Mohammed Boubezari is a Professor at Universidade Lusófona , specializing in soundscape analysis, urban acoustics, and qualitative sound mapping. With a PhD from Université de Nantes (2001), his work bridges architectural design and acoustic ecology, focusing on human-scale sound environments. Research Interests : Urban soundscapes, sound topology, acoustic comfort, noise masking effects, and sensory urbanism. He pioneers methods for predictive soundscape mapping and explores the relationship between audibility and intelligibility in public spaces. Key Contributions : Developed a patent for portable isophonic curve measurement using acoustic masking. Collaborated with institutions like Lab2PT-Universidade do Minho and contributed to international conferences (e.g., Space Syntax Symposium, Ambiances Congress).
Dr. Uwe Oestermeier serves as a Researcher and Head of the Software Development Group at the Leibniz Institute for Knowledge Media (IWM) in Tübingen, Germany. Leading a specialized team since 2003, he designs and implements experimental software and research prototypes using Python, JavaScript/HTML5, and Swift. His technical leadership spans multiple high-impact projects including the Interactive Ward Round Table for medical contexts and innovative educational tools like LEGO Music. His research focuses on haptic interactions, multimodal interfaces, and the visualization of abstract concepts including causal reasoning, statistical inference, and musical structures. Dr. Oestermeier's work bridges cognitive science theory with practical applications, creating intuitive user interfaces that enhance knowledge transfer and artificial intelligence integration across diverse domains. His publication record demonstrates consistent contributions to human-computer interaction, with recent work examining multiple document comprehension, clinical decision support systems, and tangible interfaces for education. The research trajectory shows evolution from foundational work on causal arguments to contemporary applications of AI in psychological research and medical contexts. As an active participant in multiple IWM research labs including Multimodal Interaction, Realistic Depictions, and Perception and Action, Dr. Oestermeier develops software tools that enable cutting-edge research across cognitive science domains. His technical expertise supports both experimental research and practical applications in medical, educational, and museum settings.
Colin Groth is a postdoctoral researcher at the Max Planck Institute for Informatics , Germany, working with Karol Myszkowski. His research focuses on perception-based techniques in virtual reality (VR), including user experience optimization, cybersickness reduction, and facial emotion manipulation. He earned his Ph.D. (2024) and Master’s (2020) from Technische Universität Braunschweig , Germany, and a research visit at Università della Svizzera italiana , Switzerland. 2024–Present: Postdoc, Max Planck Institute for Informatics 2023: Research Visit, Università della Svizzera italiana 2020–2024: Ph.D., TU Braunschweig 2018–2020: Master’s, TU Braunschweig Colin’s research bridges computer graphics , human perception , and VR technology , with a focus on enhancing user experience through physiological and cognitive insights. He investigates eye tracking , vestibular stimulation , and facial reenactment in immersive environments. His publications reveal trends in virtual reality and perception engineering , including cybersickness mitigation , 360° video compression , and emotion-altering video techniques . Techniques span gaze-contingent image deformation , wavelet-based coding , and electrical muscle stimulation for interaction. Scientific Awards : 2020: KI-Talent Prize, Niedersächsisches Ministerium für Wirtschaft 2022: Honorable Mention for Best Journal Track Paper, IEEE VR He collaborates with researchers like Marcus Magnor, Susana Castillo, and Piotr Didyk. His work is funded by the German Science Foundation (DFG MA2555/15-1) and the Cluster of Excellence PhoenixD.
Davide Fabbroni is a Researcher at the Max Planck Institute for Biological Cybernetics, affiliated with the Department of Human Perception, Cognition and Action and the Cybernetics Approach to Perception and Action group. His work focuses on helicopter stability augmentation systems, flight simulators, and pilot training methodologies. Master's Degree in Robotics and Automation Engineering (University of Pisa, Italy, 2017) Bachelor's Degree in Automation Engineering (University of Siena, Italy, 2013) Research interests revolve around helicopter flight simulation , stability augmentation systems , and pilot training optimization . He develops synthetic flight training systems using optimal control models and haptic force-feedback to enhance learning efficiency for inexperienced pilots. The two available publications highlight his work on the MPI Helicopter Trainer , demonstrating effective transfer of training from fixed-base to motion-base simulators and preliminary success in actual helicopter flights. Key trends include applications of robotics and control theory to aviation safety and training. Current research emphasizes balancing simulator realism with cost-effectiveness to maximize training outcomes. He has conducted human-in-the-loop experiments (e.g., with the MPI PanoLab Simulator) to validate his systems. While no scientific awards are mentioned in the text, his work has been published in prestigious forums like the American Helicopter Society International Annual Forum and the European Rotorcraft Forum. As part of the Max Planck Institute, Fabbroni contributes to advancing human-machine interaction in aviation contexts through interdisciplinary approaches integrating psychological principles with engineering systems .
Angelika Güsewell is a Research Professor at HEMU (Haute École de Musique) within the HES-SO university system. She specializes in music accessibility, music therapy, and interdisciplinary education. Her work bridges music, healthcare, and technology, with a focus on inclusive practices for individuals with disabilities and mental health support. Key Projects: Leadership in projects like Concert inclusif (2024–2025) and SensiMUS exploring haptic feedback for hearing-impaired audiences. Co-created a care game ( a[µz]e-toi ) for adolescents in mental health care (2022–2024). Studied music's impact on workplace well-being ( Musicdrops@work , 2021). Conducted longitudinal studies on jazz graduates' career paths (Alumni Jazz projects, 2021–2023). Research Interests: Music's role in social inclusion, mental health, and pedagogical innovation. Collaborates with institutions like CHUV, HESAV, and international partners. Funding: Secured CHF 1.7M+ across projects from HES-SO, FNS, Innosuisse, and private entities. Active in grant-writing and international partnerships.
Marc Killpack is an Associate Professor at the College of Engineering , Brigham Young University . His research focuses on soft robotics , human-robot interaction , controls , and robot manipulation , with applications in search and rescue , disaster response , and collaborative systems . He leads the Rad Lab and teaches courses in robotics , instrumentation , and control systems . Ph.D. in Robotics, Georgia Institute of Technology (2013) M.S. in Mechanical Engineering, Georgia Tech (2008) M.S. in Manufacturing, Arts et Métiers ParisTech (2008) B.S. in Mechanical Engineering, Brigham Young University (2007) Research interests span soft robot control (model predictive, adaptive, and optimal control), human-robot co-manipulation , tactile and force sensing , 3D perception , and mechanical design optimization . His work addresses robot dynamics and teleoperation for unstructured environments . Recent publications highlight soft robotics , model predictive control , haptic sensing , and human-robot collaboration in disaster response and physical co-manipulation scenarios. Awards include the 2024 Best Demonstration at IEEE-RAS International Conference on Soft Robots, 2023 Early Career Teaching Award , and 2021 Excellence in Research Award . He has advised 16 graduate students , including current Ph.D. candidates and alumni now at institutions like Raytheon , 3M , and SkyTech Robotics . His professional roles include Associate Editor for the International Journal of Robotics Research and Outreach Co-chair for IEEE Humanoids 2024 . 2024 : Best Demonstration, IEEE-RAS International Conference on Soft Robots 2023 : Early Career Teaching Award, BYU 2021 : Excellence in Research Award, BYU Mechanical Engineering 2020 : Most Influential Faculty Award, BYU Mechanical Engineering 2019 : Outstanding Teaching Award, BYU Mechanical Engineering 2016 : Outstanding Faculty Teaching Award, BYU Mechanical Engineering 2014-2017 : Early Career Faculty Award, NASA He actively contributes to IEEE Control Systems Society and ASME as a reviewer and editorial board member, while developing open-source libraries like MoLDy for soft robot modeling and control.
Vincent Hayward is a researcher specializing in haptics , tactile technology , and human-computer interaction . His work bridges robotics , biomechanics , and sensory feedback systems , focusing on advanced tactile interfaces, texture synthesis, and multimodal communication devices. Collaborations span institutions studying deafblind communication and microscale interactions .
Naomi Dines is a Senior Lecturer at Central Saint Martins, University of the Arts London, with a focus on 3D art practices since 2002. Her work bridges fine art with technological innovation, particularly in photogrammetry applications for cultural heritage sectors. Human embodiment and perception Systems of knowledge production Photogrammetry technology integration Cultural meaning through artefacts Digital documentation methodologies Museology and anthropological intersections Her 2019 grant project on accessible photogrammetry demonstrated commitment to democratizing 3D capture technologies. Research emphasizes blurring representation and reality through installations that incorporate contextual, material, and iconographic elements. Professional activities include: 2017 Fellow of Higher Education Academy 2006-2009 Founding Chair of National Federation of Artists' Studio Providers 2009-2018 Board of Trustees member 2017 Collaborations with CIAV Meisenthal ceramics institutions Teaching includes leadership of the 3D Pathway in BA Fine Art since 2009 and specific course instruction in fine art practices since 2018.
Duke Gledhill is a Senior Lecturer in the Department of Computer Science at the University of Huddersfield. He is affiliated with multiple research centers including the Centre for Visual and Immersive Computing, Centre for Sustainable Computing, and Centre for Autonomous and Intelligent Systems. His research spans surface measurement, virtual reality, and digital media. Joined the University of Huddersfield in 1997 (student), graduated in 2001, and began teaching after doctoral studies in 2004. Active in UN Sustainable Development Goals (SDGs) through sustainable computing initiatives. Research Interests Gledhill's work focuses on surface measurement , virtual reality , and imaging techniques . He explores lighting effects in immersive environments, photogrammetry optimization for metaverse applications, and biometric authentication in VR. His SDG contributions emphasize sustainable digital engineering. Advising & Supervision Accepts PhD students in virtual reality and digital media domains. Supervised 6 students according to Huddersfield's records. Labs & Collaborations Key member of the Centre for Visual and Immersive Computing (CVIC) and collaborates with sustainable/AI research groups. Engages in cross-disciplinary projects involving orthopedics, educational technology, and games development.
David Ryan Glowacki is a Researcher at the Department of Electronics and Computing, University of Seville, affiliated with the Center for Research in Intelligent Technologies (CITIUS) and the Intangible Reality Laboratory (IRLab). His work bridges computational chemistry, virtual reality (VR), and human-centered design. Key research focuses include VR-driven molecular dynamics simulations, AI-assisted drug discovery pipelines, and the psychological impacts of immersive VR experiences on mental health and consciousness. Glowacki has pioneered frameworks like Narupa iMD and Omg-vr gloves for multiuser molecular manipulation in VR environments. His research explores how VR can enhance scientific collaboration through tactile interactions with molecular systems, enabling real-time drug binding pathway analysis and citizen scientist participation. Notable contributions include applying VR to study protein conformational changes (e.g., SARS-CoV-2 M pro), developing sonification tools for molecular data, and investigating the psychological effects of group-based VR experiences that induce ego dissolution akin to psychedelic states. He also explores the intersection of computational chemistry with artistic and philosophical domains, such as 'aesthetic paradigms beyond everyday phenomenology.' Glowacki’s work integrates open-source software development with experimental design, emphasizing democratizing complex scientific tools through interactive technologies. His projects often involve cross-disciplinary collaborations between computer scientists, chemists, artists, and psychologists.
Dr. Deanna Kennedy is an Assistant Professor in the Department of Health and Kinesiology at Texas A&M University. She specializes in motor neuroscience, focusing on bimanual coordination, motor learning, and neurorehabilitation. Her research addresses theoretical questions about motor synergies and applied challenges in stroke rehabilitation and aging. She holds a PhD in Kinesiology (Motor Neuroscience) from Texas A&M (2015) and prior degrees from California Polytechnic State University. Her research explores topics such as gravity’s impact on motor control, neural crosstalk, and Parkinson’s disease interventions. Key projects include NASA-funded studies on altered-gravity effects and mathematical modeling of pandemic dynamics. Awards include the AFS Distinguished Graduate Student Award (2016) and the Thomas A. and Joan C. Read Faculty Fellowship (2019–2022). Dr. Kennedy teaches courses like Lifespan Motor Development (KINE307) and Motor Learning & Skill Performance (KINE406). Her work bridges basic science and clinical applications, emphasizing translational research to enhance human movement capabilities across populations.
David Johnson is an Associate Professor (Lecturer) at the Kahlert School of Computing, University of Utah. His research focuses on geometric modeling, haptics, robot motion planning, and computer science education. He has collaborated extensively with institutions like the School of Computing and Department of Mechanical Engineering at the University of Utah, as well as organizations such as Siemens and NVIDIA. His work spans computational geometry, haptic interface development, and interdisciplinary applications in robotics and biomedical engineering. Notable contributions include algorithms for real-time haptic rendering, collision detection methods, and optimization techniques for robot motion planning. He has also contributed to educational initiatives, including summer computer science programs for youth. Research highlights include advancements in tactile feedback systems, virtual prototyping, and QSAR modeling for environmental toxicity. His publications span journals such as IEEE Transactions on Haptics and conferences like the IEEE International Conference on Robotics and Automation. No scientific awards are explicitly mentioned in the provided texts. Dr. Johnson’s work integrates computational methods with practical applications in fields ranging from medical robotics to sustainable urban design. His academic contributions emphasize both theoretical advancements and their real-world implementation.
Sile O'Modhrain is a Professor in Performing Arts Technology at the School of Music, Theatre and Dance at the University of Michigan. She earned her Master's in Music Technology from the University of York and her PhD from Stanford University's Center for Computer Research in Music and Acoustics (CCRMA). From 2001-2005, she directed the Palpable Machines group at Media Lab Europe and previously taught at Queens University Belfast's Sonic Arts Research Centre. Education Master's, Music Technology - University of York PhD - Stanford University (CCRMA) Her research focuses on Human-Computer Interaction , particularly haptic and auditory feedback in interfaces for blind users, handheld devices, and musical instruments. She has developed projects like Holy Braille (microfluidic tactile arrays), Mesh (haptic backpacks), and EpipE (electronic woodwind controllers). Her work often bridges accessibility , mobile hardware , and music technology . Recent publications emphasize refreshable tactile displays , cross-modal interaction , and haptic teleoperation . Her research has been funded by the National Science Foundation (Award #1319922). Scientific Awards Fulbright Scholarship (1994) Best Paper Award at European Conference on Interactive Television (2003) She has collaborated with researchers like Alex Russamanno , Ian Oakley , and Georg Essl . Her career also includes prior work as a sound engineer/producer for BBC Network Radio.
Theodore Koterwas is a Lecturer in Design Informatics at the University of Edinburgh’s School of Design and a CoSTAR Research Fellow in Embodied Realtime AI. Holding an MFA in New Genres from the San Francisco Art Institute, his practice bridges art, design, and music to explore human-technology-environment intersections through installations, performances, and software. Current affiliations: University of Edinburgh, Creative Informatics, DECaDE network Previous roles: Exploratorium (San Francisco), University of Oxford Research focus: Embodied AI interactions using haptics, computer vision, and reinforcement learning; data visceralisation; empathy in human-machine collaboration; philosophical implications of machine agency. His work interrogates: Physical engagement with AI systems Biometric data ethics AI’s role in creative processes Environmental technology metaphors The 12 listed works (2018–2025) demonstrate AI integration across tactile, visual, and performative domains, exploring themes like identity transformation, deepfake ethics, and planetary materialism. Scientific recognition includes Lumen Prize shortlistings. 2021: Lumen Prize shortlist for The Nth Wave 2024: Lumen Prize finalist for All the boys ate a fish As advisor to PhD student Yumeng Guo, he investigates AI’s societal implications through funded projects like Creative Informatics and Aberdeen Performing Arts collaborations. His practice challenges notions of intelligence, creativity, and humanity’s relationship with technology.
Sean Follmer is an Associate Professor in the Department of Mechanical Engineering at Stanford University's School of Engineering. He leads a research group focused on human-computer interaction with particular emphasis on haptic interfaces, shape-changing displays, and accessibility technologies. His work bridges mechanical engineering principles with interactive systems design to create novel physical interfaces. Follmer completed his PhD at MIT Media Lab in 2015, where he worked on shape displays and tangible interfaces. His doctoral research laid the foundation for his ongoing work in dynamic physical interfaces that can change form to provide rich haptic feedback and tangible interaction. His research interests span several interconnected areas: haptic interfaces that provide touch-based feedback in virtual environments; shape-changing displays that dynamically alter their physical form; tangible user interfaces that leverage physical objects for digital interaction; and accessibility technologies, particularly for blind and visually impaired users. Recent work has increasingly focused on making data visualization and educational tools accessible through multimodal and tactile interfaces. His approach often combines mechanical design, control systems, and user-centered design to create systems that extend human perception and interaction capabilities. Analysis of his recent publications reveals a strong trend toward accessibility applications, particularly in education for blind and low-vision users, while maintaining technical depth in haptics and physical interface design. His work on electroadhesion, swarm robotics for haptic feedback, and non-visual interaction techniques demonstrates both theoretical rigor and practical application. The interdisciplinary nature of his research bridges mechanical engineering, computer science, and design. As a mentor, Follmer has supervised numerous students who have gone on to publish as first authors in top HCI venues. His lab appears to foster collaborative work, with many publications involving multiple students and cross-institutional collaborations. While specific grant information isn't visible in the publication record, the volume and diversity of projects suggest substantial research funding from multiple sources. Follmer's lab focuses on physical computing and interactive systems, with particular expertise in actuation mechanisms for shape displays, haptic feedback systems, and accessibility technologies. The research group appears to maintain strong connections with both the mechanical engineering and computer science communities, participating in conferences across these domains. Recent work suggests growing interest in the ethical implications of sensory substitution technologies and the social dimensions of interactive systems.