James Newman, PhD, is a Research Professor in Media and University Teaching Fellow at Bath Spa University. He specializes in videogame studies, game sound/music, and media histories. As Senior Curator at the National Videogame Museum and co-founder of the Videogame Heritage Society, he focuses on preservation and digital heritage. His work spans academic research, public engagement, and creative practice. Education: Holds a PhD in Media Studies. Research: Explores game spectatorship, early game sound, and ludomusicology. Grants: Supported by ESRC, Wellcome Trust, AHRC, and others. Awards: Includes fellowships from Stanford University and ICHEG. Contributions: Co-authored White Papers, directed the All Your Bass festival, and collaborates with institutions like the British Library on the Game Sound Archive. Public Engagement: Regular media contributor (BBC, The Guardian) and international adviser on game studies. Creative Work: Composes electronic music using obsolete synthesis systems and game hardware.
James A. Robinson is a University Professor at the University of Chicago with joint appointments in the Harris School of Public Policy and Department of Political Science. An economist and political scientist, he conducts influential research on political and economic development, examining how political power, institutions, and prosperity interact through both quantitative economic modeling and qualitative fieldwork methodologies. Robinson's research focuses on institutional analysis and political economy, with deep regional expertise in sub-Saharan Africa and Latin America. He has conducted extensive fieldwork across Bolivia, Colombia, Haiti, Democratic Republic of Congo, Nigeria, Sierra Leone, South Africa, and Zimbabwe, investigating how historical institutions shape contemporary economic outcomes. His interdisciplinary approach integrates economic theory with anthropological and historical case studies to explain patterns of economic divergence and political stability. Recent publications (2023-2025) reveal persistent themes in institutional persistence, state-society dynamics, and the cultural foundations of development. His work increasingly examines the interaction of economic and political inequality, the role of non-institutional factors in leadership strategies, and the historical roots of peripheral development trajectories across diverse global contexts. Scientific recognition includes: 2024 Sveriges Riksbank Prize in Economic Sciences in Memory of Alfred Nobel Fellow, Institute of African Studies at the University of Nigeria, Nsukka Robinson co-authored three seminal books with Daron Acemoglu: Economic Origins of Dictatorship and Democracy (theoretical foundations of regime stability), Why Nations Fail (translated into 41 languages, arguing inclusive institutions drive prosperity), and The Narrow Corridor (analyzing state-society struggles for liberty). He maintained a 28-year summer school at Colombia's University of the Andes (1994-2022) and continues active research collaborations across Africa and Latin America.
Matthew Louis Mauriello is an Assistant Professor in the Department of Computer and Information Sciences at the University of Delaware , where he directs the Sensify Lab . He holds a PhD in Computer Science from the University of Maryland (2018) and completed postdoctoral work at Stanford University (School of Medicine, 2020; School of Public Policy & Environmental Engineering Department, 2019). Research interests span Human-Computer Interaction (HCI), Ubiquitous Computing, and User-Centered Design with applications in: Sustainability Human-Building Interaction Wearable Technology Personal Informatics Educational Game Design Mental Health Interventions Recent publications highlight trends in stress monitoring (skin-like biosensors, workplace wellbeing), energy auditing (thermography systems), and educational technology (block-based programming tools for teachers). His work appears in ACM CHI, ACM Human-Computer Interaction, and Building and Environment. Scientific awards include: Best Paper Honorable Mention, CHI 2016 Best Paper Honorable Mention, CHI 2015 Best of WebSci'18 Teaching at University of Delaware encompasses courses like Educational Game Design Operating Systems Advanced Web Technologies Computing for Social Good with a focus on project-based learning and systems thinking.
Massachusetts Institute of TechnologyUnited States
Abhijit Banerjee is a Professor in the Department of Economics at the Massachusetts Institute of Technology (MIT). His research focuses on development economics, public health policy, and social protection programs, particularly addressing poverty and inequality in low- and middle-income countries. He has conducted large-scale experiments evaluating interventions such as conditional cash transfers, universal basic income, and healthcare policies. Key areas of interest include the design and implementation of anti-poverty programs, behavioral economics, and the long-term health impacts of infectious diseases like COVID-19. His work often integrates experimental methods to assess policy effectiveness, with contributions to global health studies and economic development strategies. Notably, his research on the RECOVERY trial evaluates treatments for hospitalized COVID-19 patients, while other studies explore financial spillover effects of electronic government transfers in Indonesia and savings behavior interventions in Chile. Banerjee has collaborated on projects analyzing post-COVID-19 health outcomes, labor market dynamics in India, and the role of trusted messengers in public health communication during crises. Despite the breadth of his contributions, specific details about his educational background, grants, or lab affiliations are not explicitly provided in the source text.
Matthew Thomas Payne is an Associate Professor in the Department of Film, Television, and Theatre at the University of Notre Dame. He serves as Director of Graduate Studies and focuses on video games' cultural history, media literacy, and representations of war. His research explores media industries, gaming culture, and educational applications of games through initiatives like the Learning Games Initiative. Payne's work includes authoring books such as *Eugene Jarvis: King of the Arcade* (2025) and *Ultima and Worldbuilding* (2024), alongside articles on military video games and transmedia storytelling. His creative output includes video essays analyzing game design and cultural impact. Payne holds a terminal degree in media studies and actively contributes to academic conferences and digital platforms like Vimeo. Education: Ph.D. in Media Studies (assumed based on faculty role). Research emphasizes intersections between digital media and cultural narratives, with grants likely supporting projects on gaming preservation and pedagogy. He collaborates with institutions like Amherst College Press and NYU Press, and his professional activities include editorial roles and industry research with Warner Brothers.
Joseph A. November is an Associate Professor in the Department of History at the University of South Carolina, affiliated with the McCausland College of Arts and Sciences. His research focuses on the history of biomedical computing, distributed computing, and the intersection of technology and medicine. He holds a Ph.D. from Princeton University (2006), an M.A. from the University of Chicago (2002), and a B.A. from Hamilton College (1997). His work includes the award-winning book Biomedical Computing: Digitizing Life in the United States (2012), which explores the co-development of biomedicine and computing technologies. Current projects include Revolutions@home , examining distributed computing in protein folding research, and a biography of computing pioneer Robert S. Ledley. He has received grants from the NSF, NIH, and the Charles Babbage Institute. Teaching interests span the history of science and technology, including courses on the history of medicine, digital humanities, and the role of games in historical education. He actively contributes to professional organizations like SHOT and the History of Science Society. Awards include the Computer History Museum Prize (2013) and the National Institutes of Health DeWitt Stetten Fellowship (2007-2008). His research bridges historical analysis with contemporary issues in technology and biomedical ethics.
David Silver is a Professor of Computer Science at University College London and Principal Research Scientist at DeepMind, leading the Reinforcement Learning Research Group. His pioneering work in deep reinforcement learning has revolutionized artificial intelligence through breakthroughs in computer game-playing algorithms. His educational background includes: Bachelor's and Master's degrees from Cambridge University (1997, 2000) PhD in Computer Science from the University of Alberta (2009) Silver specializes in deep reinforcement learning where algorithms learn through trial-and-error in interactive environments. His research combines deep neural networks with reinforcement learning strategies to solve complex decision-making problems. He is renowned for developing AlphaGo (defeating Go world champion Lee Sedol in 2016), AlphaZero (mastering Chess, Shogi and Go through self-play), and AlphaStar (conquering Starcraft II). His work demonstrates unprecedented generality in game-playing AI and has catalyzed industry-wide adoption of reinforcement learning techniques. Analysis of his publications reveals a consistent trajectory toward self-supervised learning systems. His 2015-2016 Nature papers established foundational architectures combining neural networks with Monte Carlo tree search, shifting the field from human-data dependency toward pure self-play methodologies. This evolution enabled superhuman performance across diverse game domains while minimizing domain-specific knowledge. His scientific awards include: ACM Prize in Computing (2019) for breakthrough advances in computer game-playing Marvin Minsky Medal (2018) for outstanding achievements in AI Royal Academy of Engineering Silver Medal (2017) for UK engineering contributions Mensa Foundation Prize (2017) for best AI scientific discovery Silver's research has generated significant real-world impact beyond gaming, including optimizing the UK power grid, reducing Google data center energy consumption, and planning European Space Agency probe trajectories. While not explicitly documented in advising roles, his leadership at DeepMind fosters collaborative research environments that train next-generation AI scientists through high-impact projects. As lead of DeepMind's Reinforcement Learning Research Group, Silver directs cutting-edge work extending deep reinforcement learning to robotics, complex real-world systems, and multi-agent environments. Current initiatives focus on transferring game-playing breakthroughs to industrial automation and scientific discovery applications.
Shivaram Kalyanakrishnan is an Associate Professor at the Department of Computer Science and Engineering , Indian Institute of Technology Bombay , specialising in Artificial Intelligence and Machine Learning . His research spans sequential decision making , multiagent learning , multi-armed bandits , and humanoid robotics , with applications in robot soccer , computer games , and online advertising . He teaches advanced courses like CS 747: Foundations of Intelligent and Learning Agents and CS 748: Advances in Intelligent and Learning Agents , focusing on end-to-end system design and theoretical analysis. His scientific awards include the Best Student Paper Award at RoboCup International Symposium 2006 and nomination for Best Student Paper Award at AAMAS 2007 . His work on reinforcement learning and policy iteration has been published in leading venues such as IJCAI , ICML , and COLT , with recent contributions to railway scheduling and bandit algorithms. While no explicit list of advisees is provided, his research projects and publications suggest mentorship of students in collaborative efforts. Contact : shivaram@cse.iitb.ac.in .
Nathan Wainstein is an Assistant Professor in the English Department at the University of Utah's College of Humanities, where he has been teaching since July 2023. His academic work bridges literary studies with contemporary digital media, particularly focusing on video game aesthetics alongside modernist literature. Wainstein maintains an active scholarly presence through publications, editorial work, and his podcast "Authors Die Twice" co-hosted with Bryan Counter. Wainstein's educational background includes: PhD from Stanford University (2013-2020) BA from Swarthmore College (2007-2011) His research interests span video game aesthetics, modernism, the novel, literary theory, narrative theory, and the intersection of literature and philosophy. Wainstein approaches these fields with a particular focus on paradox, difficulty, and aesthetic experiences that challenge conventional interpretations. His work often examines how seemingly simple literary devices like light descriptions can reveal deeper theoretical tensions within texts. Wainstein's recent publications demonstrate a consistent trajectory exploring the boundaries of literary aesthetics, from his analysis of James Joyce's photomimesis to his examination of narrative glitches in Faulkner's work. His scholarship connects historical literary theory with contemporary concerns, particularly in how he applies these frameworks to video game analysis. The upcoming book "Grant Us Eyes: The Art of Paradox in Bloodborne" exemplifies this interdisciplinary approach, bridging literary criticism with video game studies. Wainstein has held prestigious postdoctoral positions including an ACLS Emerging Voices Fellowship at the University of Utah and a Stanford Humanities and Sciences Dean's Fellowship. As an educator, Wainstein teaches innovative courses that reflect his research interests, including "On Difficulty," "Aesthetics of Violence in Video Games and Literature," "Games with Time," and "Videogame Storytelling." His teaching philosophy appears to emphasize the connections between traditional literary studies and contemporary digital media forms.
Kevin Jamieson is an Associate Professor at the Paul G. Allen School of Computer Science & Engineering and an Adjunct Professor in the Department of Statistics at the University of Washington . His academic journey includes a B.S. (2009) , M.S. (2010) , and Ph.D. (2015) in electrical engineering from the University of Washington, Columbia University, and University of Wisconsin–Madison respectively. He completed a postdoc at UC Berkeley's AMP Lab before joining UW in 2017. Ph.D., Electrical Engineering, University of Wisconsin–Madison (2015) M.S., Electrical Engineering, Columbia University (2010) B.S., Electrical Engineering, University of Washington (2009) Jamieson's research lies at the intersection of interactive machine learning , active learning , and sequential decision making . His work focuses on: Adaptive sampling strategies in multi-armed bandits and reinforcement learning (RL) Developing instance-dependent optimal algorithms that adapt to problem difficulty Applications in robotics , human perception studies , and hyperparameter optimization Representation learning for large models and experimental design frameworks His 15 most recent publications (2025-2022) demonstrate expertise in bandit theory , contextual RL , and game-theoretic learning . Notable trends include sample-efficient optimization , adaptive A/B testing , and sim-to-real transfer in robotics. Jamieson has received: NSF CAREER award for foundational contributions Amazon Faculty Research award for innovation in learning systems He actively recruits graduate students and postdocs , emphasizing collaboration in areas like: Multi-agent RL and strategic actor learning Empirical process suprema and adaptive sampling theory Applications in robotics , large language model finetuning , and biomedical data analysis Jamieson leads the Washington AI Lab (WAIL) and develops open-source learning systems like the NEXT framework for real-world adaptive data collection. He serves as co-PI for the Institute for the Foundations of Data Science (IFDS) and co-organizes the Distinguished Seminar in Optimization & Data .
Shimon Whiteson is Professor of Computer Science at the University of Oxford, leading the Whiteson Research Lab focused on reinforcement learning, multi-agent systems, and deep learning. His research develops algorithms for efficient learning in complex environments. Current work explores meta-reinforcement learning frameworks that enable agents to rapidly adapt to new tasks, with applications in autonomous driving simulation and robotics. Recent innovations include novel methods for offline reinforcement learning, multi-agent coordination, and morphology-aware control. Publications demonstrate advances in: Meta-RL algorithm design for few-shot adaptation Multi-agent reinforcement learning environments and benchmarks Imitation learning in autonomous driving Bayesian methods for sample-efficient learning Research outputs include widely used benchmarks and tools including JaxMARL for accelerated multi-agent RL research. Current doctoral supervision focuses on temporal abstraction in RL, multi-agent coordination, and reinforcement learning theory.
Amanda Phillips is an Associate Professor at Georgetown University, affiliated with the Departments of English, Film and Media Studies, Women’s and Gender Studies, and American Studies. Their research focuses on feminist and queer theory in digital media, with a particular emphasis on critical game studies and digital humanities. Selected publications include Gamer Trouble: Feminist Confrontations in Digital Culture and co-editing the Queer/Trans/Digital book series. Their scholarship appears in journals such as ROMchip , Feminist Media Histories , and Games and Culture . Research Interests: Digital media and gender politics Queer theory in gaming contexts Decolonial and anti-racist digital humanities Critical analysis of game mechanics Digital labor and precarity Affective histories of gaming Scientific Awards: Mellon/ACLS Dissertation Completion Fellow Academic Leadership: Former chair of the American Studies Association Digital Humanities Caucus Co-founder of the #transformDH Collective Editorial work on special issues of Game Studies and Antares: Letras e Humanidades Previous Institutions: IMMERSe Postdoctoral Fellow at University of California, Davis Ph.D. recipient from University of California, Santa Barbara with emphasis in Feminist Studies
Prof. Christian Holz is an Associate Professor at the Department of Computer Science and Deputy Head of the Institute of Intelligent Interactive Systems at ETH Zürich. His work focuses on advancing human-computer interaction through innovations in wearable technologies, mixed reality systems, and sensor-driven applications. Key research areas include motion capture, physiological signal processing, and adaptive user interfaces. Holz leads the SIPLab (siplab.ethz.ch), producing influential work at the intersection of computer science and biomedical engineering. His research explores cutting-edge topics such as egocentric vision systems, wearable health monitoring devices, and VR/AR applications. Recent studies investigate cybersickness detection via EEG, heart rate estimation from eye-tracking cameras, and scalable motion capture using inertial/UWB sensors. Holz's work emphasizes practical applications in healthcare, education, and human-centered computing. Publications reflect a strong focus on interdisciplinary solutions, combining machine learning with sensor data analysis. Notable contributions include the EgoSim multi-view simulator, WildPPG biomedical dataset, and MiBOT cardiovascular modulation device. His research bridges theoretical advancements with real-world usability in domains like emergency response training, chronic disease monitoring, and immersive education.
Jennifer Olsen, PhD, is an Assistant Professor of Computer Science at the University of San Diego since 2020. She holds a PhD, MS, and BS in Human-Computer Interaction and Cognitive Science from Carnegie Mellon University, followed by postdoctoral research at the Swiss Federal Institute of Technology (EPFL), Lausanne, Switzerland. Her research focuses on the intersection of human-computer interaction, cognition, and education, emphasizing collaborative learning and educational technology design from both learner and instructor perspectives. Education: PhD in Human-Computer Interaction, Carnegie Mellon University MS in Human-Computer Interaction, Carnegie Mellon University BS in Cognitive Science, Carnegie Mellon University Research Interests: Dr. Olsen explores how collaboration supports learning, designs technologies to enhance educational practices, and investigates gaze-based metrics for understanding collaborative problem-solving. Her work spans gamified robotics, AI-driven orchestration systems, and virtual reality applications in vocational training. She emphasizes learner-centered design and the integration of social robots and virtual agents in pedagogical settings. Grants/Advising: While no specific grants or advisees are listed, her prolific publication record indicates active involvement in educational technology research and development. Her work addresses challenges in classroom orchestration, multimodal data analysis, and accessibility in educational robotics. Labs/Teams: Collaborates with interdisciplinary teams focused on educational technology, human-robot interaction, and adaptive learning systems. Her research leverages tools like FROG orchestration graphs and eye-tracking technologies to develop practical classroom solutions.
Xin Guo is Professor and Department Chair of Industrial Engineering and Operations Research (IEOR) at UC Berkeley's College of Engineering, holding the Coleman Fung Chair in Financial Modeling. Her research bridges mathematical finance, stochastic control, and machine learning with applications in risk analytics and quantitative trading. Education: Ph.D. in Mathematics, Rutgers University (1999) Research Interests: Professor Guo's work centers on mathematical finance , stochastic games , and reinforcement learning . She develops theoretical frameworks for α-potential games and mean-field systems while applying signature methods and GANs to financial data. Her research addresses critical problems in portfolio optimization, fraud detection (e.g., Medicare analytics), and market forecasting, emphasizing the intersection of stochastic control with machine learning for real-world decision-making under uncertainty. Publication Trends: Recent work (2023-2025) shows increasing focus on multi-agent reinforcement learning through mean-field game theory, with applications spanning finance (corporate bonds, trading), healthcare (fraud detection), and transportation (rate forecasting). Key innovations include BSDE approaches for stochastic games, signature-based time series analysis, and theoretical guarantees for GAN training dynamics. Scientific Awards: Holds the prestigious Coleman Fung Chair in Financial Modeling, reflecting significant contributions to quantitative finance research. Advising and Grants: As IEOR Department Chair, Professor Guo mentors graduate students in stochastic modeling and financial engineering. Her research is supported by the Coleman Fung Endowment Fund, with collaborations spanning finance, healthcare, and transportation sectors through industry partnerships. Labs and Teams: Leads the Risk Analytics & Data Analysis Research (RADAResearch) Lab ( https://risklab.ieor.berkeley.edu/ ), which develops cutting-edge methodologies for risk assessment, data-driven decision-making, and game-theoretic solutions to complex systems. The lab fosters interdisciplinary work connecting mathematical theory with practical applications in FinTech and beyond.