Jeff Huang is an Associate Professor and Associate Chair of Computer Science at Brown University. His research focuses on Human-Computer Interaction (HCI), with emphases on personalized systems using behavioral data, health informatics, and user interfaces. Huang holds a PhD from the University of Washington and degrees from the University of Illinois at Urbana-Champaign. His work is funded by NSF, NIH, and ARO, and he has received awards including the NSF CAREER Award and ARO Young Investigator Award. Education: PhD in Information Science, University of Washington (2013) MS in Computer Science, University of Washington (2013) BS and MS in Computer Science, University of Illinois at Urbana-Champaign (2007) Research Interests: His work spans health informatics (e.g., sleep tracking systems like Self-E and SleepCoacher), user interface design, and leveraging behavioral data for personalized systems. Notable projects include WebGazer (webcam eye tracking), filtered.ink (creative illustration tools), and Sochiatrist (mental health analytics). Teaching: He teaches courses on user interfaces, HCI, and research methods, including CSCI 0130/1300 (User Interfaces), CSCI 2300 (HCI Seminar), and CSCI 2000 (Research Methods). Awards: NSF CAREER Award Facebook Fellowship ARO Young Investigator Award Grants & Advising: Huang leads a research group advising over 50 students, many of whom have pursued academic and industry roles. His grants support projects in HCI, health tech, and collaborative systems.
Elahe Soltanaghai is an Assistant Professor in the Department of Computer Science and a Faculty Affiliate in Electrical and Computer Engineering at the University of Illinois Urbana-Champaign. She is also a 2022 NCSA Fellow and received her PhD in Computer Science from the University of Virginia (2019), MS in Computer Engineering from Sharif University of Technology (2014), and dual BS degrees in Computer and Information Technology Engineering from Amirkabir University of Technology (2011, 2013). PhD: University of Virginia, Computer Science, 2019 MS: Sharif University of Technology, Computer Engineering, 2014 BS (Computer Engineering): Amirkabir University of Technology, 2011 BS (Information Technology Engineering): Amirkabir University of Technology, 2013 Her research spans wireless sensing and communication, focusing on Millimeter-wave Radar Sensing (for automotive, mixed reality, structural monitoring), Machine Learning for Wireless Systems (adaptive sensing/communication), Forest IoT (through-canopy biomass and soil sensing), Metaverse Technologies (gaze-based VR/AR), and Low-Power Backscatter Communication (WiFi/power-line tags). She directs the Wireless, Sensing & Embedded Networked Systems (iSENS) Lab and co-directs the Illinois Center for IoT. Her work bridges wireless networking with cyber-physical sensing , emphasizing environmental monitoring (e.g., wildfire fuel detection via radar tags) and human-computer interaction (e.g., gaze-tracking in VR). Recent articles include innovations in passive radar profiling , through-canopy biomass characterization , and integrated communication-sensing protocols . Scientific Awards: Google Research Scholar Award (2022) N2Women Rising Star (2021) ACM SIGMOBILE Dissertation Award (2020) EECS Rising Stars (2019) NCSA Faculty Fellowship (2023) Best Demo Runner-up, IPSN (2023) Teaching Excellence Award (2023) Grants: NASA FireTech Program Grant (2025) NSF Grant for Radar-based Perception (2024) Insper-Illinois Grant for VR Research (2024) Keysight Research Gifts (2022, 2023) T-Mobile Research Gift (2022)
Toby Jia-Jun Li is an Assistant Professor in the Department of Computer Science and Engineering at the University of Notre Dame, where he leads the SaNDwich Lab. He also serves as the Director of the Human-Centered Responsible AI Lab in the Lucy Family Institute for Data & Society and is a Faculty Fellow at the Institute for Educational Initiatives (IEI). Previously, he was affiliated with Carnegie Mellon University's Human-Computer Interaction Institute (HCII) and GroupLens Research. Dr. Li's research spans the intersection of Human-Computer Interaction (HCI), End-User Software Engineering, Machine Learning (ML), and Natural Language Processing (NLP), with recent work focusing on addressing societal challenges in the future of work through human-AI collaborative approaches. His work has resulted in over 40 publications at premier venues including CHI, UIST, CSCW, ACL, and ICSE, with 8 papers winning Best Paper or Honorable Mention awards. His recent publications demonstrate a strong focus on human-AI collaboration across various domains, including code understanding, privacy, accessibility, and creative tools. The work shows a trajectory toward increasingly sophisticated integration of human-centered design with AI capabilities, particularly using large language models to enhance human productivity and address societal challenges. Google Research Scholar Award recipient Recipient of Yahoo! Fellowship ($100,000/year) Best Paper Award at UIST 2020 Best Paper Honorable Mention Award at CHI 2021 Best Paper Award at CSCW 2024 Best Paper Award at CHI 2025 Dr. Li actively mentors Ph.D. students and has established collaborations with Google, Microsoft Research, IBM Research, Adobe, Verizon, and J.P. Morgan. His research has been supported by NSF, Google Research Scholar Program, AnalytiXIN Initiative, Yahoo! InMind project, and J.P. Morgan. He is currently recruiting Ph.D. students and undergraduate researchers for his SaNDwich Lab, which focuses on developing interactive systems to empower individuals to create, configure, and extend AI-powered computing systems.
Alex Mariakakis is an Assistant Professor in the Department of Computer Science at the University of Toronto, leading the Computational Health and Interaction (CHAI) lab. His research focuses on leveraging ubiquitous and wearable technologies for healthcare applications, including smartphone-based health sensing for conditions like traumatic brain injury, jaundice, and inebriation. He holds affiliations with KITE@UHN and AXL venture studio, emphasizing translational research. Education: PhD in Computer Science (University of Washington, advised by Shwetak Patel and Jacob O. Wobbrock), B.S. in Electrical and Computer Engineering and Computer Science (Duke University). Prior roles include postdoctoral work at Sage Bionetworks and academic advising roles at UW. Key research interests include mobile health (mHealth), human-computer interaction, and machine learning applied to sensor data. His work has received Best Paper Awards at ACM CHI and COMPASS, and media attention from BBC and National Geographic. Recent activities include talks on embracing ubiquitous tech for healthcare (KITE Research Rounds, June 2025) and contributions to courses like 'Advanced Topics in Mobile Health.'
Andreas Bulling is a Full Professor (W3) of Computer Science at the University of Stuttgart and leads the Collaborative Artificial Intelligence research group at the Institute for Visualisation and Interactive Systems. He is also an ELLIS Fellow and Founding Director of the Stuttgart ELLIS unit, a Member of the Executive Board of the International Max Planck Research School for Intelligent Systems (IMPRS-IS), and a member of the Cluster of Excellence SimTech and the IRIS Forum. His research focuses on AI, computer vision, and human-computer interaction, particularly leveraging eye tracking and wearable systems. His work spans gaze interaction, ubiquitous computing, and multimodal interfaces, with publications in top venues like NeurIPS, CVPR, ICCV, SIGCHI, and UIST. He has received numerous accolades including an ERC Starting Grant and recognition as a top 2% HCI scientist globally. He serves on editorial boards for the IEEE Transactions on Visualisation and Computer Graphics, ACM Transactions on Interactive Intelligent Systems, and the Journal of Eye Movement Research. He has chaired major conferences such as ACM ETRA and ACM UbiComp, and organized workshops on privacy in eye tracking and multimodal group behavior analysis. Education : MSc in Computer Science from Karlsruhe Institute of Technology (KIT); PhD from ETH Zurich. Awards : ERC Starting Grant (2018), Henriette Herz Scout (2024), multiple best paper awards at ACM ETRA, UIST, CHI, and others. Leadership : General Chair for ETRA 2020/2021, Technical Program Co-Chair for ACM UbiComp 2016, IEEE PerCom 2015, and others.
Niels Henze is a Professor at the Chair of Media Informatics within the Faculty of Languages, Literature and Cultural Studies at the University of Regensburg, where he has been serving since May 2018. His research centers on human-computer interaction, with a strong focus on predictive models in interactive systems, mobile interaction, augmented and virtual reality, and attention-aware computing. His research interests include: Human-Computer Interaction (HCI) Predictive modeling for runtime adaptation Mobile and wearable interaction Augmented and Virtual Reality (AR/VR) Attention-aware and context-sensitive systems Sociocognitive aspects of interactive technologies The analysis of his recent publications reveals a consistent focus on leveraging user behavior and contextual cues to build intelligent, adaptive interfaces. His work integrates machine learning with interaction design, emphasizing real-time model updates, implicit feedback, and cognitive load awareness to improve usability and user experience across mobile and immersive platforms. Scientific awards: No awards mentioned in the provided text. Niels Henze leads research in adaptive interactive systems and advises students in the field of media informatics. He has previously held a junior professorship at the University of Stuttgart and completed his doctorate at the University of Oldenburg under Susanne Boll. He is actively involved in advancing the theoretical and practical foundations of predictive and attention-aware computing. Grants and funding sources are not specified in the text. He is associated with the Institute for Information and Media, Language and Culture (I:IMSK) at the University of Regensburg, contributing to a multidisciplinary environment that bridges informatics with cultural and linguistic studies.
Florian 'Floyd' Mueller is a Professor of Future Interfaces at Monash University in Melbourne, Australia, where he directs the award-winning Exertion Games Lab within the Department of Human-Centred Computing (ranked among the top 20 HCI departments globally). Previously, he held positions at RMIT University, Stanford, University of Melbourne, Microsoft Research, MIT Media Lab, Fuji-Xerox Palo Alto Labs, Xerox Parc, and Australia's CSIRO. Mueller is a member of the prestigious ACM SIGCHI Academy, an honorary group recognizing leaders who have made substantial contributions to Human-Computer Interaction (HCI). Professor Mueller's research focuses on the intersections between technology, the human body, and play. He originated the concept of "Exertion Interface," arguing that we should not just design "easy-to-use" interactions when "hard-to-use" interactions can also be beneficial. His work spans movement-based interactions, whole-body interfaces, uncomfortable interactions, somaesthetics, and exertion games. Mueller's research methodology often employs research through design, design ethnography, and autoethnography to explore these novel interaction paradigms, incorporating mixed-reality, augmented reality, virtual reality, electronic muscle stimulation, biosensors, wearables, and drones. His recent publications demonstrate a continued focus on bodily interactions and human-computer integration, with particular emphasis on emerging subfields like WaterHCI and SportsHCI, brain-computer interfaces, and gustosonic (taste and sound) experiences. Mueller's work has evolved from foundational exertion game concepts to more sophisticated explorations of human-computer integration where technology becomes seamlessly woven into the fabric of human experience. Professor Mueller's contributions have been widely recognized with numerous awards including: Inaugural honouree of the Australian Design Centre's Design Honours Tall Poppy award for "intellectual and scientific excellence" 10 "Best Paper Honorable Mentions" (top 5%) from premier HCI conferences 2 "Best Paper" awards (top 1%) at CHI PLAY and CHI Shortlisted for the European Innovation Games Award (alongside Nintendo's WiiFit) Nokia Mindtrek Ubimedia Award Mueller has successfully secured some of Australia's largest and most competitive research grants, achieving a remarkable 14% success rate on Australian Research Council Discovery Project applications. He has served as General co-Chair for CHI PLAY'18 and CHI'20, becoming the first Australian-based researcher to spearhead HCI's highest-ranked publication outlet, and is currently General co-Chair for CHI'24. He is Associate Editor for tier A journals including Elsevier's IJHCS (International Journal of Human-Computer Studies) and ACM's IMWUT (Interactive, Mobile, Wearable and Ubiquitous Technologies). As director of the Exertion Games Lab, Mueller leads a research team whose innovations have been experienced by over 20,000 users across 3 continents and featured on the BBC, ABC, Discovery Science Channel, and Wired magazine. The lab has produced groundbreaking work in bodily interfaces, co-founding the CHI PLAY conference series and establishing new research directions in SportsHCI and WaterHCI through recent "Grand Challenges" papers. Mueller's lab continues to push boundaries with projects exploring brain-to-brain interfaces, lucid dreaming induction, and novel gustosonic experiences.
Eduardo Velloso is a Professor of Computer Science at the University of Sydney , focusing on interaction design for emerging technologies . His work explores novel user experiences through input modalities, interaction devices, and AI/ML integration in systems. Education: PhD in Computer Science (Lancaster University, UK), Bachelor in Computer Engineering (Pontifical Catholic University of Rio de Janeiro, Brazil) Research Interests: Interdisciplinary work combining Human-Computer Interaction , Augmented/Virtual Reality , Eye Tracking , Wearable Computing , and Machine Learning . Publication Trends: Recent work addresses methodology in HCI , AR/VR applications , AI integration , and sensor-based interaction . Scientific Awards: Best Paper Award at CHI Best Paper Award at UIST Best Paper Award at TOCHI Best Paper Award at TEI Supervision: Actively supervises PhD students and collaborates with companies/government on projects like VR training systems and AI mediation tools . Labs/Teams: Affiliated with institutions in Australia (University of Sydney) and Brazil (PUC-Rio), with global co-authors in projects involving mixed reality , wearables , and AI ethics .
Scott MacKenzie is an Associate Professor at the Lassonde School of Engineering, York University, where he leads research in Human-Computer Interaction (HCI). He holds a Ph.D. from the University of Toronto (1992) and specializes in interaction devices, mobile computing, and human performance modeling. His work emphasizes accessibility, text entry systems, and assistive technologies. He maintains an active research group focused on advancing HCI through empirical studies and innovative design. Education: Ph.D. in Computer Science, University of Toronto, 1992 Dr. MacKenzie’s research explores how interaction techniques can enhance user performance and accessibility. Key areas include touch-based interfaces, gestural input, and systems for users with disabilities. His recent work investigates eye-tracking for wheelchair control, mid-air gesture interaction, and text entry methods for VR environments. His publications reflect a focus on practical applications of HCI principles, such as improving mobile device usability and evaluating novel input methods. Notable contributions include studies on soft keyboards, tilt-based interaction, and accessibility solutions for motor-impaired users. Labs/Teams: Affiliated with the Lassonde School of Engineering’s research initiatives in interactive systems and human-centered computing.
Charles Perin is an Assistant Professor of Computer Science at the University of Victoria, leading the UViz research group. He holds a PhD from Université Paris-Sud (2014) and has held roles including Post-doc at the University of Calgary and Lecturer at City, University of London. His research focuses on information visualization, personal visualization, human-computer interaction, and sports visualization. Education: PhD in Computer Science (2014), Université Paris-Sud; Post-doc at University of Calgary (InnoVis lab); MS and earlier studies in Computer Science and HCI in France. Research interests include designing interactive visualization tools for personal data reflection, health data communication, and sports analytics. He emphasizes authoring tools for non-experts and physical/tangible visualization systems. Recent work explores embedded data physicalizations and mobile visualization design. His articles span topics like data storytelling, patient-generated health visualizations, and soccer data analysis, often appearing in top venues like IEEE VIS, CHI, and Eurovis. He has advised over 20 students across PhD, MSc, and undergraduate levels. Teaching includes courses on Information Visualization and HCI at UVic, City, and other institutions. He co-organized workshops on topics like Personal Visualization and Sports Data at IEEE VIS. His UViz lab collaborates internationally with institutions like Monash University and the National Archives (UK).
Prof. Dr. Harald Reiterer is a leading researcher in Human-Computer Interaction at the University of Konstanz, where he has served as Professor since 2009. His academic journey includes a Ph.D. (1991) and habilitation (1995) from the University of Vienna, followed by roles including Senior Researcher at Fraunhofer FIT and Associate Professor at Konstanz. He currently holds multiple leadership roles: Dean of the Faculty of Sciences , Senator of Section 1 , and Consulting Dean . Ph.D. in Computer Science (University of Vienna, 1991) Venia Legendi (Habilitation) in HCI (University of Vienna, 1995) His research focuses on: Interaction Design for mixed reality environments Information Visualization in immersive contexts Hybrid User Interfaces combining physical and virtual elements 3D Object Manipulation in handheld AR Behavioral Analytics through mHealth interventions Recent work explores: Avatar representation in Augmented Reality (2024) Node selection efficiency in Virtual Reality (2024) Peripheral vision toolkits for Head-Mounted Displays (2023) Hybrid interface optimization for Mixed Reality (2023) Smartphone AR extensions for Spatial Memory (2023) Key scientific contributions: Landeslehrpreis 2021 for interdisciplinary exhibition design Development of Colibri cross-reality toolkit (2023) Foundational work on Re-locations for remote collaboration (2022) He leads numerous projects including: SMARTACT (Smart Mobility, 2015-2023) SFB TRR 161 (2009-2027) on XR interface measurement Blended Library (2011-2015) for future library design
Christof Lutteroth is a Professor in the Department of Computer Science at the University of Bath and Director of the REal and Virtual Environments Augmentation Labs (REVEAL). His work focuses on Human-Computer Interaction (HCI) with emphasis on eye-gaze interaction and virtual reality (VR), particularly for health, exercise, and learning applications. He leads multiple research projects funded by organizations like EPSRC, The British Academy, and The Royal Society. Research Interests include developing gaze-controlled interfaces, immersive VR systems, and adaptive UI/UX for fitness and cognitive training. He explores affective design tools, emotion recognition in VR exergaming, and biometric data analysis for health applications. Recent Publications highlight advancements in gaze-based text entry, emotion measurement in VR, AI-driven UI development, and cross-European XR innovation networks. His work spans from foundational HCI methodologies to applied projects in rehabilitation and immersive learning. Grants include EPSRC IAA, British Academy, and Royal Society funding for projects like TapGazer, Hyper-immersive XR, and Affective Design Tools for VR. He collaborates with institutions across Europe through the EMIL project. Laboratory : REVEAL Lab at the University of Bath drives research in immersive technologies, motion analysis, and augmentation of human interaction with digital environments.
Mohamed Khamis is an Associate Professor at the University of Glasgow , specializing in Human-Computer Interaction (HCI) with a focus on Human-centered Security and Eye Tracking for privacy protection. His research spans Pervasive Displays , Usable Security , and User Privacy in immersive environments. PhD from Ludwig Maximilian University of Munich (LMU) Supervised by Florian Alt and Andreas Bulling Research Interests: Usable Security and Privacy Designing Gaze-based Systems Thermal Attacks and Shoulder Surfing Mitigation Security in Public Displays and Virtual Reality Recent Publications demonstrate expertise in: Drone Interaction and Proxemics Privacy Scales for Measuring Granular Constructs Gaze-enabled Mobile Authentication Multimodal Security Systems Deepfake Privacy Applications XR Dark Patterns Analysis Scientific Contributions: Recipient of multiple Honorable Mention Awards at CHI and MobileHCI Funding from EPSRC for thermal imaging research Keynote speaker at ECCV 2020 Open Eyes Workshop Co-organizer of ETRA workshops on Eye-Gaze for Security
Thad Starner is a Professor in the College of Computing at Georgia Institute of Technology and Technical Lead/Manager on Google's Glass. He directs the Contextual Computing Group (CCG), co-founded the Animal Computer Interaction Lab, and contributes to Georgia Tech's Ubicomp Group and Brainlab. A wearable computing pioneer since 1993, he has over 500 publications and 80 issued U.S. patents. Coined 'augmented reality' in 1990 Developed CopyCat for ASL learning in deaf children Invented Passive Haptic Learning for skill acquisition His research spans wearable interfaces for Deaf-hearing communication, dolphin interaction systems (CHAT), dog-handler communication (FIDO), and brain-computer interfaces for ALS patients. Current projects focus on optical aging simulation, XR input methods, and animal behavior telemetry. Recent publications (2023-2025) explore AR display ergonomics, AI-augmented reasoning, sign language recognition, and animal-computer interaction. His work has been featured in 60 Minutes, BBC, National Geographic, and Time Magazine. CHI Academy (2017) Lemelson-MIT Prize finalist White House Champions of Change finalist He advises graduate students in wearable systems and teaches AI and prototyping courses. His lab developed the Perceptive Workbench for gesture tracking and created early Eigenfaces research for face recognition.
Teresa Hirzle is a Tenure Track Assistant Professor at the Department of Computer Science , University of Copenhagen , specializing in Human-Centred Computing . Her research focuses on Human-Computer Interaction (HCI) , Virtual Reality (VR) , Extended Reality (XR) , and Gaze-Based Interaction . Research Interests: Designing interaction techniques for immersive environments Eye movement analysis for educational applications Addressing digital eye strain in interactive systems Evaluating user experience in VR/AR Recent Research Trends: Her recent publications examine AI representation in VR co-creation, VR sickness in locomotion, eye strain in gaze-driven systems, and hybrid applications of comics/AR. She also explores pedagogical implications of eye tracking in remote learning. Contact: Email: tehi@di.ku.dk Office: Sigurdsgade 41, 2200 København N.