Hasti Seifi is an Affiliated Associate Professor at the Department of Computer Science (DIKU), University of Copenhagen, specializing in Human-Centred Computing. Her research focuses on haptics, augmented reality, and human-robot interaction. Institution: University of Copenhagen Department: Department of Computer Science Section: Human-Centred Computing Research interests include: Designing innovative haptic feedback systems Exploring tactile experiences in augmented reality Developing human-robot interaction frameworks Creating generative models for haptic design Investigating social touch technologies Advancing mid-air and ultrasound haptic interfaces Recent publications demonstrate a strong focus on: Generative haptic modeling for AR/XR systems Human-robot interaction dynamics Text input in extended reality environments Visual-haptic multisensory integration Ultrasound mid-air haptic design tools Social touch technologies
Prithvi Ravi Kantan is a full-time Researcher at Aalborg University's Department of Architecture, Design and Media Technology within The Technical Faculty of IT and Design. His work focuses on developing sound-based and multimodal feedback systems for motor rehabilitation, integrating principles from music technology and biomedical engineering. Education: PhD in Embodied Sonification Design (2021-2023) M.Sc. in Sound and Music Computing (2018-2020) B.E. in Electronics and Telecommunications (2009-2013) Research interests include real-time auditory feedback systems for neurological rehabilitation, user-centered design of clinical technologies, and the application of generative music in data sonification. He actively contributes to projects like HearWalk (2023-2027), exploring sound-facilitated motor learning in cerebral palsy patients. Notable achievements include winning the Danish Sound Day Research Pitch Battle (2023) and receiving the Best Student Paper Award at ICAD 2024. His work aligns with UN SDG 3 (Good Health) and SDG 4 (Quality Education). Teaching responsibilities include coordinating bachelor and master-level courses in PBL-based learning, emphasizing interdisciplinary approaches. He has supervised multiple student projects and contributed to over 39 publications since 2013.
Britta Timm Knudsen is a Professor at Aarhus University, affiliated with the School of Communication and Culture, where she contributes to both the Experience Economy and Scandinavian Studies programs. Her research spans critical cultural theory, decolonial practices, digital media, and affective experimentation. University: Aarhus University School: School of Communication and Culture Position: Professor Email: norbtk@cc.au.dk Location: Jens Chr. Skous Vej 2, 8000 Aarhus C, Denmark Her research interests focus on cultural heritage, film and video, aesthetics, colonial legacies, and affective ambivalence. She explores how media and artistic practices engage with decolonial resistance, emotional geographies, and urban cultural memory. Her work often intersects with Indigenous perspectives, digital activism, and experimental methodologies. The recent articles reflect a strong engagement with decolonial visualities, translocal media events (such as the George Floyd video in Denmark), and playful resistance through internet memes. Her scholarship combines critical heritage studies with affect theory, digital culture, and postcolonial critique, forming a cohesive trajectory around memory, power, and representation. Britta Timm Knudsen has been involved in significant research projects such as Playing with Ghosts and ECHOES: European Colonial Heritage Modalities in Entangled Cities . She has supervised visiting PhD students, including Shama Patel, and secured external research funding. Her editorial roles in journals like International Journal of Heritage Studies and Nordicom Review demonstrate her academic leadership. Playing with Ghosts - Affective ambivalence in decolonial art practices (2023–2025) ECHOES: European Colonial Heritage Modalities in Entangled Cities (2018–2021) Emotionel geografi netværk (2008–ongoing) She is actively engaged in public discourse, having contributed to Danish media outlets such as DR P1 and various radio programs, discussing topics ranging from nostalgia in film to existential themes. Her work bridges academic research and public engagement, particularly in the context of colonial heritage and cultural memory.
Teresa Hirzle is a Tenure Track Assistant Professor at the Department of Computer Science , University of Copenhagen , specializing in Human-Centred Computing . Her research focuses on Human-Computer Interaction (HCI) , Virtual Reality (VR) , Extended Reality (XR) , and Gaze-Based Interaction . Research Interests: Designing interaction techniques for immersive environments Eye movement analysis for educational applications Addressing digital eye strain in interactive systems Evaluating user experience in VR/AR Recent Research Trends: Her recent publications examine AI representation in VR co-creation, VR sickness in locomotion, eye strain in gaze-driven systems, and hybrid applications of comics/AR. She also explores pedagogical implications of eye tracking in remote learning. Contact: Email: tehi@di.ku.dk Office: Sigurdsgade 41, 2200 København N.
Lasse Nielsen Langendorf is a Researcher at the Department of Applied Mathematics and Computer Science, Technical University of Denmark. His work focuses on digital training technologies, mixed reality, and human-computer interaction in industrial contexts, particularly addressing usability and performance outcomes. Research Interests: Digital Training Technologies, Mixed Reality, Augmented Reality, Benchmarking, Task Completion Time, and Performance Evaluation. His 2025 publication explores systematic literature reviews on usability metrics, while his 2024 case study examines adoption challenges in pharmaceutical companies. Projects: How do we evaluate the effect of specific training methods on competency of production workers? (2023-2026, Principal Investigator) Methods for Evaluating and Improving Digital Training Technologies, Performance, and Standards in Pharmaceutical Production Roles (2023-2026, Industrial PhD candidate)
Professor Hans Gellersen is a faculty member at the Department of Computer Science, Aarhus University. His research focuses on human-computer interaction, virtual/augmented reality, eye tracking, and multimodal interaction. He leads projects exploring gaze-based interfaces, natural input techniques, and XR applications. Key interests include improving interaction efficiency in 3D environments and addressing accessibility challenges in extended reality systems. Recent work emphasizes dynamic eye dominance analysis for foveated rendering, multimodal input cascades (hand-head-eye), and gaze-assisted 3D object manipulation. He investigates user performance in VR/AR systems, calibration methods for eye tracking, and collaborative mixed reality tools. Notable contributions include frameworks for spatial interfaces, gesture fusion, and accessibility adaptations for users with movement disorders. His publications span top venues like CHI, IEEE VR, and ACM Transactions on Computer-Human Interaction. Research themes include gaze-hand coordination, implicit calibration systems, and reconfigurable collaboration spaces. Current projects explore seamless interaction techniques that combine gaze with physical movements and environmental cues.
Luis Emilio Bruni is an Associate Professor at Aalborg University’s Department of Architecture, Design and Media Technology, within The Technical Faculty of IT and Design. He leads the Media Cognition and Interactive Systems (MeCIS) research group and coordinates the Master of Science in Medialogy. Bruni is also the founder and director of the Augmented Cognition Lab, focusing on perception, cognition, and immersive technologies. His academic roles include PI on multiple interdisciplinary projects and board memberships in international associations like the Nordic Association for Semiotic Studies (2011–2017) and the International Society for Biosemiotic Studies (founding member, 2005). Academically, Bruni holds a Ph.D. in Molecular Biology and Theory of Science (University of Copenhagen), M.Sc. in International and Global Relations (Universidad Central de Venezuela), and B.Sc. in Environmental Engineering (Pennsylvania State University). His research spans narrative cognition, extended reality, biosemiotics, and the interplay between technology, cognition, and culture. He has conducted projects on neurocinematic analysis, interactive storytelling, and the psychological impact of digital media. Key research contributions include studies on EEG responses to branded advertising, functional connectivity in psychiatric disorders, and the role of narrative in immersive technologies. Bruni’s work bridges cognitive science, computer science, and semiotics, with applications in healthcare (e.g., pediatric counseling tools) and cultural engagement (e.g., citizen curation systems). Over 80+ publications and active participation in conferences and media discussions highlight his interdisciplinary impact.
Rob Gleasure is a Professor in the Department of Digitalization at Copenhagen Business School (CBS), Denmark. His research focuses on the intersection of information systems, digital technologies, and human behavior, with particular expertise in blockchain technology, crowdfunding, AI applications, and technology adaptation. Based at Solbjerg Square 3 in Frederiksberg, he contributes to CBS's mission of advancing knowledge in business and society through digital transformation. Professor Gleasure's research spans several key areas within information systems and digital innovation: Digital finance and blockchain technologies, including cryptocurrency and financial applications Crowdfunding platforms and digital fundraising mechanisms Artificial intelligence applications in various domains including healthcare and banking Human-computer interaction and the psychological aspects of technology adoption Digital collaboration and the affective dimensions of online work Quantum computing infrastructure and emerging technologies His recent publications reveal an evolving research trajectory that increasingly addresses the societal implications of digital technologies. Gleasure has moved from foundational work on crowdfunding and blockchain to more complex examinations of AI ethics, gender bias in technological systems, and the psychological impacts of digital media. His research demonstrates growing attention to sustainable development goals, particularly those related to responsible consumption and production, reduced inequalities, and climate action. The interdisciplinary nature of his work bridges business, technology, and social sciences, often employing both qualitative and experimental methodologies. Professor Gleasure has served as a supervisor for numerous students (21 supervisor tasks mentioned) and has been active in academic service including co-chairing the ACM Collective Intelligence Conference in 2021. His research has attracted media attention, with contributions to discussions on cryptocurrency, carbon offsetting in aviation, and AI applications.
Kaj Grønbæk is a Professor and Head of Department at Aarhus University's Department of Computer Science. His research focuses on Augmented Reality , Human-Robot Interaction , and Interaction Design , with specific interest in hybrid user interfaces and immersive authoring systems. Academic Rank: Professor Department: Department of Computer Science Email: kgronbak@cs.au.dk Research Interests : Combines Augmented Reality with Pervasive Computing to create novel Interactive Rooms and Urban Environments . Specializes in Experimental Systems Development and Mobile Interfaces . Article Trends : Recent publications focus on Virtual Reality applications in industrial settings, Augmented Reality for robotics, and Haptic Feedback mechanisms. The work spans Human-Computer Interaction , Immersive Technologies , and Collaborative Systems . Scientific Awards : Best Student Paper Award (2017) CHI 2021 Best Paper Award ISS 2019 Best Paper Award Red Dot Design Award for 'Wisdom Well' (2007) Grants & Projects : Leads DIGITAL RESEARCH CENTRE DENMARK (2020-2025) and MADE FAST WS5 project (2020-2024). Participates in CoronaLytics and HealthD360 initiatives.
Ken Pfeuffer is an Associate Professor in the Department of Computer Science at Aarhus University, affiliated with the Faculty of Science. His research focuses on Human-Computer Interaction (HCI) , particularly in Virtual Reality (VR) , Augmented Reality (AR) , and Extended Reality (XR) systems. He leads projects like the Interdisciplinary Center for Extended Reality (ICXR) and the XCB Lab , exploring multimodal interaction techniques, eye tracking, and user authentication in immersive environments. His work emphasizes gaze-based interaction , multimodal input fusion , and user interface design for AR/VR applications. Recent studies investigate consumer behavior in virtual retail environments and the integration of touch, gaze, and gesture inputs for natural user experiences. Pfeuffer collaborates on adaptive UI toolkits and practical methods for mobile eye-tracking systems, prioritizing real-world usability and accessibility. Key contributions include Depth3DSketch for VR sketching, PinchCatcher for multi-selection, and EyeGuide for gaze-assisted 3D sketching. His research bridges theoretical HCI principles with industry applications, addressing challenges in immersion , accuracy , and user safety in XR systems.
Shashi Raj Pandey serves as Assistant Professor in the Department of Electronic Systems at Aalborg University's Technical Faculty of IT and Design, Denmark. His research is anchored in the Connectivity section and Connectivity Classique-Center for Classical Communication in the Quantum Era, with office location at Fredrik Bajers Vej 7C, C1-111, 9220 Aalborg Øst. His core research spans Network Economics, Game Theory, and Wireless Networks, with specialization in Decentralized Machine Learning and Semantic/Goal-oriented Communications. Current work integrates Digital Twin technologies with 6G systems for industrial automation and earth observation, emphasizing resource-efficient protocols for Internet of Things and edge intelligence applications. Recent publications (2024-2025) reveal a clear trajectory toward AI-6G convergence, featuring semantic communications for satellite imaging, game-theoretic network resource allocation, and digital twin implementations for autonomous systems. Key themes include communication efficiency in distributed learning and physical-digital world integration. Notable recognitions include: Best PhD Thesis Nominee (2021) Excellent Paper at Korea Software Congress, KIISE 2021 Student Best Paper Award at APNOMS 2019 Best Paper at Korea Software Congress, KIISE, 2018 Brain Korea 21st Century Plus Fellowship Academic service includes external PhD examination for EU SNS projects and peer review for premier conferences (AAAI, ICLR, ICML). His lab work within the Connectivity Classique-Center explores classical communication frameworks applicable to quantum-era networks, with focus on semantic information theory and decentralized network architectures.
Eva Eriksson is an Associate Professor at Aarhus University, affiliated with the School of Communication and Culture and the Department of Digital Design and Information Studies. Her work bridges design, technology, and social values, focusing on participatory and human-centered approaches. Her research interests center on Human-Computer Interaction (HCI) , Participatory Design , and Design for Sustainability . She explores how co-design methods can empower youth, support children with learning differences like dyscalculia, and integrate more-than-human perspectives—considering non-human actors such as nature and technology—in design processes. Her work emphasizes ethical, inclusive, and reflective design practices. The recent publications highlight a strong trend in co-design with youth , XR and AR for education , sustainable technology , and methodological innovation in design research . These works span case studies, scoping reviews, and conceptual provocations, often published in top-tier venues like CHI and Interacting with Computers . Honourable Mention Award at CHI 2020 Honorable Mention, Design Space, CHI 2021 Most Cited Paper of 2021, International Journal of Child-Computer Interaction Eva Eriksson leads and contributes to externally funded research projects such as COMPILE (focused on dyscalculia and AR) and MOVA (on more-than-human values in design education), supported by the Independent Research Fund Denmark and Erasmus+. She supervises student projects and teaches courses such as Co-design and Bachelor Project . She also serves on international PhD examination and evaluation panels, demonstrating her active role in the global academic community. She is a core member of the Center for Computational Thinking & Design (CCTD) , a multidisciplinary research center at Aarhus University that fosters innovation in design, education, and technology.
Anders Haug serves as Associate Professor at the Department of Business and Sustainability (DBS) within the University of Southern Denmark's Kolding campus. Having joined the university in 2008 as Assistant Professor in the Department of Entrepreneurship and Relationship Management before transitioning to his current role in 2010, his academic career spans over 15 years of research and teaching in operations, supply chain, and digital transformation contexts. His work bridges theoretical rigor with practical industry applications, particularly in engineer-to-order manufacturing and logistics sectors. Education: PhD in communication, representation and automation of design knowledge (2005-2007) Haug's research centers on information and knowledge management systems, with deep expertise in data quality frameworks, knowledge-based configuration, and digitalization of business processes. His fingerprint reveals distinctive contributions to product configuration systems, digital twin applications, and supply chain resilience—particularly examining how configurators transform warehouse services, manufacturing processes, and product-service ecosystems. Recent work increasingly addresses sustainability through green dynamic capabilities frameworks and life cycle assessment tools, maintaining strong empirical grounding via case studies in Danish manufacturing. Analysis of his 2024-2025 publications shows converging trends: digital technologies (configurators, digital twins) are examined through operational performance lenses while addressing sustainability imperatives. These works span operations management, information systems, and strategic management disciplines but consistently prioritize practical implementation frameworks for manufacturing SMEs. The research demonstrates methodological diversity—from conceptual modeling to empirical case studies—with strong industry relevance in logistics, engineering-to-order contexts, and manufacturing digitization. Scientific Awards: Top read paper in Business 2017/18 (Wiley) (2019) Haug has supervised 34 teaching courses between 2018-2024 covering business information systems, digitalization projects, and supply chain management. His academic service includes extensive peer reviewing for conferences like NOFOMA and DRS, plus organizational roles in Nordic business research networks. While specific grant details aren't provided, his 175+ research outputs and industry collaborations (evidenced by consultant work since 2006) indicate substantial research funding engagement. Media contributions on 3D printing and business process efficiency demonstrate effective knowledge transfer to practitioners. Though no dedicated research lab is specified, Haug's extensive co-authorship network—including collaborations on projects like digital twin implementation and configurator development—reveals embeddedness in multiple research collectives. His industry-facing approach manifests through case studies with logistics providers, manufacturer partnerships, and practical frameworks for warehouse service design and supply chain resilience.
Claus Brøndgaard Madsen is an Associate Professor in the Department of Architecture, Design and Media Technology at Aalborg University, under The Technical Faculty of IT and Design. He is based at Campus Aalborg and is affiliated with the Computer Graphics Group and VR Light research environment. His work bridges computer vision, virtual reality, and architectural design, with a strong focus on real-time visualization and human interaction in digital environments. Research Interests: His primary research areas include Computer Vision , Virtual Reality (VR) , Augmented Reality (AR) , 3D Reconstruction , Structure-from-Motion (SfM) , and Image-Based Lighting . These are applied in industrial VR, urban design evaluation, and sensory augmentation systems. His research fingerprint highlights strong engagement with Virtual Reality (100%), Augmented Reality (71%), Illumination Conditions (41%), and Wind Turbine Engineering (28%). The recent publications (2023–2025) reflect a consistent trend in enhancing user experience in VR/AR environments, with emphasis on spatial cognition, locomotion techniques, exposure control, and machine learning integration for lighting classification and part direction prediction in industrial contexts. These works are published in top-tier conferences such as EG, GRAPP, WACV, and CAADRIA. Scientific Awards: No specific awards or fellowships are mentioned in the provided text. Advising and Grants: Madsen has supervised PhD students and served as a supervisor in research projects like AAIVR. He is Principal Investigator (PI) in multiple funded projects, including BUMUS: Sustainable Expansion of Mussel Production (2024–2027), CityVR: Evaluating Parametric City Designs in VR (2020–2022), and V-BRT: Virtual Bus Rapid Transit (2019). These projects reflect substantial grant acquisition and leadership in applied VR research. Labs and Research Groups: He is a key member of the Computer Graphics Group and VR Light at Aalborg University, which focus on real-time visualization, lighting techniques, and immersive technologies for industrial and architectural applications.
Per Bækgaard is an Associate Professor at the Department of Applied Mathematics and Computer Science, Technical University of Denmark (DTU), specializing in Cognitive Systems. He serves as Head of Study for Human-Centered Artificial Intelligence, leading research in human-computer interaction, user experience, eye tracking, and cognitive neuroscience. His work bridges AI and human cognition to create systems that enhance daily life and support meaningful tasks. PhD, MSc EE, Technical University of Denmark His research interests center on Human-Computer Interaction (HCI) , User Experience , and Human-Centered Artificial Intelligence , with strong emphasis on Eye Tracking , Cognitive Neuroscience , and Digital Media . He explores how digital systems can adapt to users’ cognitive states using physiological signals like pupil dilation and gaze patterns, aiming to improve learning, health, and decision-making. His work aligns with UN Sustainable Development Goals in health and education. The recent publications reflect a strong trend in integrating eye tracking and pupillometry with AI-driven adaptive systems , particularly in education and healthcare. Themes include generative AI in learning , trustworthy AI in supply chains , and digital micro-interventions for mental health . The interdisciplinary nature spans computer science, psychology, and biomedical engineering, showcasing a cohesive focus on human-centered technology evaluation. Scientific Awards: Best Paper Award, 26 Jun 2020 – for contributions to gaze interaction research Per Bækgaard actively supervises PhD students and leads multiple research projects, including those involving generative AI in education , digital phenotyping , and AI in nursing and mental health . He is the main supervisor for several PhD projects and a co-supervisor or examiner in others, demonstrating a strong commitment to academic mentoring. His grant involvement includes projects funded by DTU and collaborative research initiatives in digital health and AI. He is part of the Cognitive Systems group at DTU, contributing to interdisciplinary research in AI, neuroscience, and human factors. His team collaborates on projects involving real-time physiological monitoring, adaptive interfaces, and AI-mediated learning systems, positioning him at the forefront of human-centered AI research in Scandinavia.