Prof. Christian Holz is an Associate Professor at the Department of Computer Science and Deputy Head of the Institute of Intelligent Interactive Systems at ETH Zürich. His work focuses on advancing human-computer interaction through innovations in wearable technologies, mixed reality systems, and sensor-driven applications. Key research areas include motion capture, physiological signal processing, and adaptive user interfaces. Holz leads the SIPLab (siplab.ethz.ch), producing influential work at the intersection of computer science and biomedical engineering. His research explores cutting-edge topics such as egocentric vision systems, wearable health monitoring devices, and VR/AR applications. Recent studies investigate cybersickness detection via EEG, heart rate estimation from eye-tracking cameras, and scalable motion capture using inertial/UWB sensors. Holz's work emphasizes practical applications in healthcare, education, and human-centered computing. Publications reflect a strong focus on interdisciplinary solutions, combining machine learning with sensor data analysis. Notable contributions include the EgoSim multi-view simulator, WildPPG biomedical dataset, and MiBOT cardiovascular modulation device. His research bridges theoretical advancements with real-world usability in domains like emergency response training, chronic disease monitoring, and immersive education.
Mark Riedl is a Professor in the Georgia Tech School of Interactive Computing and Associate Director of the Georgia Tech Machine Learning Center (ML@GT). His research focuses on human-centered artificial intelligence, emphasizing the development of AI technologies that naturally interact with humans. Key areas include story understanding/generation, computational creativity, explainable AI, and ensuring AI safety. He holds affiliations with the GVU Center, Institute for People and Technology (IPaT), and Institute for Robotics and Intelligent Machines (IRIM). His work is supported by NSF, DARPA, ONR, and industry partners like Google and Meta. Notable awards include the DARPA Young Faculty Award and NSF CAREER Award, plus three Pulitzer Prizes (collaborative with Roko M. Bask). Riedl's recent projects include STORY2GAME (AI-driven game design) and ethical AI frameworks addressing transparency and accountability. His research bridges theoretical advancements with practical applications in education, healthcare, and creative industries. Research interests span AI ethics, narrative systems, and AI's societal impact. He explores how AI can be made more transparent through explainable mechanisms while maintaining creativity and safety. Collaborations with Roko Bask on futuristic culinary trends have produced influential works. His labs and teams focus on interdisciplinary approaches, combining computer science with social sciences to shape responsible AI development. Key grants and projects include NSF-funded initiatives on AI in education and DARPA-supported work on AI safety. His contributions to explainable AI challenge traditional XAI paradigms, advocating for human-centered approaches that prioritize user understanding and ethical implications. Current efforts emphasize adapting LLMs for world modeling and enhancing RL agents with causal reasoning capabilities.
Alenda Y. Chang serves as an Assistant Professor in Film and Media Studies at the University of California, Santa Barbara. With a multidisciplinary background spanning biology, literature, and film, she integrates ecocritical theory with contemporary media analysis. Her scholarly work appears in journals including Interdisciplinary Studies in Literature and Environment , Qui Parle , and electronic book review , focusing on sustainable media practices and ecological frameworks for digital engagement. Her educational background includes: M.A. and Ph.D. in Rhetoric from the University of California, Berkeley M.A. in English Language and Literature from the University of Maryland Chang specializes in environmental media and game studies, developing theoretical frameworks for ecological game design. Her research examines how digital games model environmental systems and foster player engagement with climate change through concepts like "slow violence" and "rambunctious play." She advocates for sustainable design patterns that address gaming's carbon footprint while creating immersive ecological narratives. Analysis of her 15 most recent publications reveals a consistent trajectory from foundational ecological game theory (2013-2018) to current work on thermal contexts of play and sustainable infrastructure (2022-2024). Her scholarship increasingly bridges data-driven activism with critical game design, emphasizing multispecies entanglements and infrastructural play as tools for environmental awareness. As co-founder of Wireframe—a collaborative media studio at UCSB—Chang cultivates critical game design practices through initiatives like growinggames.net . The studio supports data-driven global media art, environmental activism, and experimental pedagogy, serving as a hub for translating ecological theory into tangible digital interventions that challenge anthropocentric perspectives in gaming.
Professor Andrew Hudson-Smith is the Director of the Bartlett Centre for Advanced Spatial Analysis (CASA) at University College London (UCL), where he holds the title of Professor of Digital Urban Systems. He leads UCL's academic and applied research in smart cities, digital twins, and urban informatics. His roles include Editor-in-Chief of the Future Internet Journal and academic lead for the Smart Queen Elizabeth Park project. He contributes to strategic initiatives such as the Greater London Authority Smart London Board and EPSRC Digital Economy Programme Advisory Board. Education: PhD (2003), MSc (1996) from UCL; BSc in Geography from the University of Plymouth (1992). Research focuses on digital urban systems, IoT applications, sustainable urban planning, and cyberphysical systems. Notable projects include urban heat island monitoring, participatory planning platforms, and metaverse-driven urban design. His work bridges technology, art, and public engagement, exemplified by initiatives like Tales of Things and the Haggle-O-Tron. Recent publications emphasize digital twins, metaverse urbanism, and IoT integration in urban environments. Awards include a Fellowship of the Royal Society of Arts. His work addresses SDGs 3 (Good Health) and 11 (Sustainable Cities), with a focus on equitable smart city development and public space innovation.
Floyd Mueller is a Full Professor of Future Interfaces in the Department of Human Centred Computing at Monash University, where he also directs the award-winning Exertion Games Lab. His work bridges human-computer interaction, interaction design, and game and play design, with a focus on bodily engagement and physical activity through technology. He has held prior academic and research positions at RMIT University, the University of Melbourne, and CSIRO, and has been affiliated with elite institutions such as Stanford University, MIT Media Lab, and Microsoft Research Asia. PhD in Interaction Design – University of Melbourne (2011) MS in Media Arts and Sciences – Massachusetts Institute of Technology (2002) Diplom-Informatiker (Medieninformatik) – Hochschule Furtwangen (2000) BSc in Multimedia – Griffith University (1999) Floyd Mueller’s research centers on human-computer interaction with a strong emphasis on bodily interactions, exertion interfaces, and playful technologies. His work explores how digital systems can support physical activity, human values, and novel forms of expression through games, wearables, augmented reality, and immersive experiences. He employs methodologies such as design ethnography, autoethnography, and Research Through Design to investigate the phenomenology of human-computer integration. His recent publications (2024–2025) reflect a continued focus on the future of bodily interfaces, including lucid dream mediation, extended reality for fear reduction in water, sonic gastronomy, and shared bodily control in augmented human systems. These works are published in top-tier venues like CHI and Human-Computer Interaction journal, highlighting trends toward immersive, sensory-rich, and human-centered computing that challenge traditional boundaries between body and machine. His scientific awards include being an inaugural honouree of the Australian Design Honours, receiving 9 Best Paper Honorable Mentions and 2 Best Papers at CHI and CHI PLAY, and being recognized as a Fulbright Visiting Scholar and Microsoft Research Asia Fellow. His games have been featured by BBC, ABC, Discovery Science Channel, and New Scientist, and won a Media Star Award. Floyd Mueller actively supervises PhD students through the Exertion Games Lab and Supervisor Connect platform. He has secured major research grants, including Australian Research Council Discovery and Linkage Projects. His current projects include Advancing Australia’s hospitality industry through interactive food and Designing digital aquatic play to foster Australians' engagement with water . He also serves as associate editor for IMWUT and IJHCS, co-founded the CHI PLAY conference series, and was general co-chair for CHI PLAY’18 and CHI’20. He leads the Exertion Games Lab, an interdisciplinary research team focused on inventing the future of bodily play. The lab investigates how technology can support active lifestyles through exertion games, wearables, drones, and immersive environments. The lab’s work spans design, prototyping, user studies, and real-world deployment, often in collaboration with chefs, athletes, and underwater explorers.
Matthew Payne is an Associate Professor in the Department of Film, Television, and Theatre at the University of Notre Dame. His affiliations include roles as Director of Graduate Studies and regional director for the Learning Games Initiative, a multi-institute research collective focused on game archiving and education. His research spans video game studies, media literacy, military entertainment, and the cultural history of video games. He explores play theory, media and war, and the intersection of media production with new technologies. The 15 most recent articles highlight his focus on video game studies, transmedia narratives, and the cultural implications of gaming. These works cover topics from Nintendo Amiibo to slow game time mechanics in Red Dead Redemption 2, with recurring themes of military representation and ludic storytelling. Matthew Payne has co-edited notable works including How to Play Video Games and Joystick Soldiers , emphasizing collaborative approaches to game studies and critical analysis of military gaming.
Prof. Dr. Nicole Ondrusch is a Professor at Heilbronn University (HHN) within the Faculty of Computer Science. She specializes in teaching methodological fundamentals of software engineering, including ERP systems, Design Thinking, Change Management, and digital transformation. Her research focuses on educational concepts for computer science technologies and future-relevant skills. Key Roles and Projects: Member of BW-CAR doctoral center Organizer of Barcamp Heilbronn, an unconference teaching project fostering student teamwork Principal investigator in funded projects like DigiTrans (digital transformation education) and DEV:GAMES (educational game development) SAP Academic Board DACH spokesperson since 2021 Research Interests: Her work emphasizes innovative teaching methods such as Design Thinking, agile project implementation, and digital experimentation. She explores ethical AI education, interdisciplinary collaboration, and the societal impact of digital transformation. Nicole also develops practical teaching tools like virtual escape rooms and game-based learning frameworks. Grants & Partnerships: Funded by DAAD (DigiTrans), Stiftung Innovation, and others Collaborates with industry partners like SAP and local IT organizations (ConnectIT) Labs & Teams: She leads the Lab:D initiative, developing digital teaching platforms, and co-organizes the Barcamp, a student-led event integrating real-world project management and community building.
Olle Sköld is a Senior Lecturer at the Department of ABM (Archives, Libraries, and Museums) at Uppsala University. He is also the Head of the Department of ABM and holds an Associate Professor position in Library and Information Science. His research spans digital humanities, documentation practices, knowledge production, and digital preservation, with a particular focus on archaeological data processes and virtual world communities. Archaeological data documentation and reuse Digital game preservation Paradata theory and applications Information practices in social media His recent publications explore paradata in data papers, literacy challenges in research data management, and trust technologies like blockchain in digital archives. Olle is involved in the CAPTURE project, investigating documentation workflows for archaeological data. He has contributed to the Master's Programme in Digital Humanities at Uppsala University, blending digital humanities with library and information science education.
Jay David Bolter holds the Wesley Chair of New Media and serves as Professor and Director of Computational Media at the Georgia Institute of Technology, where he is affiliated with the School of Literature, Media, and Communication within the Ivan Allen College of Liberal Arts. A foundational figure in digital media studies, he is renowned for his influential theoretical works and practical contributions to new media forms. His research spans Augmented Reality , Virtual Reality , Digital Culture , and the History of Media , with particular emphasis on remediation theory (developed with Richard Grusin) and the evolution of digital writing. As an active member of the Augmented Environments Lab, Bolter creates narrative-driven AR applications for cultural heritage sites and educational contexts, blending theoretical rigor with experimental design. His work consistently examines how new media technologies reshape human perception and cultural practices. Recent publications reveal a concentrated exploration of reality media (AR/VR) as narrative spaces, with articles addressing biofeedback integration in VR fitness, agency-driven interactive storytelling, and theoretical frameworks for understanding immersive experiences. His scholarship bridges historical media analysis with cutting-edge technical implementation, demonstrating how remediation processes continue to evolve in mixed reality environments. This trajectory reflects his lifelong investigation into the interplay between technological capabilities and human expression. Bolter maintains significant collaborative partnerships, including co-authoring seminal texts like Remediation and developing the Storyspace hypertext system with Michael Joyce. His leadership in the Augmented Environments Lab drives interdisciplinary projects that merge humanities perspectives with technological innovation, particularly in creating culturally resonant AR experiences. Teaching responsibilities include advanced courses in mixed reality design, computational media, and digital media theory, shaping the next generation of media scholars and practitioners.
Prof Lee Kwan Min is a Professor and the inaugural Korea Foundation Professor in Contemporary Korean Society and New Media at Nanyang Technological University’s Wee Kim Wee School of Communication and Information (WKWSCI), where he directs the UX Lab. He holds a Ph.D. from Stanford University and has held leadership roles, including founding director of Interaction Science Research Center at Sungkyunkwan University and Vice President at Samsung Electronics, overseeing UX strategy and innovation. His research focuses on user experience (UX), human-machine interaction (HCI/HRI/HAI), digital culture, and Korean society’s technological evolution. He has secured over $12M in research grants and holds patents in display interfaces and gesture control. Notable awards include ICA Fellowship and USC Mellon Teaching Award. Education: Ph.D. (Stanford University), M.A./B.A. (implied from career timeline). Previous affiliations include Sungkyunkwan University (SKKU) and the University of Southern California (USC), where he was tenured at 40. His work bridges academia and industry, advising startups in fintech, smart mobility, and UX design. Research Interests: UX design and evaluation Social/psychological impacts of ICT Human-robot/vehicle interaction Smart cities and disruptive technologies Korean digital society studies Recent work trends emphasize conversational interfaces in vehicles, metaverse analysis, and Fintech agents. His articles explore topics like autonomous vehicle trust, cross-cultural gaming psychology, and VR advertising. Awards include ICA Fellow status and multiple top-paper recognitions. Grants and Patents: Over $12M funding from NSF, Samsung, and Korean/US governments. Patents span smart displays, gesture control, and multimedia systems. Advises global firms on UX strategies and innovation. Labs/Teams: Director of UX Lab at NTU, leading interdisciplinary research. Collaborates with MIT Cognet and editorial boards of top journals like Journal of Communication and Human Communication Research .
James Manning is a Lecturer in Digital Design at RMIT University's School of Design. His research focuses on game design, digital media, and cultural memory, exploring topics such as game preservation, livestreaming practices, and the intersection of play and technology. He is particularly interested in 'anarchaeological' approaches to defunct games and the documentation of everyday play practices. His teaching interests include game studies, interactive media, animation aesthetics, and design methodology. He actively supervises research in strategies for reflective shortform game design and has contributed to projects like the Astrosurf interactive dome experience. Key research themes include media archaeology, esports culture, and the sociocultural dimensions of digital games. His work bridges theoretical frameworks with empirical studies, examining how digital platforms shape media consumption and cultural production.
Daniel Wolpert is a Professor of Neuroscience at Columbia University , where he is also Vice-Chair of the Department of Neuroscience and a key member of the Zuckerman Mind Brain and Behavior Institute . Additionally, he holds a part-time position as Director of Research at the Department of Engineering, University of Cambridge, and is a Fellow of the Royal Society and the Academy of Medical Sciences . Education: Medical Doctor (1989), D.Phil. in Physiology from the University of Oxford (1992) Previous Positions: Lecturer at Sobell Department of Motor Neuroscience (Institute of Neurology), Professor of Engineering at University of Cambridge (2005–2018) Wolpert is a world leader in sensorimotor control , combining computational neuroscience , Bayesian inference , and robotic/virtual reality technologies to reverse-engineer how the brain generates movements. His work emphasizes the brain's role in reducing sensorimotor uncertainty through predictive modeling and has implications for understanding disorders like autism and Parkinson’s disease. His awards include: Royal Society Ferrier Medal (2020) Minerva Foundation Golden Brain Award (2010) Royal Society Francis Crick Prize Lecture (2005) Daniel Wolpert actively contributes to public science communication, including a 2011 TED Talk on the computational role of the brain in movement, and leads the Wolpert Lab at Columbia, which investigates the neural basis of decision-making , motor learning , and reinforcement learning in both healthy and clinical populations.
Bilal Farooq is an Associate Professor and Program Director for the Master of Engineering in Interdisciplinary Engineering (MEIE) at Toronto Metropolitan University, holding the Canada Research Chair in Disruptive Transportation Technologies and Services within the Department of Civil Engineering. His educational background includes a PhD from the University of Toronto (2011), MASc from Lahore University of Management Sciences (2004), and BSc from the University of Engineering and Technology (2001). Dr. Farooq's research pioneers disruptive transportation solutions through cyber-physical systems, AI/machine learning applications, behavioral modeling, and optimization techniques. His work specifically targets on-demand multimodal systems, sustainable urban transportation, urban air mobility, automated vehicles, and extended reality applications, addressing critical urban mobility challenges with human-centered approaches. Analysis of his recent publications reveals a strong trend toward quantum-enhanced computational methods, privacy-preserving federated learning frameworks, and sustainability-focused decarbonization strategies across transportation domains, with increasing emphasis on human factors and real-world implementation. Notable scientific awards include: Ontario Early Researcher Award (2018) Canada Research Chair (2017) MassMotion Academic Pedestrian Modelling Project of the Year (2016) Québec Early Researcher Award (2014) Dr. Farooq actively supervises graduate students and secures significant research funding through his Canada Research Chair position and Early Researcher Awards. He directs the Laboratory of Innovations in Transportation (LiTrans), which develops interdisciplinary solutions integrating mathematics, engineering, computer science, and economics to address emerging transportation challenges. LiTrans focuses on disruptive transportation technologies, complete streets design, cyber-physical systems, pedestrian dynamics, resilience, and climate change impacts, collaborating with industry and government partners to translate research into practical urban mobility innovations for smart cities worldwide.
Yan Huang is an Associate Professor in the Department of Computer Science at Indiana University Bloomington, focusing on security and cryptography. His work bridges theoretical foundations with practical systems, emphasizing cryptographic protocols with strong security guarantees for generic computation. University: Indiana University Bloomington School: College of Arts and Sciences Department: Computer Science Academic Rank: Associate Professor His research combines theoretical computer science , program analysis , artificial intelligence , and software engineering to address real-world security problems. Key areas include secure computation , zero-knowledge proofs , and privacy-preserving technologies . Recent publications, such as Phecda (SP'25) and Dubhe (USENIX Security'23), highlight advancements in post-quantum cryptography , AES verification , and privacy-preserving deep packet inspection , reflecting his focus on scalable and practical cryptographic solutions. He has advised notable students including Changchang Ding (PhD, Computer Science) and Ruiyu Zhu (PhD, now at Facebook), and served on program committees for top conferences like ACM CCS and CRYPTO .
Jim Thatcher is an Assistant Professor at the College of Earth, Ocean, and Atmospheric Sciences (CEOAS) at Oregon State University. He serves as editor of Cartographic Perspectives , a leading journal in cartography. His research focuses on the intersection of technology, society, and environment, particularly examining how data and spatial technologies operate within capitalist systems. Key areas include Critical GIS, Critical Cartography, and Digital Political Ecology. Thatcher's current projects explore equitable coastal flood risk modeling using topological data analysis, mapping infrastructural legacies of slavery in the Pacific Northwest, and creating accessible disaster response maps for non-English speakers in Oregon. He also investigates spectral governance for rural internet access, cartography's societal role, climate education through board games, and geographic influences on electoral districting. His research emphasizes critical approaches to spatial data, questioning representational practices and power dynamics embedded in geospatial technologies. Recent work includes analyzing Bitcoin mining's environmental impacts on hydropower systems and examining the World Bank's renewable energy mapping through Critical Data Studies. Thatcher actively mentors graduate students and encourages interdisciplinary inquiries blending critical social theory with computational methods. Thatcher has authored numerous articles and co-authored Data Power (Pluto Press, 2022), an open-access exploration of data's role in societal control and resistance. His scholarship bridges critical geography with emerging technologies, advocating for ethical and equitable spatial practices in an increasingly data-driven world.