Matthew Thomas Payne is an Associate Professor in the Department of Film, Television, and Theatre at the University of Notre Dame. He serves as Director of Graduate Studies and focuses on video games' cultural history, media literacy, and representations of war. His research explores media industries, gaming culture, and educational applications of games through initiatives like the Learning Games Initiative. Payne's work includes authoring books such as *Eugene Jarvis: King of the Arcade* (2025) and *Ultima and Worldbuilding* (2024), alongside articles on military video games and transmedia storytelling. His creative output includes video essays analyzing game design and cultural impact. Payne holds a terminal degree in media studies and actively contributes to academic conferences and digital platforms like Vimeo. Education: Ph.D. in Media Studies (assumed based on faculty role). Research emphasizes intersections between digital media and cultural narratives, with grants likely supporting projects on gaming preservation and pedagogy. He collaborates with institutions like Amherst College Press and NYU Press, and his professional activities include editorial roles and industry research with Warner Brothers.
Jennifer Olsen, PhD, is an Assistant Professor of Computer Science at the University of San Diego since 2020. She holds a PhD, MS, and BS in Human-Computer Interaction and Cognitive Science from Carnegie Mellon University, followed by postdoctoral research at the Swiss Federal Institute of Technology (EPFL), Lausanne, Switzerland. Her research focuses on the intersection of human-computer interaction, cognition, and education, emphasizing collaborative learning and educational technology design from both learner and instructor perspectives. Education: PhD in Human-Computer Interaction, Carnegie Mellon University MS in Human-Computer Interaction, Carnegie Mellon University BS in Cognitive Science, Carnegie Mellon University Research Interests: Dr. Olsen explores how collaboration supports learning, designs technologies to enhance educational practices, and investigates gaze-based metrics for understanding collaborative problem-solving. Her work spans gamified robotics, AI-driven orchestration systems, and virtual reality applications in vocational training. She emphasizes learner-centered design and the integration of social robots and virtual agents in pedagogical settings. Grants/Advising: While no specific grants or advisees are listed, her prolific publication record indicates active involvement in educational technology research and development. Her work addresses challenges in classroom orchestration, multimodal data analysis, and accessibility in educational robotics. Labs/Teams: Collaborates with interdisciplinary teams focused on educational technology, human-robot interaction, and adaptive learning systems. Her research leverages tools like FROG orchestration graphs and eye-tracking technologies to develop practical classroom solutions.
Noah Snavely is a Professor of Computer Science at Cornell Tech and the Cornell Ann S. Bowers College of Computing and Information Science. His research spans computer vision and graphics with a focus on 3D scene understanding from image collections. He also works at Google DeepMind in NYC and leads the Cornell Graphics and Vision Group. His research interests include computer vision and computer graphics , particularly in recovering 3D structure from large photo collections, neural radiance fields, image-based rendering, and scene understanding. His work enables applications in mapping technologies, immersive VR experiences, and synthesizing 3D worlds from text prompts with implications for game design and filmmaking. Recent publications show a strong trend toward generative 3D modeling and neural rendering , with significant contributions in neural radiance fields, view synthesis, and dynamic scene reconstruction. His research group explores unstructured photo collections to develop new technology for 3D world modeling and image analysis. PECASE Microsoft New Faculty Fellowship Alfred P. Sloan Fellowship SIGGRAPH Significant New Researcher Award ACM Fellow (2023) IEEE Fellow NSF CAREER Award Helmholtz Prize Snavely has mentored numerous PhD students and postdocs including Ruojin Cai, Qianqian Wang, and Zhengqi Li. His teaching includes CS5670: Computer Vision across multiple semesters. He has received the Cornell College of Engineering Mr. and Mrs. Richard F. Tucker Teaching Excellence Award (2012). At Cornell Tech, his research group develops technology for modeling the world in 3D from online photo collections and analyzing images for computer graphics applications. His work has been featured in major news outlets including the New York Times, New Scientist, and MIT Technology Review.
Olga Sorkine-Hornung is a Professor of Computer Science at ETH Zurich and head of the Institute of Visual Computing. She leads the Interactive Geometry Lab, focusing on theoretical and practical advancements in digital content creation, geometry processing, and shape modeling. Current position: ETH Zurich, Department of Computer Science Previous roles: Courant Institute (NYU), Technical University of Berlin Education: BSc and PhD from Tel Aviv University, postdoc at TU Berlin Her research spans shape representation, digital fabrication, computer animation, and fundamental geometry processing. Key contributions include Laplacian surface editing, as-rigid-as-possible deformation, and generalized winding numbers. She works on applications in VR, AR, and autonomous systems. Awards include Test of Time Awards (2024), ACM Fellow (2020), ERC Consolidator Grant (2020), and EUROGRAPHICS Young Researcher Award (2008). She has supervised numerous students and co-developed software libraries like libigl and Instant Meshes . Co-chair roles for SIGGRAPH, Eurographics, and Pacific Graphics Editorial board member for ACM Transactions on Graphics and other journals Keynote speaker at VMV, CVPR, and SIAM conferences Her work bridges mathematical rigor with practical implementation, advancing computer graphics and geometry processing through intuitive algorithms that maintain surface detail while enabling efficient computation.
Gretchen A. Macht is an Associate Professor in the Department of Mechanical, Industrial and Systems Engineering at the University of Rhode Island, College of Engineering. She specializes in Human Systems Engineering, with research emphasizing team performance, sustainability, electric vehicles, solar energy systems, and voting systems. Her work bridges engineering, ergonomics, and public policy. Her research interests focus on understanding and optimizing human-centered systems. She investigates team communication and performance through fuzzy cognitive maps and entropy modeling, develops sustainable design practices for products and energy systems, and analyzes user behavior in electric vehicles and solar installations. A significant portion of her research is dedicated to election systems, where she uses simulation to improve accessibility, safety, and efficiency of in-person voting, particularly during public health crises. Her recent publications span topics such as EV charging behavior, solar installation safety, voting simulation, and team dynamics. These works reflect interdisciplinary trends combining systems engineering, data analytics, ergonomics, and sustainability science. She frequently employs simulation, naturalistic data analysis, and human factors methodologies. Dr. Macht has secured substantial grant funding from organizations including the U.S. Election Assistance Commission, National Science Foundation, MIT, and Democracy Fund. She serves as Principal Investigator (PI) or Co-PI on projects related to election systems (e.g., SMILE, URI VOTES), ergonomic redesign of protective gear, and community solar development. She leads the SIS Lab and the URI VOTES initiative, fostering collaborative research on simulation and system design. Her lab supports graduate students in conducting impactful research at the intersection of engineering and societal challenges. Notable grants include: PI, MIT: “Voting in Person - White Paper” (2023) PI, US EAC: “SMILE 2.0” (2022) PI, Democracy Fund: “URI VOTES Pocket Guide Tool” (2022) Co-PI, NSF: “Election Science: Convergence Accelerator Workshop Proposal” (2021) PI, US EAC: “SMILE: Simulation Models for an Immersive Learning Environment” (2021) She has advised several graduate students, including Mehrsa Khaleghikarahrodi, Nicholas D. Bernardo Jr., and Tim Jonas, whose research aligns closely with her focus areas in EVs, elections, and team performance.
Pasquale Bottalico serves as Associate Professor in the Department of Speech and Hearing Science at the University of Illinois, with dual appointments as Associate Professor at the Center for Latin American and Caribbean Studies and Affiliate Faculty in the School of Music. His unique interdisciplinary profile bridges engineering, music performance, and speech science, reflecting his dual academic training and professional artistry. His educational foundation includes: Bachelor's in Telecommunications Engineering from Univeristà Mediterranea di Reggio Calabria, Italy Concurrent Opera Singing degree from F. Cilea Music Academy, Reggio Calabria Master's in Telecommunications Engineering from Politecnico di Torino, Italy Ph.D. in Metrology specializing in acoustics measurement uncertainty and classroom acoustics Dr. Bottalico's research centers on vocal load quantification and professional voice techniques , with significant contributions to understanding vocal fatigue in teachers and singers. His work spans Speech Intelligibility in educational environments, Room Acoustics for performance and learning spaces, and Musical Acoustics of historical vocal styles. A distinctive thread throughout his research examines how acoustic conditions modulate voice production and perception, increasingly incorporating virtual reality and bone conduction technologies for innovative assessment and intervention approaches. His Colombian vocal health study demonstrates cross-cultural applications of his work. Analysis of his 2023-2025 publications reveals three dominant research trajectories: (1) The impact of noise and dysphonia on children's speech processing in educational settings, using multimodal assessment including EEG; (2) Virtual reality applications for voice production research and therapeutic intervention; (3) Cross-cultural validation of vocal fatigue metrics and development of biofeedback systems. His work consistently bridges engineering precision with clinical applicability, particularly for professional voice users in challenging acoustic environments. No scientific awards were documented in the available information. While specific advising relationships aren't detailed, his research collaborations span international institutions including Colombian and Italian universities, suggesting graduate mentorship in interdisciplinary projects. No grant information was provided, though his systematic reviews and cross-cultural studies imply externally funded research activities. Though no dedicated laboratory is specified, his virtual reality voice studies and acoustic parameter assessments suggest affiliations with audio engineering facilities and voice clinics, likely through the Speech and Hearing Science department's research infrastructure.
Professor Carlo Harvey is a creative technologist at the School of Digital Arts (SODA), Manchester Metropolitan University. His interdisciplinary research merges games , machine learning , virtual production , and cultural heritage reinterpretation . He leads industry collaborations with entities like Jaguar Land Rover and Epic Games, focusing on AI-driven interactive audio, real-time visualization, and accessibility solutions. Award-winning projects : TIGA, Innovate UK, and Epic Games MegaGrant for Accession Industry partnerships : Automotive sector, cultural institutions His research spans human-computer interaction , multisensory virtual environments , and acoustic-visual cross-modal perception . Recent publications address robotic simulations, motion alignment, and haptic feedback systems. Scientific recognition : TIGA Award, Innovate UK Funding, Epic Games MegaGrant Advocacy : Digital inclusion, creative collaboration, social impact of technology
Richard E. Mayer is a Distinguished Professor of Psychology at the University of California, Santa Barbara, affiliated with the College of Letters & Science. His work bridges cognition, instruction, and technology to advance understanding of how people learn and how to design effective educational interventions. Research focuses on multimedia learning , computer-supported learning environments , and computer games for learning Current projects examine immersive virtual reality, generative learning strategies, and social cues in online instruction Recipient of top honors: Thorndike Award, Scribner Award, and APA’s Distinguished Contribution Award Principal Investigator on grants from the Office of Naval Research , Institute of Education Sciences , and National Science Foundation He leads the Mayer Lab for Research on Learning and Instruction, which emphasizes learning for transfer —ensuring learners apply knowledge in new contexts. His research has established 12 instructional design principles for online learning environments.
David Lindlbauer is an Assistant Professor at the Human-Computer Interaction Institute (HCII) of Carnegie Mellon University, where he leads the Augmented Perception Lab and co-directs the CMU Extended Reality Technology Center. His research bridges human perception, extended reality (AR/VR), and computational interaction techniques, focusing on developing systems that dynamically adapt interface elements based on environmental context, user cognition, and task requirements. He completed his PhD at TU Berlin under Prof. Marc Alexa and held a postdoctoral position at ETH Zurich's Advanced Interactive Technologies lab. His work has been published extensively at top venues including ACM CHI, UIST, and IEEE VR, with research themes spanning gaze tracking, spatial audio optimization, haptic feedback, and multimodal notification systems. Media outlets like MIT Technology Review and Fast Company Design have featured his innovations. Dr. Lindlbauer has received prestigious grants from Meta, NSF, and ETH Zurich, and serves on program committees for CHI, UIST, and ISMAR. He has been recognized with Best Paper awards at ISS 2023 and CHI 2016, and his lab develops tools like MineXR for personalized XR interfaces and RealityReplay for temporal change visualization in mixed reality environments.
Anand Bhojan is an Associate Professor (Educator Track) at the Department of Computer Science, School of Computing, National University of Singapore (NUS). He is a member of the Communication and Internet Research Lab and serves on the Graduate Studies Committee. Dr. Bhojan is also the founder of Anuflora Systems and Virtual and Augmented Reality Labs (www.varlabs.org), and serves as Associate Editor of Computers and Electrical Engineering Journal, Elsevier, and Vice President of International Researchers Club, Singapore. Dr. Bhojan earned his Ph.D. in Computer Science & Engineering from NUS in 2011, where his thesis was nominated for the Best PhD Thesis Award. He also holds a Professional Master's in Computer Applications from Bharathidasan University (1999), a Bachelor's degree in Computing with Gold Medal (University topper) from Bharathiar University (1994), and a Postgraduate Certificate in Teaching Higher Education from University of Sheffield, UK (2003). His research spans multiple domains including Distributed Computing and Wireless Networks (IoT, Security, Blockchain), Artificial Intelligence (Generative AI, FinTech), and Entertainment Computing with focus on Games, VR/AR/Metaverse technologies. Dr. Bhojan leads the Metaverse Foundry research group which focuses on content generation for games & XR simulations across multiple domains including entertainment, healthcare, and architecture, while also experimenting with innovative teaching methods for entertainment media technologies. Dr. Bhojan's recent research has pioneered hybrid rendering techniques that strategically combine ray tracing and rasterization to create more realistic video game graphics without compromising performance. His work addresses critical challenges in real-time rendering, particularly in depth of field and motion blur effects, with the goal of making Hollywood-quality graphics accessible on a wider range of hardware. Earlier work focused on energy efficiency in mobile gaming, including power management techniques and latency optimization for cloud gaming. Among his notable achievements: 2012 Nominated for Best PhD Thesis Award (Wang Gungwu Medal & Prize), NUS 2011 Dean's Graduate Research Achievement Award (PhD), SoC, NUS 2006 Best R&D Project award from TOTE Board, Singapore 1995 Gold medal for first Rank (out of 4000) in Computing, Bharathiar University Dr. Bhojan has served as Organizing Chair and Program Chair for multiple international conferences and has delivered keynote talks at IEEE/ACM International Conferences. He teaches courses including Computer Networks Practice, Game Development, Interaction Design for Virtual and Augmented Reality, and Game Development Project. He leads the Metaverse Foundry research group and the Virtual and Augmented Reality Labs, where undergraduate and graduate students have won multiple research and innovation awards. His research bridges entertainment, education, and emerging technologies with practical applications in making immersive experiences more accessible across different hardware capabilities while maintaining energy efficiency.
John Evans is an Associate Professor and Jack Rominger Faculty Fellow in the Department of Aerospace Engineering Sciences at the University of Colorado Boulder, affiliated with the Applied Mathematics program. He serves as Associate Chair for Undergraduate Curriculum and is part of the Aerospace Mechanics Research Center (AMREC). His research focuses on computational mechanics, particularly fluid dynamics, fluid-structure interaction, and turbulence modeling using high-order and structure-preserving methods. Evans holds a PhD (2011) and MS (2008) in Computational and Applied Mathematics from the University of Texas at Austin, and dual BS/MS degrees in Mathematics and Applied Mathematics from Rensselaer Polytechnic Institute (2006). Before joining CU Boulder, he was a postdoctoral fellow at the Institute for Computational Engineering and Sciences (ICES). His research interests include isogeometric analysis, immersed methods, and data-driven turbulence modeling. Notable contributions include development of divergence-conforming discretizations for incompressible flows, stabilized collocation methods, and invariant subgrid stress models. He leads the AMREC lab and collaborates on plasma-fueled propulsion systems and geometrically sensitive simulations. Key Awards: 2021: Rocky Mountain AIAA Educator of the Year 2021: Gallagher Young Investigator Medal 2019-2021: Clarivate Highly Cited Researcher Professional Activities: Editor of Engineering Computations, Senior AIAA Member, Simons Visiting Professor (2019) Evans' work bridges advanced numerical methods with real-world engineering challenges. His lab develops open-source tools like XIGA for multi-material problems and focuses on immersive simulation environments. Current projects explore turbulence closure models, plasma propulsion, and topology optimization with B-spline-based approaches.
Huamin Qu is a Chair Professor in the Department of Computer Science and Engineering at the Hong Kong University of Science and Technology (HKUST). He serves as the Founding Dean of the Academy of Interdisciplinary Studies (AIS), Founding Head of the Division of Emerging Interdisciplinary Areas (EMIA), and was the Founding Acting Head of Computational Media and Arts (CMA) at HKUST(GZ). Qu directs the VisLab and coordinates the Human-Computer Interaction (HCI) group. He obtained his BS in Mathematics from Xi'an Jiaotong University and MS/PhD in Computer Science from Stony Brook University. Qu's research integrates Data Visualization , Human-Computer Interaction , and Human-Centered AI , with applications in urban informatics, social networks, and explainable AI. His work focuses on developing interactive systems for big data analytics, visual storytelling, and AI-driven decision support. Research extends to multimodal communication, fintech, and augmented reality applications. His publications emphasize visual analytics for complex datasets (mobility, social media, financial), interaction techniques for immersive environments, and AI-enhanced visualization tools. Recent works explore explainable AI interfaces and large-scale data communication frameworks. IEEE Visualization Academy (2020) IEEE VGTC Technical Achievement Award AI 2000 Most Influential Scholar (2019, 2023, 2024) 21 Best Paper/Honorable Mention awards IBM Faculty Award (2009) APICTA Merit Award (2015) Yelp Dataset Grand Prize (2018) Qu has advised 48 PhD graduates (21 now faculty at institutions like UC Davis, University of Minnesota, Texas A&M) and 30 MPhil students. He secured major grants including RGC theme-based projects (digital citizenship, air pollution), UGC AoE (slope safety), and China's 973 Program. As VisLab director, he leads 20+ researchers in visualization/HCI projects adopted by Microsoft, IBM, Huawei, and Tencent.
Dhruv Jain is an Assistant Professor in the Computer Science and Engineering Department at the University of Michigan , with affiliations in the School of Information and Michigan Medicine . He leads the Soundability Lab , focusing on transforming hearing into a programmable interface through human-centered AI systems. PhD from University of Washington MS from MIT Media Lab Formerly worked at Microsoft Research, Google, and Apple Research Interests intersect Human-Computer Interaction (HCI) , Audio AI , Accessibility , and Hearing Health . His work develops systems like SoundWatch (smartwatch-based sound awareness) and HomeSound (IoT sound visualization) to expand auditory access for DHH individuals and other domains. Recent Publications (2023–2025) span top venues like CHI , ASSETS , and ICMI , with trends including generative AI for real-time captioning , adaptive soundscapes , and clinical communication tools . SIGCHI Outstanding Dissertation Award (2023) William Chan Memorial Dissertation Award (2023) Best Poster Award at ASSETS 2024 Google Academic Research Award (2024) NIH Grant ($450k, 2023) William Demant Foundation Grant ($740k, 2025) Teaching includes Accessible Computing (undergraduate) and Advanced Accessibility (graduate), alongside global DIY workshops in five countries. The Soundability Lab collaborates with neuroscientists, clinicians, and Deaf scholars to create deployable systems like clinical communication tools now at Michigan Medicine and features integrated into Apple devices.
Elahe Soltanaghai is an Assistant Professor in the Department of Computer Science and a Faculty Affiliate in Electrical and Computer Engineering at the University of Illinois Urbana-Champaign. She is also a 2022 NCSA Fellow and received her PhD in Computer Science from the University of Virginia (2019), MS in Computer Engineering from Sharif University of Technology (2014), and dual BS degrees in Computer and Information Technology Engineering from Amirkabir University of Technology (2011, 2013). PhD: University of Virginia, Computer Science, 2019 MS: Sharif University of Technology, Computer Engineering, 2014 BS (Computer Engineering): Amirkabir University of Technology, 2011 BS (Information Technology Engineering): Amirkabir University of Technology, 2013 Her research spans wireless sensing and communication, focusing on Millimeter-wave Radar Sensing (for automotive, mixed reality, structural monitoring), Machine Learning for Wireless Systems (adaptive sensing/communication), Forest IoT (through-canopy biomass and soil sensing), Metaverse Technologies (gaze-based VR/AR), and Low-Power Backscatter Communication (WiFi/power-line tags). She directs the Wireless, Sensing & Embedded Networked Systems (iSENS) Lab and co-directs the Illinois Center for IoT. Her work bridges wireless networking with cyber-physical sensing , emphasizing environmental monitoring (e.g., wildfire fuel detection via radar tags) and human-computer interaction (e.g., gaze-tracking in VR). Recent articles include innovations in passive radar profiling , through-canopy biomass characterization , and integrated communication-sensing protocols . Scientific Awards: Google Research Scholar Award (2022) N2Women Rising Star (2021) ACM SIGMOBILE Dissertation Award (2020) EECS Rising Stars (2019) NCSA Faculty Fellowship (2023) Best Demo Runner-up, IPSN (2023) Teaching Excellence Award (2023) Grants: NASA FireTech Program Grant (2025) NSF Grant for Radar-based Perception (2024) Insper-Illinois Grant for VR Research (2024) Keysight Research Gifts (2022, 2023) T-Mobile Research Gift (2022)
Deborah Richards is a Professor in the School of Computing at Macquarie University, affiliated with the Ethics and Agency Research Centre, Performance and Expertise Research Centre, and Frontier AI Research Centre. She holds roles as Industry and External Relations Director for the School and Director of the Virtual Reality Lab. Her research focuses on Intelligent Virtual Agents, Virtual Reality applications in education and health, knowledge acquisition, and cybersecurity ethics. She has authored over 425 publications and led 19 research projects, including studies on AI in healthcare and ethical AI design. Education: PhD (Artificial Intelligence, Macquarie University), MAppSc (Information Studies), BBus (Computing and MIS), and a Postgraduate Certificate in Higher Education (Leadership and Management). She advises on PhD and MRes students in Intelligent Virtual Agents research. Research interests include virtual agents for health behavior change, AI ethics, and educational technology. Notable projects include the eADVICE web-based management system for urinary incontinence and the development of embodied conversational agents for wellbeing support. Awards include the ABC Science Media Fellowship (2005) and Vice-Chancellor’s Citations for Outstanding Contributions to Student Learning (2017). Grants and collaborations span health informatics, cybersecurity, and AI ethics. She co-leads initiatives like the Respectful Maternity Care study and the Virtual Reality Lab’s immersive learning environments. Future work emphasizes ethical AI integration in education and healthcare.