James Newman, PhD, is a Research Professor in Media and University Teaching Fellow at Bath Spa University. He specializes in videogame studies, game sound/music, and media histories. As Senior Curator at the National Videogame Museum and co-founder of the Videogame Heritage Society, he focuses on preservation and digital heritage. His work spans academic research, public engagement, and creative practice. Education: Holds a PhD in Media Studies. Research: Explores game spectatorship, early game sound, and ludomusicology. Grants: Supported by ESRC, Wellcome Trust, AHRC, and others. Awards: Includes fellowships from Stanford University and ICHEG. Contributions: Co-authored White Papers, directed the All Your Bass festival, and collaborates with institutions like the British Library on the Game Sound Archive. Public Engagement: Regular media contributor (BBC, The Guardian) and international adviser on game studies. Creative Work: Composes electronic music using obsolete synthesis systems and game hardware.
Professor Carlo Harvey is a creative technologist at the School of Digital Arts (SODA), Manchester Metropolitan University. His interdisciplinary research merges games , machine learning , virtual production , and cultural heritage reinterpretation . He leads industry collaborations with entities like Jaguar Land Rover and Epic Games, focusing on AI-driven interactive audio, real-time visualization, and accessibility solutions. Award-winning projects : TIGA, Innovate UK, and Epic Games MegaGrant for Accession Industry partnerships : Automotive sector, cultural institutions His research spans human-computer interaction , multisensory virtual environments , and acoustic-visual cross-modal perception . Recent publications address robotic simulations, motion alignment, and haptic feedback systems. Scientific recognition : TIGA Award, Innovate UK Funding, Epic Games MegaGrant Advocacy : Digital inclusion, creative collaboration, social impact of technology
Changxi Zheng is an Associate Professor in the Department of Computer Science at Columbia University's School of Engineering and Applied Science (SEAS). He directs Columbia's Computer Graphics Group (C2G2) within the Columbia Vision and Graphics Center (CVGC). After receiving his PhD from Cornell University, he joined the faculty of Computer Science Department at Columbia, where he has established himself as a leading researcher in computer graphics and scientific computing. Dr. Zheng's research spans multiple areas of applied computer science with a particular focus on computer graphics and scientific computing. His work centers around developing numerical models for simulating physical phenomena involving complex motions such as fluids, bubbles, and thin rods, along with their resulting acoustic waves. Leveraging computational insights from these models, he devises methods for improving tangible object creation, enabling novel human-computer interactions, and developing software tools for acoustic and photonic devices. His research has attracted significant public interest and media coverage, including projects like FontCode, AirCode, and Computational Metallophone Design. His recent publications reveal a strong interdisciplinary approach, bridging computer graphics, physics simulation, machine learning, and hardware design. His work demonstrates consistent innovation in computational methods for simulating physical phenomena and applying these techniques to practical problems in 3D printing, acoustic modeling, and interactive systems. The breadth of his research spans from fundamental physics-based simulations to practical applications in industry. Columbia SEAS Dean's Fellow (for advised students) NSF Graduate Research Fellow (for Ruilin Xu) Snap Research Fellow (for Rundi Wu) CKGSB Fellow (for Yun Fei) Adobe Research Fellow (for Gabriel Cirio) Marie Sklodowska-Curie Individual Fellow (for Rundi Wu) Best Paper Award at ACM International Conference on Multimedia (ACMMM), 2019 Dr. Zheng actively mentors a diverse group of students, including current PhD candidates and postdoctoral researchers. His research group has received support from various sources that enable their innovative work in computational graphics and physics-based simulation. He has supervised numerous successful students who have gone on to positions at leading technology companies including Adobe, Tencent, Facebook, and academic institutions. As director of Columbia's Computer Graphics Group (C2G2) within the Columbia Vision and Graphics Center (CVGC), Dr. Zheng leads a vibrant research team focused on advancing the state of the art in computer graphics, physics-based simulation, and their applications. The group maintains strong collaborations with industry partners and academic institutions worldwide, fostering an environment of innovation and practical application of theoretical concepts.
Dr. Heather Inwood serves as University Associate Professor in Modern Chinese Literature and Culture within the Faculty of Asian and Middle Eastern Studies at the University of Cambridge. She is also a Fellow and Director of Studies at Trinity Hall, maintaining dual institutional affiliations that support her teaching and research activities across undergraduate and postgraduate programs. Her educational background includes a BA in Chinese Studies from the University of Cambridge (Trinity Hall), followed by advanced studies at Tsinghua University and Peking University, culminating in a PhD in modern Chinese literature from SOAS, University of London in 2008. Prior academic appointments include Assistant Professor at The Ohio State University (2008-2013) and Lecturer in Chinese Cultural Studies at the University of Manchester before returning to Cambridge in 2016. Professor Inwood's research program investigates the dynamic interactions between digital media and literary production in contemporary China, with particular focus on poetry communities, genre fiction, and transmedia storytelling. Her work bridges traditional literary analysis with digital humanities approaches, examining how online platforms transform authorship, reception, and cultural value. She has pioneered scholarship on internet poetry scenes, demonstrating their vitality despite public perceptions of poetry's decline in modern China. Her publication trajectory reveals a clear evolution from early work on poetry communities ( Verse Going Viral: China's New Media Scenes , 2014) toward broader investigations of digital narrative forms, game studies, and Sinophone cyberspace. Recent publications increasingly engage with science fiction, transmedia storytelling, and the algorithmic structures shaping literary production, reflecting both the changing digital landscape and her expanding methodological toolkit. Professor Inwood actively supervises five PhD students working on diverse projects spanning Misty poetry, queer narratives, gender studies, and poetic animality, demonstrating her commitment to nurturing next-generation scholarship in Chinese literary studies. Her research has been supported by British Academy Small Grants and similar funding mechanisms that enable sustained fieldwork and publication. Her teaching responsibilities include undergraduate courses on East Asian media and popular culture, Modern Chinese texts, and Modern Chinese literature, connecting classroom instruction directly to her research expertise. She also maintains public engagement through Chinese-language columns for BBC China and other media outlets, bridging academic and public discourse on contemporary Chinese culture.
Dr. Damien Charrieras is an Associate Professor at the School of Creative Media , City University of Hong Kong, where he serves as Program Leader for the Master of Art in Creative Media and deputy program leader for the PhD in Creative Media. His work bridges cultural studies, new media theory, and the intersection of financial technologies with artistic practices through the ACIM Laboratory for Interventions in Speculative Finance . Doctoral research on digital artists' trajectories in Montreal FRQSC Postdoctoral Fellowship at McGill University Research spans game engine design , datafication of creativity , blockchain in art , and post-anthropocentric creative processes . With over HK$3.14M in grants as Principal Investigator, he explores situated digital creativity in urban contexts, critical worldbuilding pedagogy , and the mediation of technical systems in cultural production. His publications in Cities , Organized Sound , and Human Relations analyze the reconfiguration of artistic practices through software infrastructures and automation paradigms. Scientific awards include: FRQSC Postdoctoral Fellowship
Marina Alberti is a Professor of Urban and Environmental Planning at the University of Washington, affiliated with the Department of Urban Design and Planning. She directs the Interdisciplinary Ph.D. Program in Urban Design and Planning and leads the Urban Ecology Research Laboratory. Her expertise lies in studying the interactions between urban development patterns and ecosystem dynamics, focusing on resilience, socio-ecological innovation, and biocomplexity. Her research emphasizes interdisciplinary approaches to urban ecological problems, with a strong focus on Geographic Information Systems (GIS), land cover change, and environmental performance metrics. She has developed simulation models integrating urban development and ecological processes, supported by NSF, NOAA, and Washington state grants. NSF Biocomplexity Program Grant : Developing simulation models for urban-ecological integration. Washington State Department of Transportation Grant : Remote sensing for impervious surface estimation. NOAA/Washington Department of Ecology Grant : GIS analysis of land use and shoreline habitats. Her work spans urban planning, ecological assessment, and policy-making, with a methodological emphasis on GIS, remote sensing, and land use dynamics. She has contributed extensively to journals like International Regional Science Review , Urban Ecosystems , and BioScience , addressing topics such as urban gradients, biodiversity, and environmental sustainability. Alberti's teaching includes Urban Ecology, Environmental Planning, GIS, and advanced research design, reflecting her commitment to training the next generation of urban ecologists.
Benedikt Bünz is an Assistant Professor of Computer Science at New York University's Courant Institute of Mathematical Sciences. He is also a co-founder and chief scientist of Espresso Systems, where he applies his research expertise to real-world blockchain solutions. His academic work bridges theoretical cryptography with practical blockchain implementations, focusing on enhancing privacy, security, and usability of decentralized systems. Dr. Bünz's research centers around applied cryptography, consensus mechanisms, and game theory as they relate to cryptocurrencies. His work spans zero-knowledge proofs, verifiable delay functions, secure multi-party computation, and privacy-preserving protocols. He has made significant contributions to Bulletproofs, a zero-knowledge proof system deployed on blockchains like Monero, and pioneered research in verifiable delay functions which are now part of Ethereum 2.0's design. His recent work focuses on recursive proof systems, accumulation schemes, and efficient verification techniques for blockchain scalability. His publication record shows a consistent progression from foundational cryptographic primitives to practical blockchain implementations. Recent work demonstrates increasing sophistication in recursive proof systems (ProtoStar, HyperPlonk), novel accumulation techniques (ARC, DewTwo), and foundational work on randomness generation (VDFs). His research consistently bridges theoretical cryptography with real-world blockchain applications, resulting in protocols that are both theoretically sound and practically implementable across multiple blockchain platforms. Dr. Bünz actively contributes to the academic community through teaching and mentorship. He teaches courses on cryptography of blockchains and computer security at NYU, providing students with hands-on experience in blockchain security and cryptographic protocols. His industry engagement through Espresso Systems demonstrates his commitment to translating academic research into practical solutions for the blockchain ecosystem.
Dr A. I. Shihab is a Senior Lecturer at Kingston University's Faculty of Engineering, Computing and the Environment, Department of Networks and Digital Media. He teaches programming languages (C++/Java), data structures, web development, and AI/machine learning. His research focuses on affective computing and machine learning applications including: Acoustic event detection in sports environments Audio signal analysis for tennis match modeling Multi-camera visual surveillance systems Medical imaging analysis using fuzzy clustering techniques Publications demonstrate expertise in combining audio/video modalities for sports analytics (tennis rallies, court-shots) and developing Markov models for sound event sequence analysis. Contact: a.shihab@kingston.ac.uk
Anand V Natarajan is the ITT Career Development Professor in Computer Technology and Assistant Professor in the Department of Electrical Engineering and Computer Science (EECS) at MIT, with affiliation to the Computer Science and Artificial Intelligence Laboratory (CSAIL). He holds a PhD in Physics from MIT (2018), advised by Aram Harrow, and previously served as a postdoc at Caltech's Institute for Quantum Information and Matter. His research focuses on theoretical quantum information, emphasizing quantum complexity theory (e.g., MIP* and QMA(2) classes), nonlocality (Bell inequalities, nonlocal games), and semidefinite programming hierarchies. He teaches courses such as Quantum Cryptography, Quantum Systems Engineering, and Introduction to Algorithms at MIT. Notable contributions include resolving the MIP* = RE problem and the FOCS 2019 Best Paper Award for NEEXP ⊆ MIP*. He advises PhD students in quantum computing topics and collaborates extensively on quantum verification protocols and entanglement testing.
Michael S. Horn is a Professor of Learning Sciences and Computer Science at Northwestern University, serving as Program Coordinator for Learning Sciences. He holds a PhD in Computer Science from Tufts University and a ScB in Computer Science from Brown University. His research focuses on the intersection of human-computer interaction and learning, emphasizing the use of emerging technologies in museums, classrooms, and informal settings. Notable projects include multi-touch tabletops in natural history museums, tangible programming languages for early education, and the TIDAL Lab’s innovative exhibits like Build-a-Tree and DeepTree. Education background includes: PhD in Computer Science (Tufts University, 2009) MS in Computer Science (Tufts University, 2006) ScB in Computer Science (Brown University, 1997) Research interests span tangible interaction design, computational literacy, and museum-based learning. He has led projects such as the ‘Energy Monsters’ board game and the TunePad music-coding platform. His work integrates technology with pedagogical practices to foster collaborative and exploratory learning environments. Active collaborations include the Computer History Museum and the California Academy of Sciences. Advising contributions include mentoring doctoral students like Dr. Mmachi Obiorah and Pei-Yi. His lab, TIDAL, explores interactive technologies for education, with grants from NSF and industry partnerships. Recent articles highlight innovations in computational thinking integration, music-coding hybrid practices, and AI-driven qualitative analysis.
Golan Levin is Professor of Electronic Art at Carnegie Mellon University's School of Art, with courtesy appointments in the School of Design, School of Architecture, School of Computer Science, and Entertainment Technology Center. From 2009 to 2022, he served as Director and Co-Director of CMU's Frank-Ratchye STUDIO for Creative Inquiry, a laboratory dedicated to supporting atypical, anti-disciplinary research at the intersection of arts, science, technology, and culture. Levin's research spans interactive art, digital fabrication, information visualization, and generative design. He explores the critical potential of visualization, generative computation for expressive form, and how abstraction connects to realities beyond language. His practice engages interactive gestural robotics, nonverbal interaction aesthetics, and tactical applications of personal digital fabrication through responsive artifacts and media provocations that highlight human-machine relationships. His publications reveal consistent innovation in real-time audiovisual systems, interactive fabrication interfaces, and pedagogic tools for artists. Key trends include slit-scan video techniques, tangible augmented-reality performance, and noise-based visualizations, demonstrating his commitment to expanding human action vocabulary through digital media while bridging artistic expression with computational systems. Levin's work has received significant recognition: Permanent collection inclusion at Museum of Modern Art (MoMA) Whitney Biennial exhibition "50 Designers Shaping the Future" by Fast Company (2012) Competitive grants from National Endowment for the Arts, National Endowment for the Humanities, Creative Capital, and Rockefeller MAP Fund As an educator, Levin teaches "studio courses in computer science" on interactive art, experimental capture, and generative design, emphasizing computation as a medium for critical inquiry. His research funding from major cultural institutions supports interdisciplinary exploration at the arts-technology nexus. The Frank-Ratchye STUDIO for Creative Inquiry, which he directed for 13 years, remains a vital hub for anti-disciplinary collaboration, continuing his legacy of fostering creative agency through technology-infused artistic practice.
Dr. Reba Wissner is an Associate Professor of Musicology at the Schwob School of Music, Columbus State University, where she also serves as Interim Associate Dean in the Honors College. She specializes in film, television, and video game music, with a strong commitment to pedagogy and accessibility in higher education. Education: PhD, Musicology, Brandeis University, 2012 MFA, Musicology, Brandeis University, 2008 BA, Music and Italian, Hunter College, CUNY, 2005 Graduate Certificate, Higher Education Administration, Northeastern University, 2019 Graduate Certificate, Instructional Design, University of Wisconsin - Stout, 2020 Levels 1, 2, and 3 UDL Credentials, UDL-IRN Quality Matters Certified Peer Reviewer and Master Reviewer Dr. Wissner’s research centers on music in screen media, particularly Cold War-era television, and the intersection of music with cultural narratives. She is a leading voice in public musicology and Universal Design for Learning (UDL), advocating for inclusive and accessible music education. Her work spans historical analysis, pedagogical innovation, and interdisciplinary media studies. Her recent publications reflect a consistent focus on sonic storytelling, with books on The Twilight Zone , The Outer Limits , David Lynch, and Twin Peaks . She explores themes of nuclear anxiety, identity, and adaptation across media. Her editorial projects include the Oxford Handbook of Public Musicology and a guide on UDL in music history classrooms. Scientific Awards and Recognitions: Scholarship of Teaching and Learning Award, Columbus State University, 2022 Governor’s Teaching Fellow, Louise McBee Institute of Higher Education, 2022 Quality Matters Certified Peer Reviewer and Master Reviewer UDL Levels 1–3 Credentials Dr. Wissner has secured editorial contracts with Routledge and Oxford University Press, reflecting her leadership in the field. She mentors emerging scholars through collaborative editing and public scholarship initiatives. Her work in online learning and accessibility has shaped curriculum development and peer review standards. She leads the Public Musicology Certificate program and contributes to interdisciplinary studies and honors education. She is actively involved in research teams focused on media music and pedagogical innovation, integrating digital tools and inclusive design into music history education.
Dr James Herbert-Read is an Associate Professor and Whitten Lecturer in Marine Biology at the Department of Zoology, University of Cambridge. He serves as Deputy Head of Department (Postgraduate Education) and leads the Marine Behavioural Ecology Group. His research focuses on understanding how animals, particularly marine organisms, collect and process information from their environments to make behavioral decisions, with emphasis on social interactions, adaptation mechanisms, and ecological constraints. His group employs theoretical frameworks, controlled experiments, and quantitative field studies to investigate behavioral diversity in marine species. Key themes include collective behavior, predator-prey dynamics, camouflage strategies, and the impacts of environmental stressors on animal decision-making. Recent publications highlight work on lionfish vocalization mechanisms, cuttlefish camouflage, citizen science applications in marine research, and behavioral responses to visual and acoustic noise. Scientific awards and affiliations include: Whitten Lecturer in Marine Biology Associate Professor, University of Cambridge He has supervised research projects on topics such as: Social attraction in invasive fish species Evolution of coordinated movement Neurophysiological basis for leadership in shoals Maternal effects on offspring exploration
Florian 'Floyd' Mueller is a Professor of Future Interfaces at Monash University in Melbourne, Australia, where he directs the award-winning Exertion Games Lab within the Department of Human-Centred Computing (ranked among the top 20 HCI departments globally). Previously, he held positions at RMIT University, Stanford, University of Melbourne, Microsoft Research, MIT Media Lab, Fuji-Xerox Palo Alto Labs, Xerox Parc, and Australia's CSIRO. Mueller is a member of the prestigious ACM SIGCHI Academy, an honorary group recognizing leaders who have made substantial contributions to Human-Computer Interaction (HCI). Professor Mueller's research focuses on the intersections between technology, the human body, and play. He originated the concept of "Exertion Interface," arguing that we should not just design "easy-to-use" interactions when "hard-to-use" interactions can also be beneficial. His work spans movement-based interactions, whole-body interfaces, uncomfortable interactions, somaesthetics, and exertion games. Mueller's research methodology often employs research through design, design ethnography, and autoethnography to explore these novel interaction paradigms, incorporating mixed-reality, augmented reality, virtual reality, electronic muscle stimulation, biosensors, wearables, and drones. His recent publications demonstrate a continued focus on bodily interactions and human-computer integration, with particular emphasis on emerging subfields like WaterHCI and SportsHCI, brain-computer interfaces, and gustosonic (taste and sound) experiences. Mueller's work has evolved from foundational exertion game concepts to more sophisticated explorations of human-computer integration where technology becomes seamlessly woven into the fabric of human experience. Professor Mueller's contributions have been widely recognized with numerous awards including: Inaugural honouree of the Australian Design Centre's Design Honours Tall Poppy award for "intellectual and scientific excellence" 10 "Best Paper Honorable Mentions" (top 5%) from premier HCI conferences 2 "Best Paper" awards (top 1%) at CHI PLAY and CHI Shortlisted for the European Innovation Games Award (alongside Nintendo's WiiFit) Nokia Mindtrek Ubimedia Award Mueller has successfully secured some of Australia's largest and most competitive research grants, achieving a remarkable 14% success rate on Australian Research Council Discovery Project applications. He has served as General co-Chair for CHI PLAY'18 and CHI'20, becoming the first Australian-based researcher to spearhead HCI's highest-ranked publication outlet, and is currently General co-Chair for CHI'24. He is Associate Editor for tier A journals including Elsevier's IJHCS (International Journal of Human-Computer Studies) and ACM's IMWUT (Interactive, Mobile, Wearable and Ubiquitous Technologies). As director of the Exertion Games Lab, Mueller leads a research team whose innovations have been experienced by over 20,000 users across 3 continents and featured on the BBC, ABC, Discovery Science Channel, and Wired magazine. The lab has produced groundbreaking work in bodily interfaces, co-founding the CHI PLAY conference series and establishing new research directions in SportsHCI and WaterHCI through recent "Grand Challenges" papers. Mueller's lab continues to push boundaries with projects exploring brain-to-brain interfaces, lucid dreaming induction, and novel gustosonic experiences.
Dr. Philip Kirby is a Senior Lecturer in the History of Education at King’s College London’s School of Education, Communication & Society. He joined in 2020 after roles at the University of Oxford, the Sutton Trust, and the University of Exeter. His research focuses on the historical and social dimensions of specific learning difficulties like dyslexia and dyspraxia, alongside children’s culture and education policy. His notable work includes Dyslexia: A History (2022, co-authored with Prof. Margaret J. Snowling) and entries in encyclopedias like Palgrave Encyclopedia of Disability . He also explores geopolitical themes in media, including film scores and video games. Recent projects include Delphi studies on dyslexia assessment and policy reform. His research spans education policy, private tuition dynamics, and the intersection of popular culture with disability ethics. He actively contributes to interdisciplinary initiatives like the Centre for Public Policy Research, addressing social justice in education and policy.