Olga Sorkine-Hornung is a Professor of Computer Science at ETH Zurich and head of the Institute of Visual Computing. She leads the Interactive Geometry Lab, focusing on theoretical and practical advancements in digital content creation, geometry processing, and shape modeling. Current position: ETH Zurich, Department of Computer Science Previous roles: Courant Institute (NYU), Technical University of Berlin Education: BSc and PhD from Tel Aviv University, postdoc at TU Berlin Her research spans shape representation, digital fabrication, computer animation, and fundamental geometry processing. Key contributions include Laplacian surface editing, as-rigid-as-possible deformation, and generalized winding numbers. She works on applications in VR, AR, and autonomous systems. Awards include Test of Time Awards (2024), ACM Fellow (2020), ERC Consolidator Grant (2020), and EUROGRAPHICS Young Researcher Award (2008). She has supervised numerous students and co-developed software libraries like libigl and Instant Meshes . Co-chair roles for SIGGRAPH, Eurographics, and Pacific Graphics Editorial board member for ACM Transactions on Graphics and other journals Keynote speaker at VMV, CVPR, and SIAM conferences Her work bridges mathematical rigor with practical implementation, advancing computer graphics and geometry processing through intuitive algorithms that maintain surface detail while enabling efficient computation.
Prof. Matthias Nießner is a Professor at the Technical University of Munich, leading the Visual Computing Lab. His research intersects computer graphics, vision, and AI, focusing on 3D reconstruction, semantic understanding, and AI-driven video synthesis. He holds a PhD from the University of Erlangen-Nuremberg (2013) and was a Visiting Assistant Professor at Stanford University (2013–2017). Notable awards include the ERC Starting Grant (2018), Nvidia Professorship Award, and Eurographics Young Researcher Award (2019). His work has been featured in mainstream media and led to startups like Synthesia Inc. Research spans Gaussian splatting, neural radiance fields, and generative AI for 3D avatars. Over 150 publications include SIGGRAPH, CVPR, and ECCV, with best paper awards. Projects like Face2Face and ScanNet have driven innovation in facial reenactment and 3D scene datasets. Education: PhD in Computer Science, University of Erlangen-Nuremberg (2013) Diploma in Computer Science, University of Erlangen-Nuremberg (2010) Research Interests: 3D digitization, neural rendering, generative AI, non-rigid reconstruction, and applications in AR/VR. Awards: ERC Starting Grant (2018) Nvidia Professorship Award (2018) Google Faculty Award (2018) SIGGRAPH Best Emerging Tech Award (2016) Grants: Over €1.5M from ERC and industry partnerships. Labs/Teams: Visual Computing Lab at TUM and Synthesia Inc. (co-founder). Key projects include ScanNet (large 3D indoor dataset), Face2Face (real-time facial reenactment), and Gaussian-based 3D avatars. Current work focuses on diffusion models, neural radiance fields, and AI-generated media detection.
Haijun Xia is an Assistant Professor at the University of California, San Diego (UCSD), where he directs the Foundation Interface Lab and contributes to the Cognitive Science and Design Lab. His work focuses on Human-Computer Interaction (HCI) and Human-AI Collaboration , emphasizing the development of dynamic, malleable interfaces that integrate human cognition with intelligent systems to enhance thinking and working paradigms. Education: Bachelor's, Tsinghua University Master's and PhD, University of Toronto His research spans generative AI , interface design , and creative collaboration , with applications in data visualization, programming, and scholarly work. He advocates for treating information as a malleable material that can be flexibly manipulated by users and AI agents. Recent publications highlight advancements in: 2025 CHI Conference - Generative user interfaces, malleable overview-detail designs, and compositional structures for human-AI co-creation 2024 CHI Conference - Structured design space exploration with LLMs, ASCII diagram analysis, and adaptive presentation systems 2023 CHI/UIST Conferences - Data particle visualization, contextual logging tools, and metaphor generation for science communication Scientific recognitions include: Multiple Best Paper Awards and Honorable Mentions at CHI and UIST Hellman Fellowship and grants from NSF , Microsoft , Google , Meta , Apple , and Adobe He actively recruits undergraduate and graduate interns and has an upcoming postdoc position in early 2025 for researchers interested in foundational interface development.
Professor Carlo Harvey is a creative technologist at the School of Digital Arts (SODA), Manchester Metropolitan University. His interdisciplinary research merges games , machine learning , virtual production , and cultural heritage reinterpretation . He leads industry collaborations with entities like Jaguar Land Rover and Epic Games, focusing on AI-driven interactive audio, real-time visualization, and accessibility solutions. Award-winning projects : TIGA, Innovate UK, and Epic Games MegaGrant for Accession Industry partnerships : Automotive sector, cultural institutions His research spans human-computer interaction , multisensory virtual environments , and acoustic-visual cross-modal perception . Recent publications address robotic simulations, motion alignment, and haptic feedback systems. Scientific recognition : TIGA Award, Innovate UK Funding, Epic Games MegaGrant Advocacy : Digital inclusion, creative collaboration, social impact of technology
David Lindlbauer is an Assistant Professor at the Human-Computer Interaction Institute (HCII) of Carnegie Mellon University, where he leads the Augmented Perception Lab and co-directs the CMU Extended Reality Technology Center. His research bridges human perception, extended reality (AR/VR), and computational interaction techniques, focusing on developing systems that dynamically adapt interface elements based on environmental context, user cognition, and task requirements. He completed his PhD at TU Berlin under Prof. Marc Alexa and held a postdoctoral position at ETH Zurich's Advanced Interactive Technologies lab. His work has been published extensively at top venues including ACM CHI, UIST, and IEEE VR, with research themes spanning gaze tracking, spatial audio optimization, haptic feedback, and multimodal notification systems. Media outlets like MIT Technology Review and Fast Company Design have featured his innovations. Dr. Lindlbauer has received prestigious grants from Meta, NSF, and ETH Zurich, and serves on program committees for CHI, UIST, and ISMAR. He has been recognized with Best Paper awards at ISS 2023 and CHI 2016, and his lab develops tools like MineXR for personalized XR interfaces and RealityReplay for temporal change visualization in mixed reality environments.
Shiri Azenkot is an Associate Professor at the Jacobs Technion-Cornell Institute at Cornell Tech and Cornell University, affiliated with the Information Science Department and Technion’s Computer Science Department. Her research focuses on accessibility innovations in emerging technologies, particularly addressing needs of people with vision impairments and neurodiverse populations. She holds a PhD from the University of Washington, advised by Richard Ladner and Jacob Wobbrock, and has been recognized with prestigious awards including the NSF Graduate Research Fellowship. Education: PhD in Computer Science & Engineering from University of Washington (advisors: Richard Ladner, Jacob Wobbrock). Research interests include VR/AR accessibility, assistive technology design, inclusive education tools, and ethical AI applications. Current projects explore social VR avatars for invisible disabilities, AR navigation aids, and AI moderation systems against ableist hate speech. Her work is funded by NSF, AOL, Verizon, and Facebook. Recent publications address video accessibility for ADHD users, AI-driven scene descriptions for blind users, and tactile learning materials co-designed with educators. She leads the XR Access initiative promoting inclusive virtual/augmented reality. Awards include the UW Graduate Medal (2020), NSF CRII Award (2017), and AT&T Labs Fellowship (2014). Her research bridges academic innovation with industry impact through collaborations with tech companies and disability advocacy groups.
Professor Gabriel Brostow is a faculty member in the Department of Computer Science at University College London (UCL), where he leads research in Computer Vision and Human-Computer Interaction. He also serves as Chief Research Scientist and Senior Director of the R&D Team at Niantic, the company behind Pokémon GO. His work bridges academic research and industry applications, focusing on developing AI systems that enhance human capabilities through what he terms 'Human in the Loop AI'—now commonly referred to as Human-Centered AI. Brostow completed his BS in Electrical Engineering at UT Austin, followed by a PhD with Irfan Essa at Georgia Tech. He then pursued postdoctoral research with Roberto Cipolla's Computer Vision & Robotics Group at Cambridge University as a Marshall Sherfield Fellow, and with Marc Pollefeys in ETH Zurich's CVG Group. His research explores how AI, particularly Computer Vision, can serve as 'super-tools' for professionals across various domains including filmmaking, architecture, robotics, and scientific research. Specific interests include assistive technology for everyday life, authoring systems that maximize user effort, 3D reconstruction, depth estimation, and vision-language models. His work often involves creating systems that are validated through real-world human interaction to ensure practical utility. Analysis of his recent publications reveals a strong focus on practical applications of Computer Vision that directly interact with humans. His research spans 3D scene understanding, depth estimation, sketch-based interfaces, and multimodal AI systems. There's a clear emphasis on creating benchmarks and tools that facilitate human-AI collaboration, with applications in assistive technology, urban planning, filmmaking, and biodiversity monitoring. His work frequently appears at top conferences including CVPR, NeurIPS, ECCV, and CHI. Marshall Sherfield Fellowship Brostow actively mentors PhD students, with current advisees including Ross Murphy, Skanda Koppula, Gizem Unlu, Omiros Pantazis, and Jamie Watson. His alumni include numerous PhD graduates and MSc students who have gone on to successful careers in academia and industry. He emphasizes selecting students based on passion and potential rather than just academic credentials, valuing traits like helpfulness, drive, and hunger to learn. His research is supported through collaborations with major institutions and companies including DeepMind, MIT, and the University of Edinburgh. He leads a research group at UCL that collaborates closely with Niantic's R&D team, creating a unique bridge between academic research and industry application. His team's work frequently involves developing novel Computer Vision techniques that are validated through real-world human interaction, ensuring practical utility alongside technical innovation. The group explores blue-sky research problems with applications ranging from assistive technology to professional tools for filmmakers, architects, and scientists studying diverse environments.
Dhruv Jain is an Assistant Professor in the Computer Science and Engineering Department at the University of Michigan , with affiliations in the School of Information and Michigan Medicine . He leads the Soundability Lab , focusing on transforming hearing into a programmable interface through human-centered AI systems. PhD from University of Washington MS from MIT Media Lab Formerly worked at Microsoft Research, Google, and Apple Research Interests intersect Human-Computer Interaction (HCI) , Audio AI , Accessibility , and Hearing Health . His work develops systems like SoundWatch (smartwatch-based sound awareness) and HomeSound (IoT sound visualization) to expand auditory access for DHH individuals and other domains. Recent Publications (2023–2025) span top venues like CHI , ASSETS , and ICMI , with trends including generative AI for real-time captioning , adaptive soundscapes , and clinical communication tools . SIGCHI Outstanding Dissertation Award (2023) William Chan Memorial Dissertation Award (2023) Best Poster Award at ASSETS 2024 Google Academic Research Award (2024) NIH Grant ($450k, 2023) William Demant Foundation Grant ($740k, 2025) Teaching includes Accessible Computing (undergraduate) and Advanced Accessibility (graduate), alongside global DIY workshops in five countries. The Soundability Lab collaborates with neuroscientists, clinicians, and Deaf scholars to create deployable systems like clinical communication tools now at Michigan Medicine and features integrated into Apple devices.
Gerd Bruder is an Associate Professor at the University of Central Florida , affiliated with the Department of Computer Science . He previously held positions as a Research Associate Professor at UCF's Institute for Simulation and Training (2016-2022), Post-Doc at University of Hamburg (2014-2016), and Post-Doc at University of Würzburg (2011-2014). Habilitation : Computer Science, University of Hamburg (2017) Ph.D. : Computer Science, University of Münster (2011) M.Sc. : Computer Science (minor in Mathematics), University of Münster (2009) Research Interests : Gerd Bruder's work focuses on Extended Reality (XR) systems, spanning Virtual Reality (VR) , Augmented Reality (AR) , and Mixed Reality (MR) . Key areas include human factors , digital twins , 3D user interfaces , and perceptual modeling , with applications in healthcare, military operations, architecture, and smart environments. Recent Publications highlight innovations in XR locomotion , trust calibration with autonomous agents, spatial cognition , and haptic-visual integration . His 2025 articles address task-switching efficiency in XR and collaborative mixed reality design. Scientific Awards : Best Paper at ACM VRST 2023 2021 TechConnect Innovation Award Best Demo at ACM SUI 2021 Multiple Best Paper Awards (2016-2023) Best Poster & Demo Awards (2015-2020) Patents include systems for medical simulation , smart environment interruption management , and adaptive AR interfaces . His work bridges academic research and practical applications across VR, AR, and MR domains.
Jiajun Wu is an Assistant Professor of Computer Science and, by courtesy, of Psychology at Stanford University. He holds multiple affiliations including membership in Bio-X, Faculty Affiliate status at the Institute for Human-Centered Artificial Intelligence (HAI), and membership in both the Wu Tsai Human Performance Alliance and Wu Tsai Neurosciences Institute. Dr. Wu earned his Ph.D. and S.M. in Electrical Engineering and Computer Science from the Massachusetts Institute of Technology before joining Stanford. Dr. Wu's research program focuses on creating AI systems that understand and interact with the physical world through the integration of computer vision, machine learning, robotics, and cognitive science. His work emphasizes physics-based modeling combined with deep learning to develop systems capable of perceiving, reasoning about, and predicting physical interactions. Key research areas include 3D scene understanding, neurosymbolic AI approaches, multimodal perception (combining vision, sound, and language), and embodied intelligence for robotics applications. His lab develops novel frameworks that bridge the gap between neural networks and symbolic reasoning to create more interpretable and robust AI systems. Analysis of Dr. Wu's recent publications reveals a strong trajectory toward integrated multimodal understanding for embodied AI. His work increasingly combines vision, sound, and language processing with physical reasoning to create systems that can interact meaningfully with the physical world. There's a clear progression from foundational computer vision research toward practical robotics applications, with significant emphasis on foundation models for robotics, sim2real transfer techniques, and creating comprehensive datasets for embodied AI research. Dr. Wu's exceptional contributions have been recognized with numerous prestigious awards including the NSF CAREER award (2024), Young Investigator Programs from ONR (2024) and AFOSR (2023), the Okawa research grant (2024), and being named to IEEE Intelligent Systems' 'AI's 10 to Watch' (2024). He has received multiple best paper awards at leading conferences including ICRA (2024), SIGGRAPH Asia (2023), and CoRL (2023). Dr. Wu actively mentors a large cohort of students across multiple levels, serving as primary advisor for doctoral candidates, master's students, and numerous independent researchers. His research is supported by substantial funding from major technology companies including Google, Meta, Amazon, Samsung, and J.P. Morgan, as well as government agencies like NSF, ONR, and AFOSR, reflecting the significance and impact of his work in physical AI and multimodal perception systems. Dr. Wu leads a dynamic research group at Stanford that collaborates extensively with the Wu Tsai Neurosciences Institute and Institute for Human-Centered AI. Current projects include developing neurosymbolic models for computer graphics, creating multisensory datasets like OBJECTFOLDER 2.0 for sim2real transfer in robotics, and building foundation models for embodied intelligence that can understand and manipulate objects with human-like physical intuition.
Craig Jin is an Associate Professor at the University of Sydney, leading the CARlab (Computing and Audio Research Laboratory) and Spatial Audio Research initiatives within the School of Electrical and Computer Engineering. He holds a BS from Stanford University, an MS from Caltech, and a PhD from the University of Sydney. His work focuses on immersive audio technologies, biomedical signal processing, and assistive technologies for sensory augmentation. Research interests include spatial audio reproduction, binaural processing, acoustic sensing for accessibility, and machine learning applications in signal processing. Key contributions span HRTF interpolation, noise reduction algorithms, and acoustic touch systems for the visually impaired. Recent projects include real-time MRI analysis of vocal tract dynamics and sparse recovery techniques for sound field reconstruction. His publications span over 150 peer-reviewed articles in journals like IEEE Transactions on Audio, Speech, and Language Processing, and conferences such as ICASSP. He advises four current PhD/Master’s students on projects like predictive gesture tracking, voice disorder classification, and magnetic resonance imaging techniques.
Dr. Andrew Hines is a Researcher at the School of Computer Science, University College Dublin, specializing in machine learning applications for signal processing in speech, audio, and video domains. His work focuses on Quality of Experience (QoE) modeling, speech quality assessment, and immersive media analysis. He has held leadership roles in European COST Actions like Qualinet and CryptoAction, and previously worked in industry as a Director of Engineering. University: University College Dublin Role: Director of Research, Innovation and Impact Key Collaborations: IEEE (Senior Member), Audio Engineering Society (Ireland) Research interests center on machine learning for QoE optimization, audio-visual integration, and healthcare applications like heart sound classification and stroke rehabilitation. His recent publications explore self-supervised learning, neural speech codecs, and contextual factors in speech/audio quality assessment. Scientific contributions include awards like IEEE Senior Membership, and his work spans both academic research and industrial engineering in finance and aviation sectors. He leads the QxLab research team at UCD and develops open-source platforms such as WARP-Q and AQP for quality metrics.
Paul Taele is an Instructional Assistant Professor and Deputy Lab Director in the Sketch Recognition Lab at Texas A&M University's Department of Computer Science & Engineering. He holds a Ph.D. (2019), M.S. (2010), and dual B.S. degrees in Computer Science and Mathematics from the University of Texas at Austin (2006). His research focuses on sketch recognition, haptics, and intelligent interfaces for education and accessibility, with notable work in mid-air gesture recognition, educational sketching tools, and assistive technologies for disabilities. He has contributed to projects like Kanji Workbook , Hashigo , and HaptiMoto , and has published over 50 peer-reviewed articles across venues like CHI, IUI, and AAAI. Taele has received awards including the NSF Student Travel Grant (2014) and Ford Foundation Honorable Mention (2015). He teaches courses in capstone design, programming, and sketch recognition, and mentors students across all academic levels through strict eligibility criteria for research collaborations. Education : Ph.D. Computer Science, Texas A&M University (2019) M.S. Computer Science, Texas A&M University (2010) B.S. Computer Science & Mathematics, University of Texas at Austin (2006) Concentration in Mandarin Chinese, National Chengchi University (2007) Research Interests : Taele's work bridges HCI and AI to create accessible educational interfaces. His projects emphasize: Sketch Recognition : Developing algorithms for mid-air gestures, children's developmental assessments, and language learning Accessibility : Haptic systems for visually impaired learners and algebra education Educational Tech : Intelligent tutoring systems for music, math, and East Asian languages Awards & Grants : EAAI-20 Travel Grant (2020) Ford Foundation Dissertation Honorable Mention (2015) NSF East Asia-Pacific Summer Institutes (2013, 2012) Royce E. Wisenbaker Fellowship (2009) Lab & Teams : Director of the Sketch Recognition Lab (SRL) and collaborator with global institutions like Singapore Management University and National Taiwan University. Active in organizing workshops like SketchRec at IUI conferences.
Sebastian Möller is a Professor at the Faculty for Electrical Engineering and Computer Science at Technical University of Berlin and leads the Speech and Language Technology research department at the German Research Center for Artificial Intelligence (DFKI) since 2017. His work bridges speech technology, natural language processing, and quality engineering, with a focus on usable security, virtual reality applications, and ethical AI. Born in 1968, studied electrical engineering at Ruhr University Bochum, Université d'Orléans, and University of Bologna Doctorate in 1999 from Ruhr University Bochum on speech quality prediction Adjunct Professor at University of Technology Sydney since 2018 His research spans speech signal processing, quality assessment of AI systems, and ethical challenges in medical AI applications. Recent work includes fairness in clinical AI decision-making, audio deepfake detection using self-supervised learning, and collaborative approaches to natural language explanation generation. All three 2025 publications reflect his focus on AI quality assessment and ethical implementation across domains: medical AI fairness, audio deepfake detection, and collaborative explanation frameworks. These works demonstrate expertise in natural language processing, speech technology, and model interpretability. Johann-Philipp-Reis-Prize (2009) Heisenberg Scholarship (2005) Lothar Cremer Prize (2003) VDE ITG Prize (2001) Geers Foundation award (1998) Möller has held leadership roles at TU Berlin including Vice Dean for Research (2015-2017) and Dean (2017-2019). He contributes to international standardization through ITU-T (since 1997) and has served in key positions at DEGA, VDE, and ISCA, including ISCA presidency (2021-2023).
Robert Likamwa is an Associate Professor at Arizona State University, affiliated with the School of Arts, Media and Engineering and the School of Electrical, Computer and Energy Engineering. His research focuses on the intersection of mobile computing, augmented reality, and sensor design through Meteor Studio. Ph.D., Rice University M.S., Rice University B.S., Rice University His work spans three core research arcs: (i) advanced visual capture systems, (ii) hybrid virtual-physical immersion through sensory augmentation, and (iii) data-driven frameworks for AR/VR storytelling. He explores mobile operating systems, low-power architectures, computational imaging, and holographic computing. Recent publications analyze multi-resolution visual sensing, geospatial cross-virtuality collaboration, planetary data visualization, spatial audio optimization, and multi-sensory virtual environments. His 2013 paper on energy-proportional image sensors received the Best Paper Award at ACM MobiSys. Best Paper Award, ACM MobiSys 2013 LiKamWa advises graduate students through research and thesis courses and leads grants related to mobile vision systems, haptic interfaces, and energy-efficient sensor design. He directs Meteor Studio, a research group focused on immersive technology innovation.