David Lindlbauer is an Assistant Professor at Carnegie Mellon University's Human-Computer Interaction Institute (HCII), where he leads the Augmented Perception Lab and co-directs the CMU Extended Reality Technology Center. His research focuses on advancing Mixed Reality (MR) and Extended Reality (XR) interfaces through computational interaction methods that optimize spatial, temporal, and multimodal feedback.
Dongwook Yoon is an Associate Professor at the Department of Computer Science , University of British Columbia , and serves as Director of the SOCIUS Lab . He actively contributes to research in Human-Computer Interaction, Human-AI Interaction, and Virtual/Augmented Reality as a member of the Designing for People (DFP) and CAIDA research clusters. Education : PhD in Computer Science from Cornell University (2017), MS (2009) and BS (2007) in Computer Science from Seoul National University Research Focus : Designing socio-technical systems that bridge the gap between technology and human social processes, with innovations in AR/VR, multimodal interaction, and inclusive design Article Trends show his work spans: Temporal and bichronous learning environments AI self-clones and ethical implications Income inequality in virtual platforms Enhanced multimodal collaboration in VR Eyes-reduced interfaces for situational impairments Speculative participatory design for gig economy challenges Scientific Awards include: Google Academic Research Award (2024) Best Paper Award at CHI 2024 High Impact Award in Educational Technology (2024) CHCCS/SCDHM Graphics Interface Early Career Award (2023) Multiple Honorable Mentions at CHI, DIS, and CSCW Students & Collaborators range from active PhD candidates (Anika Sayara, Yuri Kim) to notable alumni (Thitaree Tanprasert, Ashish Chopra) across his SOCIUS Lab projects. His research receives funding from NSERC , KIST , Adobe , Microsoft , and Google grants.
Professor Anna Marie Munster is a distinguished academic and artist at UNSW Art and Design (College of Fine Arts), where she has held a full-time tenured position since 2001. Her work bridges theoretical scholarship with creative practice, establishing her as a leading figure in digital media art and critical theory. University: University of New South Wales School: College of Fine Arts (UNSW Art and Design) Position: Professor Qualifications: PhD from UNSW (2002), BA (Class 1 Hons with University Medal) from University of Sydney (1984) Professor Munster's research explores the intersections of art, technology, and philosophy, with particular focus on statistical visuality, radical empiricism, the politics and aesthetics of machine learning, and more-than-human perception. Her work integrates process philosophy with contemporary media practices, examining how time, movement, and sonicity shape our experience of digital environments. She approaches these topics through both theoretical scholarship and creative practice, often collaborating with artist Michele Barker on multi-channel audiovisual installations. Her publications reveal a consistent trajectory exploring the relationship between embodiment and digital media, with recent work focusing on AI and machine learning in cultural contexts. Munster's creative output demonstrates sophisticated integration of technical innovation with philosophical inquiry, particularly in how her installations challenge conventional perceptions of time and space. ARC, UNSW Student Council Award for Excellence in Postgraduate Supervision (2017) Dean's Award for Excellence in Postgraduate Supervision (2015) Highly commended for Materializing New Media at Prix Ars Electronica (2008) Winner of National Digital Art Awards 'The Harries' (2006) University Press of New England Publishing Award (2005) Professor Munster has completed over 20 PhD and Masters supervisions at UNSW and been involved in another 10 secondary supervisions. She currently supervises five PhD candidates working on diverse topics including coding materialities, critical bio-textiles, schizophrenia and XR technologies, sound and resonance, and affective drawing. Her ARC-funded research projects demonstrate sustained commitment to interdisciplinary work, particularly at the intersection of art, science, and technology. Her creative practice with Michele Barker has resulted in numerous commissioned installations exploring perception, embodiment, and the relationship between humans and technology.
Deanne L. Westerman is a Professor and Cognitive Area Coordinator in the Department of Psychology at Binghamton University. Her research focuses on human memory processes, particularly recognition memory, familiarity, and attributional factors influencing memory decisions. She holds a PhD and MA from Case Western Reserve University and a BS from John Carroll University. Her work explores how perceptual and conceptual fluency impact memory judgments, with recent studies examining effects of photos/screenshots on memory impairment and emotional image processing. She has received the Chancellor's Award for Excellence in Teaching (2002-2023). Currently accepting graduate students for Fall 2024. Key research areas: Recognition memory, metamemory, cognitive bias, and memory illusions. Methodological expertise includes experimental design, memory paradigms, and cognitive neuroscience techniques.
Dr. Ava Fatah gen. Schieck is a Professor of Media Architecture and Urban Digital Interaction at The Bartlett School of Architecture, University College London (UCL) , where she has been affiliated since 2001. She teaches in the MSc Architectural Computation program, focusing on embodied interactions and urban digital experiences. Education: ATQ03 - Recognised by the HEA as a Fellow (UCL, 2008) Certificate in Learning and Teaching (UCL, 2007) Master of Science (UCL, 2001) Her research explores the intersection of architecture, digital media, and urban spaces. Key themes include: Mediated spatial experiences in museums and public environments Embodied interactions through dance, movement, and performative design Urban screens and community-centered digital installations Smart city critiques focusing on marginalized communities Pervasive computing's impact on social dynamics Her publication corpus (149+ outputs) predominantly addresses media architecture, HCI, museum technology, and sensory interactions , with recent work emphasizing olfactory interfaces, pandemic urbanism, and heritage digitization. Awards & Honors: Fellow of the Royal Society of Arts (FRSA, 2023) Projects & Grants: As Principal Investigator for the EPSRC-funded 'Screens in the Wild' , she examines networked urban screens for community engagement. She previously led the 'SCREAM' project (UrbanBuzz program) and contributed to EPSRC's 'Urban Design and Pervasive Systems'. She reviews grants for EPSRC, UKRI, SNSF, and other international bodies. She directs research through UCL's Space Research Group and VR Centre for the Built Environment , collaborating globally. As program chair for the Media Architecture Biennale (2012-2020), she fosters interdisciplinary dialogue across architecture, HCI, and interaction design.
Wesley Willett is an Associate Professor in the Department of Computer Science at the University of Calgary, holding the NSERC CRC II Chair in Visual Analytics. His primary research focuses on information visualization, human-computer interaction, and new media applications. He leads the Data Experience Lab and Interactions Lab, exploring innovative methods for data representation and interaction in augmented/virtual reality environments. Education includes a B.S. in Computer Science from the University of Colorado (2006) and a Ph.D. in Computer Science from UC Berkeley (2012). His work bridges technical innovation with user-centered design principles, emphasizing ethical considerations in data visualization and inclusive representation. Key research contributions include: spatial visualization techniques for large environments, gesture-based interfaces for AR/VR, and physical data representations through projects like Cetonia (swarm robotics visualization) and Data Embroidery. His work has been recognized with Best Paper awards at CHI 2015 and Pervasive 2010. Current research emphasizes immersive analytics, wearable visualization systems, and demographically diverse anthropographics. He collaborates with urban designers, neurologists, and environmental scientists to apply visualization in diverse domains like epilepsy surgery planning and air quality monitoring.
Mark D. Gross is a Professor of Computer Science and Director of the ATLAS Institute at the University of Colorado Boulder. His research focuses on modular robotics, tangible interaction design, digital fabrication, and computational design. He co-founded Modular Robotics and Blank Slate Systems, leveraging his expertise in educational technology and maker culture. Education: PhD in Design Theory & Methods from MIT. Academic history includes roles at Carnegie Mellon University and University of Washington Seattle. His work spans architecture, robotics, and human-computer interaction. Research Interests: Modular robotics and computationally enhanced construction kits Tangible interaction and e-textiles Shape-changing interfaces and swarm robotics Sketch-based interaction and digital fabrication Publications highlight advancements in collaborative AR systems, shape-changing interfaces (e.g., LiftTiles, ShapeBots), and accessible technologies like FluxMarker. His work bridges computational tools and creative design processes. Advising: Guided students such as Ryo Suzuki (PhD '20). Entrepreneurial ventures include companies spun off from research. Labs/Teams: Leads projects at the ATLAS Institute, emphasizing interdisciplinary collaboration in robotics, design, and human-centered computing.
Dr. Rong-Hao Liang is an Assistant Professor at Eindhoven University of Technology (TU/e), affiliated with both the Future Everyday Group (Department of Industrial Design) and the Signal Processing Systems Group (Department of Electrical Engineering). His research bridges intelligent sensing systems and user interface technology for ubiquitous computing and embodied human-computer interaction . He co-organized international ACM conferences (CHI, UIST, DIS) and has over 70 peer-reviewed publications and 10 patents. PhD in Computer Science (2014) and MSc in Electrical Engineering (2010) from National Taiwan University Founded GaussToys Inc. in 2015, focusing on magnetic-field sensors Cross-appointed to Electrical Engineering in 2021 His research explores intelligent sensing systems , tangible user interfaces , and physiological sensors for real-world challenges. Key trends in his work include ubiquitous health monitoring (e.g., preterm infants), wearable technology , and innovative interaction design . Articles like GaussBits and NFCStack demonstrate his focus on magnetic and RFID-based tangible systems . Scientific awards include the ACM CHI 2013 Best Paper Award , 2014 Honorable Mentions , and the ACM SIGGRAPH Asia 2012 Emerging Technologies Prize . He mentors passion-driven projects in user interface design and embedded systems , emphasizing technical rigor and creativity. His STRAP project (2020–2025) addresses heart disease prevention via big data and AI . Labs and teams include the Future Everyday Group and Signal Processing Systems Group , with collaborations across healthcare , education , and technology startups . His work aligns with UN Sustainable Development Goals , particularly good health and well-being .
Dina El-Zanfaly serves as an Assistant Professor in the School of Design at Carnegie Mellon University (CMU), where she directs the hyperSENSE: Embodied Computations Lab. Her work bridges computational design and human-centered interaction, focusing on how physicality shapes sensory experiences and cognitive processes through intelligent systems. Education: PhD in Design and Computation, Massachusetts Institute of Technology (MIT) Master of Science in Design and Computation, MIT (Fulbright scholar) Her research critically examines computational methods for augmenting sensory perception, with emphasis on embodied sense-making in hybrid environments. She investigates co-creative interactions between humans and intelligent systems, exploring how computational tools empower designers and non-designers to shape products, social spaces, and interconnected technologies. Key questions address mutual learning between humans and machines through improvisation and creative production. Analysis of her 2022-2025 publications reveals dominant themes in mixed reality interfaces, AI-augmented skill acquisition (particularly in crafts and welding), and tangible co-creation with generative AI. Her work consistently integrates physical computing with mindfulness applications and privacy-aware smart environments, demonstrating interdisciplinary reach across education, manufacturing, and therapeutic contexts. Scientific Awards: Fulbright Scholarship As lab director, El-Zanfaly mentors students in computational making and embodied interaction projects. Her research is supported through initiatives like Fab Lab Egypt and collaborations with MIT, where she co-founded the Computational Making Group. She chairs major conferences including Fab15 in Egypt and serves on the DESFORUM program committee, indicating significant leadership in maker education and design research communities. She founded and leads the hyperSENSE Lab at CMU, which investigates computational embodiment through projects like Origami Sensei and Sand-in-the-loop. Previously, she co-established the Computational Making Group at MIT and co-founded Fab Lab Egypt (the first community maker space in North Africa/Arab world), demonstrating sustained commitment to global maker ecosystems and interdisciplinary team building.
Dr. Sam Ferguson is a Senior Lecturer at the School of Computer Science, University of Technology Sydney (UTS), with a multidisciplinary background in music performance, cognitive science, and psycho-acoustics. His research explores the intersection of sound, music, and human experience through creative coding, machine learning, and interactive systems. Key Research Areas: Sound and Music Computing, Human-Computer Interaction, Creative Coding, Cognitive Science, Installation Art, and Acoustics. Current Projects: ARC Linkage project on creative coding and multiplicitous media; industry collaborations on IoT-based audiovisual systems. Recent Publications: Focus on spatial audio complexity, gestural interaction with networked sound, music emotion recognition frameworks, and robotic performance through genre-based cultural platforms. Leadership Roles: Director of Teaching & Learning Engagement; former Deputy Head of School (Teaching and Learning); active in ACM Creativity and Cognition Steering Committee. Teaching: Courses like Digital Media Studio , Prototyping Physical Interaction , and Data Processing using R within UTS's interdisciplinary Software Development Studio.
Andrea Stevenson Won is a researcher at Cornell University in the Department of Communication , focusing on virtual reality (VR), human-computer interaction, and social dynamics in immersive environments. Her work explores avatar embodiment , nonverbal behavior , and accessibility in VR for users with disabilities. Research Themes : Virtual embodiment and its psychological effects Accessibility solutions for blind and low-vision users in social VR Nonverbal communication analysis in immersive environments Pro-social behavior through VR interventions Collaborative VR systems and AI integration Recent Article Trends : 2024: Investigated avatar behavior transformation in mixed reality ( MRTransformer ), AI-guided accessibility tools, and nonverbal cue adaptations 2023-2022: Focused on educational VR applications, 360° video narratives, and longitudinal team dynamics 2021-2014: Pioneered avatar embodiment studies, anxiety detection via movement tracking, and homuncular flexibility in VR
Professor David Abbink is a Full Professor of Haptic Human-Robot Interaction at Delft University of Technology, holding a joint appointment between the Department of Cognitive Robotics in the Faculty of Mechanical Engineering and Industrial Design Engineering since November 2023. He founded the Delft Haptics Lab and co-founded the Cognitive Robotics Department in 2017. Abbink leads the transdisciplinary research and innovation centre FRAIM, which was awarded the prestigious NWO Stevin Premie (Dutch Nobel Prize equivalent) in June 2024. Trained as a mechanical engineer specializing in biomechanics, Abbink's research focuses on human behavior adaptations when interacting with autonomous systems. He has published over a hundred scientific articles on human-robot interaction, haptics, shared control, tele-operation, driver assistance systems, and sensorimotor control. His research has been funded by industry partners (Nissan, Boeing, Renault), RVO (Brightsky project 2022-2026), and the Dutch Science Foundation NWO through personal grants (VENI 2010-2014, VIDI 2015-2019). Abbink's recent work centers on worker-robot relations as an academic focus, collaborating with organizations like Erasmus Medical Centre for nursing work, Schiphol and KLM for baggage handling, and KLM Engine Repair Services for maintenance work. He also serves as scientific director for the Centre for Meaningful Human Control, launched in October 2024. His work bridges engineering, social sciences, and practical applications to responsibly shape the future of work with emerging robotic capabilities. NWO Stevin Premie (2024) Best IEEE SMC journal paper on Cybernetics (2019) Top 25 scientific talents according to New Scientist (2015) Best teacher of Faculty 3mE (2013, 2014) Best teacher of Department of BioMechanical Engineering (seven consecutive years) Abbink has supervised over 110 MSc students and 11 PhD students. His educational contributions include developing the Master Programme in Robotics at TU Delft and receiving international recognition for his course 'The Human Controller.' He is also a prominent science communicator, featured on national television, radio, and major Dutch newspapers, and has delivered lectures at venues like The Royal Institution and Lowlands Festival. Despite his academic commitments, Abbink maintains a drummer persona, having recorded four albums and performed over 400 shows across three continents between 1999-2014.
Mark D. Gross is a Professor of Computer Science and Director of the ATLAS Institute at the University of Colorado Boulder, where he leads an interdisciplinary hub for creativity and invention. His academic journey began at MIT with BS and PhD degrees, followed by faculty roles at Carnegie Mellon University (2004-2013), University of Washington Seattle (1999-2004), and CU-Boulder (1990-1999, 2014-present). As co-founder of Modular Robotics Incorporated and Blank Slate Systems LLC, he bridges academia and entrepreneurship. Education: BS and PhD in Computer Science from MIT Gross’ research spans design methods, modular robotics, computational design tools, and tangible interaction. He pioneered sketch recognition software like 'The Electronic Cocktail Napkin' and explores physical computing through projects such as shape-changing interfaces, interactive construction kits, and augmented reality systems. His work integrates IoT, digital fabrication, and educational technology. Recent publications highlight innovations in AR/VR collaboration, shape-changing robotics, and interactive fabrication. Key themes include climate communication through data physicalization, AI-driven creative systems, and soft robotics for dynamic interfaces. Despite no explicit awards listed, his career demonstrates sustained impact through ACM conference leadership (Creativity and Cognition 2009, TEI 2011) and industry partnerships. Gross’ prior industry experience includes positions at Atari Cambridge Research and Logo Computer Systems. His lab at ATLAS fosters radical creativity through projects like PaperMech, DynaBlock, and WearAir, emphasizing hands-on learning and cross-disciplinary experimentation.
Madeline Davis is a Lecturer in the Games and Interactive Media department at the University of Central Florida. She holds a Master of Arts in Digital Media: Visual Language and Interactive Media from UCF and a Bachelor of Arts in Studio Art from Florida Atlantic University. Her work explores the intersection of tangible art and emerging technologies through embodied interaction and immersive experiences. Education: MA in Digital Media from University of Central Florida BA in Studio Art from Florida Atlantic University Research Focus: Bridging physical art with digital innovation Hands-on learning in game art pedagogy Interactive media design Her teaching emphasizes collaborative, tactile art-making processes, exemplified by the 'Sticky Pixels' course activity. A digital showcase of student projects from her courses is publicly accessible.
Wang Yingji is a tenured professor and doctoral supervisor at the School of Art and Media, Tongji University. He holds a PhD in Literary Studies and has served as director of the China Culture and Art Communication Research Center, member of the China Artists Association, and editorial board member of "Media Criticism" journal. BA: Chinese Language and Literature, Renmin University of China (1995) MA: Journalism, Beijing Normal University (2004) PhD: Literary Studies, Beijing Normal University (2007) His research focuses on the intersections between Journalism and Communication, Media Phenomenology, Philosophy of Technology, and Traditional Chinese Culture. His work explores embodied cognition in media interaction, technological mediation of human perception, and historical epistemology of media systems. The articles demonstrate his expertise in media phenomenology (Hubert Dreyfus analysis), digital reading behavior studies, VR technology ideologies, and historical reconstruction of Chinese communication theories. His publications span from 2016-2022 with consistent CSSCI indexing. National Social Science Fund General Project: "Chinese Modern Public Opinion Thought History" (2021) Major Project Subtopic: "Chinese Media Archaeology in Civilizational Diversity" (2020) Ministry of Education Project: "Husserl's Media and Communication Thought" (2020) Completed NSFC Project: "Rumor Propagation and Governance in Public Emergencies" (2011) As educator, he teaches courses like "Chinese Classical Media Art", "Media Research Methods", and "Communication Theory". His administrative roles include leadership positions in the Chinese Society of Journalism History and multiple journal editorial boards.