Stine Lindahl Jacobsen is an Associate Professor at Aalborg University's Department Department of Communication and Psychology within the Faculty of Humanities and Social Sciences . She leads the Art, Aesthetics & Health section since 2022, focusing on music therapy applications for vulnerable populations. Her research explores music therapy for children and adolescents psychometric tool development (APCI) arts-based health interventions interdisciplinary collaboration She has supervised PhD students since 2016 and contributed to 105+ publications. Key awards: SparNord Fondens Forskningspris 2013 Recent work focuses on AI-assisted rehabilitation music, family dynamics, and well-being capacity building through arts.
Laurens Boer is an Associate Professor in Human-Computer Interaction and Design at the IT University of Copenhagen, leading the IxD Lab and the MSc in Digital Design and Interactive Technologies programme. His work bridges critical design practices with speculative futures research, focusing on material computing and participatory innovation. Boer's research emphasizes ethical technology through projects like provotypes and fabulation techniques to explore wellbeing and societal impacts. Key research areas include: critical design methodologies, speculative design for futures studies, and design interventions in healthcare and biotechnology. He actively engages with Nordic tech imaginaries through the NORDICFAB project and IoT applications in production environments. Recent work explores affective interactions for chronic illness management, slow technology for sustainability, and reimagining smartphone usage patterns. Boer's pedagogical contributions include studio-based education methods and material programming frameworks for physical computing. His collaborative projects span academic-industry partnerships, emphasizing design anthropology and participatory approaches. Notable contributions include the 'Hedonic Haptics Player' wearable device and the 'Social Robotic Donuts' project investigating human-robot interaction.
Ole Caprani is an Associate Professor in the Department of Computer Science at Aarhus University. His research focuses on educational technology, digital literacy, and computational thinking, particularly in early childhood and compulsory education. He actively contributes to projects integrating technology into pedagogical practices. Affiliation: Aarhus University, Department of Computer Science Academic Rank: Associate Professor His work explores: Interactive learning environments Makerspaces for creativity Technology integration in schools Computational thinking frameworks Media education Play-based learning Recent research outputs include interactive productions and reports on technology education in Danish schools. He collaborates on initiatives like the Coding Pirates and MakEY projects.
Lykke Brogaard Bertel is an Associate Professor at the Department of Sustainability and Planning within the Technical Faculty of IT and Design at Aalborg University. Their academic work focuses on Problem-Based Learning (PBL), Engineering Education, and the integration of emerging technologies such as robotics and AI into educational practices. They hold visiting scholar status at MIT (Feb–Aug 2024). Research interests span STEM education , computational play , telepresence robotics , and systems thinking . Notable projects include AI for the People , Aalborg Centre for Problem-Based Learning , and NAFA: Naturfagsakademiet . They lead initiatives to foster digital literacy and interdisciplinary learning through frameworks like the System Architecture-Function-Outcome model. Recent work explores telepresence robotics to support children’s education during cancer treatment, AI’s role in pedagogy, and frameworks for assessing systems thinking. Over 78 publications reflect contributions to educational technology, PBL innovation, and inclusive learning environments. Projects include Thinking Skills in Interdisciplinary Co-Creation (2025), Emerging Technology Literacy and Systems Thinking (2022–2025), and Science Scenarier (2025–2028). Grants and collaborations emphasize sustainable development goals and teacher professional development. Labs/teams affiliated: AI for the People , Institute for Advanced Study in PBL , and LabSTEM Nord . Active in organizing conferences like LabSTEM Nord 2024 and workshops on generative AI in education.
Hiromichi Suetani is a Professor at the Department of Co-creative Science and Engineering , Faculty of Science and Engineering , Oita University . He holds concurrent positions as an Affiliated Researcher at the International Research Center for Neurointelligence , University of Tokyo , and has previously worked at institutions including RIKEN Center for Brain Science , ATR , and Kagoshima University . His research bridges nonlinear dynamics , machine learning , and neuroscience . Education : PhD in Informatics from Kyoto University, with research at the Institute of Statistical Mathematics and graduate training in Mathematical Engineering at the University of Tokyo. Research Society Affiliations : Society for Neuroscience Japan Neuroscience Society Physical Society of Japan His research focuses on decoding brain information and controlling complex systems using techniques like reservoir computing , topological data analysis , and nonlinear modeling . He investigates human EEG individuality , collective patterns in active matter , and chaotic synchronization in dynamical systems. Recent work with collaborators explores hybrid prediction models combining anticipating synchronization and echo state networks to improve time series forecasting in chaotic systems. Earlier studies analyzed EEG consistency under noisy stimuli and applied manifold learning to map brain oscillations. His teaching includes mechanics , computational physics , and nonlinear science at Oita University. He has secured competitive funding from the Japan Society for the Promotion of Science for projects on critical computation systems , stable chaos in neural networks , and topological analysis of biological data .
Majken Kirkegård Rasmussen is an Associate Professor at Aarhus University in the Department of Digital Design and Information Studies, School of Communication and Culture. Her research and teaching focus on innovative human-computer interaction techniques, particularly in physical and kinesthetic design. Her research interests include Interaction Design, Physical Computing, Human-Computer Interaction, Robotics, and Shape-Changing Interfaces. She explores how users interact with dynamic and tactile technologies, emphasizing embodied and sensory experiences in design. Her recent publications show a strong trend in designing interactive systems that merge physical form with digital functionality, especially in robotics and adaptive interfaces. These works frequently appear in premier venues like CHI and DIS, highlighting contributions to haptic feedback, social robotics, and design methods. She has received several scientific awards, including: Gitte Lindgaard Award (2017) Honorable Mention Award (2014) Honourable mention award (2022) She is actively involved in research funding and supervision. Currently, she leads or co-leads two major research projects—ACUTE and DARE—funded by the Independent Research Fund Denmark, focusing on domestic and assistive robotics. She also teaches the course 'IT Produktdesignprojekt' and has collaborated with researchers across Europe, including at Eindhoven University of Technology. She is affiliated with active research teams working on social robotics, assistive technologies, and interactive design, contributing to both academic and practical advancements in the field.
Sladjana Nørskov is a Danish academic with a multidisciplinary profile spanning Aarhus University 's institutions. She holds a Ph.D. in Organisation and Management and has served as an Associate Professor (tenured) at Aarhus BSS . Currently, she acts as a Special Advisor at the Danish School of Education (DPU) and owns Nørskov Coaching .
Djordje Grbic is a Lecturer at the IT University of Copenhagen, actively contributing to research in artificial intelligence, robotics, and maritime logistics. He is affiliated with the Creative AI Lab, Robotics, Evolution, and Art Lab, and The Maritime Hub Robotics, Evolution and Artificial Life Lab. His research focuses on: Deep reinforcement learning for complex planning tasks Evolutionary computation in artificial life systems AI optimization of maritime container stowage Procedural content generation for games Sequence evolution simulations for biological systems Recent publications (2023-2024) demonstrate expertise in applying deep reinforcement learning to maritime logistics problems and developing systems for sequence evolution simulation. Collaborations span computational logistics, bioinformatics, and game design domains. Current affiliations include: Creative AI Lab (ITU Copenhagen) Robotics, Evolution, and Art Lab The Maritime Hub for logistics research
Anca-Simona Horvath is a Guest Researcher at Aalborg University's Department of Communication and Psychology, affiliated with The Faculty of Social Sciences and Humanities. She leads the Art, Aesthetics & Health Research Laboratory for Art and Technology, focusing on intersections between emerging technologies (AI, bio-technologies) and creative practices. Her work addresses broader cultural contexts through design-based research, spanning scales from footwear to urban planning. Education: PhD in Architecture, with professional experience as an architect and computational designer in Romania and Denmark. Research contributions span architectural humanities, computational design, and digital art, with publications in journals like Frontiers of Architectural Research and International Journal of Architectural Computing . Research interests include AI-driven conceptual architecture, bio-crafting with mycelium, and STEAM education for sustainability. Key projects include Environmental Knowledge in the Digital Anthropocene (EKoDA) and Agency for Resilience (ActRes), addressing climate resilience and interdisciplinary collaboration. She has received awards such as the Teacher of the Year (2019) and Young Researcher Grant (2013). Her recent articles explore AI tool adoption in architecture, generative adversarial networks in form generation, and fungal bio-technologies in design. She actively participates in peer review for journals like Buildings and conferences like CAADRIA, and advises on EU Horizon Europe energy projects. Labs/Teams: Leads the Research Laboratory for Art and Technology , collaborating with initiatives like MASSHINE and Green Societies . Her work intersects environmental humanities, digital art, and sustainable design, contributing to UN SDGs related to climate action and sustainable cities.
Camilla Finsterbach Kaup is a Part-time Lecturer in the Department of Culture and Learning at Aalborg University, under the Faculty of Social Sciences and Humanities. She is affiliated with the IT and Learning Design (L-ILD) research group and contributes to innovation in education through her involvement in Xlab: Design, Learning and Innovation and the MASSHINE project. Her work bridges pedagogy, technology, and social sciences, with a strong focus on computational thinking and digital tools in educational contexts. Research Interests: Her primary research areas include computational thinking, STEM education, mathematics teaching, self-efficacy among educators, and the integration of robotics and generative AI in learning environments. She explores how digital artifacts and playful technologies can enhance understanding in early and primary education, particularly in mathematics. Her pedagogical perspective emphasizes co-design, collaboration, and inclusive implementation. Publication Trends: Over the past six years, her research output has grown steadily, with a notable focus on 2022–2025. Her publications reflect a consistent engagement with computational thinking, educational robotics, teacher self-efficacy, and the impact of emerging technologies like ChatGPT on collaborative learning. The interdisciplinary nature of her work is evident in her collaborations across computer science, education, and social services. Scientific Awards: There are no explicitly mentioned scientific awards or fellowships in the provided materials. Advising and Grants: Camilla Kaup has participated as a Co-Investigator in the research project Co-Designing Robot-Assisted Learning for Children , which involves collaboration between academia and public institutions. While there is no list of students she has advised, her role in research and doctoral work suggests mentorship capacity. Her PhD was completed under the Viden i Skolen initiative, a multi-institutional collaboration between Professionshøjskolen UCN, Aalborg University, and Northern Jutland municipalities, indicating access to funded research opportunities. Labs and Research Teams: She is actively involved in Xlab: Design, Learning and Innovation and MASSHINE, where she contributes to interdisciplinary research on technology-enhanced learning. These labs focus on participatory design, innovation in education, and the practical application of digital tools in real-world classrooms and social services.
Ilhan Aslan is an Associate Professor in the Department of Computer Science at Aalborg University (Denmark), affiliated with the Technical Faculty of IT and Design. His work focuses on Human-Centered Computing, with a strong emphasis on AI-driven interaction design, emotion-aware systems, and tangible/somaesthetic interfaces. He leads research in areas such as conversational AI, mobile computing, and smart environments, integrating machine learning with user-centered methodologies. Aslan's recent projects explore emotional speech processing, proactive AI agents, and creativity support tools, often bridging technical innovation with human well-being applications. His research spans over two decades, with notable contributions to mobile navigation systems (e.g., Bum Bag Navigator), gesture-based interaction, and ambient intelligence. Media coverage highlights his work on AI solutions for COPD patients and stress management applications. Aslan's approach combines rigorous technical development with ethnographic and participatory design practices, ensuring ethical and user-centric outcomes. His lab collaborates across disciplines, addressing challenges in HCI, AI ethics, and sustainable computing. Key Research Themes : Emotion-Aware AI, Human-AI Collaboration, Tangible Interaction, Mobile Health, Interactive Machine Learning Notable Projects : 'Feel my Speech' (haptic emotion conversion), 'BEHAVE AI' (ethical agent design), and somaesthetic smarthome systems Media Impact : Featured in 400,000+ Danes-relevant health tech stories and COPD patient support innovations Aslan's publications reflect a prolific trajectory from early mobile learning platforms (2000s) to cutting-edge generative AI and multimodal systems. His work consistently prioritizes real-world applicability through iterative prototyping and user studies, making him a key figure in both academic and applied HCI domains.
Mads Bødker is an Associate Professor at the Department of Digitalization , Copenhagen Business School . His research integrates human-computer interaction (HCI), artificial intelligence, and critical design methodologies. Affiliation : Department of Digitalization, Copenhagen Business School Academic Rank : Associate Professor Research Interests focus on: Algorithmic management and workplace datafication Human-robot interaction and social robotics Critical design approaches in tourism and urban spaces Digital ethics and sustainable technology use Sound design and immersive computing Organizational technology control Recent Publications emphasize algorithmic labor systems, human-AI collaboration, and digital ethics in tourism and robotics. His work frequently addresses the interplay between technology, human behavior, and ethical frameworks. Activities include organizing innovation workshops (e.g., 2017 The Witches Museum ) and participating in panels like Digital Work Futures (2021). He has delivered lectures on topics ranging from smartphone-based tourism research to robot interaction studies between 2012-2022. In the Media , Bødker has contributed to discussions on AI ethics, cybersecurity, and digital trends in 18 media appearances (2022-2024), including critiques of AI holograms for elder care and analysis of NFT art ethics.
Milton Llera Montero is a Research Fellow at the IT University of Copenhagen, affiliated with the Creative AI Lab and Robotics, Evolution and Artificial Life Lab. He serves as Co-Investigator on the European Commission-funded GROW-AI project (2023-2027) focused on developing machines capable of rapid learning in unknown environments. His research spans Artificial Intelligence, Robotics, and Evolutionary Computation with emphasis on biological inspiration for adaptive systems. He investigates how principles from biological intelligence can enable artificial systems to rapidly learn and adapt in novel, unstructured scenarios through creative AI methodologies and evolutionary algorithms. Current research centers on the GROW-AI project where he collaborates with Principal Investigator Sebastian Risi and Co-Investigators Eleni Nisioti, Emilie Plantec, and Jakob Winther Pedersen. The project integrates mobile platforms with biological intelligence models to achieve rapid learning capabilities in unpredictable environments.
Mads Høbye serves as an Associate Professor in the Department of People and Technology at Roskilde University, Denmark, where he investigates the intersection of digital technology and human experience through computational logic, sensors, and artistic expression. He co-founded illutron collaborative, an interactive art collective operating from a Copenhagen Harbor barge that provides non-commercial space for artists working with technology and biology. His educational background includes: PhD in Interaction Design from Malmö University (2014), focusing on "Designing for Homo Explorens: open social play in performative frames" Høbye's research centers on digital materiality as a hybrid of physical and digital technologies, with three core strands: (1) exploring the experiential and aesthetic potential of dynamic material technologies, (2) developing frameworks for creative computational technology use, and (3) enabling democratic technology ownership through open knowledge-sharing and digital fabrication labs. His work manifests in interactive installations that examine interpersonal dynamics within technological contexts. Key research areas include: Human-Computer Interaction Interactive Art and Performance Digital Fabrication and Maker Culture Open Source Hardware Development Embodied Interaction Design Recent publications (2020-2025) reveal consistent focus on integrating maker culture into educational settings, analyzing bodily play in interactive systems, and deploying interactive artifacts in performance environments. His work demonstrates how digital fabrication democratizes technology access while emphasizing reflexive assessment in student-driven projects and the social dimensions of human-technology interaction in public spaces. Høbye leads and participates in interdisciplinary research initiatives exploring technology's role in education and artistic expression: Active Project : Low-Code Programming of Spatial Contexts for Logistic Tasks in Mobile Robotics (2022–present) Completed Projects : MemoryMechanics (2020–2023), Robots on stage (2018–2020), Connecting through pulse with Royal Danish Theatre (2017–2018), Dynamic transparencies (2017–2018) Through illutron collaborative and fablab initiatives, Høbye maintains laboratory spaces focused on community-driven technological experimentation. The collective operates as a non-profit governed by active members, providing facilities for artists to work with technology, biology, and scrap materials while hosting exhibitions in museums and public settings since 2004. His current work emphasizes creating frameworks for democratic technology ownership through open knowledge-sharing practices.
Kasper Rodil is an Associate Professor at the Department of Architecture, Design and Media Technology, Aalborg University, specializing in Virtual Reality, Participatory Design, and Human-Computer Interaction. His work bridges technology with sustainable practices and indigenous knowledge systems, particularly in African communities. Current research: Sustainable Architecture in Virtual Reality (PI), Indigenous Knowledge Technologies (Project Manager) Key collaborations: Namibia University of Science and Technology, San communities in Namibia Recent focus: Cultural-aware robots, circular design practices, gesture interaction systems Research trends show 15 publications (2022-2024) emphasizing: Co-design with indigenous communities (Namibia, San people) Virtual Reality for cultural preservation and sustainable architecture Human-robot interaction in shopping contexts Circular design practices for eco-friendly solutions Scientific awards : Best Demo (2023), Best Full-paper (2023) at African HCI Conference ACM Honorable Mention (2020) for VR research Grants & Projects : 6 active/finalized projects (2008-2024) including Sustainable Architecture in VR (2022-) Cultural-aware shopping robots (2023-2024) BYOR robot design (2017-2020)