Matthew Louis Mauriello is an Assistant Professor in the Department of Computer and Information Sciences at the University of Delaware , where he directs the Sensify Lab . He holds a PhD in Computer Science from the University of Maryland (2018) and completed postdoctoral work at Stanford University (School of Medicine, 2020; School of Public Policy & Environmental Engineering Department, 2019). Research interests span Human-Computer Interaction (HCI), Ubiquitous Computing, and User-Centered Design with applications in: Sustainability Human-Building Interaction Wearable Technology Personal Informatics Educational Game Design Mental Health Interventions Recent publications highlight trends in stress monitoring (skin-like biosensors, workplace wellbeing), energy auditing (thermography systems), and educational technology (block-based programming tools for teachers). His work appears in ACM CHI, ACM Human-Computer Interaction, and Building and Environment. Scientific awards include: Best Paper Honorable Mention, CHI 2016 Best Paper Honorable Mention, CHI 2015 Best of WebSci'18 Teaching at University of Delaware encompasses courses like Educational Game Design Operating Systems Advanced Web Technologies Computing for Social Good with a focus on project-based learning and systems thinking.
Jennifer Olsen, PhD, is an Assistant Professor of Computer Science at the University of San Diego since 2020. She holds a PhD, MS, and BS in Human-Computer Interaction and Cognitive Science from Carnegie Mellon University, followed by postdoctoral research at the Swiss Federal Institute of Technology (EPFL), Lausanne, Switzerland. Her research focuses on the intersection of human-computer interaction, cognition, and education, emphasizing collaborative learning and educational technology design from both learner and instructor perspectives. Education: PhD in Human-Computer Interaction, Carnegie Mellon University MS in Human-Computer Interaction, Carnegie Mellon University BS in Cognitive Science, Carnegie Mellon University Research Interests: Dr. Olsen explores how collaboration supports learning, designs technologies to enhance educational practices, and investigates gaze-based metrics for understanding collaborative problem-solving. Her work spans gamified robotics, AI-driven orchestration systems, and virtual reality applications in vocational training. She emphasizes learner-centered design and the integration of social robots and virtual agents in pedagogical settings. Grants/Advising: While no specific grants or advisees are listed, her prolific publication record indicates active involvement in educational technology research and development. Her work addresses challenges in classroom orchestration, multimodal data analysis, and accessibility in educational robotics. Labs/Teams: Collaborates with interdisciplinary teams focused on educational technology, human-robot interaction, and adaptive learning systems. Her research leverages tools like FROG orchestration graphs and eye-tracking technologies to develop practical classroom solutions.
Maja J Matarić is the Chan Soon-Shiong Chaired and Distinguished Professor of Computer Science at the University of Southern California's Viterbi School of Engineering, with courtesy appointments in Neuroscience and Pediatrics. She serves as founding director of the USC Robotics and Autonomous Systems Center, co-director of the USC Robotics Research Lab, and Principal Scientist at Google DeepMind. Previously, she held leadership roles as USC's interim Vice President of Research (2020-2021) and Vice Dean for Research (2006-2019). Her educational background includes: PhD in Computer Science and Artificial Intelligence from MIT (1994) MS in Computer Science from MIT (1990) BS in Computer Science from University of Kansas (1987) Matarić pioneers Socially Assistive Robotics (SAR) , a field her lab named, focusing on human-robot interaction that provides assistance through social rather than physical support. Her research targets critical health and wellness challenges including post-stroke rehabilitation, autism spectrum disorder therapy, cognitive exercises for Alzheimer's patients, ADHD academic support, and mental health interventions. She develops systems modeling user engagement, personality, and motivation, with extensive real-world deployments in schools, rehabilitation centers, and homes. Analysis of her recent publications reveals dominant themes in cognitive health robotics (2025 CHI paper on LLM-powered elder care), pediatric assistive technology (2025 IDC speech therapy review), and adaptive preference modeling (2025 HRI contrastive learning work). Her research consistently bridges machine learning with human-centered design for vulnerable populations. Major scientific recognition includes: ACM Athena Lecturer Award (2024) ACM Eugene L. Lawler Humanitarian Award (2024) ACM Fellow (2020) Presidential Mentoring Award (2011) Multiple society fellowships (AAAS, IEEE, AAAI) As a dedicated mentor, Matarić has championed underrepresented groups through CRA-W, placing numerous women in faculty positions. She leads USC Viterbi's K-12 STEM Outreach Program serving low-income Los Angeles schools and authored The Robotics Prime for student education. Her research has secured significant funding enabling real-world technology transfer, with documented impact in rehabilitation centers and homes through deployable SAR systems. Her Robotics Research Lab at USC drives innovation in embodied AI, with current projects spanning LLM-integrated elder care robots, ADHD academic companions, and autism therapy systems. The lab emphasizes co-design with end-users and rigorous real-world validation across diverse populations.
Shiri Azenkot is an Associate Professor at the Jacobs Technion-Cornell Institute at Cornell Tech and Cornell University, affiliated with the Information Science Department and Technion’s Computer Science Department. Her research focuses on accessibility innovations in emerging technologies, particularly addressing needs of people with vision impairments and neurodiverse populations. She holds a PhD from the University of Washington, advised by Richard Ladner and Jacob Wobbrock, and has been recognized with prestigious awards including the NSF Graduate Research Fellowship. Education: PhD in Computer Science & Engineering from University of Washington (advisors: Richard Ladner, Jacob Wobbrock). Research interests include VR/AR accessibility, assistive technology design, inclusive education tools, and ethical AI applications. Current projects explore social VR avatars for invisible disabilities, AR navigation aids, and AI moderation systems against ableist hate speech. Her work is funded by NSF, AOL, Verizon, and Facebook. Recent publications address video accessibility for ADHD users, AI-driven scene descriptions for blind users, and tactile learning materials co-designed with educators. She leads the XR Access initiative promoting inclusive virtual/augmented reality. Awards include the UW Graduate Medal (2020), NSF CRII Award (2017), and AT&T Labs Fellowship (2014). Her research bridges academic innovation with industry impact through collaborations with tech companies and disability advocacy groups.
Professor Marina Jirotka is a leading academic in Human-Centred Computing at the Department of Computer Science, University of Oxford, and a Governing Body Fellow at St Cross College. She directs the Responsible Technology Institute and leads interdisciplinary research on responsible innovation in AI, robotics, and digital systems. University: University of Oxford School: Department of Computer Science Position: Professor of Human-Centred Computing Leadership: Director, Responsible Technology Institute Fellowships: EPSRC Established Career Fellowship (RoboTIPS) Her research focuses on integrating ethical, societal, and human values into technology design. Key areas include responsible innovation, human-computer interaction, algorithmic accountability, and socio-technical systems. She explores trust, transparency, and governance in autonomous systems, digital mental health, and quantum computing ethics. Her recent publications reflect a strong trend in responsible robotics, explainable AI, digital wellbeing, and ethical governance. Articles emphasize interdisciplinary methods, stakeholder engagement, and practical tool development such as the Ethical Black Box and TrustScapes. Themes span autonomous vehicles, social robots, algorithmic bias, and sustainability in digital innovation. Excellence in Teaching Award, University of Oxford (2006) ESRC/SSRC Fellowship (2007) UCLA Scholar Award (2011) EPSRC Established Career Fellowship (2018, 2019) Vice Chancellor’s Innovation Award Highly Commended (2020) She supervises numerous PhD and Master’s students and leads major grants including RoboTIPS, RAILS, PARIS-DE, and Adolescent Mental Health in the Digital World. She co-directs ORBIT, a leading RRI training provider, and contributes to policy through advisory roles with the House of Lords, All-Party Parliamentary Groups, and industry consortia. She is a member of the IEEE P7000 working group and the UK Committee for IIASA. Her lab work involves interdisciplinary teams focused on responsible technology design, public engagement, and ethical tool development.
Elahe Soltanaghai is an Assistant Professor in the Department of Computer Science and a Faculty Affiliate in Electrical and Computer Engineering at the University of Illinois Urbana-Champaign. She is also a 2022 NCSA Fellow and received her PhD in Computer Science from the University of Virginia (2019), MS in Computer Engineering from Sharif University of Technology (2014), and dual BS degrees in Computer and Information Technology Engineering from Amirkabir University of Technology (2011, 2013). PhD: University of Virginia, Computer Science, 2019 MS: Sharif University of Technology, Computer Engineering, 2014 BS (Computer Engineering): Amirkabir University of Technology, 2011 BS (Information Technology Engineering): Amirkabir University of Technology, 2013 Her research spans wireless sensing and communication, focusing on Millimeter-wave Radar Sensing (for automotive, mixed reality, structural monitoring), Machine Learning for Wireless Systems (adaptive sensing/communication), Forest IoT (through-canopy biomass and soil sensing), Metaverse Technologies (gaze-based VR/AR), and Low-Power Backscatter Communication (WiFi/power-line tags). She directs the Wireless, Sensing & Embedded Networked Systems (iSENS) Lab and co-directs the Illinois Center for IoT. Her work bridges wireless networking with cyber-physical sensing , emphasizing environmental monitoring (e.g., wildfire fuel detection via radar tags) and human-computer interaction (e.g., gaze-tracking in VR). Recent articles include innovations in passive radar profiling , through-canopy biomass characterization , and integrated communication-sensing protocols . Scientific Awards: Google Research Scholar Award (2022) N2Women Rising Star (2021) ACM SIGMOBILE Dissertation Award (2020) EECS Rising Stars (2019) NCSA Faculty Fellowship (2023) Best Demo Runner-up, IPSN (2023) Teaching Excellence Award (2023) Grants: NASA FireTech Program Grant (2025) NSF Grant for Radar-based Perception (2024) Insper-Illinois Grant for VR Research (2024) Keysight Research Gifts (2022, 2023) T-Mobile Research Gift (2022)
Katherine Isbister is a full professor in the Department of Computational Media at the University of California, Santa Cruz, where she directs the Center for Computational Experience. She was previously an associate professor jointly appointed between the Computer Science department at New York University’s Tandon School of Engineering and the NYU Game Center, and served as the founding Research Director of the Game Innovation Lab at NYU. Her research lies at the intersection of Human-Computer Interaction and digital games, focusing on emotion, social connection, and playful experiences. Key research themes include emotion in games , social play , fidget technologies , social VR , and digital characters . Her work combines technical prototyping, design research, and empirical evaluation to understand how interactive systems can support emotional and social experiences. Her publications span top venues such as CHI, DIS, and IEEE Transactions on Affective Computing. Trends in her recent work show a strong emphasis on embodied interaction, affective design, and socio-technical systems for emotional regulation and social connection. She explores how movement, touch, and presence in virtual spaces can enhance human experience. MIT Technology Review TR100 Young Innovator (1999) Best Paper Award, ACM CSCW (2018) New Voices New Visions Award (for SimWorks art series) She has advised numerous students and led research projects involving social wearables, movement-based games, and mental health interventions. Her lab has received recognition from media outlets including NPR, Scientific American, and The Guardian. She has also collaborated with industry partners such as Microsoft, Electronic Arts, and Ubisoft. She leads the Center for Computational Experience at UCSC and has previously directed the Game Innovation Lab at NYU. Her team has produced over 100 peer-reviewed publications and several exhibition-ready games and art installations.
Josie Hughes is a Tenure Track Assistant Professor at the Swiss Federal Institute of Technology Lausanne (EPFL) within the School of Engineering's Institute of Mechanical Engineering. She leads the Computer Robot Design and Fabrication Laboratory (CREATE Lab) and serves on the doctoral program committee for Robotics, Control and Intelligent Systems. Her roles include teaching courses in product development, engineering design, and data-driven manufacturing methods while maintaining active research and student supervision. Her research centers on soft robotics with emphasis on adaptive design, fabrication techniques, and real-world applications. Key areas include agricultural robotics (exemplified by the GraspBerry raspberry harvester), biomimetic materials like self-healing e-skins, and developmental robotics (BabyBot project). She pioneers approaches integrating morphological computation, variable stiffness mechanisms, and machine learning for robotic control, while championing open-source principles and diversity in robotics through accessible educational initiatives like balloon robot kits. Analysis of her recent publications reveals dominant trends in soft robotics adaptability, particularly in variable-stiffness structures, sensor integration, and task-specific optimization. Her work bridges fundamental material science with practical applications in agriculture, food science, and human-robot interaction, frequently employing computational methods like Bayesian optimization and neural networks for design and control. Scientific awards: No specific awards were mentioned in the source materials. Dr. Hughes actively supervises 16 doctoral students across diverse projects including soft grippers for agriculture, biomimetic locomotion, and robotic manipulation systems. Her advising portfolio shows strong alignment with her research themes, with current students working on topics like modular soft arms, agricultural automation, and developmental robotics. While grant details weren't specified, her high publication volume indicates robust research funding. The CREATE Lab under her leadership focuses on holistic co-design of hardware and software for soft robotic systems, with notable projects including the GraspBerry agricultural harvester and BabyBot developmental platform. The lab emphasizes open-source development and educational outreach, maintaining strong industry and academic collaborations while pushing boundaries in reconfigurable robotics and human-centered applications.
Motahhare Eslami is an Assistant Professor at Carnegie Mellon University’s School of Computer Science, Human-Computer Interaction Institute. Her research bridges human-computer interaction, social computing, and AI ethics. Education : PhD in Computer Science from University of Illinois at Urbana-Champaign, advised by Karrie Karahalios Research Focus : Dr. Eslami investigates algorithmic opacity and user behavior in socio-technical systems, developing frameworks to enhance transparency and stakeholder participation in AI governance. Her work addresses: Algorithmic bias mitigation through participatory audits Ethical implications of generative AI and smart assistants Inclusion of marginalized communities in AI design Transparency mechanisms for opaque algorithms Civic technology and public sector AI Recent Article Trends : Her publications analyze algorithmic harms through lenses of: Medical imaging and data generation Labor market equity and low-wage employment Youth perspectives on AI ethics Content creator experiences with demonetization Explainability in black-box AI systems Scientific Recognition : Best Paper at AAAI HCOMP (2025) Google Academic Research Award (2024) Microsoft AI & Society Fellowship (2024) 100 Brilliant Women in AI Ethics (2023) Teaching Innovation Award at CMU (2023) Advising & Collaborations : Mentors PhD students Shixian Xie, Wesley Deng, Seyun Kim, and former post-doc Jaemarie Solyst. Collaborates with NSF AI Institute for Collaborative Assistance (2022–2027), Amazon, Google, and Microsoft on responsible AI initiatives.
Elaine M. Huang is an Associate Professor of Human-Computer Interaction at the Department of Informatics, University of Zurich, where she has served since 2010. She also leads the People and Computing Lab, focusing on the dynamic interplay between human practices and technological advancements. Her academic background includes: PhD in Computer Science, Georgia Institute of Technology (2006) Dr. Huang's research centers on human-computer interaction, examining the bidirectional relationship between technology and human practices. She is particularly known for her work on gender equality in technology, challenging assumptions about innate gender differences and investigating how AI systems may perpetuate biases. Her research also spans sustainable interaction design, mental health technologies, and chronic disease management, always emphasizing empirical data over intuition. Analysis of her recent publications (2023-2025) reveals a strong trajectory toward socially impactful HCI, with significant focus on health technologies (diabetes management, mental health), cultural sensitivity in design, and the ethical challenges of AI. Her methodology often involves field studies to understand real-world technology use, countering the industry's reliance on intuition. As head of the People and Computing Lab, Dr. Huang oversees a research group dedicated to designing and evaluating technologies that address complex human needs. The lab's work frequently involves co-design with diverse user communities to ensure relevance and inclusivity in technological solutions.
Jan Oliver Borchers is a full professor of computer science and head of the Media Computing Group at RWTH Aachen University, where he holds the endowed Chair in Media Informatics and Human-Computer Interaction (Computer Science 10). He established his research group in 2003 and pioneered modern HCI academic research and teaching in Germany, becoming a leading lab in terms of archival publications at CHI, the top international conference in HCI. Before joining RWTH, he held faculty positions at Stanford University and ETH Zurich. His research focuses on Human-Computer Interaction with particular interest in new user interfaces for soft robotics, textile user interfaces, 3D printing and personal fabrication, augmented reality, wearable and tangible computing, interfaces for software development, deceptive patterns, and interactive guides and exhibits. He opened Germany's first Fab Lab in 2009 and has been instrumental in advancing digital fabrication and maker culture in academia. His work bridges theoretical HCI research with practical applications, as evidenced by his consulting for major companies including AirBus, Apple, ARD, Bayer, Children's Museum Boston, Daimler, Handelsblatt, OTIS, Scout24, TEDx, and Deutsche Telekom. His recent publications show a strong focus on deceptive patterns in UI design, textile interfaces, and the intersection of AI with human interaction. The research demonstrates consistent innovation in tactile interaction techniques, with numerous honorable mentions at top conferences like CHI. His lab has produced significant contributions to eyes-free interaction, textile computing, and the ethical implications of dark patterns, particularly regarding children's experiences with deceptive designs. IDC 2025 Best Work in Progress for research on children's assessment of deceptive designs CHI'25 Student Games Competition Winner for The Deceptive Dungeon RWTH-Wissenschaftsnacht 2024 Best Science Slam for Usability: 4 Prinzipien guter User Interfaces Multiple CHI Honorable Mentions spanning from 2008-2021 Best Note and Best Demo awards at ITS and UIST conferences Borchers has served in numerous leadership roles including heading the Computer Science Department's Examination Board (2015-2025), coordinating the department's public relations since 2010, and organizing the weekly Faculty Lunch since 2003. He is an active member of the ACM, SIGCHI, SIGCHI Germany, and GI, and introduced the Interactivity format to the CHI conference in 2005. His PhD thesis, A Pattern Approach to Interaction Design, became the first book to bring design patterns to HCI. The Media Computing Group under his leadership has developed significant expertise in physical computing, textile interfaces, and fabrication technologies, with a strong emphasis on both theoretical contributions and practical applications. His lab continues to push boundaries in interactive technologies while maintaining a strong ethical stance on user experience, particularly regarding deceptive design patterns.
Horacio Rostro González is an Associate Professor in the Department of Industrial Engineering at IQS School of Engineering, Universitat Ramon Llull (URL), Barcelona, Spain. He is an active researcher with a strong international academic background and current affiliations in both research and teaching. Education: PhD in Control and Signal and Image Processing (2011, INRIA & University of Nice – Sophia Antipolis, France) Master’s in Electrical Engineering (2007, University of Guanajuato, Mexico) Electronic Engineer (2003, National Technological Institute of Mexico) His research interests lie at the intersection of Artificial Intelligence, Computational Neuroscience, Neuromorphic Computing, Embedded Systems, and Robotics. He applies advanced techniques in neural networks, machine learning, and control systems to solve complex engineering problems in robotics, biomedicine, and industrial design. His work emphasizes biomimetic approaches, such as spiking neural networks for robot locomotion and AI-driven analysis of physiological signals like ECG and facial expressions. The recent publications highlight a strong trend in interdisciplinary research, combining AI with photonics, robotics, cardiovascular diagnostics, and emotional recognition in children. His work spans from theoretical algorithm development to practical industrial applications, particularly in additive manufacturing and smart systems. Scientific Projects: Offshore Wind Farms: Data analysis using machine learning and power generation prediction (2023–2024) GEPI: Grup Enginyeria de Productes Industrials (2022–2025) He is actively involved in research grants and collaborative projects, with no mention of formal student advising in the provided text. He is a member of the GEPI (Industrial Products Engineering Group), which focuses on additive manufacturing, reverse engineering, and material characterization. His scientific output is robust, with consistent publication activity from 2005 to 2025, including numerous articles in indexed journals.
Ying Xu is an Assistant Professor at the Harvard Graduate School of Education (HGSE), specializing in the design of AI technologies to support children's language, literacy, STEM learning, and well-being. Her research emphasizes creating AI systems that act as interactive learning companions and language partners for children while fostering human-AI collaboration with educators and families. She holds a Ph.D. in Language, Literacy, and Technology from the University of California, Irvine, and previously served as an Assistant Professor at the University of Michigan from 2022 to 2024. Her work focuses on understanding how AI can complement human interactions, particularly through conversational agents integrated into media like books and educational TV programs. Collaborations include partnerships with PBS KIDS, GBH Education, and Sesame Workshop. Funded by organizations such as the National Science Foundation and Schmidt Futures, her research bridges developmental psychology, education, and human-computer interaction. Xu's studies highlight AI's potential for personalized learning while addressing ethical considerations like AI literacy and social impact. Key achievements include numerous best paper awards and recognition as an Early Career Interdisciplinary Scholar by SRCD. Her interdisciplinary approach involves designing technologies that reflect community values and linguistic/cultural diversity, ensuring equitable access to AI-driven educational tools. Xu advocates for balanced AI integration in children's lives, emphasizing the need for transparency about AI's limitations and the importance of maintaining human connections. She explores how AI can empower stakeholders (e.g., educators, parents) to co-create technologies tailored to their needs, ensuring AI serves as a complement—not replacement—for human interaction. Current projects investigate conversational AI's design principles, children's perceptions of AI, and strategies for fostering critical evaluation of AI-generated content. She also examines how AI affects social interactions and developmental processes, advocating for ethical guidelines to maximize benefits while mitigating risks.
Daniel Wolpert is a Professor of Neuroscience at Columbia University , where he is also Vice-Chair of the Department of Neuroscience and a key member of the Zuckerman Mind Brain and Behavior Institute . Additionally, he holds a part-time position as Director of Research at the Department of Engineering, University of Cambridge, and is a Fellow of the Royal Society and the Academy of Medical Sciences . Education: Medical Doctor (1989), D.Phil. in Physiology from the University of Oxford (1992) Previous Positions: Lecturer at Sobell Department of Motor Neuroscience (Institute of Neurology), Professor of Engineering at University of Cambridge (2005–2018) Wolpert is a world leader in sensorimotor control , combining computational neuroscience , Bayesian inference , and robotic/virtual reality technologies to reverse-engineer how the brain generates movements. His work emphasizes the brain's role in reducing sensorimotor uncertainty through predictive modeling and has implications for understanding disorders like autism and Parkinson’s disease. His awards include: Royal Society Ferrier Medal (2020) Minerva Foundation Golden Brain Award (2010) Royal Society Francis Crick Prize Lecture (2005) Daniel Wolpert actively contributes to public science communication, including a 2011 TED Talk on the computational role of the brain in movement, and leads the Wolpert Lab at Columbia, which investigates the neural basis of decision-making , motor learning , and reinforcement learning in both healthy and clinical populations.
Professor Emily S. Cross is a cognitive and social neuroscientist holding dual appointments at the University of Glasgow's School of Psychology & Neuroscience (UK) and Western Sydney University's MARCS Institute (Australia). She directs the Social Brain in Action Laboratory (SoBA), specializing in how embodied experiences shape social perception. Cross earned a BA in psychology and dance from Pomona College, MSc from University of Otago as a Fulbright Fellow, and PhD in cognitive neuroscience from Dartmouth College, followed by postdoctoral training at University of Nottingham and Max Planck Institute. Her research explores experience-dependent plasticity through dance, robotics, and neuroimaging techniques (fMRI, TMS), focusing on four key areas: neural signatures of embodied expertise, neuroaesthetics, visual learning across lifespan, and social engagement with robots. This interdisciplinary work bridges neuroscience, performing arts, and robotics. Cross's research shows strong focus on human-robot interaction dynamics, cultural perceptions of robotics, and the neural correlates of aesthetic experiences. Recent work investigates how social experience shapes human-robot interaction, cross-cultural differences in robot acceptance, and computational approaches to movement analysis. Publications consistently demonstrate methodological innovation through VR, economic games, and large-scale motion capture libraries. Honors & Awards: Jacob Brownowski Award (British Science Association, 2017) Philip Leverhulme Prize in Psychology (2018) World's 50 Most Renowned Women in Robotics (2020) Elected member: Young Academy of Europe Elected member: Royal Society of Edinburgh's Young Academy of Scotland Her ERC Starting Grant funds groundbreaking work on human-robot interaction. Cross leads the Social Brain in Action Lab with focus on mentoring next-generation scientists and research ethics training. The lab employs neuroimaging, training paradigms, and diverse methodologies to study action observation across dance, music, and robotics domains.