Dr. Wim Biemans is an Associate Professor at the Faculty of Economics and Business of the University of Groningen, specializing in Innovation Management and Marketing. He holds a PhD from Eindhoven University of Technology (1989) and has over 25 years of experience in research, teaching, and consulting. His work focuses on service innovation, B2B marketing, customer involvement in innovation, and the marketing-sales interface. He has authored over 100 peer-reviewed articles and books, including the best-selling Dutch B2B marketing textbook. His research has been recognized with awards like the Thomas P. Hustad Best Paper Award. He serves as Triage Editor for the Journal of Product Innovation Management and editorial board member for Industrial Marketing Management and Journal of Business & Industrial Marketing. Biemans teaches at the University of Groningen and multiple international institutions, including guest professor roles in Europe, Asia, and the U.S. He also designs executive programs for managerial training in innovation management and customer value creation. His recent research explores humor’s impact on creativity, digital tools in sales-marketing integration, and bridging technology-to-product development gaps. He emphasizes end-to-end value creation through intra-organizational collaboration and has published on the Valley of Death ecosystem challenges in innovation commercialization.
Pamela J. Hinds is the Rodney H. Adams Professor and Fortinet Founders Chair in Stanford University's School of Engineering, holding a joint appointment in the Department of Management Science and Engineering. She co-directs the Center on Work, Technology, and Organization and serves on the Director's Council for the Hasso Plattner Institute of Design. Her research focuses on technology's impact on teams, collaboration, and innovation in global and cross-cultural contexts. She earned her Ph.D. in Organizational Science and Management from Carnegie Mellon University (1997). Research Interests: Dr. Hinds explores cross-boundary work teams, particularly those spanning national borders, examining cultural dynamics, language barriers, and site visits' role in knowledge sharing. She investigates human-robot interaction in workplaces and emerging technologies' effects on work practices, including AI, 3D printing, and open innovation systems. Her work bridges organizational behavior, human-computer interaction, and global work dynamics. Awards & Recognition: Lasting Impact Award (2018) Senior Editor of Organization Science Co-editor of Distributed Work (MIT Press) Advising & Leadership: As department chair, Hinds shapes educational and research agendas. Her grants include NSF-funded studies on digital technologies in agriculture and crowd-based innovation. She advises initiatives at the intersection of technology, work design, and global collaboration. Labs & Teams: Co-leads the Center on Work, Technology, and Organization, fostering interdisciplinary research on modern work environments. Engages in Stanford's Design School (d.school) to integrate human-centered design principles into workplace innovation.
Dr. Damien Charrieras is an Associate Professor at the School of Creative Media , City University of Hong Kong, where he serves as Program Leader for the Master of Art in Creative Media and deputy program leader for the PhD in Creative Media. His work bridges cultural studies, new media theory, and the intersection of financial technologies with artistic practices through the ACIM Laboratory for Interventions in Speculative Finance . Doctoral research on digital artists' trajectories in Montreal FRQSC Postdoctoral Fellowship at McGill University Research spans game engine design , datafication of creativity , blockchain in art , and post-anthropocentric creative processes . With over HK$3.14M in grants as Principal Investigator, he explores situated digital creativity in urban contexts, critical worldbuilding pedagogy , and the mediation of technical systems in cultural production. His publications in Cities , Organized Sound , and Human Relations analyze the reconfiguration of artistic practices through software infrastructures and automation paradigms. Scientific awards include: FRQSC Postdoctoral Fellowship
Andres Lucero is Associate Professor of Interaction Design at Aalto University's Department of Art and Media, specializing in human-computer interaction for mobile devices and interactive surfaces. His research integrates human-computer interaction, design methodologies, and playful interfaces. He holds a PhD from Eindhoven University of Technology and has industry experience from Nokia, where he led user-centered design projects as Senior Researcher. Research explores tangible interfaces, social wearables, museum experience design, human-AI collaboration, and cross-cultural co-design approaches. Recent projects investigate conversational agents in design processes, persona generation workflows, and freeform interactive devices. Dr. Lucero received the Honourable Mention Award at MUM 2020 for innovative interaction research. His work advances design methods through first-person perspectives, AI integration, and novel interaction paradigms.
Matthew Kay is an Associate Professor in the Department of Communication Studies at Northwestern University's School of Communication, with a secondary appointment in Computer Science. He serves as Co-Director of Graduate Studies for the PhD in Technology and Social Behavior program. His research focuses on human-computer interaction and information visualization, specializing in uncertainty communication, usable statistics, and personal informatics. He employs mixed-method approaches including behavioral analysis, interactive system development, and visualization technique evaluation to address real-world data interpretation challenges. Analysis of his recent publications reveals dominant themes in visualization literacy development, uncertainty representation for decision-making, and health informatics applications. His work consistently bridges theoretical frameworks with practical implementations, particularly in educational assessment tools and election forecast visualizations. Professor Kay co-directs the Midwest Uncertainty Collective (MU collective), a research group advancing uncertainty communication methodologies. Previously faculty at the University of Michigan School of Information, he maintains active contributions to visualization tool development including the ggdist R package for uncertainty visualization.
Katherine Isbister is a full professor in the Department of Computational Media at the University of California, Santa Cruz, where she directs the Center for Computational Experience. She was previously an associate professor jointly appointed between the Computer Science department at New York University’s Tandon School of Engineering and the NYU Game Center, and served as the founding Research Director of the Game Innovation Lab at NYU. Her research lies at the intersection of Human-Computer Interaction and digital games, focusing on emotion, social connection, and playful experiences. Key research themes include emotion in games , social play , fidget technologies , social VR , and digital characters . Her work combines technical prototyping, design research, and empirical evaluation to understand how interactive systems can support emotional and social experiences. Her publications span top venues such as CHI, DIS, and IEEE Transactions on Affective Computing. Trends in her recent work show a strong emphasis on embodied interaction, affective design, and socio-technical systems for emotional regulation and social connection. She explores how movement, touch, and presence in virtual spaces can enhance human experience. MIT Technology Review TR100 Young Innovator (1999) Best Paper Award, ACM CSCW (2018) New Voices New Visions Award (for SimWorks art series) She has advised numerous students and led research projects involving social wearables, movement-based games, and mental health interventions. Her lab has received recognition from media outlets including NPR, Scientific American, and The Guardian. She has also collaborated with industry partners such as Microsoft, Electronic Arts, and Ubisoft. She leads the Center for Computational Experience at UCSC and has previously directed the Game Innovation Lab at NYU. Her team has produced over 100 peer-reviewed publications and several exhibition-ready games and art installations.
Paulo Blikstein serves as Associate Professor of Communications, Media and Learning Technology Design at Columbia University. Previously, he was Assistant Professor of Education and (by courtesy) Computer Science at Stanford University and co-founded the Lemann Center for Brazilian Education (2008-2018). Education: Ph.D. in Learning Sciences, Northwestern University (2009) M.A. in Media Arts & Sciences, MIT Media Lab (2002) M.Eng. in Electronic Engineering, University of São Paulo (2000) B.S. in Metallurgical Engineering, University of São Paulo (1998) His research pioneers constructionist learning environments through digital fabrication, educational robotics, and tangible interfaces—focusing on equitable access for underserved communities. Inspired by Paulo Freire and Seymour Papert, he develops open-source tools like the GoGo Board robotics platform and leads the global FabLab@School initiative establishing fabrication labs in schools across four continents. Current work emphasizes multimodal learning analytics to study student interactions in maker-centered classrooms. Publications reveal strong focus on democratizing invention through maker education, with recurring themes in constructionist theory application, multimodal assessment, and context-specific technology adaptation. Brazilian education reform and low-cost computational solutions form significant threads, particularly in 2016-2017 publications. Scientific Awards: Two Google Faculty Awards National Science Foundation Early Career Award (highest U.S. government honor for early-career scientists) Blikstein directs the Transformative Learning Technologies Lab (TLTL) and co-founded Stanford's Center for Educational Entrepreneurship and Innovation in Brazil. His FabLearn conference established the first academic forum on Maker Movement applications in education. While specific grant details aren't listed, the NSF CAREER Award signifies major federal research funding. He spearheads the FabLab@School project deploying advanced fabrication labs in K-12 institutions worldwide and founded the FabLearn conference series. His work integrates teams of engineers, educators, and designers to create scalable solutions for resource-constrained learning environments.
Toby Jia-Jun Li is an Assistant Professor in the Department of Computer Science and Engineering at the University of Notre Dame, where he leads the SaNDwich Lab. He also serves as the Director of the Human-Centered Responsible AI Lab in the Lucy Family Institute for Data & Society and is a Faculty Fellow at the Institute for Educational Initiatives (IEI). Previously, he was affiliated with Carnegie Mellon University's Human-Computer Interaction Institute (HCII) and GroupLens Research. Dr. Li's research spans the intersection of Human-Computer Interaction (HCI), End-User Software Engineering, Machine Learning (ML), and Natural Language Processing (NLP), with recent work focusing on addressing societal challenges in the future of work through human-AI collaborative approaches. His work has resulted in over 40 publications at premier venues including CHI, UIST, CSCW, ACL, and ICSE, with 8 papers winning Best Paper or Honorable Mention awards. His recent publications demonstrate a strong focus on human-AI collaboration across various domains, including code understanding, privacy, accessibility, and creative tools. The work shows a trajectory toward increasingly sophisticated integration of human-centered design with AI capabilities, particularly using large language models to enhance human productivity and address societal challenges. Google Research Scholar Award recipient Recipient of Yahoo! Fellowship ($100,000/year) Best Paper Award at UIST 2020 Best Paper Honorable Mention Award at CHI 2021 Best Paper Award at CSCW 2024 Best Paper Award at CHI 2025 Dr. Li actively mentors Ph.D. students and has established collaborations with Google, Microsoft Research, IBM Research, Adobe, Verizon, and J.P. Morgan. His research has been supported by NSF, Google Research Scholar Program, AnalytiXIN Initiative, Yahoo! InMind project, and J.P. Morgan. He is currently recruiting Ph.D. students and undergraduate researchers for his SaNDwich Lab, which focuses on developing interactive systems to empower individuals to create, configure, and extend AI-powered computing systems.
Dr. Farha Sattar is a Lecturer in Education (Mathematics) at the Faculty of Arts and Society, Charles Darwin University. With over thirty years of teaching experience in Mathematics, Science education, GIS, Remote Sensing, and e-Learning technologies at undergraduate and postgraduate levels, Dr. Sattar brings extensive expertise to her academic role. She holds a PhD in Geospatial Science from Charles Darwin University, focusing on Spatial Mathematical Modelling for 3D Gully Mapping and Erosion Quantification. Her educational background includes: PhD in Geospatial Science (Three Dimensional Gully Mapping and Erosion Quantification within a Geoinformatics Framework), Charles Darwin University (2012) Prior academic experience at several Asian and European universities Dr. Sattar's research spans multiple interdisciplinary fields with a strong focus on the intersection of education and technology. Her primary research interests include Mathematics Education, STEM Education, Geoscience Education, Spatial Mathematical Modelling, Drone Technology, Remote Sensing, Geographic Information Systems, and Innovative Pedagogies such as experiential learning and inquiry-based approaches. She has developed expertise in cognitive development, particularly in fostering critical and creative thinking skills through iSTEM approaches. An analysis of Dr. Sattar's recent publications reveals a consistent trajectory toward integrating emerging technologies like drones, augmented reality, and geospatial artificial intelligence into educational contexts. Her work demonstrates a progression from foundational geospatial research on erosion mapping to innovative applications in STEM education. Recent publications increasingly focus on drone technology for educational purposes, spatial data infrastructure for policy development, and computational thinking development through technology-enhanced learning. Dr. Sattar has received numerous accolades for her contributions to education and research: NT Science Week Awards – Inspired NT STEM Hero of the Year award (2021) Long Service Recognition Award (2023) Finalist, CDU Alumni Award (2023) Multiple Best Presentation Awards (2008, 2010, 2017) Australian College of Educators - 2021 College Medal Nominee As a supervisor, Dr. Sattar mentors postgraduate research students including Ayesha Farhan, who is working on "A Framework for Cognitive Development: Fostering Critical and Creative Thinking Skills, Using iSTEM Approach." She actively secures research funding through various projects such as "DBELaSTEM: Drone-Based Experiential Learning and STEM Education," "STEM_D & VR: Youth STEM Learning and Empowerment with Drones and VR," and "CodProg Drone Lab." Her research is supported by grants from NT Government projects and other external funding sources. Dr. Sattar leads the CodProg Drone Lab, an innovative research space exploring drone technology applications in education. She is a certified drone pilot and aeronautical radio operator, which enables her to bridge theoretical knowledge with practical applications. Her work with the "Flying Forward: Drones, STEM Equity, and Indigenous Empowerment" initiative demonstrates her commitment to community engagement and addressing educational disparities through technology.
Marc-Antoine Dilhac serves as Associate Professor in the Department of Philosophy at the University of Montreal's Faculty of Arts and Sciences, where he also directs governance and international collaboration initiatives. He holds leadership roles as Scientific Director of Algora Lab and leads the Ethics and Politics research axis at the Centre de recherche en éthique (CRÉ). His academic affiliations extend to the Centre d'études et de recherches internationales (CÉRIUM) and the Canada Research Chair in Public Ethics and Political Theory (2014-2019). Education: PhD in Philosophy and Political Science, University of Paris I: Panthéon-Sorbonne (2009) Master 2 in Philosophy and Political Science, University of Paris I: Panthéon-Sorbonne (2003) Agrégation in Philosophy, University of Paris I: Panthéon-Sorbonne (2002) Dilhac's research spans ethics, political philosophy, and AI governance, with particular focus on democratic tolerance, multiculturalism, and the ethical implications of artificial intelligence. His work bridges theoretical political philosophy with practical applications in AI policy development, sustainable finance, and democratic institutions. He has contributed significantly to UNESCO's Recommendation on the Ethics of Artificial Intelligence and leads initiatives examining AI's impact on French-speaking culture and democratic values. His recent publications reveal a clear trajectory from foundational work on tolerance and justice theory toward contemporary AI ethics challenges. The thematic evolution shows increasing engagement with practical governance frameworks, particularly in finance and education sectors, while maintaining strong philosophical grounding in democratic theory and institutional design. Key Awards and Recognition: Canada Research Chair in Public Ethics and Political Theory (2014-2019) Banting Postdoctoral Fellowship (2011) Contributor to UNESCO's Recommendation on AI Ethics (2021) Dilhac has supervised over 15 graduate students across philosophy, political science, and interdisciplinary AI ethics programs. His research is supported by multiple grants from FRQSC, FRQNT, SSHRC, and MITACS, totaling over $2 million CAD. Current projects include the Generative AI Ethics Framework for Educational Technology (2024-2025) and the Sustainable Finance AI Tools project examining ESG/DEI disclosure analysis. He co-founded and leads the CORDÉ research group on corruption and democracy, and directs Algora Lab's work on AI governance. His upcoming February 2025 panel at Université Laval will address AI and Francophone cultural perspectives ahead of the Paris AI Action Summit.
Matthew Payne is an Associate Professor in the Department of Film, Television, and Theatre at the University of Notre Dame. His affiliations include roles as Director of Graduate Studies and regional director for the Learning Games Initiative, a multi-institute research collective focused on game archiving and education. His research spans video game studies, media literacy, military entertainment, and the cultural history of video games. He explores play theory, media and war, and the intersection of media production with new technologies. The 15 most recent articles highlight his focus on video game studies, transmedia narratives, and the cultural implications of gaming. These works cover topics from Nintendo Amiibo to slow game time mechanics in Red Dead Redemption 2, with recurring themes of military representation and ludic storytelling. Matthew Payne has co-edited notable works including How to Play Video Games and Joystick Soldiers , emphasizing collaborative approaches to game studies and critical analysis of military gaming.
Dr Jamie Woodcock is a Senior Lecturer in Digital Economy at King's College London, based in the Department of Digital Humanities within the Faculty of Arts & Humanities. He holds a PhD in sociology from Goldsmiths, University of London, and has held academic positions at institutions including the University of Leeds, University of Manchester, LSE, and the Open University. His research focuses on labour processes, platform work, gig economy dynamics, and worker organizing, with a particular emphasis on critical global capitalism and digital culture. Woodcock’s research interests include the games industry, unionization strategies, and resistance to algorithmic management. He is an editorial board member of Notes from Below and Historical Materialism , and contributes to interdisciplinary initiatives such as the Research Centre for Digital Culture and the Critical Global Capitalism Studies Collective at King’s. His work has been widely covered in media and he frequently speaks on digital labour issues. He has authored influential books like The Fight Against Platform Capitalism and The Gig Economy: A Critical Introduction , co-authored Guerrilla Democracy: Mobile Power and Revolution in the 21st Century , and published extensively on topics ranging from delivery platform strikes to gamification critiques. His recent recognition includes a 2025-26 Digital Futures Institute Fellowship.
Benjamin Mako Hill is an Associate Professor in the University of Washington Department of Communication and an Adjunct Associate Professor in Human-Centered Design & Engineering , the Paul G. Allen School of Computer Science & Engineering , and the Information School at UW. He is a Faculty Associate at the Berkman Klein Center for Internet and Society at Harvard University and a Fellow at the Center for Information Technology Policy at Princeton University during the 2023–2024 academic year. Educational Background : PhD in an interdepartmental program at Massachusetts Institute of Technology (MIT) , involving the MIT Sloan School of Management and the MIT Media Lab , advised by Eric von Hippel, Yochai Benkler, Tom Malone, and Mitch Resnick. MS in Media Arts and Sciences from MIT. B.A. in Technological and Legal History from Hampshire College . Research Interests span peer production, online communities, collective action, cooperation, learning, and computer-mediated communication. His work explores how communication and information technologies shape social outcomes in collaborative environments like Wikipedia and Linux, focusing on governance, moderation, anonymity, and educational platforms such as Scratch. Article Trends : His publications analyze peer production dynamics, privacy in open collaboration, and computational thinking in youth. Topics include underproduction in open source software, algorithmic fairness, taboo knowledge production, and legitimate peripheral participation in online communities. Methodologies combine big data, quasi-experimental, and comparative analyses. Scientific Awards : Dordick Award for Best Dissertation (2013). CHI '22 Best Paper Honorable Mention (2022). CSCW '18 Best Paper Honorable Mention (2018). CHI '17 Best Paper Honorable Mention (2017). CSCW '13 Best Paper Award (2013). CHI '11 Best Paper Honorable Mention (2011). Advising and Grants : He co-founded the Community Data Science Collective and collaborates with researchers like Aaron Shaw. Grants include multiple National Science Foundation awards for studies on digital knowledge commons, anonymous participation, and collaborative success, as well as a Sloan Foundation grant for modeling underproduction in peer production. Labs and Teams : He leads the Community Data Science Collective , an interdisciplinary research group studying online communities, and contributes to open-source projects like Debian and Ubuntu . He actively edits Wikimedia projects and participates in the Cascadia Wikimedians User Group .
Casey Reas is a Professor of Design Media Arts at the University of California, Los Angeles (UCLA), within the UCLA School of the Arts and Architecture. Previously, he served as an Associate Professor at Interaction Design Institute Ivrea (2001–2003). His academic background includes a BSc in Design from the University of Cincinnati (1996) and an MSc in Media Arts and Sciences from MIT (2001). Reas co-created the open-source programming language Processing with Ben Fry, revolutionizing visual arts and education globally. He is renowned for blending art and technology, creating generative works exhibited in institutions like the Centre Georges Pompidou and the Whitney Museum of American Art. His research focuses on computational aesthetics, algorithmic art, and digital media's intersection with music and design. Education: Bachelor of Science in Design, University of Cincinnati, 1996 Master of Science in Media Arts and Sciences, MIT, 2001 Research Interests: Reas explores the synergy between code and creativity, emphasizing generative systems, real-time visualization, and interactive installations. His work often addresses themes of randomness, pattern formation, and human-computer interaction. Notable projects include Processing language development, music video collaborations with The National, and immersive installations like Sketch Machine and Warm Up . Recent Collaborations: Music videos for The National’s Sleep Well Beast (2017), blending algorithmic visuals with Grammy-winning music. Interactive installations such as Impure Functions (2017) and Warm Up (2017), co-created with UCLA’s Conditional Studio. Public commissions like Sketch Machine (2018), an open-source drawing tool for GIPHY. Awards: Contributor to The National’s Grammy Award for Best Alternative Music Album ( Sleep Well Beast , 2018). Labs/Teams: Reas leads the Reas Studio and collaborates with UCLA’s Arts Conditional Studio, focusing on experimental software, generative art, and interdisciplinary projects.
Judy Kay is a Professor at the University of Sydney, Australia , renowned for her contributions to Artificial Intelligence in Education , User Modeling , and Ubiquitous Computing . Her work focuses on creating scrutable open learner models , enhancing collaborative learning analytics , and applying machine learning to education and health. Current research includes AI-driven misinformation detection and human-AI teaming for education. Recent projects involve virtual reality exergames and long-term physical activity tracking . Key publication trends span AI in education , data-driven learning design , and privacy-aware personalized systems . She actively collaborates with researchers in human-computer interaction and health informatics , emphasizing user control and ethical data use .