Antonios Liapis is an Associate Professor at the Institute of Digital Games, University of Malta. He completed his PhD in September 2014 under the supervision of Georgios N. Yannakakis at the IT University of Copenhagen. His academic journey includes an M.Sc. in Information Technology from the same institution and a 5-year Diploma in Electrical and Computer Engineering from the National Technical University of Athens. Dr. Liapis has held various academic positions at the University of Malta: Post-doctoral Researcher (2014-2015), Lecturer (2015-2020), Senior Lecturer (2020-2022), and currently Associate Professor (2022-present). He has served as General Chair for multiple international conferences including FDG (2020), GALA (2019), and EvoMusArt (2018-2019). He is an Associate Editor of the IEEE Transactions on Games and a member of the Games Technical Committee of the IEEE Computational Intelligence Society. His research focuses on Artificial Intelligence as an autonomous creator and as a facilitator of human creativity. Key areas include computationally intelligent tools for game design and computational creators that blend semantics, visuals, sound, plot, and level structure to create various game genres including horror, adventure, shooter, and dungeon crawler games. His work has resulted in over 150 peer-reviewed publications and several research awards. Dr. Liapis has secured multiple research grants from the European Commission, including projects on AI-powered robotic material recovery, virtual reality aided design, and learning science through coding and play. His notable project series "Data Adventures" demonstrates the use of open data from Wikipedia, DBpedia, Wikimedia Commons, and OpenStreetMap to automatically generate adventure games with complete plots, characters, items, and locations. His scientific contributions have been recognized with several awards including Best Paper Awards at major conferences, Best Reviewer Award, and Runner-Up Best Student Paper Award. Dr. Liapis has also co-organized 16 workshops in diverse conferences throughout his career. Research interests include: Artificial Intelligence for creative applications Procedural Content Generation in games Computational Creativity systems Machine Learning for game design Affective Computing in virtual environments Human-AI collaboration in creative processes His recent work shows a strong trend toward integrating Large Language Models with game design, exploring quality diversity algorithms for creative applications, and advancing affect modeling for improved player experience. The research spans computer science, artificial intelligence, game studies, and human-computer interaction, with practical applications in education, entertainment, and design.





