James Malazitaمشاهده پروفایل
دانشیار
James Malazita is Associate Professor of Science & Technology Studies and Associate Director of the Games and Simulation Arts and Sciences (GSAS) program at Rensselaer Polytechnic Institute (RPI). He is affiliated with the Department of Science and Technology Studies in the School of Humanities, Arts, and Social Sciences, and contributes to the GEM (Games and Experiential Media) research group. Education: Ph.D. in Communication, Culture, and Media, Drexel University (2014) BS/MS in Digital Media, Drexel University (2009) Malazita's research lies at the intersection of game studies, platform studies, feminist technoscience, and social justice in computing. He critically investigates how game engines like Unreal shape technological and cultural infrastructures, particularly through the lenses of gender, race, and power. His forthcoming book, Enacting Platforms: Feminist Technoscience and the Unreal Engine (MIT Press, July 2024), offers a groundbreaking feminist and critical analysis of one of the most influential game development platforms. His work also extends to digital humanities, critical design, and the politics of computer science education. His recent publications reveal a strong thematic focus on the co-production of technology and society, with recurring interests in epistemic cultures, disciplinary formation, localization, and critical pedagogy. These works span journals in game studies, design, digital humanities, and STS, reflecting an interdisciplinary approach that bridges technical systems and humanistic critique. Scientific Support and Affiliations: Supported by NEH Office of Digital Humanities Supported by NEH Division of Educational Programs Supported by Popular Culture Association Supported by New Jersey Historical Commission Supported by Red Hat Inc. Supported by Rensselaer’s Teaching and Learning Collaboratory Member of GEM (Games and Experiential Media) ORCID: 0000-0003-3206-3682 Malazita advises graduate students in STS and Games, with former advisees placed at Yale, NYU, and UT Austin. He teaches courses in game studies, human-centered design, interpretive methods, and critical technology studies. His current course includes STSO 2610: DSIS Studio II (Spring 2024). His research raises fundamental questions about the material and cultural limits of platforms, the analyst-platform relationship, and the future of the web as shaped by game technologies.










