMs, and evaluating commonsense through probabilistic measures. Her recent publications explore challenges like confirmation bias in chain-of-thought reasoning and geographical robustness in object recognition. Li actively contributes to the NLP community, serving on program committees for ACL, EMNLP, NAACL, and ARR. Though no formal awards are listed, her prolific publication record reflects her impact in AI research. She currently leads research in procedural knowledge models (e.g., Plasma) and long-tail knowledge generation, advancing foundational AI methodologies.
Francesco Pilati is an Associate Professor at the Department of Industrial Engineering, University of Trento, where he serves as local coordinator for the scientific field ING-IND/17 (Industrial Plants and Logistic Systems). He chairs the research group on Industrial Plants, Production Systems, and Logistics, and teaches courses in Industrial Plants and Design of Digital Production and Assembly Systems. As coordinator of the Master's program in Management and Industrial Systems Engineering and University Coordinator for the EIT double degree in Zero-Defect Manufacture, Pilati bridges academic leadership with advanced manufacturing research. He has also served as Invited Lecturer at universities in Vienna and Göttingen. His research focuses on integrating environmental sustainability with technical-economic criteria through multi-objective optimization and impact assessment. Key areas include: Distribution networks and warehousing systems Manufacturing and assembly line design Hybrid energy production systems Digitization of manual production processes using depth cameras Recent publications highlight applications of Industry 4.0 technologies to pandemic safety, logistics optimization, and smart manufacturing. Pilati has received significant recognition including the Philip Morris Italia Empowering Research Award (2016) and Autostrade per l'Italia academic recognition. His editorial contributions include guest editing special issues on Digital Twins and Smart Factories in Q1 journals.
Volker Ahrens is a Professor of Production Management at NORDAKADEMIE since 2007. He also serves as Head of the Industrial Engineering (B.Sc.) program and the International Business & Administration (B.Eng.) program, while acting as Coordinator of the Department of Engineering. His career spans academic and industrial roles, including leadership positions in medium-sized industrial companies and editorial work on VDI standards. Education: Diplom-Ingenieur in Mechanical Engineering (1989, Universität Hannover); Doktor-Ingenieur (1997, Universität Hannover) Industrial Experience: 10 years of executive management in industry, including König Metall GmbH & Co. KG and Wilhelm Schröder GmbH His research focuses on Systems Engineering and Production Management, with emphasis on lean production, quality management, and Industry 4.0. His publications since 2025 explore systemic approaches to socio-technical systems, cardboard engineering for collaborative design, and human-technology interaction in production environments. He has contributed extensively to process modeling, simulation of production systems, and meta-process frameworks like PDCA cycles. The 15 most recent articles highlight trends in systemic production design, lean manufacturing, and Industry 4.0 applications. Key keywords include Systems Engineering, Production Management, Lean Production, and Quality Management. Subfields span socio-technical systems, simulation techniques, human-centered design, and cyber-physical system integration across industrial contexts. Volker Ahrens is actively involved in teaching, serving as a lecturer at Hochschule Karlsruhe (1998–2013) and Fachhochschule Vorarlberg (since 2017). He contributes to academic governance as a member of the NORDAKADEMIE faculty and chairs VDI committees on simulation standards for production systems. His advisory roles include peer reviewing for quality assurance agencies like FIBAA and ZEvA.
Paulo Blikstein serves as Associate Professor of Communications, Media and Learning Technology Design at Columbia University. Previously, he was Assistant Professor of Education and (by courtesy) Computer Science at Stanford University and co-founded the Lemann Center for Brazilian Education (2008-2018). Education: Ph.D. in Learning Sciences, Northwestern University (2009) M.A. in Media Arts & Sciences, MIT Media Lab (2002) M.Eng. in Electronic Engineering, University of São Paulo (2000) B.S. in Metallurgical Engineering, University of São Paulo (1998) His research pioneers constructionist learning environments through digital fabrication, educational robotics, and tangible interfaces—focusing on equitable access for underserved communities. Inspired by Paulo Freire and Seymour Papert, he develops open-source tools like the GoGo Board robotics platform and leads the global FabLab@School initiative establishing fabrication labs in schools across four continents. Current work emphasizes multimodal learning analytics to study student interactions in maker-centered classrooms. Publications reveal strong focus on democratizing invention through maker education, with recurring themes in constructionist theory application, multimodal assessment, and context-specific technology adaptation. Brazilian education reform and low-cost computational solutions form significant threads, particularly in 2016-2017 publications. Scientific Awards: Two Google Faculty Awards National Science Foundation Early Career Award (highest U.S. government honor for early-career scientists) Blikstein directs the Transformative Learning Technologies Lab (TLTL) and co-founded Stanford's Center for Educational Entrepreneurship and Innovation in Brazil. His FabLearn conference established the first academic forum on Maker Movement applications in education. While specific grant details aren't listed, the NSF CAREER Award signifies major federal research funding. He spearheads the FabLab@School project deploying advanced fabrication labs in K-12 institutions worldwide and founded the FabLearn conference series. His work integrates teams of engineers, educators, and designers to create scalable solutions for resource-constrained learning environments.
Ranjay Krishna is an Assistant Professor at the Paul G. Allen School of Computer Science & Engineering at the University of Washington, where he co-directs the RAIVN lab and leads the computer vision team at the Allen Institute for AI (Ai2). His research intersects computer vision , natural language processing , robotics , and human-computer interaction . PhD in Computer Science from Stanford University (2021) Bachelor's and Master's degrees from Stanford and Cornell His work has received best paper , outstanding paper , and orals at top conferences like CVPR, ACL, CSCW, NeurIPS, UIST, and ECCV. Media outlets including Science , Forbes , and PBS NOVA have covered his research. He has been supported by grants from Google , Apple , NFS , and others. Ranjay advises a diverse group of 15 PhD and postdoctoral researchers , including Jieyu Zhang, Benlin Liu, and Cheng-Yu Hsieh. His teams have developed benchmarks like MemoryBench and The Colosseum , and his PathFinder framework achieved 74% accuracy in skin melanoma diagnosis—surpassing human experts by 9%. Notable contributions include: Perception Tokens for visual reasoning in MLMs SAM2Act for robotic manipulation with memory Synthetic Visual Genome dataset with 5.6M relationships
Ellen Riloff serves as Department Head and Professor in the Department of Computer Science at the University of Arizona, where she leads research at the intersection of natural language processing (NLP) and artificial intelligence. Her work bridges theoretical advancements with real-world applications in social computing, planetary science, and crisis response systems. Education: Ph.D. in Computer Science, University of Massachusetts at Amherst (1994) Research Focus: Dr. Riloff specializes in affective computing and information extraction , developing techniques to recognize emotion, social cues, and embodied expressions in text. Her methodologies frequently employ bootstrapping, stacked learning, and semantic lexicon induction. Recent projects address crisis informatics (e.g., social cue recognition in emergencies) and interdisciplinary applications like the Mars Target Encyclopedia for planetary science data extraction. Publication Trends: Analysis of her 15 most recent publications (2021–2025) reveals three dominant trajectories: (1) affective event modeling in social contexts with applications to crisis response; (2) domain-specific NLP for planetary science and food systems; and (3) advanced language model techniques including retrieval-augmented generation and multi-view prompting. Her work increasingly integrates deep learning with traditional linguistic features. Grants and Leadership: Dr. Riloff has directed multiple NSF-funded projects, including RI: Small: Recognizing Implicit Personal States in Natural Language (2016) and RI: Small: Acquiring Domain Knowledge from Text through Cooperative Bootstrapping (2010). These initiatives pioneered bootstrapping frameworks for affective event recognition and information extraction. She also co-organized the Workshop on Pattern-based Approaches to NLP (2023), highlighting her leadership in advancing hybrid NLP methodologies. Collaborative Infrastructure: She co-developed the Mars Target Encyclopedia—a large-scale information extraction system that processes planetary science literature to create structured databases of Mars surface targets. This project demonstrates her commitment to building reusable scientific infrastructure through NLP.
Parastoo Abtahi is an Assistant Professor in the Computer Science Department at Princeton University. She leads the Situated Interactions Lab (Ψ Lab) as part of the Princeton HCI Group, focusing on AR/VR and spatial computing. Prior to Princeton, she worked at Meta Reality Labs Research. PhD in Computer Science from Stanford University BSc in Electrical and Computer Engineering from University of Toronto (Engineering Science program) Her research explores wearable interactive technologies that augment human intelligence in physical contexts through: Input on-the-go: Low-effort, privacy-preserving multimodal interfaces Intelligent output: Timely, minimal multisensory systems Situated AI: Personalizable, predictable, safe physical-digital interaction Recent publications analyze: Drone-based haptic illusions for AR/VR Microgestures for mobile AR input Interactivity in explainable AI systems Temporal dynamics in VR haptics Awards include: 2025 Google Research Scholar Award CHI 2019 & 2018 Honorable Mentions She teaches courses like: COS 436: Human-Computer Interaction COS IW: AR Meets AI
Toby Jia-Jun Li is an Assistant Professor in the Department of Computer Science and Engineering at the University of Notre Dame, where he leads the SaNDwich Lab. He also serves as the Director of the Human-Centered Responsible AI Lab in the Lucy Family Institute for Data & Society and is a Faculty Fellow at the Institute for Educational Initiatives (IEI). Previously, he was affiliated with Carnegie Mellon University's Human-Computer Interaction Institute (HCII) and GroupLens Research. Dr. Li's research spans the intersection of Human-Computer Interaction (HCI), End-User Software Engineering, Machine Learning (ML), and Natural Language Processing (NLP), with recent work focusing on addressing societal challenges in the future of work through human-AI collaborative approaches. His work has resulted in over 40 publications at premier venues including CHI, UIST, CSCW, ACL, and ICSE, with 8 papers winning Best Paper or Honorable Mention awards. His recent publications demonstrate a strong focus on human-AI collaboration across various domains, including code understanding, privacy, accessibility, and creative tools. The work shows a trajectory toward increasingly sophisticated integration of human-centered design with AI capabilities, particularly using large language models to enhance human productivity and address societal challenges. Google Research Scholar Award recipient Recipient of Yahoo! Fellowship ($100,000/year) Best Paper Award at UIST 2020 Best Paper Honorable Mention Award at CHI 2021 Best Paper Award at CSCW 2024 Best Paper Award at CHI 2025 Dr. Li actively mentors Ph.D. students and has established collaborations with Google, Microsoft Research, IBM Research, Adobe, Verizon, and J.P. Morgan. His research has been supported by NSF, Google Research Scholar Program, AnalytiXIN Initiative, Yahoo! InMind project, and J.P. Morgan. He is currently recruiting Ph.D. students and undergraduate researchers for his SaNDwich Lab, which focuses on developing interactive systems to empower individuals to create, configure, and extend AI-powered computing systems.
Prof. Dr. André Rubbia is a Full Professor of Experimental Physics at ETH Zurich's Department of Physics, holding this position since December 2003 after serving as Associate Professor from 1998. His research spans neutrino physics, astro-particle physics, and dark matter detection through major international collaborations including CERN, Gran Sasso National Laboratory, and Fermilab. He currently serves as Co-Spokesperson for the billion-dollar DUNE neutrino project at Fermilab, managing over 900 scientists. His educational background includes: Diploma in Physics from the University of Geneva (1990), with thesis work on the L3 experiment at CERN's LEP accelerator Ph.D. in Physics from MIT (1993) under Nobel Laureate S.C.C. Ting, focusing on high-energy electron-positron collisions Rubbia's research centers on fundamental particle interactions, particularly neutrino oscillations and physics beyond the Standard Model. He pioneered liquid Argon Time Projection Chamber (LAr TPC) technology and dual-phase detection systems, enabling breakthroughs in neutrino mass measurements and dark matter searches. His work spans underground laboratories (Gran Sasso, Canfranc), the LHC's CMS detector, and neutrino beam experiments like T2K. Recent explorations include antimatter gravity tests, electron-positron bound states, and dark hidden sector searches. His 2025 publications reveal intense focus on neutrino oscillation parameter precision (T2K, Hyper-Kamiokande), FASER's LHC neutrino program, and DarkSide-20k dark matter detector development. Key themes include cross-section measurements, advanced detector technologies (SiPMs, emulsion tracking), and statistical methods for oscillation analysis, reflecting integration of theoretical modeling with cutting-edge instrumentation. Scientific recognition includes: Breakthrough Prize for Fundamental Physics (2016) awarded to the international team for discovering matter-anti-matter asymmetry in neutrino oscillations APS Viewpoint selection for editing the paper announcing first electron neutrino appearance at accelerators Rubbia has supervised over fifty PhD and Master's theses while securing substantial research funding as Principal Investigator for 20+ Swiss National Science Foundation projects and Coordinator of two EU FP7 Design Studies. His DUNE leadership involves complex international grant management across 30+ countries. He leads ETH Zurich's experimental particle physics group across multiple facilities: the ICARUS neutrino detector at Gran Sasso, CMS at CERN, DUNE at Fermilab, and DarkSide-20k for direct dark matter detection. His team developed the first underground ton-scale liquid argon detector and maintains collaborations with Japanese (Super-Kamiokande) and American (Fermilab) institutions.
Floyd Mueller is a Full Professor of Future Interfaces in the Department of Human Centred Computing at Monash University, where he also directs the award-winning Exertion Games Lab. His work bridges human-computer interaction, interaction design, and game and play design, with a focus on bodily engagement and physical activity through technology. He has held prior academic and research positions at RMIT University, the University of Melbourne, and CSIRO, and has been affiliated with elite institutions such as Stanford University, MIT Media Lab, and Microsoft Research Asia. PhD in Interaction Design – University of Melbourne (2011) MS in Media Arts and Sciences – Massachusetts Institute of Technology (2002) Diplom-Informatiker (Medieninformatik) – Hochschule Furtwangen (2000) BSc in Multimedia – Griffith University (1999) Floyd Mueller’s research centers on human-computer interaction with a strong emphasis on bodily interactions, exertion interfaces, and playful technologies. His work explores how digital systems can support physical activity, human values, and novel forms of expression through games, wearables, augmented reality, and immersive experiences. He employs methodologies such as design ethnography, autoethnography, and Research Through Design to investigate the phenomenology of human-computer integration. His recent publications (2024–2025) reflect a continued focus on the future of bodily interfaces, including lucid dream mediation, extended reality for fear reduction in water, sonic gastronomy, and shared bodily control in augmented human systems. These works are published in top-tier venues like CHI and Human-Computer Interaction journal, highlighting trends toward immersive, sensory-rich, and human-centered computing that challenge traditional boundaries between body and machine. His scientific awards include being an inaugural honouree of the Australian Design Honours, receiving 9 Best Paper Honorable Mentions and 2 Best Papers at CHI and CHI PLAY, and being recognized as a Fulbright Visiting Scholar and Microsoft Research Asia Fellow. His games have been featured by BBC, ABC, Discovery Science Channel, and New Scientist, and won a Media Star Award. Floyd Mueller actively supervises PhD students through the Exertion Games Lab and Supervisor Connect platform. He has secured major research grants, including Australian Research Council Discovery and Linkage Projects. His current projects include Advancing Australia’s hospitality industry through interactive food and Designing digital aquatic play to foster Australians' engagement with water . He also serves as associate editor for IMWUT and IJHCS, co-founded the CHI PLAY conference series, and was general co-chair for CHI PLAY’18 and CHI’20. He leads the Exertion Games Lab, an interdisciplinary research team focused on inventing the future of bodily play. The lab investigates how technology can support active lifestyles through exertion games, wearables, drones, and immersive environments. The lab’s work spans design, prototyping, user studies, and real-world deployment, often in collaboration with chefs, athletes, and underwater explorers.
Michael Nebeling is an Associate Professor at the University of Michigan's School of Information (UMSI), leading the Information Interaction Lab. His research focuses on Augmented, Virtual, and Mixed Reality (XR) interfaces, emphasizing usability, accessibility, and privacy. He co-directs the HCI seminar series in the Michigan Interactive and Social Computing (MISC) group and teaches AR/VR courses (SI 559/659). Nebeling has held roles such as UIST 2026 General Co-Chair and CHI 2026 Subcommittee Co-Chair. He pioneered the Extended Reality for Everybody Coursera specialization and the XR MOOC series . His work includes projects like XRDirector , MRAT , and 360proto , addressing challenges in XR design and tool development. Awards include the Disney Research Faculty Award, Mozilla Research Award, and Epic MegaGrant. He advises the student-led Alternate Reality Initiative (ARI) and collaborates with industry partners like Meta, Epic, and Disney. Education: PhD in Computer Science from ETH Zurich (2015), Postdoc at Carnegie Mellon University's Human-Computer Interaction Institute (2016). Research Themes: XR toolkits, privacy/security in AR/VR, inclusive design, educational applications, and ethical considerations in mixed reality. Over 90 publications in venues like CHI, UIST, and ACM Transactions on CHI. Awards: Disney Research Faculty Award (2018), Mozilla Research Award (2018), Epic MegaGrant (2019), Meta Reality Labs Gift (2020). Recognized with Best Paper Awards at CHI and UIST.
Mary Lanzerotti is a Collegiate Assistant Professor in the Bradley Department of Electrical and Computer Engineering at Virginia Tech. She specializes in signal processing, control systems, and medical evacuation technology. Her research focuses on hoist stabilization for MEDEVAC rescues, RF signal estimation, and material science involving liquid films. She is also deeply involved in educational initiatives, including hybrid course development and student advising strategies. Education: A.B. summa cum laude from Harvard College (1989), M. Phil. from the University of Cambridge (1991), M.S. and Ph.D. from Cornell University (1994–1997). Research Interests: Signal processing algorithms, mechanical stabilization of hoist systems, quantum computing verification, and integrated circuits design. Recent work includes gyroscopic data-driven control systems and multi-tier RF signal estimation methods. Service Roles: Member of faculty search committees, assessment committees, and the Graduate Honor System panel. Active in institutional accreditation and curriculum modernization efforts. Labs/Teams: Collaborates with interdisciplinary teams on projects involving aerospace rescue systems, laser material interaction studies, and microelectronics verification.