Jonathan T. Barron is a Researcher at Google DeepMind in San Francisco, specializing in Computer Vision , Neural Rendering , and 3D Scene Reconstruction . He earned his PhD at UC Berkeley under Jitendra Malik and has pioneered advancements in NeRF (Neural Radiance Fields) and diffusion-based 3D generation. Research Interests : Computer Vision, Deep Learning, Generative AI, Image Processing, and 3D Reconstruction via Radiance Fields. His work includes Bolt3D for rapid 3D scene generation, CAT3D/CAT4D for text-to-3D/4D, and Zip-NeRF for anti-aliased radiance fields. He has also developed real-time rendering frameworks like SMERF and NeRF-Casting for reflections. Scientific awards: PAMI Young Researcher Award He has served as Area Chair for CVPR, ICCV, and NeurIPS, and his research is widely adopted in applications like Google's Lens Blur , Portrait Mode , and Jump VR .
Andreas Geiger is a Professor and Head of the Department of Computer Science at the University of Tübingen, Germany. He leads the Autonomous Vision Group (AVG) within CyberValley and is a core faculty member of the Tübingen AI Center. His roles also include PI in the ML in Science Excellence Cluster and the CRC Robust Vision, as well as ELLIS Fellow and coordinator of the ELLIS PhD program. He specializes in machine learning models for computer vision, robotics, and autonomous systems, with applications in self-driving cars, VR/AR, and scientific document analysis. Educational background: While not explicitly detailed, his positions imply a Ph.D. in Computer Science or related field. His work spans interdisciplinary collaborations with institutions like ETH Zürich, Microsoft, and the University of Bonn. Research focuses on 3D scene understanding, Gaussian splatting, generative models, and reliable autonomous systems. Notable contributions include the KITTI dataset and foundational work in neural radiance fields. Awards include the Sage 10-Year Impact Award (2024), ERC Starting Grant (2019), and IEEE PAMI Young Researcher Award (2018). Key projects include the Scholar Inbox paper recommender platform, ReSim (reliable world simulation), and advancements in 3D scene generation (e.g., UrbanCAD, PrITTI). His lab maintains a strong focus on open-source tools and datasets, such as the CARLA Route Generator. Grants and funding include support from Vector Stiftung (MINT innovation program) and EU initiatives like the ML in Science Cluster. His team collaborates internationally, with recent work presented at CVPR, SIGGRAPH, and NeurIPS.
Angel Xuan Chang is an Associate Professor at Simon Fraser University's School of Computing Science, affiliated with labs including 3DLG, GrUVi, SFU NatLang, SFU AI/ML, and VINCI. He holds a Canada CIFAR AI Chair and was a TUM-IAS Hans Fischer Fellow (2018-2022). His research bridges natural language processing (NLP), 3D scene understanding, and embodied AI, focusing on language-grounded 3D generation and biodiversity monitoring via DNA barcodes. Recent work includes NuiScene (unbounded outdoor scene generation), ViGiL3D (3D visual grounding dataset), and CLIBD (vision-genomics biodiversity analysis). He advises students in projects like BIOSCAN-5M insect dataset and embodied AI navigation. His 2025 highlights include multiple ICCV and ICLR papers, workshops at ICML and CVPR, and a CRV invited talk. Education: Ph.D. in Computer Science from Stanford University (2014), advised by Chris Manning. Previous roles include visiting research scientist at Facebook AI Research and researcher at Eloquent Labs.
Anand Bhojan is an Associate Professor (Educator Track) at the Department of Computer Science, School of Computing, National University of Singapore (NUS). He is a member of the Communication and Internet Research Lab and serves on the Graduate Studies Committee. Dr. Bhojan is also the founder of Anuflora Systems and Virtual and Augmented Reality Labs (www.varlabs.org), and serves as Associate Editor of Computers and Electrical Engineering Journal, Elsevier, and Vice President of International Researchers Club, Singapore. Dr. Bhojan earned his Ph.D. in Computer Science & Engineering from NUS in 2011, where his thesis was nominated for the Best PhD Thesis Award. He also holds a Professional Master's in Computer Applications from Bharathidasan University (1999), a Bachelor's degree in Computing with Gold Medal (University topper) from Bharathiar University (1994), and a Postgraduate Certificate in Teaching Higher Education from University of Sheffield, UK (2003). His research spans multiple domains including Distributed Computing and Wireless Networks (IoT, Security, Blockchain), Artificial Intelligence (Generative AI, FinTech), and Entertainment Computing with focus on Games, VR/AR/Metaverse technologies. Dr. Bhojan leads the Metaverse Foundry research group which focuses on content generation for games & XR simulations across multiple domains including entertainment, healthcare, and architecture, while also experimenting with innovative teaching methods for entertainment media technologies. Dr. Bhojan's recent research has pioneered hybrid rendering techniques that strategically combine ray tracing and rasterization to create more realistic video game graphics without compromising performance. His work addresses critical challenges in real-time rendering, particularly in depth of field and motion blur effects, with the goal of making Hollywood-quality graphics accessible on a wider range of hardware. Earlier work focused on energy efficiency in mobile gaming, including power management techniques and latency optimization for cloud gaming. Among his notable achievements: 2012 Nominated for Best PhD Thesis Award (Wang Gungwu Medal & Prize), NUS 2011 Dean's Graduate Research Achievement Award (PhD), SoC, NUS 2006 Best R&D Project award from TOTE Board, Singapore 1995 Gold medal for first Rank (out of 4000) in Computing, Bharathiar University Dr. Bhojan has served as Organizing Chair and Program Chair for multiple international conferences and has delivered keynote talks at IEEE/ACM International Conferences. He teaches courses including Computer Networks Practice, Game Development, Interaction Design for Virtual and Augmented Reality, and Game Development Project. He leads the Metaverse Foundry research group and the Virtual and Augmented Reality Labs, where undergraduate and graduate students have won multiple research and innovation awards. His research bridges entertainment, education, and emerging technologies with practical applications in making immersive experiences more accessible across different hardware capabilities while maintaining energy efficiency.
Prof. Dr. Otmar Hilliges is a Full Professor at the Department of Computer Science at ETH Zurich. He leads the AIT lab and serves as the head of the Institute of Intelligent Interactive Systems. His research focuses on spatio-temporal understanding of human movement and interaction, leveraging algorithms and representations from videos, images, and sensor data for applications in Augmented Reality (AR), Virtual Reality (VR), and Human-Robot Interaction. Education: Diplom (MSc) in Computer Science, Technical University of Munich (TUM), Germany PhD in Computer Science, Ludwig Maximilian University of Munich (LMU), Germany (2009) Research Interests: Hilliges' work spans computer vision, robotics, and human-computer interaction. He develops methods for 3D human pose estimation, generative models for realistic avatar creation, and physically plausible simulation of human-object interactions. His research emphasizes practical applications in AR/VR and assistive robotics, aiming to bridge the gap between perception and action. Grants & Contributions: ERC Consolidator Grant (2022-2027): 'AI-Perceive: Robust Human-Centric Computer Vision for Advanced AI-Agents' Google Research Agreement (2020-2025): 'Generative Modelling of Humans' Microsoft Research Grants: Focus on human-centric robotics and interactive technologies Labs & Teams: Leads the AIT Lab at ETH Zurich, which pioneers research in intelligent interactive systems, emphasizing human-centric AI and robotics. The lab collaborates on projects ranging from drone cinematography to haptic feedback systems.
Yaser Sheikh is an Associate Professor at the Robotics Institute of Carnegie Mellon University (on leave) and Director of the Facebook Reality Lab, Pittsburgh . He holds appointments in the Mechanical Engineering Department and focuses on ' metric telepresence ' for AR/VR interactions. His research spans machine perception , computer vision , computer graphics , and machine learning , with applications in social behavior modeling and dynamic 3D reconstruction. University: Carnegie Mellon University Roles: Associate Professor (Robotics Institute), Director (Facebook Reality Lab) Contact: yaser@cs.cmu.edu, yasers@fb.com Research Interests include: Computer Vision: Pose estimation, 3D reconstruction, camera calibration Computer Graphics: Face/Hand animation, photorealistic rendering Machine Learning: Neural rendering, unsupervised learning for landmark detection AR/VR: Telepresence, immersive social interactions Notable Trends in Publications reveal a focus on real-time pose estimation (e.g., OpenPose), dynamic 3D reconstruction , and codec avatars for VR/AR. Recent works emphasize universal priors and neural rendering for photorealistic avatars. Scientific Awards include: Popular Science’s Best of What’s New Award Honda Initiation Award (2010) Best Paper Awards: WACV (2012), SCA (2010), ICCV THEMIS (2009) Hillman Fellowship for Excellence in Computer Science Research (2004) Advising and Grants: He has advised numerous PhD students (e.g., Hanbyul Joo, Tomas Simon) and received funding from the National Science Foundation , DARPA, and industry partners like Intel , Disney , and Honda . Labs & Teams: Leads the Facebook Reality Lab in Pittsburgh, collaborating with institutions like Carnegie Mellon University and Disney Research.
Gordon Wetzstein is an Associate Professor of Electrical Engineering and, by courtesy, Computer Science at Stanford University. He leads the Stanford Computational Imaging Lab and co-directs the Stanford Center for Image Systems Engineering (SCIEN). His research focuses on computational imaging, wearable computing, and neural rendering, blending computer graphics, vision, AI, and optics. Education: Ph.D., Computer Science, University of British Columbia (2011) Diploma, Media Systems Science, Bauhaus University (2006) Research Interests: His work spans computational displays , holography , non-line-of-sight imaging , and AI-driven optical systems . Key projects include Autofocals (gaze-contingent eyeglasses) and neural holography systems. He explores applications in AR/VR, medical imaging, and scientific visualization. Publications: Recent work includes advances in 3D holography, gaze-tracking systems, and AI-optics integration. His papers address challenges in display efficiency, light-field processing, and real-time imaging. Awards: Fellow of Optica NSF CAREER Award (2016) PECASE (2019) ACM SIGGRAPH Significant New Researcher Award (2018) Advising & Grants: He advises over 20 doctoral and postdoctoral students. His lab collaborates with industry (e.g., Raxium, Google) and has secured grants from NSF, DARPA, and private foundations. Labs & Teams: His lab develops cutting-edge systems like neural holography and non-line-of-sight imaging. The SCIEN center fosters interdisciplinary image systems research.
Andrea Tagliasacchi is an Associate Professor at Simon Fraser University's School of Computing Science, holding the Visual Computing Research Chair. He is also a part-time (20%) staff research scientist at Google DeepMind (Toronto) and an associate professor (status-only) at the University of Toronto's computer science department. His research focuses on 3D visual perception at the intersection of computer vision, graphics, and machine learning. Education: EPFL – Postdoc Simon Fraser University – PhD (NSERC Alexander Graham Bell Fellow) Politecnico di Milano – MSc (Gold Medalist) Research Interests: His work emphasizes 3D reconstruction, neural fields, and applications in robotics, autonomous systems, and augmented reality. Recent advancements include scalable 3D Gaussian splatting, robust neural rendering techniques, and diffusion models for 4D generation. Notable Articles: Recent work spans real-time differentiable ray tracing, stochastic rasterization for 3D Gaussian splats, and generative image composition using neural fields. His publications often blend theoretical contributions with practical applications in CVPR, SIGGRAPH, and NeurIPS. Awards: 2015 SGP Best Paper Award 2020 CVPR Best Student Paper Award 2024 CVPR Best Paper Honorable Mention Advising & Grants: Advised 14+ PhD/MSc students (e.g., Baptiste Angles, Sara Sabour) and co-advised with notable figures like Geoffrey Hinton. Active in grants involving neural field compression, robotic perception, and generative AI. Labs & Teams: Leads a lab at SFU focused on 3D vision and neural fields, collaborating with industry partners like Google Brain and Samsung Research.
Professor Gabriel Brostow is a faculty member in the Department of Computer Science at University College London (UCL), where he leads research in Computer Vision and Human-Computer Interaction. He also serves as Chief Research Scientist and Senior Director of the R&D Team at Niantic, the company behind Pokémon GO. His work bridges academic research and industry applications, focusing on developing AI systems that enhance human capabilities through what he terms 'Human in the Loop AI'—now commonly referred to as Human-Centered AI. Brostow completed his BS in Electrical Engineering at UT Austin, followed by a PhD with Irfan Essa at Georgia Tech. He then pursued postdoctoral research with Roberto Cipolla's Computer Vision & Robotics Group at Cambridge University as a Marshall Sherfield Fellow, and with Marc Pollefeys in ETH Zurich's CVG Group. His research explores how AI, particularly Computer Vision, can serve as 'super-tools' for professionals across various domains including filmmaking, architecture, robotics, and scientific research. Specific interests include assistive technology for everyday life, authoring systems that maximize user effort, 3D reconstruction, depth estimation, and vision-language models. His work often involves creating systems that are validated through real-world human interaction to ensure practical utility. Analysis of his recent publications reveals a strong focus on practical applications of Computer Vision that directly interact with humans. His research spans 3D scene understanding, depth estimation, sketch-based interfaces, and multimodal AI systems. There's a clear emphasis on creating benchmarks and tools that facilitate human-AI collaboration, with applications in assistive technology, urban planning, filmmaking, and biodiversity monitoring. His work frequently appears at top conferences including CVPR, NeurIPS, ECCV, and CHI. Marshall Sherfield Fellowship Brostow actively mentors PhD students, with current advisees including Ross Murphy, Skanda Koppula, Gizem Unlu, Omiros Pantazis, and Jamie Watson. His alumni include numerous PhD graduates and MSc students who have gone on to successful careers in academia and industry. He emphasizes selecting students based on passion and potential rather than just academic credentials, valuing traits like helpfulness, drive, and hunger to learn. His research is supported through collaborations with major institutions and companies including DeepMind, MIT, and the University of Edinburgh. He leads a research group at UCL that collaborates closely with Niantic's R&D team, creating a unique bridge between academic research and industry application. His team's work frequently involves developing novel Computer Vision techniques that are validated through real-world human interaction, ensuring practical utility alongside technical innovation. The group explores blue-sky research problems with applications ranging from assistive technology to professional tools for filmmakers, architects, and scientists studying diverse environments.
Xiaoming Liu is the Anil K. and Nandita Jain Endowed Professor of Engineering and MSU Foundation Professor in the Department of Computer Science and Engineering at Michigan State University . Holding a Ph.D. from Carnegie Mellon University (2004), he leads cutting-edge research in computer vision and machine learning. Research Interests : Computer Vision Pattern Recognition Image and Video Processing Machine Learning Medical Image Analysis Multimedia Retrieval Recent Research Trends : Focus on 3D object detection and depth estimation Development of robust biometric recognition systems Integration of radar-camera fusion for autonomous systems Advancements in self-supervised and multimodal learning Exploration of adversarial AI security Creation of interpretable forgery detection frameworks Teaching : Spring 2013: CSE891-006 Computer Vision Seminar Fall 2012-2015: CSE803 Computer Vision Spring 2014-2017: CSE 471 Media Processing and Multimedia Contact Information : Email: liuxm@cse.msu.edu Office: EB 3137, Michigan State University Phone: +1 (517) 355-2359
Prof. Justus Thies is Full Professor for 3D Graphics & Vision at the Technical University of Darmstadt and leads the Neural Capture & Synthesis research group at the Max Planck Institute for Intelligent Systems. His research develops AI methods to capture and synthesize the real world using commodity hardware, focusing on markerless motion capture of faces and bodies, and photorealistic neural rendering. His work has been recognized with the German Pattern Recognition Award, Eurographics Young Researcher Award, and an ERC Starting Grant (all 2024). Recent publications focus on Gaussian-based avatars, neural human reconstruction, and diffusion models for scene synthesis.
Michael J. Black is a Professor and Honorarprofessor at the University of Tübingen's Faculty of Science, Department of Computer Science, and a founding Director of the Max Planck Institute for Intelligent Systems, leading the Perceiving Systems department. He holds a B.Sc. from the University of British Columbia (1985), M.S. from Stanford (1989), and Ph.D. in Computer Science from Yale (1992). His research focuses on computer vision, 3D human modeling, motion capture, and AI-driven digital humans. Key contributions include the SMPL body model, optical flow algorithms, and datasets like Middlebury Flow and Sintel. He has received major awards such as the PAMI Distinguished Researcher Award, multiple Koenderink and Longuet-Higgins Prizes, and is a member of the German National Academy of Sciences Leopoldina and Royal Swedish Academy of Sciences. His commercial ventures include co-founding Body Labs (acquired by Amazon) and Meshcapade, advancing 3D human generation and interaction technologies. Recent work includes markerless motion capture systems (e.g., MAMMA, PICO), 3D hair and garment synthesis, and AI tools like ChatHuman for 3D human interaction analysis. His research bridges vision, graphics, and robotics, with applications in animation, healthcare, and robotics.
Prof. Marc Stamminger is a Professor of Visual Computing at FAU since 2002, leading the Chair of Computer Science 9 (Computer Graphics). His work focuses on algorithms for synthesizing and analyzing images through 3D modeling, LiDAR/Radar capture, and light simulation. He co-leads FAU Solar, applying 3D modeling for environmental lighting analysis under varying conditions. Stamminger has published over 250 papers, winning prestigious awards like the Siggraph Test-of-Time Award. He holds executive roles in Eurographics and is Vice Dean of FAU's Technical Faculty. Research interests span neural rendering , 3D reconstruction , radar imaging , and medical visualization . Recent work emphasizes radiance field rendering (e.g., VR-Splatting, INPC) and radar-based human motion tracking. His lab's FAU Solar project integrates large-scale 3D models with environmental lighting simulations. Publications trends highlight neural rendering optimizations , radar-MIMO systems , and agricultural digital twins . Key collaborations involve medical imaging (e.g., vocal fold reconstruction) and autonomous driving data generation. Awards: Siggraph Test-of-Time (2023?), 2× Siggraph Best-Of-Show Grants/Teams: FAU Solar Lab, Eurographics leadership, FAU Vice Dean Labs: Chair of Computer Science 9, FAU Solar Initiative
Giorgio Grisetti is a Full Professor at Sapienza University of Rome within the Department of Systems and Computer Science, maintaining active research roles in the RoCoCo lab at Sapienza since November 2010 and the Autonomous Intelligent Systems Lab at Freiburg University where he previously served as a Post Doc under Wolfram Burgard starting in 2006. His educational background includes a M.Sc. in Computer Engineering from the University of Rome (2001) and a Ph.D. from Sapienza University of Rome's Intelligent Systems Lab (2006), supervised by Daniele Nardi. His doctoral thesis focused on SLAM using Rao-Blackwellized particle filters. Dr. Grisetti's research centers on mobile robotics with emphasis on robust solutions for autonomous navigation systems. His work spans theoretical and practical advancements in Simultaneous Localization and Mapping (SLAM), robot localization, path planning, and sensor fusion, particularly leveraging LiDAR and multi-sensor configurations. Recent publications demonstrate strong focus on optimization techniques, sensor calibration, and real-time performance for autonomous systems operating in complex environments. His publication trends reveal deep specialization in LiDAR-based SLAM (7 of 15 recent articles), bundle adjustment methods (4 articles), and sensor calibration/perception (3 articles), with consistent contributions to top robotics venues like IEEE Robotics and Automation Letters and ICRA. Key recognitions include: Nomination for the best IROS paper award (2010) Open Source achievement award from Willow Garage (2010) Best paper award at the International Conference and Exhibition on Unmanned Areal Vehicles (2010) Best Paper award at ICRA 2009 (2009) His research is conducted through the RoCoCo lab at Sapienza University of Rome and the Autonomous Intelligent Systems Lab at Freiburg University, focusing on developing foundational algorithms for mobile robot autonomy. Current projects emphasize robust perception systems, optimization frameworks for sensor fusion, and practical implementations for real-world navigation challenges.
Ira Kemelmacher-Shlizerman is a Full Professor of Computer Science at the Paul G. Allen School of Computer Science & Engineering at the University of Washington and Director of the UW Reality Lab. She also serves as a Principal Scientist at Google, where she leads the Shopping Gen AI visuals teams focusing on Virtual Try-On, 3D, and product videos. Her research spans computer vision, computer graphics, and Generative AI, with particular contributions to virtual try-on technology, 3D modeling, and augmented reality applications. Professor Kemelmacher-Shlizerman's research interests focus on Generative AI applications in visual computing. Her work bridges the gap between theoretical computer vision and practical applications, particularly in e-commerce and virtual reality. She has made significant contributions to virtual try-on technology, 3D editing with generative models, and AI applications for shopping experiences. Her research combines deep learning with traditional computer vision techniques to solve challenging problems in image and video synthesis. Her recent publications demonstrate a strong trend toward Generative AI applications for visual shopping experiences, virtual try-on technology, and 3D content creation. The work spans multiple top conferences including CVPR, SIGGRAPH, and ICCV, with a focus on practical applications of computer vision and graphics. Her research has evolved from foundational work in face reconstruction and aging to current applications in virtual shopping and 3D content generation. Google faculty award Madrona prize GeekWire Innovation of the Year Award Covers of CACM and SIGGRAPH Best student paper honorable mention at CVPR'21 Best demo runner up MobiSys'22 Senior member of IEEE Distinguished Member of ACM Professor Kemelmacher-Shlizerman has successfully tech-transferred multiple research projects to industry. She founded Dreambit, a startup acquired by Meta, and previously built and launched the Face Movies feature at Google. She currently leads Google's Shopping Gen AI visuals teams, focusing on 10x improvements to shopping journeys. Her UW Reality Lab serves as a hub for AR/VR research with industry partnerships. She has mentored numerous PhD students who have become researchers in both academia and industry, with several publications featuring student co-authors receiving recognition at top conferences. Professor Kemelmacher-Shlizerman leads the Graphics and Imaging Laboratory (GRAIL) and the UW Reality Lab, which focuses on augmented and virtual reality research with industry partnerships including Google. The labs work on cutting-edge projects in virtual try-on, 3D modeling, and immersive experiences, bridging academic research with real-world applications.