Prof. Christian Holz is an Associate Professor at the Department of Computer Science and Deputy Head of the Institute of Intelligent Interactive Systems at ETH Zürich. His work focuses on advancing human-computer interaction through innovations in wearable technologies, mixed reality systems, and sensor-driven applications. Key research areas include motion capture, physiological signal processing, and adaptive user interfaces. Holz leads the SIPLab (siplab.ethz.ch), producing influential work at the intersection of computer science and biomedical engineering. His research explores cutting-edge topics such as egocentric vision systems, wearable health monitoring devices, and VR/AR applications. Recent studies investigate cybersickness detection via EEG, heart rate estimation from eye-tracking cameras, and scalable motion capture using inertial/UWB sensors. Holz's work emphasizes practical applications in healthcare, education, and human-centered computing. Publications reflect a strong focus on interdisciplinary solutions, combining machine learning with sensor data analysis. Notable contributions include the EgoSim multi-view simulator, WildPPG biomedical dataset, and MiBOT cardiovascular modulation device. His research bridges theoretical advancements with real-world usability in domains like emergency response training, chronic disease monitoring, and immersive education.
Amanda Phillips is an Associate Professor at Georgetown University, affiliated with the Departments of English, Film and Media Studies, Women’s and Gender Studies, and American Studies. Their research focuses on feminist and queer theory in digital media, with a particular emphasis on critical game studies and digital humanities. Selected publications include Gamer Trouble: Feminist Confrontations in Digital Culture and co-editing the Queer/Trans/Digital book series. Their scholarship appears in journals such as ROMchip , Feminist Media Histories , and Games and Culture . Research Interests: Digital media and gender politics Queer theory in gaming contexts Decolonial and anti-racist digital humanities Critical analysis of game mechanics Digital labor and precarity Affective histories of gaming Scientific Awards: Mellon/ACLS Dissertation Completion Fellow Academic Leadership: Former chair of the American Studies Association Digital Humanities Caucus Co-founder of the #transformDH Collective Editorial work on special issues of Game Studies and Antares: Letras e Humanidades Previous Institutions: IMMERSe Postdoctoral Fellow at University of California, Davis Ph.D. recipient from University of California, Santa Barbara with emphasis in Feminist Studies
Noah Snavely is a Professor of Computer Science at Cornell Tech and the Cornell Ann S. Bowers College of Computing and Information Science. His research spans computer vision and graphics with a focus on 3D scene understanding from image collections. He also works at Google DeepMind in NYC and leads the Cornell Graphics and Vision Group. His research interests include computer vision and computer graphics , particularly in recovering 3D structure from large photo collections, neural radiance fields, image-based rendering, and scene understanding. His work enables applications in mapping technologies, immersive VR experiences, and synthesizing 3D worlds from text prompts with implications for game design and filmmaking. Recent publications show a strong trend toward generative 3D modeling and neural rendering , with significant contributions in neural radiance fields, view synthesis, and dynamic scene reconstruction. His research group explores unstructured photo collections to develop new technology for 3D world modeling and image analysis. PECASE Microsoft New Faculty Fellowship Alfred P. Sloan Fellowship SIGGRAPH Significant New Researcher Award ACM Fellow (2023) IEEE Fellow NSF CAREER Award Helmholtz Prize Snavely has mentored numerous PhD students and postdocs including Ruojin Cai, Qianqian Wang, and Zhengqi Li. His teaching includes CS5670: Computer Vision across multiple semesters. He has received the Cornell College of Engineering Mr. and Mrs. Richard F. Tucker Teaching Excellence Award (2012). At Cornell Tech, his research group develops technology for modeling the world in 3D from online photo collections and analyzing images for computer graphics applications. His work has been featured in major news outlets including the New York Times, New Scientist, and MIT Technology Review.
Zaid Harchaoui is an Adjunct Professor in the Department of Statistics at the University of Washington. His research focuses on machine learning, generative AI, and algorithmic optimization, with applications spanning ecology, neuroscience, and artificial intelligence. He explores learning under distributional shifts and develops tools for scalable generative models in language and vision domains. University: University of Washington Department: Statistics Research Focus: Learning from data with computational, inferential, and mathematical rigor; distributional shift adaptation; generative model scaling Email: zaid@uw.edu His recent work emphasizes generative AI applications in ecology and neuroscience, stochastic optimization for robustness, and algorithmic efficiency in large-scale learning. Key contributions include techniques for distributionally robust optimization, interpretable authorship obfuscation, and uncertainty quantification in behavior classification. Scientific awards and honors are not explicitly mentioned in the provided text. Collaborative efforts often intersect with nonlinear control algorithms, spectral analysis, and privacy-preserving machine learning frameworks.
Professor Carlo Harvey is a creative technologist at the School of Digital Arts (SODA), Manchester Metropolitan University. His interdisciplinary research merges games , machine learning , virtual production , and cultural heritage reinterpretation . He leads industry collaborations with entities like Jaguar Land Rover and Epic Games, focusing on AI-driven interactive audio, real-time visualization, and accessibility solutions. Award-winning projects : TIGA, Innovate UK, and Epic Games MegaGrant for Accession Industry partnerships : Automotive sector, cultural institutions His research spans human-computer interaction , multisensory virtual environments , and acoustic-visual cross-modal perception . Recent publications address robotic simulations, motion alignment, and haptic feedback systems. Scientific recognition : TIGA Award, Innovate UK Funding, Epic Games MegaGrant Advocacy : Digital inclusion, creative collaboration, social impact of technology
Changxi Zheng is an Associate Professor in the Department of Computer Science at Columbia University's School of Engineering and Applied Science (SEAS). He directs Columbia's Computer Graphics Group (C2G2) within the Columbia Vision and Graphics Center (CVGC). After receiving his PhD from Cornell University, he joined the faculty of Computer Science Department at Columbia, where he has established himself as a leading researcher in computer graphics and scientific computing. Dr. Zheng's research spans multiple areas of applied computer science with a particular focus on computer graphics and scientific computing. His work centers around developing numerical models for simulating physical phenomena involving complex motions such as fluids, bubbles, and thin rods, along with their resulting acoustic waves. Leveraging computational insights from these models, he devises methods for improving tangible object creation, enabling novel human-computer interactions, and developing software tools for acoustic and photonic devices. His research has attracted significant public interest and media coverage, including projects like FontCode, AirCode, and Computational Metallophone Design. His recent publications reveal a strong interdisciplinary approach, bridging computer graphics, physics simulation, machine learning, and hardware design. His work demonstrates consistent innovation in computational methods for simulating physical phenomena and applying these techniques to practical problems in 3D printing, acoustic modeling, and interactive systems. The breadth of his research spans from fundamental physics-based simulations to practical applications in industry. Columbia SEAS Dean's Fellow (for advised students) NSF Graduate Research Fellow (for Ruilin Xu) Snap Research Fellow (for Rundi Wu) CKGSB Fellow (for Yun Fei) Adobe Research Fellow (for Gabriel Cirio) Marie Sklodowska-Curie Individual Fellow (for Rundi Wu) Best Paper Award at ACM International Conference on Multimedia (ACMMM), 2019 Dr. Zheng actively mentors a diverse group of students, including current PhD candidates and postdoctoral researchers. His research group has received support from various sources that enable their innovative work in computational graphics and physics-based simulation. He has supervised numerous successful students who have gone on to positions at leading technology companies including Adobe, Tencent, Facebook, and academic institutions. As director of Columbia's Computer Graphics Group (C2G2) within the Columbia Vision and Graphics Center (CVGC), Dr. Zheng leads a vibrant research team focused on advancing the state of the art in computer graphics, physics-based simulation, and their applications. The group maintains strong collaborations with industry partners and academic institutions worldwide, fostering an environment of innovation and practical application of theoretical concepts.
Richard E. Mayer is a Distinguished Professor of Psychology at the University of California, Santa Barbara, affiliated with the College of Letters & Science. His work bridges cognition, instruction, and technology to advance understanding of how people learn and how to design effective educational interventions. Research focuses on multimedia learning , computer-supported learning environments , and computer games for learning Current projects examine immersive virtual reality, generative learning strategies, and social cues in online instruction Recipient of top honors: Thorndike Award, Scribner Award, and APA’s Distinguished Contribution Award Principal Investigator on grants from the Office of Naval Research , Institute of Education Sciences , and National Science Foundation He leads the Mayer Lab for Research on Learning and Instruction, which emphasizes learning for transfer —ensuring learners apply knowledge in new contexts. His research has established 12 instructional design principles for online learning environments.
Maher Elshakankiri is an Assistant Professor, Teaching Stream at the University of Toronto's Faculty of Information. He holds a Ph.D. in Computer Engineering from Ain Shams University (Egypt), followed by a postdoctoral fellowship at the University of Regina. His research focuses on IoT, Wireless Sensor Networks (WSN), and pedagogical integration of technology and gaming. He has supervised over 100 student projects and authored a book on WSNs. Education: Ph.D. in Computer Engineering, Ain Shams University, Egypt M.Eng., B.Eng. in Engineering, Ain Shams University, Egypt Postdoctoral Fellowship, University of Regina, Canada Research Interests: IoT in healthcare, agriculture, and sports Active learning classrooms and technology in education Wireless communication protocols (V2V, UAV, RFID) Leadership & Grants: Director, Bachelor of Information (BI) Program (2024–present) Coordinator, Information Systems and Design (ISD) Concentration (2023) SSHRC Grant: 'Gaming in teaching towards a more inclusive class' (2022–2023) Professional Activities: Member, SCC IoT & Digital Twins Standards Committee Reviewer for journals including Wireless Networks , Telematics and Informatics , and Computational Intelligence Technical Program Committee member at multiple conferences Teaching: Courses include INF1340 (Programming for Data Science), INF1005/1006 (IoT Workshops), and INF452 (Information Design Coding).
Ron Fedkiw is the Canon Professor of Computer Science at Stanford University's School of Engineering. He holds a PhD in Applied Mathematics from UCLA. His research focuses on computational algorithms for applications in computational fluid dynamics, computer graphics, biomechanics, and machine learning. Fedkiw has pioneered techniques for simulating natural phenomena in film and video games, earning two Academy Awards for his contributions to visual effects. He leads the PhysBAM lab and collaborates with industry through consulting roles at Epic Games and former work with Industrial Light & Magic. Education: PhD in Applied Mathematics, UCLA (1996). Notable awards include the National Academy of Science Award, Packard Fellowship, and multiple teaching honors. His lab has graduated 40 PhD students, many of whom have made significant impacts in academia and industry. Research interests span fluid dynamics, cloth simulation, facial animation, and integrating machine learning with physical models. Key contributions include algorithms for two-way fluid-solid coupling, muscle-based facial modeling, and neural network approaches for cloth and deformable bodies. Current projects explore physics-informed machine learning and real-time interactive simulations. Scientific Awards include two Oscars, PECASE, and Okawa Foundation grants. His work bridges computational physics and visual effects, with over 140 research papers and a textbook on level set methods. Advising and grants: Supervised 40 PhD students, securing funding through NSF, ONR, and industrial partnerships. Lab collaborations include SAIL (Stanford AI Lab) and Epic Games. Future work focuses on AI-driven physical simulations and biomedical applications.
Qingguo Li is a Professor and Associate Head at the Department of Mechanical and Materials Engineering , Queen's University , and a member of the Ingenuity Labs Research Institute . He specializes in biomechanical system design, energy harvesting, wearable sensors, gait analysis, and load carriage systems. His research integrates robotics, biomedical engineering, and sensor technology to develop human-centric devices and mobility aids. Current Roles : Professor, Associate Head, Queen's University Research Institute : Ingenuity Labs Research Institute Lab : Bio-Mechatronics and Robotics Laboratory His work focuses on biomechanical energy harvesting , IMU-based motion analysis , and assistive device development . Key applications include stroke rehabilitation, gait monitoring, and wearable power generation systems. Articles span cable-driven robots , smart walkers , and 3D printing mechanisms , emphasizing human-robot interaction and dynamic modeling . The lab explores sensor calibration , adaptive control algorithms , and human movement optimization . Areas of impact include rehabilitation engineering , load carriage stability , wearable sensor accuracy , and assistive robotics . His team develops solutions for gait asymmetry detection , post-stroke mobility , and low-cost energy systems , leveraging machine learning and kinetic modeling .
James Manning is a Lecturer in Digital Design at RMIT University's School of Design. His research focuses on game design, digital media, and cultural memory, exploring topics such as game preservation, livestreaming practices, and the intersection of play and technology. He is particularly interested in 'anarchaeological' approaches to defunct games and the documentation of everyday play practices. His teaching interests include game studies, interactive media, animation aesthetics, and design methodology. He actively supervises research in strategies for reflective shortform game design and has contributed to projects like the Astrosurf interactive dome experience. Key research themes include media archaeology, esports culture, and the sociocultural dimensions of digital games. His work bridges theoretical frameworks with empirical studies, examining how digital platforms shape media consumption and cultural production.
David Salesin is an Affiliate Professor in the Department of Computer Science & Engineering at the University of Washington and a Principal Scientist/Director at Google Research since 2019. He has held academic roles at Cornell University (Visiting Assistant Professor, 1991-92) and guest professorships at Zhejiang University. His career spans academia and industry, including leadership at Adobe's Creative Technologies Lab (2005-17) and Microsoft Research (1999-2005). PhD, Stanford University (1991) Sc.B., Brown University (1983) His research focuses on computer graphics, particularly non-photorealistic rendering, digital typography, color science, and adaptive document layout. He pioneered techniques in image-based rendering, pen-and-ink illustration, and facial animation, with applications in multimedia and user interface design. Article Trends : His work bridges procedural content generation, 3D visualization, and artistic computing, emphasizing user-driven tools for creative industries. Key subfields include texture advection, multiresolution modeling, and real-time camera control for virtual cinematography. Scientific Awards : ACM Fellow (2002) ACM SIGGRAPH Achievement Award (2000) Carnegie Foundation Professor of the Year (1998) NSF Presidential Faculty Fellow (1995-98) Alfred P. Sloan Research Fellowship (1995-97) Numerous industry grants and lab donations He has advised over 30 PhD and Master's students, including leaders at Microsoft, Pixar, and Google. His labs at UW and Adobe focused on graphics, imaging, and creativity tools.
Dr James Herbert-Read is an Associate Professor and Whitten Lecturer in Marine Biology at the Department of Zoology, University of Cambridge. He serves as Deputy Head of Department (Postgraduate Education) and leads the Marine Behavioural Ecology Group. His research focuses on understanding how animals, particularly marine organisms, collect and process information from their environments to make behavioral decisions, with emphasis on social interactions, adaptation mechanisms, and ecological constraints. His group employs theoretical frameworks, controlled experiments, and quantitative field studies to investigate behavioral diversity in marine species. Key themes include collective behavior, predator-prey dynamics, camouflage strategies, and the impacts of environmental stressors on animal decision-making. Recent publications highlight work on lionfish vocalization mechanisms, cuttlefish camouflage, citizen science applications in marine research, and behavioral responses to visual and acoustic noise. Scientific awards and affiliations include: Whitten Lecturer in Marine Biology Associate Professor, University of Cambridge He has supervised research projects on topics such as: Social attraction in invasive fish species Evolution of coordinated movement Neurophysiological basis for leadership in shoals Maternal effects on offspring exploration
Kayvon Fatahalian is an Associate Professor in the Department of Computer Science at Stanford University. His research focuses on real-time graphics, high-efficiency simulation engines for entertainment and AI, and large-scale image/video analysis platforms. He explores intersections of computer graphics, machine learning, and high-performance computing to advance systems for interactive applications and AI-driven tasks. His work includes innovations in rendering pipelines, embodied AI simulations, and generative models for 3D content creation. Recent projects address challenges in multi-agent systems, motion synthesis, and scalable rendering architectures. Fatahalian’s contributions span technical systems, algorithmic frameworks, and foundational research in graphics and AI. Notable areas of exploration include: Real-time rendering optimizations for complex scenes AI-driven motion and style generation from sparse inputs Efficient simulation frameworks for deep reinforcement learning Weak supervision techniques for rare category detection His publications emphasize practical systems with theoretical grounding, often bridging hardware/software co-design principles with modern AI methodologies. Current work includes developing agile hardware accelerators and scalable architectures for next-generation interactive systems.
WonSook Lee is a tenured Full Professor in the School of Electrical Engineering and Computer Science at the University of Ottawa’s Faculty of Engineering. Her expertise spans medical imaging, machine/deep learning, computer graphics, and computer vision. She earned her Ph.D. in Computer Science from the University of Geneva (Switzerland) and holds degrees from POSTECH (Korea) and NUS (Singapore). Before academia, she worked at Korea Telecom, Samsung Advanced Institute of Technology, and Eyematic Interfaces Inc. (USA). Her research focuses on applications such as virtual/augmented reality, MRI/CT/Ultrasound analysis, and 3D mesh modeling. She has authored over 130 publications, including 30+ journal papers, and serves on conference committees and editorial boards. Lee has secured major grants (NSERC, CFI, ORF) as Principal Investigator and contributed to global initiatives like South Korea’s National Research Foundation. Her lab explores cutting-edge techniques in medical imaging, AI-driven object detection, and multimodal systems. Notable projects include adversarial perturbation analysis for model robustness, cross-domain GANs for semantic segmentation, and real-time ultrasound-enhanced pronunciation training. She actively promotes interdisciplinary research in healthcare technology and autonomous systems.