Professor Siân Bayne is a leading academic in digital education at the University of Edinburgh , where she serves as Assistant Principal for Education Futures and directs the Centre for Research in Digital Education . Her work bridges critical theory and practical innovation in higher education. Interdisciplinary research on digital education and futures studies Leadership in the Edinburgh Futures Institute and Moray House School of Education and Sport Global impact through UNESCO collaborations and UKRI GCRF projects Bayne’s research explores higher education futures , utopian theory , and digital enhancement , with a focus on: AI’s role in teaching and learning Ethical implications of educational technologies Anonymous social media in academic spaces Speculative scenarios for educational systems Global South digital education models Augmented reality applications in assessment Her 15 most recent publications span 2017-2025 , covering critical perspectives on: Generative AI and educational innovation Utopian design in universities Data governance in learning analytics Augmented reality pedagogy Digital cultural heritage Scientific recognition includes: IASH Sabbatical Fellowship (2023) Bayne leads Higher Education Futures initiatives and partners with institutions worldwide, including: UNESCO Global Education and Technology Report World Bank collaborations European university leadership programs She also drives major research centers like: Centre for Research in Digital Education UKRI GCRF Urban Disaster Risk Hub
Professor Carlo Harvey is a creative technologist at the School of Digital Arts (SODA), Manchester Metropolitan University. His interdisciplinary research merges games , machine learning , virtual production , and cultural heritage reinterpretation . He leads industry collaborations with entities like Jaguar Land Rover and Epic Games, focusing on AI-driven interactive audio, real-time visualization, and accessibility solutions. Award-winning projects : TIGA, Innovate UK, and Epic Games MegaGrant for Accession Industry partnerships : Automotive sector, cultural institutions His research spans human-computer interaction , multisensory virtual environments , and acoustic-visual cross-modal perception . Recent publications address robotic simulations, motion alignment, and haptic feedback systems. Scientific recognition : TIGA Award, Innovate UK Funding, Epic Games MegaGrant Advocacy : Digital inclusion, creative collaboration, social impact of technology
Thomas Bremer is a Professor at HTW Berlin's School of Design and Culture, Department of Game Design. He serves as Program Spokesperson for the Game Design program, Laboratory Director, and member of multiple committees including the Department Council and Examination Board. His research focuses on Game Design, Virtual Reality, Augmented Reality, and Technical System Architectures . He pioneered the GAME CHANGER research cluster in 2007 and co-founded the DE:HIVE Institute in 2016. His work emphasizes visionary game concepts and the aesthetic potential of games as 21st-century cultural expressions. Prof. Bremer initiated the Game Design degree program in 2008 and has developed it continuously since its 2009 launch. His industry collaborations span institutions like the Prussian Cultural Heritage Foundation and corporations including Volkswagen AG and Deutsche Telekom AG. He holds office hours on Tuesdays from 5:00 PM to 6:00 PM during lecture periods.
Haibin Ling is the SUNY Empire Innovation Professor in the Department of Computer Science at Stony Brook University, part of the College of Engineering and Applied Sciences. His research focuses on computer vision, medical image analysis, augmented reality, and AI applications in science. He holds a Ph.D. from the University of Maryland (2006) and prior degrees from Peking University. Previously, he worked at Temple University (2008–2019) and held roles at Siemens Corporate Research, UCLA, and Microsoft Research Asia. Professor Ling's work spans biomedical imaging, AI for science, and human-computer interaction. He leads the CV Lab and collaborates with the AI Institute at Stony Brook. Awards include the NSF CAREER Award (2014), Best Student Paper (ACM UIST 2003), and IEEE Fellow (2020). He serves on editorial boards for IEEE Trans. PAMI, Pattern Recognition, and CVIU, and chairs major conferences like CVPR. His research group includes over 50 students and alumni, with active projects in tracking benchmarks (LaSOT), Leafsnap, and medical imaging tools. Notable publications address OCTA flow estimation, backdoor attacks on vision models, and topology-guided medical learning. Collaborations involve institutions like Temple University and Stony Brook's Department of Applied Mathematics and Statistics.
Christian Grewell is a Clinical Associate Professor of Technology, Operations, and Statistics at the Leonard N. Stern School of Business, New York University, joining in September 2023. His interdisciplinary work bridges technology, business innovation, and real-time human motion systems, with applications across industries. Education: MBA, NYU Stern School of Business BS, NYU College of Arts and Sciences His research interests focus on the business applications of emerging technologies. He explores innovation in Artificial Intelligence, Virtual and Augmented Reality, Blockchain, FinTech, and Machine Learning , with a strong emphasis on product development and sustainable technological solutions. His interdisciplinary approach integrates data visualization, cloud computing, and mobile service management to optimize business processes. Grewell's expertise spans entrepreneurship, start-up development, and tech regulation. His work in information systems and web search technologies supports modern service businesses. He has been featured at events such as the Tribeca Film Festival for his real-time motion capture and networked visualization projects. He was a founding team member and faculty member at NYU Shanghai, contributing to the development of academic programs at the intersection of technology and business.
Animesh Garg is an Assistant Professor at the School of Interactive Computing at Georgia Tech, where he leads the People, AI, and Robotics (PAIR) research group . He holds a Senior Researcher position at Nvidia Research and has courtesy appointments at the University of Toronto and Vector Institute. Previously, he served as Chief Scientific Officer at Apptronik (2024-2025) and Senior Staff Research Scientist at Nvidia Research (2018-2024). Education : Ph.D. in Operations Research from UC Berkeley (2011-2016), MS in Computer Science and Industrial Engineering from Georgia Tech and University of Delhi. Research Focus : Building Generalizable Autonomy through Reinforcement Learning , Control Theory , and 3D Vision , with applications in Surgical Robotics , Self-Driving Labs , and Manufacturing . Key Article Themes : His recent work emphasizes Foundation Models for robotics, Differentiable Simulation , Language-Guided Autonomy , and Structured Inductive Biases in sequential decision-making. Scientific Awards : Stephen Fleming Early Career Professorship at Georgia Tech. Teaching : Courses on AI, Deep Reinforcement Learning, and Algorithmic Intelligence in Robotics at Georgia Tech. Labs & Collaborations : Affiliated with Institute for Robotics and Intelligent Machines (IRIM) and ML@GT at Georgia Tech; collaborates intensively with Nvidia Robotics.
Alanson Sample is an Associate Professor in the Department of Electrical Engineering and Computer Science at the University of Michigan (since 2018), leading the Interactive Sensing and Computing Lab. His research focuses on Human-Computer Interaction, Cyber-Physical Systems, and wireless technology innovations. He holds a PhD in Electrical Engineering from the University of Washington (2011), with prior postdoctoral work there developing implantable medical devices. Before academia, Sample held senior roles at Disney Research (2013-2018) as Executive Lab Director and Principal Research Scientist, leading teams in Robotics, AI, Computer Vision, and HCI. Earlier, he worked at Intel Labs (2008-2013) on energy harvesting for wearables and IoT. Key research themes include wireless power systems, embedded sensing, and privacy-aware technologies. Over 150+ publications span topics like magnetic sensing (MagDesk), acoustic gesture recognition (HandSAW), and privacy-preserving activity tracking (PrivacyMic). His work bridges academic and industry innovation, particularly in scalable interactive systems and medical technology. Notable projects include the Quasistatic Cavity Resonance wireless charging system, RFID-based sensing platforms (WISP), and wearable health monitoring devices. His lab develops hardware-software co-design frameworks for energy-efficient embedded systems. Current research emphasizes medical applications, smart infrastructure, and ubiquitous computing interfaces.
Verena Zimmermann serves as Assistant Professor (Tenure Track) for Security, Privacy and Society at ETH Zurich within the Department of Humanities, Social and Political Sciences. She leads the Security, Privacy and Society research group, focusing on human-centered approaches to safety, IT security, and privacy challenges in emerging technologies. Her academic foundation includes a PhD in Usable Security from TU Darmstadt, where her dissertation From the Quest to Replace Passwords towards Supporting Secure and Usable Password Creation earned dual awards from the German Association for Data Protection and Data Security (GDD) and the Ernst-Ludwigs-Hochschulgesellschaft. Zimmermann's research pioneers the shift from viewing humans as security vulnerabilities to recognizing them as integral solutions. Her work spans password security, phishing interventions, smart home privacy, and cybersecurity education, consistently applying human factors principles to design systems that align with natural user behavior. Current projects explore emotional dimensions of security engagement, quantum governance frameworks, and LLM-related privacy concerns through interdisciplinary lenses combining computer science, psychology, and safety science. Recent publications reveal strong thematic trends toward understanding user motivations in security behavior, developing personalized training through augmented reality and adaptive systems, and translating safety science principles to cybersecurity incident management. Her work increasingly addresses societal implications of emerging technologies like quantum computing and generative AI. Her distinguished recognitions include: GDD Dissertation Award for Usable Security research Ernst-Ludwigs-Hochschulgesellschaft Dissertation Award IANUS Award (2nd place) for Moving from a 'Human-as-Problem' to a 'Human-as-Solution' Cybersecurity Mindset Zimmermann actively mentors through ETH's Human-Centered Security and Privacy Lab while collaborating internationally with institutions including ATHENE (German National Center for Applied Cybersecurity), Abertay University's Cybersecurity Division, and the Safety Science Innovation Lab. Her research receives support from Swiss and European funding bodies focused on privacy-preserving technologies and organizational security behavior. At ETH Zurich, she directs the Security, Privacy and Society group which employs design thinking, LEGO Serious Play, and mixed-methods research to tackle real-world security challenges. The team partners with industry stakeholders to develop practical solutions for phishing resistance, smart home privacy, and cybersecurity education while maintaining strong ties to the Research Training Group 2050 Privacy and Trust for Mobile Users.
Muhannad S. Bakir is the Dan Fielder Professor in the School of Electrical and Computer Engineering at Georgia Institute of Technology and serves as the Director of the 3D Systems Packaging Research Center. His research focuses on heterogeneous integration of microsystems, including 2.5D and 3D ICs and packaging technologies, with significant contributions to advanced cooling systems, electrical and photonic interconnects, and biosensor integration with CMOS. Dr. Bakir's research interests span heterogeneous microsystem design and integration, advanced cooling and power delivery for emerging architectures, electrical and photonic interconnect technologies, biosensor technologies, and nanofabrication. His work addresses critical challenges in next-generation electronics, enabling polylithic integration that concatenates heterogeneous ICs of various functionalities while mimicking monolithic-like densities. His research particularly focuses on co-design of thermal technologies, power delivery networks, and signaling networks for silicon nanoelectronic systems. His recent publications demonstrate strong trends in fused-silica stitch-chip technology for heterogeneous integration, with particular emphasis on RF and mm-wave applications, power delivery for AI accelerators, and thermal management solutions. His work bridges electrical engineering, materials science, and thermal management to solve critical bottlenecks in computing performance and efficiency. 2013 Intel Early Career Faculty Honor Award 2012 DARPA Young Faculty Award 2011 IEEE CPMT Society Outstanding Young Engineer Award 2012 National Academy of Engineering Frontiers of Engineering Symposium Invited Participant 2015 IEEE CPMT Society Distinguished Lecturer 2014 Best Paper of the IEEE Transactions on Components Packaging and Manufacturing Technology More than 25 conference and student paper awards Twelve issued US Patents Dr. Bakir leads the Integrated 3D Systems Lab (I3DS) at Georgia Tech, which is actively researching advanced packaging, interconnects, electrical and thermal design, and system integration. His team has received significant recognition for their work, including multiple best paper awards from major conferences like ECTC, IITC, and CICC. The lab is currently seeking postdoctoral researchers and research faculty to advance next-generation electronics through collaborative research. His lab focuses on enabling the next phase of Moore's Law through polylithic integration, which concatenates heterogeneous ICs of various functionalities (digital, analog, photonic, and mm-wave) using advanced off-chip '2.5D' and '3D' heterogeneous interconnects and packaging. This work impacts applications in high-performance computing, machine learning, edge intelligence, autonomous vehicles, augmented/virtual reality, and healthcare.
David Lindlbauer is an Assistant Professor at the Human-Computer Interaction Institute (HCII) of Carnegie Mellon University, where he leads the Augmented Perception Lab and co-directs the CMU Extended Reality Technology Center. His research bridges human perception, extended reality (AR/VR), and computational interaction techniques, focusing on developing systems that dynamically adapt interface elements based on environmental context, user cognition, and task requirements. He completed his PhD at TU Berlin under Prof. Marc Alexa and held a postdoctoral position at ETH Zurich's Advanced Interactive Technologies lab. His work has been published extensively at top venues including ACM CHI, UIST, and IEEE VR, with research themes spanning gaze tracking, spatial audio optimization, haptic feedback, and multimodal notification systems. Media outlets like MIT Technology Review and Fast Company Design have featured his innovations. Dr. Lindlbauer has received prestigious grants from Meta, NSF, and ETH Zurich, and serves on program committees for CHI, UIST, and ISMAR. He has been recognized with Best Paper awards at ISS 2023 and CHI 2016, and his lab develops tools like MineXR for personalized XR interfaces and RealityReplay for temporal change visualization in mixed reality environments.
Anand Bhojan is an Associate Professor (Educator Track) at the Department of Computer Science, School of Computing, National University of Singapore (NUS). He is a member of the Communication and Internet Research Lab and serves on the Graduate Studies Committee. Dr. Bhojan is also the founder of Anuflora Systems and Virtual and Augmented Reality Labs (www.varlabs.org), and serves as Associate Editor of Computers and Electrical Engineering Journal, Elsevier, and Vice President of International Researchers Club, Singapore. Dr. Bhojan earned his Ph.D. in Computer Science & Engineering from NUS in 2011, where his thesis was nominated for the Best PhD Thesis Award. He also holds a Professional Master's in Computer Applications from Bharathidasan University (1999), a Bachelor's degree in Computing with Gold Medal (University topper) from Bharathiar University (1994), and a Postgraduate Certificate in Teaching Higher Education from University of Sheffield, UK (2003). His research spans multiple domains including Distributed Computing and Wireless Networks (IoT, Security, Blockchain), Artificial Intelligence (Generative AI, FinTech), and Entertainment Computing with focus on Games, VR/AR/Metaverse technologies. Dr. Bhojan leads the Metaverse Foundry research group which focuses on content generation for games & XR simulations across multiple domains including entertainment, healthcare, and architecture, while also experimenting with innovative teaching methods for entertainment media technologies. Dr. Bhojan's recent research has pioneered hybrid rendering techniques that strategically combine ray tracing and rasterization to create more realistic video game graphics without compromising performance. His work addresses critical challenges in real-time rendering, particularly in depth of field and motion blur effects, with the goal of making Hollywood-quality graphics accessible on a wider range of hardware. Earlier work focused on energy efficiency in mobile gaming, including power management techniques and latency optimization for cloud gaming. Among his notable achievements: 2012 Nominated for Best PhD Thesis Award (Wang Gungwu Medal & Prize), NUS 2011 Dean's Graduate Research Achievement Award (PhD), SoC, NUS 2006 Best R&D Project award from TOTE Board, Singapore 1995 Gold medal for first Rank (out of 4000) in Computing, Bharathiar University Dr. Bhojan has served as Organizing Chair and Program Chair for multiple international conferences and has delivered keynote talks at IEEE/ACM International Conferences. He teaches courses including Computer Networks Practice, Game Development, Interaction Design for Virtual and Augmented Reality, and Game Development Project. He leads the Metaverse Foundry research group and the Virtual and Augmented Reality Labs, where undergraduate and graduate students have won multiple research and innovation awards. His research bridges entertainment, education, and emerging technologies with practical applications in making immersive experiences more accessible across different hardware capabilities while maintaining energy efficiency.
Professor Andrew Hudson-Smith is the Director of the Bartlett Centre for Advanced Spatial Analysis (CASA) at University College London (UCL), where he holds the title of Professor of Digital Urban Systems. He leads UCL's academic and applied research in smart cities, digital twins, and urban informatics. His roles include Editor-in-Chief of the Future Internet Journal and academic lead for the Smart Queen Elizabeth Park project. He contributes to strategic initiatives such as the Greater London Authority Smart London Board and EPSRC Digital Economy Programme Advisory Board. Education: PhD (2003), MSc (1996) from UCL; BSc in Geography from the University of Plymouth (1992). Research focuses on digital urban systems, IoT applications, sustainable urban planning, and cyberphysical systems. Notable projects include urban heat island monitoring, participatory planning platforms, and metaverse-driven urban design. His work bridges technology, art, and public engagement, exemplified by initiatives like Tales of Things and the Haggle-O-Tron. Recent publications emphasize digital twins, metaverse urbanism, and IoT integration in urban environments. Awards include a Fellowship of the Royal Society of Arts. His work addresses SDGs 3 (Good Health) and 11 (Sustainable Cities), with a focus on equitable smart city development and public space innovation.
Prof. Dr. Otmar Hilliges is a Full Professor at the Department of Computer Science at ETH Zurich. He leads the AIT lab and serves as the head of the Institute of Intelligent Interactive Systems. His research focuses on spatio-temporal understanding of human movement and interaction, leveraging algorithms and representations from videos, images, and sensor data for applications in Augmented Reality (AR), Virtual Reality (VR), and Human-Robot Interaction. Education: Diplom (MSc) in Computer Science, Technical University of Munich (TUM), Germany PhD in Computer Science, Ludwig Maximilian University of Munich (LMU), Germany (2009) Research Interests: Hilliges' work spans computer vision, robotics, and human-computer interaction. He develops methods for 3D human pose estimation, generative models for realistic avatar creation, and physically plausible simulation of human-object interactions. His research emphasizes practical applications in AR/VR and assistive robotics, aiming to bridge the gap between perception and action. Grants & Contributions: ERC Consolidator Grant (2022-2027): 'AI-Perceive: Robust Human-Centric Computer Vision for Advanced AI-Agents' Google Research Agreement (2020-2025): 'Generative Modelling of Humans' Microsoft Research Grants: Focus on human-centric robotics and interactive technologies Labs & Teams: Leads the AIT Lab at ETH Zurich, which pioneers research in intelligent interactive systems, emphasizing human-centric AI and robotics. The lab collaborates on projects ranging from drone cinematography to haptic feedback systems.
Christoph Keplinger serves as Managing Director of the Max Planck Institute for Intelligent Systems (MPI-IS) in Stuttgart, Germany, leading the Robotic Materials Department since 2020 and assuming overall institute leadership in 2023. He holds dual academic appointments as Honorary Professor at the University of Stuttgart and Eminent Visiting Professor of Soft Robotics at the University of Colorado Boulder, establishing him as a pivotal figure in bridging fundamental materials science with advanced robotics. His interdisciplinary approach integrates physics, chemistry, and engineering to pioneer breakthroughs in soft robotic systems. Keplinger's academic foundation includes a PhD in Soft Matter Physics from Johannes Kepler University Linz, Austria, followed by postdoctoral research at Harvard University focusing on mechanics and chemistry of soft materials. This unique background enabled his transition into robotics innovation, particularly in electrohydraulic actuation systems. His research program centers on three synergistic pillars: (I) soft robotics development through novel actuator technologies like HASEL artificial muscles; (II) energy capture mechanisms using soft materials; and (III) functional polymers engineered for robotic applications. This work produces transformative hardware that mimics biological functionality, with significant implications for human-robot interaction, medical devices, and sustainable robotics systems. His group employs cutting-edge materials synthesis and characterization techniques to create lifelike robotic components. Analysis of recent publications reveals dominant trends in wearable haptic interfaces, electrohydraulic actuation systems, and tremor-suppression technologies. The research consistently leverages HASEL (Hydraulically Amplified Self-healing Electrostatic) technology to achieve muscle-like performance in soft actuators, with applications spanning from fingertip haptic feedback to underwater manipulation systems. This trajectory demonstrates a clear progression from fundamental material properties toward practical implementations in medical rehabilitation and human augmentation. His exceptional contributions have earned prestigious recognition: 2017 Packard Fellowship for Science and Engineering, awarded for high-impact interdisciplinary research 2021 Alexander von Humboldt Professorship (declined to remain at MPI-IS), Germany's most valuable international research award 2013 EAPromising European Researcher Award from the European Scientific Network for Artificial Muscles As principal investigator, Keplinger leads a dynamic interdisciplinary research group while securing competitive funding for frontier projects. His entrepreneurial vision materialized in 2018 through co-founding Artimus Robotics, where he serves as Chief Science Officer to commercialize HASEL technology. This dual commitment to academic research and industry translation exemplifies his dedication to real-world impact, particularly in creating biodegradable and sustainable soft robotic solutions. The Robotic Materials Department operates state-of-the-art facilities for materials fabrication, robotic integration, and haptic interface development. The team maintains strong collaborations across MPI-IS departments and external institutions including the University of Colorado Boulder, fostering innovation in sustainable robotics through initiatives like biodegradable electrohydraulic actuators. Current projects focus on wearable tremor suppression systems, electrohydraulic locomotion platforms, and energy-autonomous soft robots that address critical challenges in medical rehabilitation and human augmentation.
Yaser Sheikh is an Associate Professor at the Robotics Institute of Carnegie Mellon University (on leave) and Director of the Facebook Reality Lab, Pittsburgh . He holds appointments in the Mechanical Engineering Department and focuses on ' metric telepresence ' for AR/VR interactions. His research spans machine perception , computer vision , computer graphics , and machine learning , with applications in social behavior modeling and dynamic 3D reconstruction. University: Carnegie Mellon University Roles: Associate Professor (Robotics Institute), Director (Facebook Reality Lab) Contact: yaser@cs.cmu.edu, yasers@fb.com Research Interests include: Computer Vision: Pose estimation, 3D reconstruction, camera calibration Computer Graphics: Face/Hand animation, photorealistic rendering Machine Learning: Neural rendering, unsupervised learning for landmark detection AR/VR: Telepresence, immersive social interactions Notable Trends in Publications reveal a focus on real-time pose estimation (e.g., OpenPose), dynamic 3D reconstruction , and codec avatars for VR/AR. Recent works emphasize universal priors and neural rendering for photorealistic avatars. Scientific Awards include: Popular Science’s Best of What’s New Award Honda Initiation Award (2010) Best Paper Awards: WACV (2012), SCA (2010), ICCV THEMIS (2009) Hillman Fellowship for Excellence in Computer Science Research (2004) Advising and Grants: He has advised numerous PhD students (e.g., Hanbyul Joo, Tomas Simon) and received funding from the National Science Foundation , DARPA, and industry partners like Intel , Disney , and Honda . Labs & Teams: Leads the Facebook Reality Lab in Pittsburgh, collaborating with institutions like Carnegie Mellon University and Disney Research.