Mikael B. Skov is a Vice Dean and Professor at the Technical Faculty of IT and Design of Aalborg University , Denmark. His research spans human-AI interaction, robotics, and user experience, with a focus on trust signaling in clinical AI, swarm robotics, and sound zones for domestic environments. Role: Vice Dean for Research Department: Computer Science Research Interests: Skov investigates how humans interact with AI and robots in healthcare and domestic settings, emphasizing trust calibration, alert design, and acoustic comfort. His work includes developing frameworks for UX maturity in robotics organizations and studying long-term adoption of sound zone systems. Recent Projects: As principal/co-investigator, he leads the HERD project on human-AI collaboration in robot swarms (2021–2025) and supervises Data og Bæredygtig Mad (2020–2023), an HCI perspective on sustainable food systems. Publications: His 2024 work includes studies on AI explanations in clinical training, music applications with intermittent interactions, and multi-robot supervision. Earlier projects (2001–2020) focused on mobile device usability, UX practices, and context-aware computing.
Desmond Elliott is an Associate Professor in the Natural Language Processing section at the Department of Computer Science, University of Copenhagen (UCPH). His research focuses on multimodal and multilingual models with specific emphasis on vision-language integration and tokenization-free NLP approaches. He teaches Bachelor and Master's level courses including Advanced Topics in Natural Language Processing (since 2019), Grundlæggende Data Science (since 2023), and previously Data Science (2021-2023). His research interests center on building and understanding multimodal and multilingual models , particularly exploring vision and language interactions through billion-parameter systems. Current work investigates cultural representation disparities in vision-language models, parameter-efficient captioning, and multimodal distributional semantics across diverse domains including food culture and medical imaging. His methodology emphasizes real-world applicability in non-English contexts and ethical considerations in multimodal systems. Elliott's recent publications (2025) demonstrate leadership in multimodal NLP, with significant contributions to vision-language pretraining, multilingual evaluation frameworks, and clinical NLP applications. His work spans theoretical advancements in model architectures and practical implementations addressing challenges in low-resource languages and domain adaptation. Best Long Paper Award at EMNLP 2021 Best Poster Award at COLING 2019 As an active educator, Elliott contributes to courses on Fair and Transparent Machine Learning and previously taught Information Retrieval. His research collaborations span international institutions with particular focus on European and non-English language contexts, reflecting UCPH's recognition as Europe's #1 institution for HCI research over the past decade.
Hasti Seifi is an Affiliated Associate Professor at the Department of Computer Science (DIKU), University of Copenhagen, specializing in Human-Centred Computing. Her research focuses on haptics, augmented reality, and human-robot interaction. Institution: University of Copenhagen Department: Department of Computer Science Section: Human-Centred Computing Research interests include: Designing innovative haptic feedback systems Exploring tactile experiences in augmented reality Developing human-robot interaction frameworks Creating generative models for haptic design Investigating social touch technologies Advancing mid-air and ultrasound haptic interfaces Recent publications demonstrate a strong focus on: Generative haptic modeling for AR/XR systems Human-robot interaction dynamics Text input in extended reality environments Visual-haptic multisensory integration Ultrasound mid-air haptic design tools Social touch technologies
Teresa Hirzle is a Tenure Track Assistant Professor at the Department of Computer Science , University of Copenhagen , specializing in Human-Centred Computing . Her research focuses on Human-Computer Interaction (HCI) , Virtual Reality (VR) , Extended Reality (XR) , and Gaze-Based Interaction . Research Interests: Designing interaction techniques for immersive environments Eye movement analysis for educational applications Addressing digital eye strain in interactive systems Evaluating user experience in VR/AR Recent Research Trends: Her recent publications examine AI representation in VR co-creation, VR sickness in locomotion, eye strain in gaze-driven systems, and hybrid applications of comics/AR. She also explores pedagogical implications of eye tracking in remote learning. Contact: Email: tehi@di.ku.dk Office: Sigurdsgade 41, 2200 København N.
Pernille Bjørn is a Professor in Computer Supported Cooperative Work (CSCW) at the Department of Computer Science , University of Copenhagen (DIKU), where she has been since May 2015. Her research investigates collaborative work practices to design cooperative technologies, focusing on domains like healthcare, global software development, startup companies, and digital fabrication. Faculty of Science, University of Copenhagen Human-Centred Computing Section Research Interests : Bjørn’s work spans CSCW , Human-Computer Interaction , and Digital Fabrication , with applications in healthcare systems, cross-cultural software development, and inclusive technology design. She explores collaborative virtual reality training, FemTech, and crisis computing. ACM Distinguished Member (2024) Publications : Published in top venues like ACM Transactions on Computer-Human Interaction , CSCW , and CHI , her recent work examines hybrid work asymmetry, neurodiverse accessibility, and art-driven collaborative research.
Raghavendra Selvan, an Assistant Professor (Tenure Track) at the University of Copenhagen, holds joint appointments in the Machine Learning Section (Department of Computer Science), Kiehn Lab (Department of Neuroscience), and the Data Science Laboratory. His academic journey includes a PhD in Medical Image Analysis (2018), MSc in Communication Engineering (2015), and BSc in Electronics and Communication Engineering (2009). PhD - Medical Image Analysis, University of Copenhagen (2018) MSc - Communication Engineering, Chalmers University (2015) BSc - Electronics and Communication Engineering, BMS Institute of Technology, India (2009) His research focuses on Bayesian Machine Learning with emphasis on Medical Image Analysis, Graph-based Learning, Tensor Networks, Approximate Inference, and Multi-Object Tracking Theory. Recent publications highlight his contributions to environmentally sustainable AI practices, efficient deep learning in medical imaging, and novel applications of tensor networks. Key research areas: Green AI and Environmental Sustainability Medical Image Analysis Graph Neural Networks Crystal Structure Prediction Model Compression Materials Science Applications
Jakob Eg Larsen is an Associate Professor at the Technical University of Denmark (DTU), affiliated with the Department of Applied Mathematics and Computer Science (DTU Compute) within the Cognitive Systems Section. He leads the Mobile Informatics and Personal Data Laboratory (MILAB). His research focuses on Human-Computer Interaction (HCI), Personal Informatics, Quantified Self, and Information Visualization, with applications in wearable technology, mental health, and healthcare. He teaches courses in Digital Media Engineering, including user experience, mobile application prototyping, and personal informatics. Education: PhD (2005) and MSc in Computer Science (1999) from the University of Copenhagen, with additional studies in cognitive psychology. Research emphasizes wearable devices for mental health interventions (e.g., PTSD treatment), physical activity tracking in pregnancy, and personalized hearing aid systems. Over 98 publications and 12 supervised PhD projects highlight his contributions to HCI, mHealth, and data-driven healthcare solutions. Labs/Teams: MILAB focuses on mobile informatics and personal data interaction. Collaborations span interdisciplinary fields like audiology, clinical psychology, and public health.
Ken Pfeuffer is an Associate Professor in the Department of Computer Science at Aarhus University, affiliated with the Faculty of Science. His research focuses on Human-Computer Interaction (HCI) , particularly in Virtual Reality (VR) , Augmented Reality (AR) , and Extended Reality (XR) systems. He leads projects like the Interdisciplinary Center for Extended Reality (ICXR) and the XCB Lab , exploring multimodal interaction techniques, eye tracking, and user authentication in immersive environments. His work emphasizes gaze-based interaction , multimodal input fusion , and user interface design for AR/VR applications. Recent studies investigate consumer behavior in virtual retail environments and the integration of touch, gaze, and gesture inputs for natural user experiences. Pfeuffer collaborates on adaptive UI toolkits and practical methods for mobile eye-tracking systems, prioritizing real-world usability and accessibility. Key contributions include Depth3DSketch for VR sketching, PinchCatcher for multi-selection, and EyeGuide for gaze-assisted 3D sketching. His research bridges theoretical HCI principles with industry applications, addressing challenges in immersion , accuracy , and user safety in XR systems.
Eva Eriksson is an Associate Professor at Aarhus University, affiliated with the School of Communication and Culture and the Department of Digital Design and Information Studies. Her work bridges design, technology, and social values, focusing on participatory and human-centered approaches. Her research interests center on Human-Computer Interaction (HCI) , Participatory Design , and Design for Sustainability . She explores how co-design methods can empower youth, support children with learning differences like dyscalculia, and integrate more-than-human perspectives—considering non-human actors such as nature and technology—in design processes. Her work emphasizes ethical, inclusive, and reflective design practices. The recent publications highlight a strong trend in co-design with youth , XR and AR for education , sustainable technology , and methodological innovation in design research . These works span case studies, scoping reviews, and conceptual provocations, often published in top-tier venues like CHI and Interacting with Computers . Honourable Mention Award at CHI 2020 Honorable Mention, Design Space, CHI 2021 Most Cited Paper of 2021, International Journal of Child-Computer Interaction Eva Eriksson leads and contributes to externally funded research projects such as COMPILE (focused on dyscalculia and AR) and MOVA (on more-than-human values in design education), supported by the Independent Research Fund Denmark and Erasmus+. She supervises student projects and teaches courses such as Co-design and Bachelor Project . She also serves on international PhD examination and evaluation panels, demonstrating her active role in the global academic community. She is a core member of the Center for Computational Thinking & Design (CCTD) , a multidisciplinary research center at Aarhus University that fosters innovation in design, education, and technology.
Michael Wessely is a Tenure Track Assistant Professor at the Department of Computer Science, Aarhus University (AU), Denmark. His research focuses on innovative human-computer interaction technologies, particularly in oral user interfaces and multi-material fabrication. Research Highlights: Development of intraoral pH sensors (BIOral), customizable oral interfaces (MouthIO), and programmable light sources (PortaChrome). Key Collaborations: Works with interdisciplinary teams including biomedical engineers (Y. Song, H. Xu) and HCI experts (S. Mueller, E. Hoggan). Recent Impact: 2024 publications demonstrate expertise in 3D printing and integrated sensing systems. In 2023, he received recognition for ChromaNails - a reprogrammable nail polish interface technology.
Ashna Mahmood Zada serves as a Postdoctoral Researcher in the Department of Computer Science at Aalborg University's Faculty of IT and Design, Denmark. Her work bridges human-centered computing with environmental sustainability through digital innovation. Her research centers on digital transformation in environmental assessment, specializing in roadmapping methodologies, data journey analysis, and sustainable development goal integration. She employs qualitative case studies and conceptual frameworks to dissect socio-technical tensions in environmental data mobilization, processing, and repurposing—particularly within Austrian and European contexts. Her approach combines human-computer interaction principles with environmental governance to optimize digital educational materials and assessment tools. Publication trends (2022-2024) reveal consistent focus on operationalizing digital transformation for environmental impact assessment, emphasizing goal-setting mechanisms and data workflow tensions. Her work demonstrates growing influence through Scopus citations and media coverage of sustainable digitalization benefits. She actively contributes to major grants including DREAMS (2020-2023; €200k+), developing digitally supported environmental assessment tools for Sustainable Development Goals, and the ongoing Digitalization Activities for DAD Students project (2024-2026). Her cross-institutional collaborations span environmental scientists, HCI researchers, and policy experts across Denmark and Austria. Zada operates within Aalborg University's Human-Centered Computing research environment, leveraging interdisciplinary teams focused on digital educational materials development and environmental assessment modernization. Her lab infrastructure supports data journey mapping and digital tool prototyping for sustainability contexts.
Per Bækgaard is an Associate Professor at the Department of Applied Mathematics and Computer Science, Technical University of Denmark (DTU), specializing in Cognitive Systems. He serves as Head of Study for Human-Centered Artificial Intelligence, leading research in human-computer interaction, user experience, eye tracking, and cognitive neuroscience. His work bridges AI and human cognition to create systems that enhance daily life and support meaningful tasks. PhD, MSc EE, Technical University of Denmark His research interests center on Human-Computer Interaction (HCI) , User Experience , and Human-Centered Artificial Intelligence , with strong emphasis on Eye Tracking , Cognitive Neuroscience , and Digital Media . He explores how digital systems can adapt to users’ cognitive states using physiological signals like pupil dilation and gaze patterns, aiming to improve learning, health, and decision-making. His work aligns with UN Sustainable Development Goals in health and education. The recent publications reflect a strong trend in integrating eye tracking and pupillometry with AI-driven adaptive systems , particularly in education and healthcare. Themes include generative AI in learning , trustworthy AI in supply chains , and digital micro-interventions for mental health . The interdisciplinary nature spans computer science, psychology, and biomedical engineering, showcasing a cohesive focus on human-centered technology evaluation. Scientific Awards: Best Paper Award, 26 Jun 2020 – for contributions to gaze interaction research Per Bækgaard actively supervises PhD students and leads multiple research projects, including those involving generative AI in education , digital phenotyping , and AI in nursing and mental health . He is the main supervisor for several PhD projects and a co-supervisor or examiner in others, demonstrating a strong commitment to academic mentoring. His grant involvement includes projects funded by DTU and collaborative research initiatives in digital health and AI. He is part of the Cognitive Systems group at DTU, contributing to interdisciplinary research in AI, neuroscience, and human factors. His team collaborates on projects involving real-time physiological monitoring, adaptive interfaces, and AI-mediated learning systems, positioning him at the forefront of human-centered AI research in Scandinavia.
Jonas Fritsch is an Associate Professor at the IT University of Copenhagen, affiliated with the Media, Art & Design School and the Center for Climate IT. He leads the Affective Interaction & Relations (AIR) Lab and serves as Principal Investigator (PI) for major projects like the VELUX-funded TRACE initiative (2023-2027) and the DFF-funded VOCAL project (2022-2025). His research focuses on affective interaction design, particularly in healthcare, emotional design, and the integration of cultural theory into HCI. Research Interests: His work explores affective healthcare design, embodied interaction, and interdisciplinary design methodologies. Recent projects include developing tools for patient-centered care, synthetic voice design frameworks, and affective engagement in extended reality (XR). Notable collaborations span Denmark and international partners, emphasizing human-technology relationships in care practices. Key Projects: TRACE investigates emerging human-technology interactions in care practices, while VOCAL explores novel vocal imaginaries through voice design. He has secured grants totaling over 8.5 million DKK, demonstrating impact in both academic and applied domains. Labs & Teams: As head of the AIR Lab, he fosters collaborative research on affective technologies. Media contributions include public installations like UDREDNING, which engages audiences in diagnostic processes through XR. He actively participates in conferences and review committees, emphasizing interdisciplinary dialogue in design and technology.
Henrik Schønau Fog is an Associate Professor and Deputy Head of Department at Aalborg University's Department of Architecture, Design and Media Technology, part of The Technical Faculty of IT and Design. His research focuses on interactive storytelling, game design, and educational technology, with a particular emphasis on adaptive narratives, player engagement, and serious games. He leads initiatives such as the Center for Applied Game Research (CEAGAR) and the SMILE Lab, exploring real-time filmmaking, virtual reality, and gamification in education. His work bridges theory and practice, addressing challenges in interactive media, climate awareness through games, and improving learning outcomes via purposive game development. Key projects include AGAVE (AI-Driven Game Adaptation for Virtual Environments) and ViZARTS (Visualization and Adaptive Real-Time Storytelling). Fog has authored over 60 publications, with notable contributions in adaptive narratives, emotional response analysis, and educational game frameworks. He has received prestigious awards, including Best Paper recognitions at HCI in Games and Interactive Storytelling conferences. His teaching portfolio emphasizes problem-based learning and hybrid educational models, fostering technical and collaborative skills through game development courses. Fog collaborates internationally, engaging with institutions like Arizona State University and contributing to media innovations showcased in film, virtual reality, and interactive installations. His research also extends to measuring workplace well-being via wearable technology and enhancing museum experiences through immersive VR interfaces.
Joanna Bergström is an Associate Professor in the Department of Computer Science within the Faculty of Science at the University of Copenhagen. Her research focuses on human-centered computing, specifically in human-computer interaction (HCI), virtual reality (VR), and body-based user interfaces. Based at Sigurdsgade 41 in Copenhagen, she maintains an active research profile with 41 publications and significant international collaborations. Her primary research interests include virtual reality systems , haptic feedback mechanisms , interaction techniques , and perceptual studies . She investigates experimental methods in HCI, human perception, motor skills, and statistical modeling. Current projects explore tendon vibration for movement illusions in VR, ultrasound-based chemical stimulants for skin haptics, and doorway effects on memory in virtual environments. Analysis of her 15 most recent publications (2023-2025) reveals strong emphasis on VR locomotion techniques , haptic perception , and cognitive aspects of virtual environments . Key trends include multimodal feedback systems (combining tactile and chemical stimulation), real-world application of VR for medical training, and rigorous experimental validation of interaction paradigms. Her work frequently appears in top venues like CHI and IEEE Transactions on Haptics. Bergström maintains active research networks across multiple countries, with significant external collaborations reflected in her publication record. Her work has been referenced by 12 news outlets and garnered attention on social media platforms including X (7 users) and Bluesky (3 users), while accumulating 23 Mendeley readers for her 2025 DIRA paper.