Jeff Huang is an Associate Professor and Associate Chair of Computer Science at Brown University. His research focuses on Human-Computer Interaction (HCI), with emphases on personalized systems using behavioral data, health informatics, and user interfaces. Huang holds a PhD from the University of Washington and degrees from the University of Illinois at Urbana-Champaign. His work is funded by NSF, NIH, and ARO, and he has received awards including the NSF CAREER Award and ARO Young Investigator Award. Education: PhD in Information Science, University of Washington (2013) MS in Computer Science, University of Washington (2013) BS and MS in Computer Science, University of Illinois at Urbana-Champaign (2007) Research Interests: His work spans health informatics (e.g., sleep tracking systems like Self-E and SleepCoacher), user interface design, and leveraging behavioral data for personalized systems. Notable projects include WebGazer (webcam eye tracking), filtered.ink (creative illustration tools), and Sochiatrist (mental health analytics). Teaching: He teaches courses on user interfaces, HCI, and research methods, including CSCI 0130/1300 (User Interfaces), CSCI 2300 (HCI Seminar), and CSCI 2000 (Research Methods). Awards: NSF CAREER Award Facebook Fellowship ARO Young Investigator Award Grants & Advising: Huang leads a research group advising over 50 students, many of whom have pursued academic and industry roles. His grants support projects in HCI, health tech, and collaborative systems.
Maria Gorlatova is an Associate Professor of Electrical and Computer Engineering at Duke University's Pratt School of Engineering, where she leads the Intelligent Interactive Internet of Things (I3T) Lab. She also holds a secondary affiliation as Faculty Network Member of the Duke Institute for Brain Sciences and has previously served as Assistant Professor of Computer Science. Dr. Gorlatova earned her Ph.D. in Electrical Engineering from Columbia University (2013), following M.Sc. and B.Sc. (Summa Cum Laude) degrees in Electrical Engineering from University of Ottawa, Canada. Prior to joining Duke, she was an Associate Research Scholar in the Electrical Engineering Department and Associate Director of the Princeton EDGE Lab at Princeton University (2016-2018). She also has industry experience with Telcordia Technologies, IBM, and D. E. Shaw Research. Her research focuses on advancing intelligent behavior in Internet of Things systems and applications, particularly in mobile pervasive systems and the Internet of Things. Her work crosses traditional discipline boundaries, requiring thinking across multiple layers of system and protocol stacks. Current research themes include breaking barriers for technologies that enable fundamentally new deployments and experiences, such as energy harvesting, artificial intelligence adapted to IoT constraints, and augmented reality. Her lab specifically develops edge- and IoT-enabled intelligent augmented reality platforms, with applications in healthcare and human-robot collaboration. Analyzing her recent publications reveals a strong focus on augmented reality systems, particularly for medical applications. Her work spans computer vision for AR, spatial tracking, SLAM systems, vision-language models for AR security, and VR/AR applications in neurosurgery and rehabilitation. A significant portion of her recent work addresses challenges in mixed reality for medical procedures, demonstrating the translational impact of her research. Google Anita Borg USA Fellowship Canadian Graduate Scholar CGS NSERC Fellowships Columbia University Presidential Fellowship Columbia University Jury Award for Outstanding Achievement in Communications ACM SenSys Best Student Demonstration Award IEEE Communications Society Young Author Best Paper Award IEEE Communications Society Award for Advances in Communications Best Research Artifact Award, IEEE IPSN (2020) N2 Women Rising Star, Networking Networking Women (N2Women) (2019) Dr. Gorlatova's research has been supported by various funding sources that enable her work on edge computing for augmented reality, IoT systems, and medical applications. She actively mentors graduate students who frequently appear as first authors on her publications, indicating strong student involvement in her research. Her I3T Lab at Duke focuses on creating human-facing pervasive mobile computing platforms that enable transformative applications, with recent emphasis on creating advanced augmented reality platforms that integrate edge computing and IoT technologies. The I3T Lab is developing next-generation AR systems with capabilities in edge AI, collaborative spatial awareness, AR user cognitive context sensing, and AR QoS/QoE evaluation. Current projects include applications in healthcare (particularly neurosurgery guidance and rehabilitation) and human-robot collaboration scenarios, demonstrating the lab's focus on real-world impact of pervasive computing technologies.
Christoph Keplinger serves as Managing Director of the Max Planck Institute for Intelligent Systems (MPI-IS) in Stuttgart, Germany, leading the Robotic Materials Department since 2020 and assuming overall institute leadership in 2023. He holds dual academic appointments as Honorary Professor at the University of Stuttgart and Eminent Visiting Professor of Soft Robotics at the University of Colorado Boulder, establishing him as a pivotal figure in bridging fundamental materials science with advanced robotics. His interdisciplinary approach integrates physics, chemistry, and engineering to pioneer breakthroughs in soft robotic systems. Keplinger's academic foundation includes a PhD in Soft Matter Physics from Johannes Kepler University Linz, Austria, followed by postdoctoral research at Harvard University focusing on mechanics and chemistry of soft materials. This unique background enabled his transition into robotics innovation, particularly in electrohydraulic actuation systems. His research program centers on three synergistic pillars: (I) soft robotics development through novel actuator technologies like HASEL artificial muscles; (II) energy capture mechanisms using soft materials; and (III) functional polymers engineered for robotic applications. This work produces transformative hardware that mimics biological functionality, with significant implications for human-robot interaction, medical devices, and sustainable robotics systems. His group employs cutting-edge materials synthesis and characterization techniques to create lifelike robotic components. Analysis of recent publications reveals dominant trends in wearable haptic interfaces, electrohydraulic actuation systems, and tremor-suppression technologies. The research consistently leverages HASEL (Hydraulically Amplified Self-healing Electrostatic) technology to achieve muscle-like performance in soft actuators, with applications spanning from fingertip haptic feedback to underwater manipulation systems. This trajectory demonstrates a clear progression from fundamental material properties toward practical implementations in medical rehabilitation and human augmentation. His exceptional contributions have earned prestigious recognition: 2017 Packard Fellowship for Science and Engineering, awarded for high-impact interdisciplinary research 2021 Alexander von Humboldt Professorship (declined to remain at MPI-IS), Germany's most valuable international research award 2013 EAPromising European Researcher Award from the European Scientific Network for Artificial Muscles As principal investigator, Keplinger leads a dynamic interdisciplinary research group while securing competitive funding for frontier projects. His entrepreneurial vision materialized in 2018 through co-founding Artimus Robotics, where he serves as Chief Science Officer to commercialize HASEL technology. This dual commitment to academic research and industry translation exemplifies his dedication to real-world impact, particularly in creating biodegradable and sustainable soft robotic solutions. The Robotic Materials Department operates state-of-the-art facilities for materials fabrication, robotic integration, and haptic interface development. The team maintains strong collaborations across MPI-IS departments and external institutions including the University of Colorado Boulder, fostering innovation in sustainable robotics through initiatives like biodegradable electrohydraulic actuators. Current projects focus on wearable tremor suppression systems, electrohydraulic locomotion platforms, and energy-autonomous soft robots that address critical challenges in medical rehabilitation and human augmentation.
Yvonne Rogers is a Professor of Interaction Design and Director of the UCL Interaction Centre (UCLIC), with a joint appointment as Deputy Head of the Department of Computer Science at University College London. She joined UCL in 2011 after holding professorships at the Open University (2006-2011) and Indiana University (2003-2006). Her pioneering work spans ubiquitous computing, interaction design, and human-computer interaction, with a current focus on human-centered AI. She co-authored the definitive 'Interaction Design' textbook (6 editions, 300,000+ copies) and serves as CTO of LetThink.com. Research interests center on designing technologies that enhance human cognition and daily activities: Ubiquitous Computing: Augmenting learning/work activities through pervasive technologies Human-AI Interaction: Developing AI systems that enhance human decision-making Health Technologies: Creating VR therapies and ADHD support systems Community Resilience: Designing tools for environmental monitoring and sustainable practices Publication analysis reveals three dominant trends: (1) VR applications for mental health (emotion regulation, ADHD support), (2) AI systems for cognitive augmentation, and (3) community-centered tools for healthcare/environmental challenges. Recent work demonstrates strong emphasis on vulnerable populations including children with ADHD, older adults, and postoperative patients. Major scientific recognition includes: International Member, National Academy of Engineering (2024) ACM SIGCHI Lifetime Research Award (2022) Royal Society Robin Milner Medal (2022) Royal Society Fellowship (2022) Microsoft Outstanding Collaborator Award MRC Suffrage and Science Award (2020) Triple Fellow status (ACM, BCS, CHI Academy) Advises PhD students including Leon Reicherts, Sheena Visram, and Tu Duong. Secured major grants including EPSRC Dream Fellowship on ageing/computing and led the Intel Collaborative Research Institute on Sustainable Connected Cities (2012-2018). Directs UCLIC research center and previously established the Pervasive Interaction Lab at Open University.
Francesca De Benetti is a Researcher at the Chair of Computer Aided Medical Procedures (Prof. Navab) at the Technical University of Munich (TUM), affiliated with the Interdisciplinary Research Laboratory (IFL) and NARVIS Lab at the Garching Campus. Her research focuses on Nuclear Medicine and Machine Learning for medical image processing, particularly in internal radiation therapy simulations and AI-driven segmentation. Education : M.Sc. in Biomedical Computing (TUM, 2018-2020), B.Sc. in Information Engineering (Università di Padova, 2015-2018) Francesca's recent publications highlight her work in Monte Carlo dosimetry , dynamic PET tracer modeling , and deep learning-based anomaly detection in medical imaging. Her projects emphasize personalized radiation therapy and cross-modality image translation , often involving collaborations with nuclear medicine experts and radiologists. She contributes to teaching at TUM, leading lectures and practical courses on topics including Medical Augmented Reality , Computer Aided Medical Procedures , and Deep Learning for Medical Applications . Francesca is actively involved in labs such as the IFL Lab and NARVIS Lab , focusing on interdisciplinary applications of computer vision and generative AI in medicine.
Floyd Mueller is a Full Professor of Future Interfaces in the Department of Human Centred Computing at Monash University, where he also directs the award-winning Exertion Games Lab. His work bridges human-computer interaction, interaction design, and game and play design, with a focus on bodily engagement and physical activity through technology. He has held prior academic and research positions at RMIT University, the University of Melbourne, and CSIRO, and has been affiliated with elite institutions such as Stanford University, MIT Media Lab, and Microsoft Research Asia. PhD in Interaction Design – University of Melbourne (2011) MS in Media Arts and Sciences – Massachusetts Institute of Technology (2002) Diplom-Informatiker (Medieninformatik) – Hochschule Furtwangen (2000) BSc in Multimedia – Griffith University (1999) Floyd Mueller’s research centers on human-computer interaction with a strong emphasis on bodily interactions, exertion interfaces, and playful technologies. His work explores how digital systems can support physical activity, human values, and novel forms of expression through games, wearables, augmented reality, and immersive experiences. He employs methodologies such as design ethnography, autoethnography, and Research Through Design to investigate the phenomenology of human-computer integration. His recent publications (2024–2025) reflect a continued focus on the future of bodily interfaces, including lucid dream mediation, extended reality for fear reduction in water, sonic gastronomy, and shared bodily control in augmented human systems. These works are published in top-tier venues like CHI and Human-Computer Interaction journal, highlighting trends toward immersive, sensory-rich, and human-centered computing that challenge traditional boundaries between body and machine. His scientific awards include being an inaugural honouree of the Australian Design Honours, receiving 9 Best Paper Honorable Mentions and 2 Best Papers at CHI and CHI PLAY, and being recognized as a Fulbright Visiting Scholar and Microsoft Research Asia Fellow. His games have been featured by BBC, ABC, Discovery Science Channel, and New Scientist, and won a Media Star Award. Floyd Mueller actively supervises PhD students through the Exertion Games Lab and Supervisor Connect platform. He has secured major research grants, including Australian Research Council Discovery and Linkage Projects. His current projects include Advancing Australia’s hospitality industry through interactive food and Designing digital aquatic play to foster Australians' engagement with water . He also serves as associate editor for IMWUT and IJHCS, co-founded the CHI PLAY conference series, and was general co-chair for CHI PLAY’18 and CHI’20. He leads the Exertion Games Lab, an interdisciplinary research team focused on inventing the future of bodily play. The lab investigates how technology can support active lifestyles through exertion games, wearables, drones, and immersive environments. The lab’s work spans design, prototyping, user studies, and real-world deployment, often in collaboration with chefs, athletes, and underwater explorers.
Prof. Dr. Andreas Butz is a Full Professor and Chair for Human-Computer Interaction at the Department for Informatics, Ludwig-Maximilians-Universität München (LMU Munich). He leads the Media Informatics Group, focusing on innovative interaction techniques and interfaces in immersive environments like VR/AR, automotive systems, and smart spaces. His research emphasizes perceptual user interfaces, social robotics, and designing systems that balance invisibility with transparency. Key research areas include: Virtual/Augmented Reality interfaces for productivity and social interaction AI-driven decision support in safety-critical domains (aviation, healthcare) Haptic and wearable interaction technologies Automotive UI design for driver assistance systems Principles of explainable AI and human-AI collaboration His work bridges theory and practice through projects like: VR-based movement training systems AI trust calibration mechanisms Multi-modal interaction frameworks for automotive environments Systems for analyzing long-term music listening behavior Recent articles explore topics ranging from AI support in pilot decision-making to haptic wearables and creative writing interfaces. His team collaborates with industry partners on electric vehicle information systems and in-car interaction challenges.
Nick Graham is a Professor in the School of Computing at Queen's University, Canada. He holds a PhD from TU Berlin and teaches courses like Game Architecture and Digital Game Development. His research focuses on next-generation digital games, particularly exergames (combining exercise with play) and educational games. He directs the EQUIS Lab, which develops accessible gaming solutions for populations like children with cerebral palsy and spinal cord injury patients. Graham previously served as VP Research & Development at Namzak Labs and has held academic roles at York University and Queen's University. Education: PhD (Dr.-Ing.) in Engineering - TU Berlin (1995) MSc in Computer Science - Queen's University (1988) BSc in Computer Science - University of Toronto (1985) Research Interests: Exergames promoting physical activity through gaming Accessibility in game design for persons with disabilities Game networking and distributed algorithms Augmented reality tools for education Lab & Collaborations: The EQUIS Lab develops projects such as the Liberi exergame and conversion tools for existing games like Skyrim into exergames. Techniques like 'Partial Automation' enable gameplay accessibility. Professional Roles: Director, EQUIS Lab Member, IFIP Working Group 2.7 on User Interface Engineering VP Research & Development, Namzak Labs (2000–present)
Marc Erich Latoschik is a Professor in the Department of Human-Computer Interaction at the University of Würzburg, Germany. He previously held roles at Bayreuth University, Bielefeld University, and FHTW Berlin. His research focuses on virtual and augmented reality, embodiment, human-computer interaction, and applications in health, education, and social systems. Education: Completed his PhD in 2001 at Bielefeld University with a thesis on multimodal interaction in virtual reality. Research Interests: Embodied interaction, virtual embodiment, presence and plausibility in VR/AR, avatar design, social virtual reality, health applications (e.g., VR therapy for body image issues), and XR security/privacy. Active in developing frameworks like Reality Stack I/O and MAIL for VR/AR research. Key Projects: ViTraS study on body image exercises in VR, avatars for mass use via smartphone reconstruction, and motion-based biometrics in XR. Collaborates with medical teams on cybersickness detection and emergency training simulations. Labs/Teams: Leads research groups on immersive technologies and social VR applications. Involved in interdisciplinary projects combining HCI, AI, and healthcare.
Craig Jin is an Associate Professor at the University of Sydney, leading the CARlab (Computing and Audio Research Laboratory) and Spatial Audio Research initiatives within the School of Electrical and Computer Engineering. He holds a BS from Stanford University, an MS from Caltech, and a PhD from the University of Sydney. His work focuses on immersive audio technologies, biomedical signal processing, and assistive technologies for sensory augmentation. Research interests include spatial audio reproduction, binaural processing, acoustic sensing for accessibility, and machine learning applications in signal processing. Key contributions span HRTF interpolation, noise reduction algorithms, and acoustic touch systems for the visually impaired. Recent projects include real-time MRI analysis of vocal tract dynamics and sparse recovery techniques for sound field reconstruction. His publications span over 150 peer-reviewed articles in journals like IEEE Transactions on Audio, Speech, and Language Processing, and conferences such as ICASSP. He advises four current PhD/Master’s students on projects like predictive gesture tracking, voice disorder classification, and magnetic resonance imaging techniques.
Dr. Andrew Hines is a Researcher at the School of Computer Science, University College Dublin, specializing in machine learning applications for signal processing in speech, audio, and video domains. His work focuses on Quality of Experience (QoE) modeling, speech quality assessment, and immersive media analysis. He has held leadership roles in European COST Actions like Qualinet and CryptoAction, and previously worked in industry as a Director of Engineering. University: University College Dublin Role: Director of Research, Innovation and Impact Key Collaborations: IEEE (Senior Member), Audio Engineering Society (Ireland) Research interests center on machine learning for QoE optimization, audio-visual integration, and healthcare applications like heart sound classification and stroke rehabilitation. His recent publications explore self-supervised learning, neural speech codecs, and contextual factors in speech/audio quality assessment. Scientific contributions include awards like IEEE Senior Membership, and his work spans both academic research and industrial engineering in finance and aviation sectors. He leads the QxLab research team at UCD and develops open-source platforms such as WARP-Q and AQP for quality metrics.
Florian 'Floyd' Mueller is a Professor of Future Interfaces at Monash University in Melbourne, Australia, where he directs the award-winning Exertion Games Lab within the Department of Human-Centred Computing (ranked among the top 20 HCI departments globally). Previously, he held positions at RMIT University, Stanford, University of Melbourne, Microsoft Research, MIT Media Lab, Fuji-Xerox Palo Alto Labs, Xerox Parc, and Australia's CSIRO. Mueller is a member of the prestigious ACM SIGCHI Academy, an honorary group recognizing leaders who have made substantial contributions to Human-Computer Interaction (HCI). Professor Mueller's research focuses on the intersections between technology, the human body, and play. He originated the concept of "Exertion Interface," arguing that we should not just design "easy-to-use" interactions when "hard-to-use" interactions can also be beneficial. His work spans movement-based interactions, whole-body interfaces, uncomfortable interactions, somaesthetics, and exertion games. Mueller's research methodology often employs research through design, design ethnography, and autoethnography to explore these novel interaction paradigms, incorporating mixed-reality, augmented reality, virtual reality, electronic muscle stimulation, biosensors, wearables, and drones. His recent publications demonstrate a continued focus on bodily interactions and human-computer integration, with particular emphasis on emerging subfields like WaterHCI and SportsHCI, brain-computer interfaces, and gustosonic (taste and sound) experiences. Mueller's work has evolved from foundational exertion game concepts to more sophisticated explorations of human-computer integration where technology becomes seamlessly woven into the fabric of human experience. Professor Mueller's contributions have been widely recognized with numerous awards including: Inaugural honouree of the Australian Design Centre's Design Honours Tall Poppy award for "intellectual and scientific excellence" 10 "Best Paper Honorable Mentions" (top 5%) from premier HCI conferences 2 "Best Paper" awards (top 1%) at CHI PLAY and CHI Shortlisted for the European Innovation Games Award (alongside Nintendo's WiiFit) Nokia Mindtrek Ubimedia Award Mueller has successfully secured some of Australia's largest and most competitive research grants, achieving a remarkable 14% success rate on Australian Research Council Discovery Project applications. He has served as General co-Chair for CHI PLAY'18 and CHI'20, becoming the first Australian-based researcher to spearhead HCI's highest-ranked publication outlet, and is currently General co-Chair for CHI'24. He is Associate Editor for tier A journals including Elsevier's IJHCS (International Journal of Human-Computer Studies) and ACM's IMWUT (Interactive, Mobile, Wearable and Ubiquitous Technologies). As director of the Exertion Games Lab, Mueller leads a research team whose innovations have been experienced by over 20,000 users across 3 continents and featured on the BBC, ABC, Discovery Science Channel, and Wired magazine. The lab has produced groundbreaking work in bodily interfaces, co-founding the CHI PLAY conference series and establishing new research directions in SportsHCI and WaterHCI through recent "Grand Challenges" papers. Mueller's lab continues to push boundaries with projects exploring brain-to-brain interfaces, lucid dreaming induction, and novel gustosonic experiences.
Paul Taele is an Instructional Assistant Professor and Deputy Lab Director in the Sketch Recognition Lab at Texas A&M University's Department of Computer Science & Engineering. He holds a Ph.D. (2019), M.S. (2010), and dual B.S. degrees in Computer Science and Mathematics from the University of Texas at Austin (2006). His research focuses on sketch recognition, haptics, and intelligent interfaces for education and accessibility, with notable work in mid-air gesture recognition, educational sketching tools, and assistive technologies for disabilities. He has contributed to projects like Kanji Workbook , Hashigo , and HaptiMoto , and has published over 50 peer-reviewed articles across venues like CHI, IUI, and AAAI. Taele has received awards including the NSF Student Travel Grant (2014) and Ford Foundation Honorable Mention (2015). He teaches courses in capstone design, programming, and sketch recognition, and mentors students across all academic levels through strict eligibility criteria for research collaborations. Education : Ph.D. Computer Science, Texas A&M University (2019) M.S. Computer Science, Texas A&M University (2010) B.S. Computer Science & Mathematics, University of Texas at Austin (2006) Concentration in Mandarin Chinese, National Chengchi University (2007) Research Interests : Taele's work bridges HCI and AI to create accessible educational interfaces. His projects emphasize: Sketch Recognition : Developing algorithms for mid-air gestures, children's developmental assessments, and language learning Accessibility : Haptic systems for visually impaired learners and algebra education Educational Tech : Intelligent tutoring systems for music, math, and East Asian languages Awards & Grants : EAAI-20 Travel Grant (2020) Ford Foundation Dissertation Honorable Mention (2015) NSF East Asia-Pacific Summer Institutes (2013, 2012) Royce E. Wisenbaker Fellowship (2009) Lab & Teams : Director of the Sketch Recognition Lab (SRL) and collaborator with global institutions like Singapore Management University and National Taiwan University. Active in organizing workshops like SketchRec at IUI conferences.
Prof. Dr. Mirko Meboldt serves as a Full Professor at ETH Zurich's Department of Mechanical and Process Engineering, where he holds dual leadership roles as Head of Lecturers' Conference and Deputy Head of the Institute of Machine Tools and Manufacturing. His office is located at Leonhardstrasse 21 in Zürich, Switzerland. Professor Meboldt's research spans multiple engineering domains with particular emphasis on: User-oriented product innovations New production technologies Mechanical engineering applications Biomedical device development CAD/PDM systems standardization Engineering education methodologies His recent publication portfolio reveals a distinctive interdisciplinary approach that bridges traditional mechanical engineering with cutting-edge medical applications. Key research trends include human-robot collaboration systems, intelligent medical devices for neurosurgery, augmented reality training platforms for medical procedures, advanced manufacturing processes, and AI-assisted healthcare communication analysis. This diverse research portfolio demonstrates his commitment to solving complex real-world engineering challenges through cross-disciplinary innovation. Professor Meboldt places significant emphasis on the educational impact of his work, explicitly stating that he 'regards the impact on the education of young engineers and its relevance for industry as a key motivation and benchmark for his research.' His industrial background at Hilti AG informs his practical approach to academic research, ensuring strong industry relevance across all his projects.
Prof. Yon Visell is an Associate Professor at the University of California, Santa Barbara (UCSB) with appointments in the Department of Bioengineering, Department of Electrical and Computer Engineering, and Department of Mechanical Engineering. He directs the RE Touch Lab, which focuses on haptics, robotics, and interactive technologies, including sensorimotor augmentation, soft robotics, and virtual reality applications. The lab is affiliated with the Media Arts and Technology Program, Communication and Signal Processing group (ECE), Dynamic Systems and Control group (ME), California NanoSystems Institute, Center for Polymers and Organic Solids, UCSB Research Center for Virtual Environments and Behavior, and UCSB Robotics Group. Education: PhD in Electrical and Computer Engineering from McGill University, MA in Physics from University of Texas, Austin, and BA in Physics from Wesleyan University His research spans robotics, haptics, biomechanics, and soft electronics, aiming to advance human-computer interaction and wearable technologies. Recent work includes light-driven tactile displays, biomechanical filtering in tactile encoding, and haptic systems for VR and healthcare. The lab has received numerous awards at IEEE Haptics Symposium, World Haptics Conference, and EuroHaptics Society events. 2025 Best Demonstration Awards at IEEE World Haptics Conference 2024 Best Paper at IEEE Haptics Symposium 2023 Best Journal Paper at IEEE Transactions on Haptics Visell's group has pioneered wave-based haptic rendering, tactile holography, and soft wearable robotics. They have developed tools like SkinSource for tactile biomechanics simulation and collaborated with institutions in North America, Europe, and Japan. Current projects involve photonics-driven tactile systems, soft robotics for therapy, and next-generation haptic interfaces while mentoring students like Gregory Reardon (2024 EuroHaptics Best Dissertation), Max Linnander (IEEE Haptics awards), and Neeli Tummala (SWE Intel Scholar). Research Grants: Funded by NSF, tech, and healthcare industries Lab: RE Touch Lab at California NanoSystems Institute Collaborations: with TU Dresden, Northwestern University, NC State, UCLA, and others