Professor Carlo Harvey is a creative technologist at the School of Digital Arts (SODA), Manchester Metropolitan University. His interdisciplinary research merges games , machine learning , virtual production , and cultural heritage reinterpretation . He leads industry collaborations with entities like Jaguar Land Rover and Epic Games, focusing on AI-driven interactive audio, real-time visualization, and accessibility solutions. Award-winning projects : TIGA, Innovate UK, and Epic Games MegaGrant for Accession Industry partnerships : Automotive sector, cultural institutions His research spans human-computer interaction , multisensory virtual environments , and acoustic-visual cross-modal perception . Recent publications address robotic simulations, motion alignment, and haptic feedback systems. Scientific recognition : TIGA Award, Innovate UK Funding, Epic Games MegaGrant Advocacy : Digital inclusion, creative collaboration, social impact of technology
Jens Edlund is a Professor at KTH Royal Institute of Technology's Division of Speech, Music and Hearing. His research focuses on speech technology, dialogue systems, prosody, and evolutionary phonetics. He has contributed to foundational work on speech synthesis, conversational interaction, and multimodal corpora like the D64 corpus. Key projects include the MonAMI Reminder system and analysis of primate vocalizations to understand speech evolution. Edlund has collaborated extensively with global researchers, producing over 150 peer-reviewed works. His work integrates computational methods with linguistic and biological insights, emphasizing human-like dialogue systems and cross-species vocal analysis. Education: Ph.D. in Speech Technology (2011, KTH) Grants: Multiple EU and Swedish Research Council grants for speech technology and interdisciplinary studies Research labs include the KTH Speech, Music and Hearing Lab and collaborations with institutions like Max Planck Institute for Evolutionary Anthropology. Current work explores evolutionary origins of speech biomechanics and AI-driven speech synthesis evaluation.
James R. Eagan is an Associate Professor in the Computer Science and Networks Department (Infres) at Télécom Paris , part of the Institut Polytechnique de Paris. He is also a Visiting Professor at the University of Colorado, Boulder for the 2024–25 academic year. His research focuses on making computers more expressive tools for human interaction, emphasizing malleable software, collaborative dynamic media, and multi-surface environments. His work spans Human-Computer Interaction , Data Visualization , and User Interface Programming . A key theme involves adapting software for user-driven customization, exemplified by projects like Webstrates (shareable dynamic media) and SchemeLens (semantic zoom for technical diagrams). He also explores uncertainty in data analytics and gesture-based interfaces for experts. Recent publications from 2020–2024 address Explainable AI (XAI) , Financial Crime Detection , and Interactive Data Analysis . His tools Tarantula and SchemeLens have received acclaim, including the 2015 ACM SIGSOFT Impact Award and Best Paper at UIST 2015. Scientific accolades include: Prix de l’Impact 2015 d’ACM SIGSOFT Best Paper Award at UIST 2015 Honorable Mention at CHI 2017 He teaches courses in Mobile Application Development , Human-Computer Interaction , and Data Visualization . His lab, DIVA (Design, Interaction, Visualization & Applications), operates within the Information Processing and Communication Laboratory (LTCI). He actively recruits PhD candidates and postdocs for research in these domains.
Ji Zhu is the Susan A. Murphy Collegiate Professor of Statistics at the University of Michigan, Department of Statistics. He holds affiliations with the Michigan Institute for Data Science (MIDAS) and the Michigan Integrated Center for Health Analytics and Medical Prediction (MiCHAMP). His research focuses on statistical machine learning, network analysis, and health science applications. Education: B.Sc. in Physics (Peking University, 1996), M.Sc. and Ph.D. in Statistics (Stanford University, 2000 and 2003). Notable awards include the NSF CAREER Award (2008), Fellowships from the ASA (2013) and IMS (2015), and recognition as a Web of Science Highly Cited Researcher (2014–2020). Research interests span statistical methodologies for networks, survival analysis, and high-dimensional data. He co-authored influential papers on community detection, network cross-validation, and latent space models. Current editorial roles include Editor-in-Chief of the Annals of Applied Statistics and Action Editor for the Journal of Machine Learning Research. Advising: Supervised over 50 students and postdocs, many now in academia and industry. Notable former advisees include Tianxi Li (University of Minnesota), Yuan Zhang (Ohio State University), and Weijing Tang (Carnegie Mellon University). Labs/Teams: Active in interdisciplinary projects at MIDAS and MiCHAMP, focusing on healthcare analytics and predictive modeling for diseases like hepatitis and cardiovascular outcomes.
Tzu-Mao Li is an Assistant Professor in the Department of Computer Science and Engineering (CSE) at the University of California, San Diego (UCSD), affiliated with the Center for Visual Computing. His research focuses on differentiable graphics algorithms, combining classical visual computing with modern machine learning techniques. He holds a Ph.D. from MIT CSAIL under Frédo Durand and a postdoc at MIT and UC Berkeley with Jonathan Ragan-Kelley. His work spans rendering, programming languages for graphics, Monte Carlo methods, and inverse problems. Education: B.S. and M.S. from National Taiwan University (2011-2013), advised by Yung-Yu Chuang. Ph.D. from MIT CSAIL (Computer Graphics Group), advised by Frédo Durand. Postdoctoral research at MIT and UC Berkeley with Jonathan Ragan-Kelley. Research Interests: Differentiable rendering, Monte Carlo integration, programming language design for visual computing, physical simulation, adversarial machine learning, and applications in computer vision and robotics. Key areas include rendering algorithms (path tracing, bidirectional methods), optimization techniques (MCMC, gradient-based), and neural representations (SDFs, neural fields). Publications focus on advancing rendering algorithms, differentiable systems, and applications in inverse problems. Notable contributions include edge sampling for differentiable rendering, warped-area sampling, and diffusion models for BSDF sampling. Awards: ACM SIGGRAPH 2020 Outstanding Doctoral Dissertation Award, multiple Best Paper Awards at SIGGRAPH, and oral presentations at ICCV. Teaching: Courses include CSE 167 (Computer Graphics), CSE 168 (Rendering), and CSE 272 (Advanced Image Synthesis), emphasizing physically-based methods and programming.
Luther Tychonievich is a Teaching Professor in the School of Computing and Data Science at the University of Illinois at Urbana-Champaign since August 2022. Previously, he spent nine years as teaching faculty at the University of Virginia. His primary focus is education, including teaching CS courses (e.g., computer systems, game development, graphics) and equity/inclusion topics like inclusive pedagogy and stereotype threat. He also chairs the university’s BPC committee’s data subcommittee and directs Academic Data Analysis. Education: Ph.D. (Computer Science, UVA), M.S. and B.S. (Computer Science, Brigham Young University), and A.A./A.S. (Lakeland Community College). Advocacy for community colleges and their pipelines to universities is a key interest. Research interests span CS education equity, family history data standards (via FHISO, GEDCOM, and FHMWG roles), and curriculum design. External roles include NSF-funded BPCnet.org advisory and CS education conference committees. Awards: 2017 Harold S. Morton Jr. Teaching Award; 2015/2019 UVA ACM Professor of the Year. Professional service includes leadership in curriculum committees and educational outreach.
James McCann is an Associate Professor at the Carnegie Mellon Robotics Institute, where he leads the Carnegie Mellon Textiles Lab. He has been a faculty member since May 2017 after working at Disney Research Pittsburgh. McCann's academic journey includes a PhD from Carnegie Mellon advised by Nancy Pollard, followed by a postdoc at Adobe Research and a period developing video games. McCann's research focuses on building creative tools that operate in real-time and build user intuition, with particular emphasis on textiles fabrication and machine knitting. His work spans computer-aided fabrication, simulation, graphics, and creative tools development. He has pioneered systems for machine knitting design, including compilers for knitting instructions and tools for automatic conversion of 3D meshes to knitting patterns. His recent publications demonstrate a strong trend toward computational textiles, with significant contributions to knitting semantics, deployable textile structures, and applications of machine knitting in healthcare and robotics. McCann's work bridges computer science, robotics, and textile arts, creating practical systems for once-off manufacturing with industrial knitting machines. McCann actively mentors students, with current PhD candidates working on solid knitting machines, knit calibration, and assistive devices. His teaching portfolio includes courses on Real-Time Graphics, Algorithmic Textiles Design, and Game Programming. He has taught at CMU since 2017, developing innovative courses that blend computer science with physical fabrication. As director of the Textiles Lab, McCann oversees research projects spanning machine knitting, robotic painting, and real-time graphics systems. His lab develops practical tools for creators, emphasizing intuitive interfaces and real-time feedback that lower barriers to advanced fabrication techniques.
Andrew Head is an Assistant Professor at the University of Pennsylvania in the Computer and Information Science department. His research focuses on human-computer interaction, programming, and reading, particularly in developing technology for interactive reading and reasoning. He advises PhD students Alyssa Hwang, Hita Kambhamettu, Litao Yan, Jeffrey Tao, and Jessica Shi, and co-leads the Penn Human-Computer Interaction (Penn HCI) group with Danaé Metaxa. His work is published in top venues like ACM CHI, UIST, and ICSE. Research Interests: Andrew's work bridges interactive systems with programming environments, aiming to enhance how scientists and programmers interact with their tools. Key areas include AI-assisted code understanding, math notation accessibility, and medical note interpretation through interactivity. He employs user studies to identify needs and builds interactive systems to address them. Recent Article Trends: His publications emphasize systems-centric HCI approaches, integrating AI into code and document interfaces. Topics span code explanation (e.g., Ivie), property-based testing (e.g., Tyche), math notation augmentation (e.g., FreeForm), and medical informatics (e.g., Explainable Notes). Recent work also explores notebook environments (e.g., Bolt-on, Tyche) and literate programming (e.g., Colaroid). Scientific Awards: Distinguished Paper Award, ICSE 2024 Best Paper Awards at CHI (2024, 2023, 2022, 2019), UIST (2023, 2018), and others. Nominated for Best Paper at CHI 2023 and VL/HCC 2015. Advising & Grants: Andrew advises multiple PhD students and has secured significant grants, including a $1M NSF award for 'Property-based Testing for the People' (2024). His group collaborates with Penn’s MindCORE center and teams like PLClub and PennNLP. Labs & Teams: He co-leads the Penn HCI group, which works closely with other Penn research teams and labs. The group focuses on creating interactive tools that enhance scientific and programming workflows, supported by grants and cross-institutional partnerships.
David B. Lindell is an Assistant Professor in the Department of Computer Science at the University of Toronto, with affiliations to the Vector Institute and AXL. He is a founding member of the Toronto Computational Imaging Group. His research focuses on physically based intelligent sensing, integrating physical models, signal processing, and AI to advance sensing systems. Notable projects include imaging around corners, through scattering media, and developing machine learning algorithms for 3D scene reconstruction. Education: Ph.D. in Computational Imaging from Stanford University (advisor: Gordon Wetzstein). Awards include the 2024 Ontario Early Researcher Award and the Best Student Paper at CVPR 2025. His work combines computational imaging with applications in computer graphics and autonomous systems. Research interests span non-line-of-sight imaging, single-photon sensing, and neural representations. Key contributions include the Light-Cone Transform (Nature 2018), confocal diffuse tomography (Nature Communications 2020), and AutoInt (CVPR 2021). His lab develops systems for 3D reconstruction, transient imaging, and photon-efficient sensors. Selected grants and support: NSF CAREER Award, DARPA REVEAL program, and KAUST Visual Computing Center funding. Active collaborations with industry and academic institutions on autonomous driving and medical imaging applications.
Mark Crowley is an Associate Professor in the Department of Electrical and Computer Engineering at the University of Waterloo, with a cross-appointment in the Cheriton School of Computer Science. He is a member of the Waterloo Artificial Intelligence Institute (WAII) and the Waterloo Institute for Complexity and Innovation (WICI), and serves as National Secretary of the Canadian Artificial Intelligence Association (CAIAC). His educational background includes a Ph.D. and M.Sc. in Computer Science from the University of British Columbia, where he worked in the Laboratory for Computational Intelligence, and a B.A. in Computer Science from York University. He completed a postdoctoral fellowship at Oregon State University working with Tom Dietterich's machine learning group. Crowley's research focuses on developing dependable and transparent algorithms to augment human decision-making in complex domains with multiple agents, spatial structure, or uncertainty. His work spans Reinforcement Learning , Deep Learning , Ensemble Methods , and Manifold Learning . He frequently collaborates with researchers in applied fields including Computational Sustainability, Sustainable Forest Management, Autonomous Driving, Medical Imaging, and Material Design. His research is motivated by both theoretical opportunities and real-world challenges such as forest fire management, automotive applications, and medical imaging. His recent publications demonstrate a strong focus on addressing challenges in reinforcement learning, particularly around observation costs, multi-agent systems, and causal representation learning. His work on ChemGymRL provides a significant contribution to digital chemistry and material design through reinforcement learning frameworks. The textbook Elements of Dimensionality Reduction and Manifold Learning represents a major contribution to the theoretical foundations of machine learning. Crowley actively supervises graduate students, with recent thesis completions including Shayan Shirahmadi Gale Bagi (PhD, Feb 2025) and Oleksandra Nahorna (MASc, Dec 2024). His lab, UWECEML (Waterloo ECE Machine Learning Lab), focuses on developing new algorithms at the intersection of Machine Learning, Optimization, and Probabilistic Modeling. He teaches courses including ECE 457C (Reinforcement Learning), ECE 657A (Data & Knowledge Modelling & Analysis), and ECE 457B (Fundamentals of Computational Intelligence). His blog Computationally Thinking explores AI, machine learning, and the societal impact of these technologies.
Erik B. Sudderth is a Professor of Computer Science and Statistics and Chancellor's Fellow at the University of California, Irvine (UCI). He leads the Learning, Inference, & Vision Group and directs multiple research centers, including the UCI Center for Machine Learning and Intelligent Systems and the HPI Research Center in Machine Learning and Data Science. He previously served as an Associate Professor at Brown University. Education: B.S. (summa cum laude) in Electrical Engineering from UC San Diego (1999), M.S. and Ph.D. in EECS from MIT (2002, 2006). His research focuses on statistical methods for scalable machine learning, Bayesian nonparametrics, probabilistic graphical models, and applications in computer vision, AI, and environmental science. Key areas include nonparametric clustering, deep generative models, and particle-based inference algorithms. Research interests span diverse topics: advancing Bayesian nonparametric models for medical time series, scalable variational inference, and AI ethics. Notable contributions include the NET-VISA seismic monitoring system (ISBA Mitchell Prize, 2014), the BNPy toolbox (NSF CAREER Award), and work on diverse particle max-product algorithms for continuous inference. Scientific awards include the NSF CAREER Award, ISBA Mitchell Prize, and recognition as one of "AI's 10 to Watch" (IEEE). He has served as editor for top journals (JMLR, IEEE PAMI) and conference chairs (NeurIPS, CVPR). His work bridges theory and practice, with applications in robotics, climate science, and healthcare. Labs/Teams: UCI Learning, Inference, & Vision Group; UCI Center for Machine Learning; CREATE Technology Center. Grants include NSF funding for visually impaired collaboration tools and soil biogeochemical modeling.
Ravi Ramamoorthi is the Ronald L. Graham Professor of Computer Science and Director of the UC San Diego Center for Visual Computing. He holds a faculty position in the Department of Computer Science and Engineering (CSE) and is an affiliate of the Department of Electrical and Computer Engineering (ECE). He joined UC San Diego in 2014, previously at UC Berkeley and Columbia University. He also holds a part-time appointment as a Distinguished Research Scientist at NVIDIA. His research focuses on visual computing, including rendering, computer vision, light field cameras, and physics-based modeling. Notable contributions include foundational work on spherical harmonic lighting, neural radiance fields (NeRF), and Monte Carlo rendering techniques. His work bridges graphics, vision, and signal processing with applications in sparse reconstruction, importance sampling, and real-time rendering. He teaches courses like CSE 167 (Computer Graphics), CSE 168 (Rendering), and advanced topics in computer graphics. Awards include ACM and IEEE Fellowships, the Okawa Foundation Grant, and multiple Frontiers of Science Awards. His research is supported by NSF, ONR, and industry collaborators including Adobe, Sony, and Qualcomm. Key projects include the Center for Visual Computing, Light Field research, and educational initiatives like edX MOOCs on computer graphics and rendering. His work has influenced industry tools (e.g., Pixar, RenderMan) and modern real-time rendering pipelines with denoising techniques.
Andreas Geiger is a Professor and Head of the Department of Computer Science at the University of Tübingen, Germany. He leads the Autonomous Vision Group (AVG) within CyberValley and is a core faculty member of the Tübingen AI Center. His roles also include PI in the ML in Science Excellence Cluster and the CRC Robust Vision, as well as ELLIS Fellow and coordinator of the ELLIS PhD program. He specializes in machine learning models for computer vision, robotics, and autonomous systems, with applications in self-driving cars, VR/AR, and scientific document analysis. Educational background: While not explicitly detailed, his positions imply a Ph.D. in Computer Science or related field. His work spans interdisciplinary collaborations with institutions like ETH Zürich, Microsoft, and the University of Bonn. Research focuses on 3D scene understanding, Gaussian splatting, generative models, and reliable autonomous systems. Notable contributions include the KITTI dataset and foundational work in neural radiance fields. Awards include the Sage 10-Year Impact Award (2024), ERC Starting Grant (2019), and IEEE PAMI Young Researcher Award (2018). Key projects include the Scholar Inbox paper recommender platform, ReSim (reliable world simulation), and advancements in 3D scene generation (e.g., UrbanCAD, PrITTI). His lab maintains a strong focus on open-source tools and datasets, such as the CARLA Route Generator. Grants and funding include support from Vector Stiftung (MINT innovation program) and EU initiatives like the ML in Science Cluster. His team collaborates internationally, with recent work presented at CVPR, SIGGRAPH, and NeurIPS.
David W. Jacobs is a Professor in the Department of Computer Science at the University of Maryland, with a joint appointment at the University of Maryland Institute for Advanced Computer Studies (UMIACS). He also served as the interim Director of the University of Maryland Center for Machine Learning starting in 2018. University: University of Maryland School: College of Computer, Mathematical, and Natural Sciences Department: Department of Computer Science Academic Rank: Professor Education: He received his B.A. from Yale University, and M.S. and Ph.D. in Computer Science from MIT. Research Interests: His research primarily focuses on computer vision and machine learning, particularly visual object recognition, lighting variation modeling, 3D reconstruction, perceptual organization, motion understanding, and the integration of vision with graphics and human-computer interaction. A major applied contribution is the development of Leafsnap , an electronic field guide app for plant identification, which has been downloaded over 1.5 million times and used in biodiversity and educational contexts. Publication Trends: His recent scholarly output centers on deep learning, convolutional networks, residual architectures, generative models (especially GANs), and interpretability. His work often bridges theoretical insights with practical applications in vision and AI. Scientific Awards: Honorable Mention, Best Paper Award, CVPR 2000 Best Student Paper Award, UIST 2003 Best Paper Award, Eurographics 2016 2011 Edward O. Wilson Biodiversity Technology Pioneer Award for Leafsnap Teaching and Advising: He has taught advanced courses such as CMSC 422 (Introduction to Machine Learning) and CMSC 828L (Deep Learning). He mentors students through course projects and research, though specific advisees are not listed. He has collaborated with institutions like Columbia University and the Smithsonian on impactful interdisciplinary projects. Labs and Teams: He is affiliated with UMIACS and leads research efforts in vision and learning, contributing to the University of Maryland Center for Machine Learning. His team has developed several mobile applications including Leafsnap, Birdsnap, and Dogsnap, demonstrating a strong focus on real-world deployment of vision technology.
Angel Xuan Chang is an Associate Professor at Simon Fraser University's School of Computing Science, affiliated with labs including 3DLG, GrUVi, SFU NatLang, SFU AI/ML, and VINCI. He holds a Canada CIFAR AI Chair and was a TUM-IAS Hans Fischer Fellow (2018-2022). His research bridges natural language processing (NLP), 3D scene understanding, and embodied AI, focusing on language-grounded 3D generation and biodiversity monitoring via DNA barcodes. Recent work includes NuiScene (unbounded outdoor scene generation), ViGiL3D (3D visual grounding dataset), and CLIBD (vision-genomics biodiversity analysis). He advises students in projects like BIOSCAN-5M insect dataset and embodied AI navigation. His 2025 highlights include multiple ICCV and ICLR papers, workshops at ICML and CVPR, and a CRV invited talk. Education: Ph.D. in Computer Science from Stanford University (2014), advised by Chris Manning. Previous roles include visiting research scientist at Facebook AI Research and researcher at Eloquent Labs.