Carlos Antonio Andújar Gran is a faculty member at the Faculty of Informatics of Barcelona (FIB), Universitat Politècnica de Catalunya (UPC), where he is affiliated with the Department of Computer Science. He actively contributes to the academic community through teaching and supervising numerous student projects, particularly in advanced computing domains. His research interests center on the application of computer graphics, virtual reality, and artificial intelligence to real-world problems. Key areas include the 3D visualization and virtual reconstruction of cultural heritage, physically accurate rendering, intelligent segmentation of images, and the use of machine learning and reinforcement learning in sports analytics, particularly for padel. His work bridges technical innovation with practical applications in cultural preservation and sports technology. The recent publications under his supervision reflect a strong trend in digital cultural heritage, with multiple projects focused on tools for virtual visits, reconstruction, lighting simulation, and web-based 3D visualization of heritage models. Another significant trend is the application of AI to padel, including ball and player tracking, virtual coaching, and training virtual agents using reinforcement learning. These projects demonstrate a consistent focus on computer vision, interactive systems, and data-driven modeling. Carlos Antonio Andújar Gran has supervised a substantial number of students, guiding both undergraduate and master's theses. While specific grant information is not available in the text, his sustained supervision across many years suggests active involvement in research projects. He plays a key role in mentoring the next generation of computer scientists at UPC. His work is closely tied to the Department of Computer Science at FIB, where he collaborates with other faculty members such as Imanol Muñoz Pandiella, Núria Pelechano Gómez, and Mohammadreza Javadiha on various student projects, indicating a collaborative research environment focused on graphics, AI, and VR applications.

