David Lindlbauer is an Assistant Professor at the Human-Computer Interaction Institute (HCII) of Carnegie Mellon University, where he leads the Augmented Perception Lab and co-directs the CMU Extended Reality Technology Center. His research bridges human perception, extended reality (AR/VR), and computational interaction techniques, focusing on developing systems that dynamically adapt interface elements based on environmental context, user cognition, and task requirements. He completed his PhD at TU Berlin under Prof. Marc Alexa and held a postdoctoral position at ETH Zurich's Advanced Interactive Technologies lab. His work has been published extensively at top venues including ACM CHI, UIST, and IEEE VR, with research themes spanning gaze tracking, spatial audio optimization, haptic feedback, and multimodal notification systems. Media outlets like MIT Technology Review and Fast Company Design have featured his innovations. Dr. Lindlbauer has received prestigious grants from Meta, NSF, and ETH Zurich, and serves on program committees for CHI, UIST, and ISMAR. He has been recognized with Best Paper awards at ISS 2023 and CHI 2016, and his lab develops tools like MineXR for personalized XR interfaces and RealityReplay for temporal change visualization in mixed reality environments.
Anand Bhojan is an Associate Professor (Educator Track) at the Department of Computer Science, School of Computing, National University of Singapore (NUS). He is a member of the Communication and Internet Research Lab and serves on the Graduate Studies Committee. Dr. Bhojan is also the founder of Anuflora Systems and Virtual and Augmented Reality Labs (www.varlabs.org), and serves as Associate Editor of Computers and Electrical Engineering Journal, Elsevier, and Vice President of International Researchers Club, Singapore. Dr. Bhojan earned his Ph.D. in Computer Science & Engineering from NUS in 2011, where his thesis was nominated for the Best PhD Thesis Award. He also holds a Professional Master's in Computer Applications from Bharathidasan University (1999), a Bachelor's degree in Computing with Gold Medal (University topper) from Bharathiar University (1994), and a Postgraduate Certificate in Teaching Higher Education from University of Sheffield, UK (2003). His research spans multiple domains including Distributed Computing and Wireless Networks (IoT, Security, Blockchain), Artificial Intelligence (Generative AI, FinTech), and Entertainment Computing with focus on Games, VR/AR/Metaverse technologies. Dr. Bhojan leads the Metaverse Foundry research group which focuses on content generation for games & XR simulations across multiple domains including entertainment, healthcare, and architecture, while also experimenting with innovative teaching methods for entertainment media technologies. Dr. Bhojan's recent research has pioneered hybrid rendering techniques that strategically combine ray tracing and rasterization to create more realistic video game graphics without compromising performance. His work addresses critical challenges in real-time rendering, particularly in depth of field and motion blur effects, with the goal of making Hollywood-quality graphics accessible on a wider range of hardware. Earlier work focused on energy efficiency in mobile gaming, including power management techniques and latency optimization for cloud gaming. Among his notable achievements: 2012 Nominated for Best PhD Thesis Award (Wang Gungwu Medal & Prize), NUS 2011 Dean's Graduate Research Achievement Award (PhD), SoC, NUS 2006 Best R&D Project award from TOTE Board, Singapore 1995 Gold medal for first Rank (out of 4000) in Computing, Bharathiar University Dr. Bhojan has served as Organizing Chair and Program Chair for multiple international conferences and has delivered keynote talks at IEEE/ACM International Conferences. He teaches courses including Computer Networks Practice, Game Development, Interaction Design for Virtual and Augmented Reality, and Game Development Project. He leads the Metaverse Foundry research group and the Virtual and Augmented Reality Labs, where undergraduate and graduate students have won multiple research and innovation awards. His research bridges entertainment, education, and emerging technologies with practical applications in making immersive experiences more accessible across different hardware capabilities while maintaining energy efficiency.
Prof. Marc Stamminger is a Professor of Visual Computing at FAU since 2002, leading the Chair of Computer Science 9 (Computer Graphics). His work focuses on algorithms for synthesizing and analyzing images through 3D modeling, LiDAR/Radar capture, and light simulation. He co-leads FAU Solar, applying 3D modeling for environmental lighting analysis under varying conditions. Stamminger has published over 250 papers, winning prestigious awards like the Siggraph Test-of-Time Award. He holds executive roles in Eurographics and is Vice Dean of FAU's Technical Faculty. Research interests span neural rendering , 3D reconstruction , radar imaging , and medical visualization . Recent work emphasizes radiance field rendering (e.g., VR-Splatting, INPC) and radar-based human motion tracking. His lab's FAU Solar project integrates large-scale 3D models with environmental lighting simulations. Publications trends highlight neural rendering optimizations , radar-MIMO systems , and agricultural digital twins . Key collaborations involve medical imaging (e.g., vocal fold reconstruction) and autonomous driving data generation. Awards: Siggraph Test-of-Time (2023?), 2× Siggraph Best-Of-Show Grants/Teams: FAU Solar Lab, Eurographics leadership, FAU Vice Dean Labs: Chair of Computer Science 9, FAU Solar Initiative
Dr. Heather Culbertson is an Assistant Professor in the Department of Computer Science at the University of Southern California, leading the HaRVI (Haptics Robotics and Virtual Interaction) Laboratory. Her research focuses on designing haptic hardware and algorithms to create intuitive human-robot interactions through touch, emphasizing realism in virtual environments and social connectedness. Key areas include mediated touch, wearable haptic systems, and multisensory integration in VR/AR applications. The lab's work spans robotics, human perception modeling, and cross-disciplinary solutions for healthcare and immersive technologies. Research interests revolve around tactile feedback systems, social robotics, and the psychological impact of haptic interfaces. Recent work explores real-time haptic texture rendering, affective communication via touch, and motion platforms for VR. Culbertson's projects often integrate human factors early in design to ensure usability and immersion. Publications highlight advancements in haptics coding standards, drone-human interaction, and emotion regulation systems. Her contributions bridge engineering and cognitive sciences, addressing challenges in wearable tech, surgical training simulations, and assistive robotics. The HaRVI Lab collaborates across disciplines to advance tactile interfaces for virtual reality, social robotics, and medical applications.
François Guimbretière is a Professor in the Department of Information Science at Cornell University, with affiliations to the Department of Design & Technology. He holds a PhD in Computer Science from Stanford University and previously served on the faculty at the University of Maryland before joining Cornell in 2009. His research centers on human-computer interaction, human-robot interaction, and interface design, with a strong emphasis on hardware/software co-design to create seamless, sustainable, and innovative interactive systems. His work spans multiple domains including interactive fabrication, remote collaboration, and low-power interfaces. Guimbretière's recent research explores novel fabrication methods such as interactive printing and yarn-based electronics, as well as immersive remote embodiment systems that reduce reliance on physical travel. These efforts reflect a broader trend toward sustainable and accessible interaction technologies. His publications demonstrate consistent contributions to top-tier venues in HCI and ubiquitous computing, focusing on tangible, wearable, and environmentally conscious interfaces. Scientific Recognition: He advises graduate and undergraduate researchers in the development of next-generation interactive systems. His lab supports projects in digital fabrication, remote presence, and sustainable design, often involving interdisciplinary collaboration. While specific grants are not listed, his research trajectory suggests sustained funding in human-centered technology innovation. He leads a research group focused on building practical, user-centered systems that bridge the digital and physical worlds through creative engineering and design. The lab emphasizes hands-on prototyping, real-world deployment, and the integration of traditional craft with advanced technologies.
Marc Erich Latoschik is a Professor in the Department of Human-Computer Interaction at the University of Würzburg, Germany. He previously held roles at Bayreuth University, Bielefeld University, and FHTW Berlin. His research focuses on virtual and augmented reality, embodiment, human-computer interaction, and applications in health, education, and social systems. Education: Completed his PhD in 2001 at Bielefeld University with a thesis on multimodal interaction in virtual reality. Research Interests: Embodied interaction, virtual embodiment, presence and plausibility in VR/AR, avatar design, social virtual reality, health applications (e.g., VR therapy for body image issues), and XR security/privacy. Active in developing frameworks like Reality Stack I/O and MAIL for VR/AR research. Key Projects: ViTraS study on body image exercises in VR, avatars for mass use via smartphone reconstruction, and motion-based biometrics in XR. Collaborates with medical teams on cybersickness detection and emergency training simulations. Labs/Teams: Leads research groups on immersive technologies and social VR applications. Involved in interdisciplinary projects combining HCI, AI, and healthcare.
Gerd Bruder is an Associate Professor at the University of Central Florida , affiliated with the Department of Computer Science . He previously held positions as a Research Associate Professor at UCF's Institute for Simulation and Training (2016-2022), Post-Doc at University of Hamburg (2014-2016), and Post-Doc at University of Würzburg (2011-2014). Habilitation : Computer Science, University of Hamburg (2017) Ph.D. : Computer Science, University of Münster (2011) M.Sc. : Computer Science (minor in Mathematics), University of Münster (2009) Research Interests : Gerd Bruder's work focuses on Extended Reality (XR) systems, spanning Virtual Reality (VR) , Augmented Reality (AR) , and Mixed Reality (MR) . Key areas include human factors , digital twins , 3D user interfaces , and perceptual modeling , with applications in healthcare, military operations, architecture, and smart environments. Recent Publications highlight innovations in XR locomotion , trust calibration with autonomous agents, spatial cognition , and haptic-visual integration . His 2025 articles address task-switching efficiency in XR and collaborative mixed reality design. Scientific Awards : Best Paper at ACM VRST 2023 2021 TechConnect Innovation Award Best Demo at ACM SUI 2021 Multiple Best Paper Awards (2016-2023) Best Poster & Demo Awards (2015-2020) Patents include systems for medical simulation , smart environment interruption management , and adaptive AR interfaces . His work bridges academic research and practical applications across VR, AR, and MR domains.
Oliver S. Cossairt is an Adjunct Associate Professor at Northwestern University's departments of Computer Science and Electrical and Computer Engineering. He leads the Computational Photography Lab , focusing on computational imaging, optics, and display technologies. His work bridges computer vision, graphics, and optical engineering to design novel imaging systems with applications in medical, astronomical, and scientific domains. Education: Ph.D. Computer Science, Columbia University (2011) M.S. Media Arts and Sciences, MIT Media Lab (2003) B.S. Physics, Evergreen State College (2003) Research Interests: Cossairt develops imaging systems that combine optical innovations with computational methods to enhance performance and functionality. Key areas include computational displays, depth sensing, and high-precision 3D imaging. His work emphasizes practical applications like medical imaging, holography, and non-line-of-sight sensing. Awards: NSF CAREER Award (2015–2020) Best Paper Award at ICCP 2011 NSF Graduate Research Fellowship (2008–2011) Teaching & Funding: Taught courses on computational photography and computer vision. Secured grants from NSF, NIH, and industry partners (e.g., Samsung, Omron) for projects like Coherent Computational Imaging and Snapshot 3D Holographic Microscope . Labs & Teams: Directs the Computational Photography Lab, collaborating with institutions like Argonne National Labs and museums for projects in cultural heritage imaging.
Jay Henderson is an Assistant Professor in the Department of Computer Science at Memorial University of Newfoundland, leading the Human-Computer Interaction (HCI) Lab. His research focuses on quantitative HCI, measuring human performance with emerging technologies such as mixed reality and generative AI. He holds a PhD from the University of Waterloo and has held roles including Postdoctoral Fellow at Carleton University and Senior Research Scientist at Huawei Technologies Canada. Education: PhD in Computer Science, University of Waterloo (2021) BSc Hons in Computer Science (minors in Mathematics and Psychology), Mount Allison University (2016) Research Interests: Henderson’s work bridges computer science with psychology and mathematics, emphasizing objective measurement of user interactions. Key areas include mixed reality productivity, generative AI interfaces, gesture-based input, and multimodal feedback systems. His quantitative approach ensures practical insights for technology design. Key Grants & Awards: NSERC Discovery Grant ($155,000 over 5 years) NSERC Discovery Launch Supplement ($12,500) David R. Cheriton Graduate Scholarship ($20,000 over 2 years) Teaching & Supervision: Teaches courses like COMP 4303 (AI for Games) and supervises multiple graduate and undergraduate researchers. Notable supervisees include Daniel Jo (MSc) and Arunav Saha (BSc Honours). Service Contributions: Served on ACM committees including Graphics Interface and CHI Late Breaking Work. Acted as Virtual Chair for ACM ASSETS 2024 and contributed to ACM’s name change policy as a transgender advocate.
Mark Billinghurst is a Professor and Director of the Australian Research Centre for Interactive and Virtual Environments at UniSA STEM, University of South Australia. His work focuses on Augmented Reality (AR), Virtual Reality (VR), and empathic computing, emphasizing remote collaboration, human-computer interaction, and inclusive design. He has authored influential books like Computer-Supported Collaboration: Theory and Practice (2024) and pioneered systems such as Empathy Glasses and gaze-tracking interfaces for collaborative tasks. Education & Affiliations: Mark Billinghurst is affiliated with the Empathic Computing Laboratory and has collaborated globally with institutions like Keio University, Nokia, and the University of Canterbury. His research spans AR applications in manufacturing, healthcare, and social interaction, with a focus on improving accessibility and user experience. Research Interests: Dr. Billinghurst’s research explores AR/VR for remote guidance, wearable technologies, and emotional interfaces. He investigates how gaze cues, multimodal feedback, and AI can enhance collaboration and empathy in virtual environments. His work bridges technical innovation with human-centric design, addressing challenges in industrial assembly, mental health, and workplace transformation. Publications & Impact: His 2016 study on gaze tracking in remote collaboration (cited over 100 times) and 2024 book on AR collaboration highlight his contributions. Recent projects include Vibe360 (group emotion analysis) and CAEVr (biofeedback-driven empathy systems). He actively contributes to conferences like IEEE VR and CHI, shaping the future of immersive technologies. Labs & Future Work: His lab develops tools like the SAR system for aircraft drilling and empathic agents (EMiRAs). Future directions include AI-driven emotional interfaces, inclusive metaverse design, and VR solutions for cognitive rehabilitation.
Pourang Irani is a Professor and Principal’s Research Chair in Ubiquitous Analytics at the University of British Columbia (Okanagan campus), within the Irving K. Barber Faculty of Science’s Department of Computer Science, Mathematics, Physics and Statistics. Previously, he served at the University of Manitoba for 19 years as a faculty member and Acting Associate Dean of Science. His research focuses on Human-Computer Interaction (HCI), Wearable Computing, and Information Visualization, with an emphasis on designing interactive systems for 'anytime, anywhere' sensemaking using emerging technologies like mixed reality and smart devices. He leads interdisciplinary projects such as the NSERC CREATE grant on Visual and Automated Disease Analytics, training data scientists in health analytics. Education: PhD in Computer Science (University of New Brunswick, 2002), supervised by Dr. Colin Ware. Research Interests: Wearable interfaces (smartwatches, smartrings, and AR/VR) Data visualization for health and pervasive systems Persuasive health technologies and data storytelling Mid-air and hands-free interaction techniques Embodied interaction through social robots Recent Work Trends: Articles emphasize innovations in smartwatch interaction (e.g., bezel-to-bezel gestures), tactile visualizations via skin-dragging, and voice assistant-driven health data queries. Projects like Databiting explore transient personal data exploration, while Data Videos focus on narrative-driven health communication. Grants & Leadership: Principal Investigator of NSERC CREATE Visual and Automated Disease Analytics program. Co-leads UBCO’s Digital Transparency cluster. Active in interdisciplinary teams addressing health informatics and HCI challenges. Labs & Teams: Leads a lab developing prototypes in wearable computing, spatial analytics, and immersive technologies. Collaborates with researchers in medicine, engineering, and data science to translate HCI innovations into practical solutions.
Ehsan Azimi is an Assistant Professor in the Department of Electrical and Computer Engineering and the Department of Computer Science at the University of Arizona, where he is also a member of the Graduate Faculty. His research bridges human-AI interactive systems, extended reality, robotics, and human-centered design, with a strong focus on medical applications. His research interests lie in creating synergistic human-AI systems that enhance medical procedures through advanced technologies. Key areas include extended reality for surgical navigation , robotics in minimally invasive surgery , and intelligent user interfaces . His work has led to innovations in smart glasses calibration, intraocular robotic snakes, needle steering, and digital twins for surgical training, all aimed at improving precision, safety, and learning in medicine. The recent articles highlight a consistent trend in medical robotics , augmented reality in surgery , and human-robot collaboration . These works span from hardware development to AI-driven interfaces, emphasizing real-time interaction, user experience, and clinical applicability across disciplines like ophthalmology, otology, and surgical education. Scientific Awards: Siebel Scholar Provost Postdoctoral Fellowship Link Fellowship Ehsan actively mentors students and scholars in research projects, indicating a strong commitment to academic advising. While specific grant details are not listed, his patented technologies and publication record suggest successful funding and translational research outcomes. His work has been featured in Engineering Magazine and other media, reflecting its impact and innovation. His research is conducted within an interdisciplinary lab environment focused on human-centered AI and medical robotics, integrating expertise from computer science, engineering, and clinical medicine to develop next-generation surgical and training systems.
Jiro Katto is a Professor at Waseda University's School of Fundamental Science and Engineering, where he has been conducting research and teaching since 1999. He received his Ph.D. from the University of Tokyo and has established himself as a leading researcher in multimedia signal processing and computer networks. His academic journey includes positions as Associate Professor (1999-2004), Professor (2004-present), and Director at NEDO (2004-2008), along with research experience at NEC C&C Laboratories (1992-1999) and a Visiting Scholar position at Princeton University (1996-1997). Professor Katto's research interests focus on Multimedia Signal Processing and Computer Networks, with particular expertise in video compression, 5G network performance, and learned image compression techniques. His work bridges theoretical advancements with practical implementations, as evidenced by his extensive publications in top-tier conferences and journals. His research group has made significant contributions to point cloud compression, latency compensation in remote systems, and hardware-accelerated video encoding for UHD streaming. His publication record is impressive, with 276 papers cited 3,323 times in Scopus and 6,169 times in Google Scholar, reflecting his substantial impact in the field. His recent work shows a strong trend toward applying deep learning techniques to traditional signal processing problems, particularly in the areas of image and video compression, where his team has developed novel approaches to improve compression efficiency while reducing computational complexity. Electric Telecommunications Promotion Foundation Telecommunications System Technology Award (2023) Takayanagi Kenjiro Foundation Takayanagi Kenjiro Achievement Award (2020) Institute of Image Information and Television Engineers Fellow (2020) Institute of Electronics, Information and Communication Engineers Fellow (2015) IEICE Communications Society Activity Contribution Award (2006) IEICE Academic Encouragement Award (1995) SPIE VCIP 1991, Best Student Paper Award (1991) Professor Katto has served on numerous prestigious committees including IEEE ComSoC Tech News Editorial Board, IEEE Technical Program Committees for major conferences (Globecom, ICC, ICIP), and editorial boards for several academic journals. His leadership in the academic community extends to chairing conferences like IWAIT 2011 and serving as Editor-in-Chief for journals in his field. His research has practical applications in commercial 5G networks, video streaming services, and remote monitoring systems, demonstrating the real-world impact of his work.
Prof. Torsten Wolfgang Kuhlen serves as a Universitätsprofessor at RWTH Aachen University, leading the Teaching and Research Area for Virtual Reality and Immersive Visualization within the Department of Computer Science. He is affiliated with Chair of Computer Science 12 (High Performance Computing), the Visual Computing Institute, and remains an integral part of the RWTH IT Center where his research group operates one of the world's largest Virtual Reality laboratories including the 30 sqm aixCAVE visualization chamber. The group maintains strong connections with Computational Science & Engineering Division, National High Performance Computing Center for Computational Engineering Science (NHR4CES), and VR in Science and Industry Network NRW e.V. Prof. Kuhlen's research spans virtual reality, immersive visualization, and multimodal 3D user interfaces with applications across simulation science, production technology, neuroscience, and medicine. His work combines basic research on advanced methods and algorithms with interdisciplinary collaborations involving RWTH Aachen institutes, Forschungszentrum Jülich, and industry partners. Recent publications demonstrate strong focus on audiovisual perception, immersive analytics, collaborative virtual environments, and practical VR applications in education and manufacturing. His research group has produced significant work on listening effort in virtual environments, immersive authoring techniques, and VR applications for scientific visualization. Notable projects include VRScenarioBuilder for automated vehicle testing and applications in monitoring additive manufacturing processes. The group actively participates in major conferences including IEEE VIS and EuroVis, with several award-winning contributions. Prof. Kuhlen has advised PhD students including Martin Bellgardt who recently completed his doctoral degree on "Increasing Immersion in Machine Learning Pipelines for Mechanical Engineering". The research group maintains state-of-the-art VR infrastructure including the aixCAVE facility which is open to all RWTH research groups.
Steven M. LaValle is a Professor at the University of Oulu's Faculty of Information Technology and Electrical Engineering since 2018. Previously, he held tenured positions at the University of Illinois Urbana-Champaign (UIUC) and was a Principal Scientist at Oculus VR. His research spans robotics, motion planning (notably pioneering RRT algorithms), virtual reality, and sensor fusion. He has authored influential textbooks like Planning Algorithms and Virtual Reality . Education: PhD (1995), MS (1993), and BS (1990) in Electrical Engineering from UIUC. Research Interests: Focuses on minimal information requirements for robots, perception engineering, and foundational VR/AR systems. His work integrates control theory, computational geometry, and human perception. Achievements: Recipient of the IEEE ICRA Milestone Award (2019), University Scholar (UIUC, 2012), and XTIC Award 2024 for Innovation. Leads the Perception Engineering Group at Oulu, advancing VR/AR and telepresence technologies. Grants & Industry: ERC Advanced Grant (2021–2026), former VP of Huawei's VR/AR division, and collaborator with institutions like IIT Madras. Advises startups in robotics and virtual reality.