Univ.-Prof. Torsten Möller, PhD is a Professor at the University of Vienna and serves as Head of the Research Group Visualization and Data Analysis and Head of the Research Network Data Science. His work spans data visualization, visual analytics, and human-computer interaction, with a focus on biomedical, environmental, and societal data applications. Academic rank: Professor Research group: Visualization and Data Analysis Network: Data Science Email: torsten.moeller@univie.ac.at Research interests include: Visual data analysis for complex systems Interdisciplinary applications in climate science and medicine Human-computer interaction in data exploration Image processing and computer graphics Recent publication trends show expertise in: Visualizing climate change and pandemic data Multi-volumetric and network analysis Algorithmic transparency and user-centered design Interdisciplinary collaborations (e.g., astrophysics, medical imaging) Statistical and uncertainty visualization Design frameworks for visualization recommendation Teaching includes courses in: Computer graphics and visualization Image processing and analysis Human-computer interaction Data analysis projects Doctoral research seminars
Dominik Schörkhuber is a PreDoc Researcher at the Vienna University of Technology (TU Wien) in the Computer Vision department. With a background in Informatics (BSc, Dipl.-Ing.), he focuses on computer vision applications for autonomous driving, robotics, and human-machine interaction. His work spans driver action recognition, pedestrian prediction, and adaptive lighting systems. Current projects: Empathic Vehicle (2024–2026), SyntheticCabin (2021–2025), SmartProtect (2020–2025) Research themes: Video transformers, synthetic data transfer learning, multi-task learning, and sensor-lighting integration Specializes in 3D sensing, nighttime driving analysis, and mobile video creation tools
Jay Henderson is an Assistant Professor in the Department of Computer Science at Memorial University of Newfoundland, leading the Human-Computer Interaction (HCI) Lab. His research focuses on quantitative HCI, measuring human performance with emerging technologies such as mixed reality and generative AI. He holds a PhD from the University of Waterloo and has held roles including Postdoctoral Fellow at Carleton University and Senior Research Scientist at Huawei Technologies Canada. Education: PhD in Computer Science, University of Waterloo (2021) BSc Hons in Computer Science (minors in Mathematics and Psychology), Mount Allison University (2016) Research Interests: Henderson’s work bridges computer science with psychology and mathematics, emphasizing objective measurement of user interactions. Key areas include mixed reality productivity, generative AI interfaces, gesture-based input, and multimodal feedback systems. His quantitative approach ensures practical insights for technology design. Key Grants & Awards: NSERC Discovery Grant ($155,000 over 5 years) NSERC Discovery Launch Supplement ($12,500) David R. Cheriton Graduate Scholarship ($20,000 over 2 years) Teaching & Supervision: Teaches courses like COMP 4303 (AI for Games) and supervises multiple graduate and undergraduate researchers. Notable supervisees include Daniel Jo (MSc) and Arunav Saha (BSc Honours). Service Contributions: Served on ACM committees including Graphics Interface and CHI Late Breaking Work. Acted as Virtual Chair for ACM ASSETS 2024 and contributed to ACM’s name change policy as a transgender advocate.
Paul Taele is an Instructional Assistant Professor and Deputy Lab Director in the Sketch Recognition Lab at Texas A&M University's Department of Computer Science & Engineering. He holds a Ph.D. (2019), M.S. (2010), and dual B.S. degrees in Computer Science and Mathematics from the University of Texas at Austin (2006). His research focuses on sketch recognition, haptics, and intelligent interfaces for education and accessibility, with notable work in mid-air gesture recognition, educational sketching tools, and assistive technologies for disabilities. He has contributed to projects like Kanji Workbook , Hashigo , and HaptiMoto , and has published over 50 peer-reviewed articles across venues like CHI, IUI, and AAAI. Taele has received awards including the NSF Student Travel Grant (2014) and Ford Foundation Honorable Mention (2015). He teaches courses in capstone design, programming, and sketch recognition, and mentors students across all academic levels through strict eligibility criteria for research collaborations. Education : Ph.D. Computer Science, Texas A&M University (2019) M.S. Computer Science, Texas A&M University (2010) B.S. Computer Science & Mathematics, University of Texas at Austin (2006) Concentration in Mandarin Chinese, National Chengchi University (2007) Research Interests : Taele's work bridges HCI and AI to create accessible educational interfaces. His projects emphasize: Sketch Recognition : Developing algorithms for mid-air gestures, children's developmental assessments, and language learning Accessibility : Haptic systems for visually impaired learners and algebra education Educational Tech : Intelligent tutoring systems for music, math, and East Asian languages Awards & Grants : EAAI-20 Travel Grant (2020) Ford Foundation Dissertation Honorable Mention (2015) NSF East Asia-Pacific Summer Institutes (2013, 2012) Royce E. Wisenbaker Fellowship (2009) Lab & Teams : Director of the Sketch Recognition Lab (SRL) and collaborator with global institutions like Singapore Management University and National Taiwan University. Active in organizing workshops like SketchRec at IUI conferences.
Dr. Min Chi is a Professor in the Department of Computer Science at North Carolina State University, where she joined in 2013 as a Chancellor's Faculty Excellence Program cluster hire in the Digital Transformation of Education. Her academic journey includes a Ph.D. and M.S. in Intelligent Systems from the University of Pittsburgh and a B.E. in Information Science and Technology from Xi'an Jiaotong University, China. She completed postdoctoral fellowships at Carnegie Mellon University's Machine Learning Department and Stanford University's Human Sciences and Technologies Advanced Research Institute. Dr. Chi's research focuses on the development and empirical evaluation of cutting-edge Artificial Intelligence, Deep Learning, and Reinforcement Learning frameworks tailored for addressing human-centric challenges. Her work spans multiple domains including advanced learning technologies, AI and intelligent agents, data sciences and analytics, and human-computer interaction. She has made significant contributions to intelligent tutoring systems, healthcare applications, nuclear power systems, and humanitarian efforts such as food distribution and disaster relief. Her publication record demonstrates a strong focus on applying AI techniques to real-world educational challenges, with recent work examining metacognitive knowledge transfer, reinforcement learning for pedagogical policy induction, and deep learning approaches for proactive help in educational settings. Her research also extends to healthcare applications, food distribution systems, and other socially impactful domains. 10 Best Paper, Best Student Paper, and Outstanding Paper Awards Prestigious Alcoa Foundation Engineering Research Achievement Award NSF CAREER Award Dr. Chi leads multiple significant research projects funded by the National Science Foundation, National Institutes of Health, and the Department of Energy, with a total funding exceeding $7 million. Her work bridges theoretical advances in AI with practical applications that address critical societal challenges in education, healthcare, and humanitarian operations.
Franziska Mueller is a Research Scientist at Google Zurich , specializing in Augmented Perception . Prior to joining Google, she earned her Ph.D. in Computer Science at Saarland University under the supervision of Prof. Dr. Christian Theobalt, focusing on real-time hand reconstruction from RGB and depth images. Ph.D. in Computer Science (2016-2020) at Saarland University Master’s and Bachelor’s in Computer Science at Saarland University Research visits at Stanford University (2018) and Reality Labs Research (2019) Her research emphasizes the integration of model-based techniques and machine learning components for real-time 3D hand pose estimation, occlusion handling, and hand-object interaction tracking. Key contributions include methods for single-camera reconstruction and datasets like HandSeg. Scientific Awards : Dr. Eduard Martin Award (2021) Google PhD Fellowship (2017) Günter-Hotz-Medal (2016) Bachelor Award (2015) Völklinger Abiturpreis (2012)
David Salesin is an Affiliate Professor in the Department of Computer Science & Engineering at the University of Washington and a Principal Scientist/Director at Google Research since 2019. He has held academic roles at Cornell University (Visiting Assistant Professor, 1991-92) and guest professorships at Zhejiang University. His career spans academia and industry, including leadership at Adobe's Creative Technologies Lab (2005-17) and Microsoft Research (1999-2005). PhD, Stanford University (1991) Sc.B., Brown University (1983) His research focuses on computer graphics, particularly non-photorealistic rendering, digital typography, color science, and adaptive document layout. He pioneered techniques in image-based rendering, pen-and-ink illustration, and facial animation, with applications in multimedia and user interface design. Article Trends : His work bridges procedural content generation, 3D visualization, and artistic computing, emphasizing user-driven tools for creative industries. Key subfields include texture advection, multiresolution modeling, and real-time camera control for virtual cinematography. Scientific Awards : ACM Fellow (2002) ACM SIGGRAPH Achievement Award (2000) Carnegie Foundation Professor of the Year (1998) NSF Presidential Faculty Fellow (1995-98) Alfred P. Sloan Research Fellowship (1995-97) Numerous industry grants and lab donations He has advised over 30 PhD and Master's students, including leaders at Microsoft, Pixar, and Google. His labs at UW and Adobe focused on graphics, imaging, and creativity tools.
Mehran Sahami is the James and Ellenor Chesebrough Professor in the School of Engineering and Tencent Chair of the Computer Science Department at Stanford University. He holds the academic rank of Teaching Professor of Computer Science and is also a Senior Fellow by courtesy at the Freeman Spogli Institute for International Studies. As a Bass University Fellow in Undergraduate Education, he has made significant contributions to computer science education at Stanford. Dr. Sahami earned both his undergraduate and PhD degrees from Stanford University's Computer Science Department. After completing his PhD, he worked as a Senior Engineering Manager at Epiphany before joining Google as a Senior Research Scientist from 2002-2007, while also teaching as a Lecturer at Stanford. In 2007, he joined the Stanford faculty full-time, continuing to consult part-time at Google until 2010. Professor Sahami's primary research interests focus on computer science education, machine learning, and information retrieval on the Web. His work has significantly influenced how computer science is taught globally, particularly through his leadership in the ACM/IEEE-CS Joint Task Force on Computing Curricula 2013 (CS2013). He has pioneered approaches to teaching introductory programming and probability theory for computer scientists, with a particular emphasis on analyzing student performance trends as CS enrollments have grown dramatically. His recent publications demonstrate a strong shift toward educational research while maintaining connections to technical expertise in machine learning and data analysis. Bass University Fellow in Undergraduate Education Professor Sahami serves as the ACM Steering Committee Chair for the CS2013 effort to define international curricular guidelines for undergraduate computer science programs. He is also the founder and first Chair of the Symposium on Educational Advances in Artificial Intelligence (EAAI), an annual meeting for researchers and educators to discuss pedagogical issues in teaching AI. He has received significant grant funding through these initiatives and has been instrumental in shaping national and international computer science curriculum standards. At Stanford, he teaches CS106A: Programming Methodology and CS182: Ethics, Public Policy, and Technological Change, with his educational materials widely distributed through the Stanford Engineering Everywhere initiative. Professor Sahami maintains connections to the startup ecosystem through advisory board positions and has published a book on Text Mining with Ashok Srivastava. His career trajectory from industry researcher to academic educator gives him a unique perspective on practical applications of computer science education.
Dr. Robert J. Teather is an Associate Professor and the Director of the School of Information Technology at Carleton University in Ottawa, Canada. He previously served as an interim Director of the School of Information Technology during the 2022-23 academic year. His academic journey includes a PhD in Computer Science from York University (2013) and a postdoctoral fellowship at McMaster University (2015). Dr. Teather's educational background includes: PhD in Computer Science from York University (2013) Master's Thesis: "Comparing 2D and 3D Direct Manipulation Interfaces" from York University (2008), which was awarded the Joseph Liu Thesis Award Dr. Teather's research broadly falls under the field of human-computer interaction, with specialization in 3D user interfaces, virtual reality, and user interfaces for computer games. His work establishes methods for direct comparison of 2D and 3D interfaces for conceptually equivalent tasks, such as selection and manipulation interfaces. He investigates factors influencing human performance in VR, including stereo 3D graphics, haptic feedback, and head-tracking. His research also evaluates novel user interfaces like tilt control or touchscreens, and examines human performance with game input devices in complex tasks involving navigation, selection, and manipulation of objects in game environments. His research has been published extensively in top venues including IEEE VR, ACM SUI, and Graphics Interface. Among his notable scientific achievements are: NSERC Postgraduate Scholarship during his PhD studies Ontario Graduate Scholarship during his PhD studies Best Paper Honourable Mention at the ACM Symposium on Applied Perception 2020 Best Demo Award for SUI 2017 Joseph Liu Thesis Award (2008) Dr. Teather actively supervises graduate students at Carleton University, currently overseeing multiple PhD and Master's students in the areas of human-computer interaction and interactive digital media. His research is supported by NSERC and the Canada Foundation for Innovation, providing funding for his students and laboratory equipment. His students have produced research spanning VR as a persuasive tool to improve vaccine confidence, selection performance using smartphones in VR, and text entry methods in virtual reality environments. Dr. Teather leads a well-equipped CFI-supported lab focused on virtual and augmented reality research. His team works collaboratively on projects related to interactive virtual reality systems, computer game user interfaces, and input devices for 3D interaction. The lab environment fosters interdisciplinary research with opportunities for students to work on cutting-edge VR/AR technologies and contribute to the growing field of spatial computing.
Steven M. LaValle is a Professor at the University of Oulu's Faculty of Information Technology and Electrical Engineering since 2018. Previously, he held tenured positions at the University of Illinois Urbana-Champaign (UIUC) and was a Principal Scientist at Oculus VR. His research spans robotics, motion planning (notably pioneering RRT algorithms), virtual reality, and sensor fusion. He has authored influential textbooks like Planning Algorithms and Virtual Reality . Education: PhD (1995), MS (1993), and BS (1990) in Electrical Engineering from UIUC. Research Interests: Focuses on minimal information requirements for robots, perception engineering, and foundational VR/AR systems. His work integrates control theory, computational geometry, and human perception. Achievements: Recipient of the IEEE ICRA Milestone Award (2019), University Scholar (UIUC, 2012), and XTIC Award 2024 for Innovation. Leads the Perception Engineering Group at Oulu, advancing VR/AR and telepresence technologies. Grants & Industry: ERC Advanced Grant (2021–2026), former VP of Huawei's VR/AR division, and collaborator with institutions like IIT Madras. Advises startups in robotics and virtual reality.
Ji Hwan Park is an Assistant Professor in the School of Interactive Games and Media at RIT's Golisano College of Computing and Information Sciences (GCCIS). He holds a PhD from Stony Brook University under Prof. Arie Kaufman. His research focuses on accessible data visualization, digital twins, human-AI collaboration, and VR/AR applications. Notable contributions include developing tools for ADHD-friendly visualizations and interactive protein motif identification. He has received funding from the Department of Defense for biomedical research and earned an Honorable Mention at CHI 2024. Current teaching includes courses on game design and advanced algorithms. Research activities span medical imaging analytics (e.g., CMed framework for crowd-sourced diagnostics), climate modeling through Bayesian deep learning, and creative visualization techniques like Graphoto. His work bridges technical innovation with human-centered design principles, particularly in healthcare and neurodivergent accessibility contexts.
Kimbal Marriott is a Professor in Computer Science at Monash University, affiliated with the Clayton School of Information Technology and the Department of Human Centred Computing. He leads the Monash Assistive Tech and Society (MATS) Centre. Previously, he served as Head of the Department of Human-Centred Computing. His research focuses on accessible technologies for visually impaired individuals, leveraging mixed reality, AI, tactile displays, and 3D printing. He holds a PhD (1989) and B.Sc. (Honours) from the University of Melbourne, with prior experience at IBM TJ Watson Research Center. Key projects include 'Accessible Data Exploration and Analysis for Blind People' (ARC-funded) and 'Enabling Accessible, Inclusive Playgrounds for Children with Vision Impairment'. Awards include IEEE InfoVis 2015 Best Paper and Honorable Mention (2016). He teaches units such as FIT5147 (Data Exploration) and FIT1049 (IT Professional Practice). His work aligns with UN SDGs related to education and accessibility. Recent articles emphasize tactile displays combined with conversational agents, commodity technology for accessibility in cultural institutions, and immersive analytics workflows. His book *The Golden Age of Data Visualization* explores historical and technological advancements in the field.
David Lindlbauer is an Assistant Professor at the Human-Computer Interaction Institute (HCII) within Carnegie Mellon University's School of Computer Science. He leads the Augmented Perception Lab and co-directs the CMU Extended Reality Technology Center (XRTC) . His research bridges Human-Computer Interaction, Computer Graphics, and Computer Vision to create adaptive interfaces that enhance human-digital interaction. Education : PhD (summa cum laude) from Technische Universität Berlin , MSc and BSc from University of Applied Sciences Upper Austria Previous Affiliation : Postdoctoral Researcher at ETH Zurich (2018-2020) David's research focuses on understanding human perception of digital information and developing computational approaches to optimize AR/VR interface usability. Key areas include: Context-aware adaptive interfaces Visual saliency and attention modeling Spatial audio-haptic systems Optimal placement algorithms Object manipulation in Remixed Reality Diminished/ambient MR interfaces His 15 most recent publications (2024-2025) span topics in adaptive XR interfaces, multimodal notifications, haptic systems, and spatial cognition. These works appear at venues like ACM CHI, ACM UIST, IEEE VR, and Frontiers in VR. Common themes include: Machine learning for interface adaptation Human factors in XR design Real-time environment analysis Privacy-aware display systems Collaborative MR interfaces Accessibility enhancements Scientific Recognition : Best Paper Honorable Mention Award (ACM CHI 2024) Best Paper Award (ACM ISS 2023) ETH Zurich Postdoctoral Fellowship Multiple best paper recognitions at CHI, UIST, and IEEE VR Teaching & Leadership : Course developer for CMU's "Interactive Extended Reality" Mentor for NASA SUITS Challenge team Co-chair roles at CHI and UIST Overseeing PhD students and research interns
Dongwook Yoon is an Associate Professor at the Department of Computer Science , University of British Columbia , and serves as Director of the SOCIUS Lab . He actively contributes to research in Human-Computer Interaction, Human-AI Interaction, and Virtual/Augmented Reality as a member of the Designing for People (DFP) and CAIDA research clusters. Education : PhD in Computer Science from Cornell University (2017), MS (2009) and BS (2007) in Computer Science from Seoul National University Research Focus : Designing socio-technical systems that bridge the gap between technology and human social processes, with innovations in AR/VR, multimodal interaction, and inclusive design Article Trends show his work spans: Temporal and bichronous learning environments AI self-clones and ethical implications Income inequality in virtual platforms Enhanced multimodal collaboration in VR Eyes-reduced interfaces for situational impairments Speculative participatory design for gig economy challenges Scientific Awards include: Google Academic Research Award (2024) Best Paper Award at CHI 2024 High Impact Award in Educational Technology (2024) CHCCS/SCDHM Graphics Interface Early Career Award (2023) Multiple Honorable Mentions at CHI, DIS, and CSCW Students & Collaborators range from active PhD candidates (Anika Sayara, Yuri Kim) to notable alumni (Thitaree Tanprasert, Ashish Chopra) across his SOCIUS Lab projects. His research receives funding from NSERC , KIST , Adobe , Microsoft , and Google grants.
Christos Gatzidis serves as Executive Dean of Bournemouth University's Faculty of Science and Technology since October 2023, overseeing six departments including Computing and Informatics, Creative Technology, and Psychology. Previously Deputy Dean (2021-2023) and Head of Creative Technology Department (2016-2021), he was appointed Professor in Creative Technology in November 2019. The Faculty leads five REF Units of Assessment and secures funding from AHRC, NIHR, and Innovate UK for research spanning digital healthcare, gaming technologies, and cultural heritage applications. His educational qualifications include: PhD in Information Science, City University London (2010) PG Cert in Research Degree Supervision, Bournemouth University (2010) MA in Computer Animation, Teesside University (2003) BSc (Hons) in Computer Studies (Visualisation), University of Derby (2002) Professor Gatzidis specializes in computer graphics with research spanning virtual reality, serious games, and digital healthcare applications. His work bridges technical innovation and practical implementation, particularly in mindfulness prototypes for healthcare and stroke rehabilitation systems. Current projects focus on the multidisciplinary application of gaming technologies in medical contexts, emphasizing user experience and therapeutic outcomes through collaborations with industry partners. His publication record (2014-2025) demonstrates evolving expertise from foundational computer graphics research in terrain generation and deformation to applied work in healthcare, cultural heritage, and music education. Key trends include virtual reality for therapeutic mindfulness, usability studies in mobile gaming, and digital cultural presentation techniques, reflecting a trajectory toward socially impactful technological solutions with strong industry translation. No scientific awards are documented in the provided information. He has supervised PhD students and secured competitive research funding, including two Innovate UK Knowledge Transfer Partnerships. His principal investigator role in a virtual reality mindfulness prototype project exemplifies his approach to translating academic research into practical industry solutions, with current focus on expanding knowledge exchange activities to support the University's civic engagement mission. As Executive Dean, he leads faculty-wide research strategy across six departments, fostering interdisciplinary collaborations particularly in digital healthcare and cultural heritage. His personal research integrates computer graphics expertise with clinical applications through partnerships with healthcare providers and technology companies, driving innovation in therapeutic VR systems and educational gaming platforms.