Prof. Christian Holz is an Associate Professor at the Department of Computer Science and Deputy Head of the Institute of Intelligent Interactive Systems at ETH Zürich. His work focuses on advancing human-computer interaction through innovations in wearable technologies, mixed reality systems, and sensor-driven applications. Key research areas include motion capture, physiological signal processing, and adaptive user interfaces. Holz leads the SIPLab (siplab.ethz.ch), producing influential work at the intersection of computer science and biomedical engineering. His research explores cutting-edge topics such as egocentric vision systems, wearable health monitoring devices, and VR/AR applications. Recent studies investigate cybersickness detection via EEG, heart rate estimation from eye-tracking cameras, and scalable motion capture using inertial/UWB sensors. Holz's work emphasizes practical applications in healthcare, education, and human-centered computing. Publications reflect a strong focus on interdisciplinary solutions, combining machine learning with sensor data analysis. Notable contributions include the EgoSim multi-view simulator, WildPPG biomedical dataset, and MiBOT cardiovascular modulation device. His research bridges theoretical advancements with real-world usability in domains like emergency response training, chronic disease monitoring, and immersive education.
Olga Sorkine-Hornung is a Professor of Computer Science at ETH Zurich and head of the Institute of Visual Computing. She leads the Interactive Geometry Lab, focusing on theoretical and practical advancements in digital content creation, geometry processing, and shape modeling. Current position: ETH Zurich, Department of Computer Science Previous roles: Courant Institute (NYU), Technical University of Berlin Education: BSc and PhD from Tel Aviv University, postdoc at TU Berlin Her research spans shape representation, digital fabrication, computer animation, and fundamental geometry processing. Key contributions include Laplacian surface editing, as-rigid-as-possible deformation, and generalized winding numbers. She works on applications in VR, AR, and autonomous systems. Awards include Test of Time Awards (2024), ACM Fellow (2020), ERC Consolidator Grant (2020), and EUROGRAPHICS Young Researcher Award (2008). She has supervised numerous students and co-developed software libraries like libigl and Instant Meshes . Co-chair roles for SIGGRAPH, Eurographics, and Pacific Graphics Editorial board member for ACM Transactions on Graphics and other journals Keynote speaker at VMV, CVPR, and SIAM conferences Her work bridges mathematical rigor with practical implementation, advancing computer graphics and geometry processing through intuitive algorithms that maintain surface detail while enabling efficient computation.
Haijun Xia is an Assistant Professor at the University of California, San Diego (UCSD), where he directs the Foundation Interface Lab and contributes to the Cognitive Science and Design Lab. His work focuses on Human-Computer Interaction (HCI) and Human-AI Collaboration , emphasizing the development of dynamic, malleable interfaces that integrate human cognition with intelligent systems to enhance thinking and working paradigms. Education: Bachelor's, Tsinghua University Master's and PhD, University of Toronto His research spans generative AI , interface design , and creative collaboration , with applications in data visualization, programming, and scholarly work. He advocates for treating information as a malleable material that can be flexibly manipulated by users and AI agents. Recent publications highlight advancements in: 2025 CHI Conference - Generative user interfaces, malleable overview-detail designs, and compositional structures for human-AI co-creation 2024 CHI Conference - Structured design space exploration with LLMs, ASCII diagram analysis, and adaptive presentation systems 2023 CHI/UIST Conferences - Data particle visualization, contextual logging tools, and metaphor generation for science communication Scientific recognitions include: Multiple Best Paper Awards and Honorable Mentions at CHI and UIST Hellman Fellowship and grants from NSF , Microsoft , Google , Meta , Apple , and Adobe He actively recruits undergraduate and graduate interns and has an upcoming postdoc position in early 2025 for researchers interested in foundational interface development.
Amy Bruckman is a Regents’ Professor and Senior Associate Chair in the School of Interactive Computing at Georgia Institute of Technology. As a Fellow of The ACM and member of the SIGCHI Academy , she contributes to social computing research focusing on online collaboration, cross-cultural understanding, and content moderation. Her 2022 book "Should You Believe Wikipedia? Online Communities and the Construction of Knowledge" explores digital knowledge creation. Education: Ph.D. from MIT Media Lab (1997), B.A. in Physics from Harvard (1987) Research Affiliations: GVU Center, IRI People and Technology Her work addresses social computing challenges including: AI ethics in human-AI interaction Algorithmic bias in content moderation Epistemic justice in online communities Comparative platform analysis (Reddit, Discord, TikTok) Grassroots technology movements Recent publications examine: AI support tools for online counseling Community-driven research frameworks Racial bias mitigation in toxic language detection Designing teachable social media experiences Human trafficking intervention ethics Scientific recognition includes: ACM Fellowship SIGCHI Academy membership She has contributed to: Georgia Tech's Computing Education initiatives Research ethics frameworks for Human-Computer Interaction
Adriana Schulz is an Assistant Professor in the Department of Computer Science & Engineering at the University of Washington's College of Engineering. She leads a research group focused on computational design, computer-aided design (CAD), and digital fabrication. Her work bridges computer science with practical applications in manufacturing, robotics, and sustainable design. Dr. Schulz received her Ph.D. in Computer Science from MIT in 2018 under the supervision of Professor Wojciech Matusik. Prior to her doctoral studies, she earned a Master's degree in Mathematics from IMPA (Instituto Nacional de Matemática Pura e Aplicada) in Rio de Janeiro, where she worked with Professor Luiz Velho, and a Bachelor's degree in Electronics Engineering from UFRJ (Federal University of Rio de Janeiro). Her research interests center around computational tools that enhance design and manufacturing processes. She develops novel algorithms for CAD systems, computational fabrication techniques, and sustainable design approaches. Her work spans multiple domains including robotics, textiles, electronics, and architecture, with a strong emphasis on creating practical tools that designers and engineers can use in real-world applications. She explores how machine learning, particularly neurosymbolic approaches, can improve design workflows and enable new capabilities in computational design systems. Analysis of her recent publications reveals a strong trend toward more intelligent and user-centered design tools. Her research increasingly integrates machine learning with traditional CAD systems to create more intuitive interfaces, supports sustainable design practices with computational tools, and develops novel fabrication techniques that push the boundaries of what's possible with digital manufacturing. She has made significant contributions to zero-waste fashion design, immersion cooling for high-performance computing, and CAD program understanding through novel representation learning techniques. Innovators Under 35 - MIT Technology Review Bolsa Aluno Nota 10 from FAPERJ Engineer 20000 award Dr. Schulz actively mentors several PhD students and postdoctoral researchers, including Haisen Zhao, Ben Jones, Yuxuan Mei, and others, often in collaboration with colleagues across different departments. Her research has attracted significant media attention, with coverage in major outlets including MIT News, BBC, IEEE Spectrum, Wired, and TechCrunch. Her work on Interactive Robogami was noted as the most read article in the International Journal of Robotics Research in its publication year. She leads a vibrant research group at the University of Washington that focuses on computational design systems, with particular emphasis on creating tools that bridge the gap between digital design and physical fabrication. Her team develops novel algorithms for CAD systems, computational fabrication techniques, and sustainable design approaches that have practical applications across multiple industries.
David Lindlbauer is an Assistant Professor at the Human-Computer Interaction Institute (HCII) of Carnegie Mellon University, where he leads the Augmented Perception Lab and co-directs the CMU Extended Reality Technology Center. His research bridges human perception, extended reality (AR/VR), and computational interaction techniques, focusing on developing systems that dynamically adapt interface elements based on environmental context, user cognition, and task requirements. He completed his PhD at TU Berlin under Prof. Marc Alexa and held a postdoctoral position at ETH Zurich's Advanced Interactive Technologies lab. His work has been published extensively at top venues including ACM CHI, UIST, and IEEE VR, with research themes spanning gaze tracking, spatial audio optimization, haptic feedback, and multimodal notification systems. Media outlets like MIT Technology Review and Fast Company Design have featured his innovations. Dr. Lindlbauer has received prestigious grants from Meta, NSF, and ETH Zurich, and serves on program committees for CHI, UIST, and ISMAR. He has been recognized with Best Paper awards at ISS 2023 and CHI 2016, and his lab develops tools like MineXR for personalized XR interfaces and RealityReplay for temporal change visualization in mixed reality environments.
Alenda Y. Chang serves as an Assistant Professor in Film and Media Studies at the University of California, Santa Barbara. With a multidisciplinary background spanning biology, literature, and film, she integrates ecocritical theory with contemporary media analysis. Her scholarly work appears in journals including Interdisciplinary Studies in Literature and Environment , Qui Parle , and electronic book review , focusing on sustainable media practices and ecological frameworks for digital engagement. Her educational background includes: M.A. and Ph.D. in Rhetoric from the University of California, Berkeley M.A. in English Language and Literature from the University of Maryland Chang specializes in environmental media and game studies, developing theoretical frameworks for ecological game design. Her research examines how digital games model environmental systems and foster player engagement with climate change through concepts like "slow violence" and "rambunctious play." She advocates for sustainable design patterns that address gaming's carbon footprint while creating immersive ecological narratives. Analysis of her 15 most recent publications reveals a consistent trajectory from foundational ecological game theory (2013-2018) to current work on thermal contexts of play and sustainable infrastructure (2022-2024). Her scholarship increasingly bridges data-driven activism with critical game design, emphasizing multispecies entanglements and infrastructural play as tools for environmental awareness. As co-founder of Wireframe—a collaborative media studio at UCSB—Chang cultivates critical game design practices through initiatives like growinggames.net . The studio supports data-driven global media art, environmental activism, and experimental pedagogy, serving as a hub for translating ecological theory into tangible digital interventions that challenge anthropocentric perspectives in gaming.
Huamin Qu is a Chair Professor in the Department of Computer Science and Engineering at the Hong Kong University of Science and Technology (HKUST). He serves as the Founding Dean of the Academy of Interdisciplinary Studies (AIS), Founding Head of the Division of Emerging Interdisciplinary Areas (EMIA), and was the Founding Acting Head of Computational Media and Arts (CMA) at HKUST(GZ). Qu directs the VisLab and coordinates the Human-Computer Interaction (HCI) group. He obtained his BS in Mathematics from Xi'an Jiaotong University and MS/PhD in Computer Science from Stony Brook University. Qu's research integrates Data Visualization , Human-Computer Interaction , and Human-Centered AI , with applications in urban informatics, social networks, and explainable AI. His work focuses on developing interactive systems for big data analytics, visual storytelling, and AI-driven decision support. Research extends to multimodal communication, fintech, and augmented reality applications. His publications emphasize visual analytics for complex datasets (mobility, social media, financial), interaction techniques for immersive environments, and AI-enhanced visualization tools. Recent works explore explainable AI interfaces and large-scale data communication frameworks. IEEE Visualization Academy (2020) IEEE VGTC Technical Achievement Award AI 2000 Most Influential Scholar (2019, 2023, 2024) 21 Best Paper/Honorable Mention awards IBM Faculty Award (2009) APICTA Merit Award (2015) Yelp Dataset Grand Prize (2018) Qu has advised 48 PhD graduates (21 now faculty at institutions like UC Davis, University of Minnesota, Texas A&M) and 30 MPhil students. He secured major grants including RGC theme-based projects (digital citizenship, air pollution), UGC AoE (slope safety), and China's 973 Program. As VisLab director, he leads 20+ researchers in visualization/HCI projects adopted by Microsoft, IBM, Huawei, and Tencent.
Dhruv Jain is an Assistant Professor in the Computer Science and Engineering Department at the University of Michigan , with affiliations in the School of Information and Michigan Medicine . He leads the Soundability Lab , focusing on transforming hearing into a programmable interface through human-centered AI systems. PhD from University of Washington MS from MIT Media Lab Formerly worked at Microsoft Research, Google, and Apple Research Interests intersect Human-Computer Interaction (HCI) , Audio AI , Accessibility , and Hearing Health . His work develops systems like SoundWatch (smartwatch-based sound awareness) and HomeSound (IoT sound visualization) to expand auditory access for DHH individuals and other domains. Recent Publications (2023–2025) span top venues like CHI , ASSETS , and ICMI , with trends including generative AI for real-time captioning , adaptive soundscapes , and clinical communication tools . SIGCHI Outstanding Dissertation Award (2023) William Chan Memorial Dissertation Award (2023) Best Poster Award at ASSETS 2024 Google Academic Research Award (2024) NIH Grant ($450k, 2023) William Demant Foundation Grant ($740k, 2025) Teaching includes Accessible Computing (undergraduate) and Advanced Accessibility (graduate), alongside global DIY workshops in five countries. The Soundability Lab collaborates with neuroscientists, clinicians, and Deaf scholars to create deployable systems like clinical communication tools now at Michigan Medicine and features integrated into Apple devices.
Elahe Soltanaghai is an Assistant Professor in the Department of Computer Science and a Faculty Affiliate in Electrical and Computer Engineering at the University of Illinois Urbana-Champaign. She is also a 2022 NCSA Fellow and received her PhD in Computer Science from the University of Virginia (2019), MS in Computer Engineering from Sharif University of Technology (2014), and dual BS degrees in Computer and Information Technology Engineering from Amirkabir University of Technology (2011, 2013). PhD: University of Virginia, Computer Science, 2019 MS: Sharif University of Technology, Computer Engineering, 2014 BS (Computer Engineering): Amirkabir University of Technology, 2011 BS (Information Technology Engineering): Amirkabir University of Technology, 2013 Her research spans wireless sensing and communication, focusing on Millimeter-wave Radar Sensing (for automotive, mixed reality, structural monitoring), Machine Learning for Wireless Systems (adaptive sensing/communication), Forest IoT (through-canopy biomass and soil sensing), Metaverse Technologies (gaze-based VR/AR), and Low-Power Backscatter Communication (WiFi/power-line tags). She directs the Wireless, Sensing & Embedded Networked Systems (iSENS) Lab and co-directs the Illinois Center for IoT. Her work bridges wireless networking with cyber-physical sensing , emphasizing environmental monitoring (e.g., wildfire fuel detection via radar tags) and human-computer interaction (e.g., gaze-tracking in VR). Recent articles include innovations in passive radar profiling , through-canopy biomass characterization , and integrated communication-sensing protocols . Scientific Awards: Google Research Scholar Award (2022) N2Women Rising Star (2021) ACM SIGMOBILE Dissertation Award (2020) EECS Rising Stars (2019) NCSA Faculty Fellowship (2023) Best Demo Runner-up, IPSN (2023) Teaching Excellence Award (2023) Grants: NASA FireTech Program Grant (2025) NSF Grant for Radar-based Perception (2024) Insper-Illinois Grant for VR Research (2024) Keysight Research Gifts (2022, 2023) T-Mobile Research Gift (2022)
Katherine Isbister is a full professor in the Department of Computational Media at the University of California, Santa Cruz, where she directs the Center for Computational Experience. She was previously an associate professor jointly appointed between the Computer Science department at New York University’s Tandon School of Engineering and the NYU Game Center, and served as the founding Research Director of the Game Innovation Lab at NYU. Her research lies at the intersection of Human-Computer Interaction and digital games, focusing on emotion, social connection, and playful experiences. Key research themes include emotion in games , social play , fidget technologies , social VR , and digital characters . Her work combines technical prototyping, design research, and empirical evaluation to understand how interactive systems can support emotional and social experiences. Her publications span top venues such as CHI, DIS, and IEEE Transactions on Affective Computing. Trends in her recent work show a strong emphasis on embodied interaction, affective design, and socio-technical systems for emotional regulation and social connection. She explores how movement, touch, and presence in virtual spaces can enhance human experience. MIT Technology Review TR100 Young Innovator (1999) Best Paper Award, ACM CSCW (2018) New Voices New Visions Award (for SimWorks art series) She has advised numerous students and led research projects involving social wearables, movement-based games, and mental health interventions. Her lab has received recognition from media outlets including NPR, Scientific American, and The Guardian. She has also collaborated with industry partners such as Microsoft, Electronic Arts, and Ubisoft. She leads the Center for Computational Experience at UCSC and has previously directed the Game Innovation Lab at NYU. Her team has produced over 100 peer-reviewed publications and several exhibition-ready games and art installations.
Dr. Lourdes Pena-Castillo is a Professor jointly appointed in the Departments of Computer Science and Biology at Memorial University of Newfoundland's Faculty of Science. Her research focuses on applying machine learning and bioinformatics to study bacterial gene regulation, with emphasis on transcriptomics, gene expression pathways, and microbiology. She leads the Bioinformatics Lab at MUN, developing computational tools like Promotech for promoter prediction and sRNARFTarget for sRNA target identification. Education: BSc in Information Systems Engineering, ITESM-Mexico MSc in Computer Science, University of Alberta PhD in Computer Science (Doktoringenieurin), Otto-von-Guericke Universität Magdeburg Postdoc in Bioinformatics, University of Toronto Research Interests: Bioinformatics, Genomics, Machine Learning, Artificial Intelligence, Transcriptomics, Gene Regulation, Microbiology Her work integrates computational methods with biological data to address challenges in molecular biology, including analyzing bacterial sRNA functions, promoter recognition, and disease diagnostics using machine learning. She has advised numerous graduate students, including PhD candidates Purvikalyan Pallegar and Bonita McCuaig, and MSc students like Ruben Chevez-Guardado and Kratika Naskulwar. Her lab focuses on translational research with applications in both basic science and clinical contexts. Publications span computational methods for bacterial gene regulation, bioinformatics tool development, and interdisciplinary projects in VR and healthcare informatics. Her research has contributed to understanding symbiotic relationships in marine organisms, inflammatory bowel disease diagnostics, and clavulanic acid production in Streptomyces. Grants & Collaborations: Works with interdisciplinary teams across computer science and biology, supported by grants enabling projects in bacterial genomics and computational tool development. Labs & Teams: Leads the Bioinformatics Lab at MUN, fostering collaborations with researchers in microbiology, computer science, and healthcare.
Parastoo Abtahi is an Assistant Professor in the Computer Science Department at Princeton University. She leads the Situated Interactions Lab (Ψ Lab) as part of the Princeton HCI Group, focusing on AR/VR and spatial computing. Prior to Princeton, she worked at Meta Reality Labs Research. PhD in Computer Science from Stanford University BSc in Electrical and Computer Engineering from University of Toronto (Engineering Science program) Her research explores wearable interactive technologies that augment human intelligence in physical contexts through: Input on-the-go: Low-effort, privacy-preserving multimodal interfaces Intelligent output: Timely, minimal multisensory systems Situated AI: Personalizable, predictable, safe physical-digital interaction Recent publications analyze: Drone-based haptic illusions for AR/VR Microgestures for mobile AR input Interactivity in explainable AI systems Temporal dynamics in VR haptics Awards include: 2025 Google Research Scholar Award CHI 2019 & 2018 Honorable Mentions She teaches courses like: COS 436: Human-Computer Interaction COS IW: AR Meets AI
Lorin Schöni is a PhD candidate at ETH Zürich, actively contributing to the Security, Privacy and Society research group since October 2022. Concurrently, he serves as a Lecturer at the Department of Humanities, Social and Political Sciences, where he teaches the course Focus on the Human: Human-Centered Security and Privacy Lab (Autumn Semester 2025, Unit 851-0391-00L). His research focuses on human-centered approaches to cybersecurity , particularly through three key domains: Human-Computer Interaction - Investigating design decisions that influence user behavior in digital security contexts Extended Reality Applications - Developing immersive training systems for phishing prevention Usability Engineering - Creating intuitive security interfaces with explainable AI components Recent publications highlight his work at the intersection of autonomous motivation theory and personalized cybersecurity training , with notable presentations at top venues including CHI 2025 and SOUPS 2024. His research aims to transform security from a restrictive framework into a collaborative partnership between users and digital systems, as emphasized in his award-winning work on human-centered cybersecurity.
Michael Nebeling is an Associate Professor at the University of Michigan's School of Information (UMSI), leading the Information Interaction Lab. His research focuses on Augmented, Virtual, and Mixed Reality (XR) interfaces, emphasizing usability, accessibility, and privacy. He co-directs the HCI seminar series in the Michigan Interactive and Social Computing (MISC) group and teaches AR/VR courses (SI 559/659). Nebeling has held roles such as UIST 2026 General Co-Chair and CHI 2026 Subcommittee Co-Chair. He pioneered the Extended Reality for Everybody Coursera specialization and the XR MOOC series . His work includes projects like XRDirector , MRAT , and 360proto , addressing challenges in XR design and tool development. Awards include the Disney Research Faculty Award, Mozilla Research Award, and Epic MegaGrant. He advises the student-led Alternate Reality Initiative (ARI) and collaborates with industry partners like Meta, Epic, and Disney. Education: PhD in Computer Science from ETH Zurich (2015), Postdoc at Carnegie Mellon University's Human-Computer Interaction Institute (2016). Research Themes: XR toolkits, privacy/security in AR/VR, inclusive design, educational applications, and ethical considerations in mixed reality. Over 90 publications in venues like CHI, UIST, and ACM Transactions on CHI. Awards: Disney Research Faculty Award (2018), Mozilla Research Award (2018), Epic MegaGrant (2019), Meta Reality Labs Gift (2020). Recognized with Best Paper Awards at CHI and UIST.