- Computer Graphics
- 3D Modeling
- Computer Animation
- +۷ مورد دیگر
Marie-Paule Cani is a Professor of Computer Science at École Polytechnique (Institut Polytechnique de Paris), where she serves as Dean of the Master of Science and Technology program and leads the STREAM research team at LIX Laboratory (CNRS/IP Paris). Her research bridges computer graphics, HCI, and AI, focusing on expressive 3D modeling, animation, and virtual environments. Education: 1987: M.Sc. in Computer Science, École Normale Supérieure & University Paris XI 1990: Ph.D. in Computer Graphics, University Paris XI 1995: Habilitation in Computer Science, Institut National Polytechnique de Grenoble Research Interests: She pioneers user-centered tools for 3D content creation, combining gesture-based interfaces (sketching, sculpting) with knowledge-enhanced procedural models. Key areas include implicit surfaces, physical simulation, AI-driven animation, and accessible tools for non-experts. Her work enables intuitive design of complex shapes, terrains, and dynamic scenes. Publication Trends: Recent work (2023–2025) emphasizes AI-integrated graphics, including controllable natural phenomena (volcanoes, erosion), sketch-based bio-visualization, reinforcement learning for animation, and real-time character control. Cross-disciplinary applications span geology, biology, and cinematography. Awards & Honors: ACM Steven A. Coons Award (2023) French Academy of Sciences (2020) ACM SIGGRAPH Academy (2019) ERC Advanced Grant EXPRESSIVE (2012–2017) CNRS Silver Medal (2012) Leadership & Grants: She founded research teams (STREAM, Imagine, Evasion) and secured major funding: ERC Advanced Grant, Google-École Polytechnique AI Chair (2018–2021), Horizon 2020 project CLIPE (2020–2024), and Hi!Paris Creative AI Fellowship (2021–2024). She mentors researchers in geometric modeling, animation, and AI. Labs & Teams: Directs the Modeling, Simulation & Learning pole at LIX (2019–2023). Founded STREAM (Structure Representation for Animation/Modeling) and Imagine (Inria/Grenoble teams), advancing real-time graphics and procedural content.







