David Lindlbauer is an Assistant Professor at the Human-Computer Interaction Institute (HCII) of Carnegie Mellon University, where he leads the Augmented Perception Lab and co-directs the CMU Extended Reality Technology Center. His research bridges human perception, extended reality (AR/VR), and computational interaction techniques, focusing on developing systems that dynamically adapt interface elements based on environmental context, user cognition, and task requirements. He completed his PhD at TU Berlin under Prof. Marc Alexa and held a postdoctoral position at ETH Zurich's Advanced Interactive Technologies lab. His work has been published extensively at top venues including ACM CHI, UIST, and IEEE VR, with research themes spanning gaze tracking, spatial audio optimization, haptic feedback, and multimodal notification systems. Media outlets like MIT Technology Review and Fast Company Design have featured his innovations. Dr. Lindlbauer has received prestigious grants from Meta, NSF, and ETH Zurich, and serves on program committees for CHI, UIST, and ISMAR. He has been recognized with Best Paper awards at ISS 2023 and CHI 2016, and his lab develops tools like MineXR for personalized XR interfaces and RealityReplay for temporal change visualization in mixed reality environments.
Mark Gales is Professor of Information Engineering at the University of Cambridge and an Official Fellow at Emmanuel College. He is currently on sabbatical leave for the 2024/25 academic year. Prior to his academic career, he worked as a consultant at Roke Manor Research Ltd, developing radar systems, before transitioning to speech and language processing. PhD in 'Model-Based Techniques for Robust Speech Recognition' (University of Cambridge, 1995) BA in Electrical and Information Sciences (University of Cambridge, 1988) His research focuses on speech and language processing , particularly in automated language assessment and low-resource speech technology . He leads the Automated Language Teaching and Assessment (ALTA) Institute , which collaborates with Cambridge University Press & Assessment (CUP&A) to develop commercial tools like Linguaskill and Speak & Improve . These platforms provide automated spoken/written assessment for millions of users globally. Recent publications highlight his work in LLM-driven speech processing , including adversarial attacks on foundation models, end-to-end spoken error correction, and uncertainty estimation frameworks. His team's research spans multilingual capabilities, with deployments in languages ranging from Dholuo to Tok Pisin . Awards : IEEE Fellow, ISCA Fellow Leadership : Fellows' Steward at Emmanuel College Mark has contributed extensively to Hidden Markov Model (HMM) applications in speech recognition, which underpinned early automatic speech systems. His work now bridges LLM-based language assessment with cross-lingual transfer learning and robustness testing for real-world deployments.
Dinesh Jayaraman is an Assistant Professor at the University of Pennsylvania, with primary and secondary appointments in the Department of Computer and Information Science (CIS) and Electrical and Systems Engineering (ESE), respectively. He leads the Perception, Action, and Learning (PennPAL) Research Group at the GRASP Laboratory, focusing on interdisciplinary research at the intersection of robotics, machine learning, and computer vision. Research Interests: Robotics, computer vision, reinforcement learning, and autonomous systems. Recent Publications: His work explores vision-language models for robotic tool use, symmetry-based control acceleration, articulated object modeling, and in-context learning frameworks. Awards: Recipient of the 2022 NSF CAREER Award for innovative contributions to robotics and AI. Teaching: Co-teaching a robot-learning seminar (CIS 7000/ESE 6800) with Antonio Loquercio in Spring 2025. Students: Advising PhD candidates including Edward Hu, Arjun Krishna, and co-advised students with Osbert Bastani, Vijay Kumar, and Rajeev Alur.
Baharan Mirzasoleiman is an Assistant Professor in the Department of Computer Science at the University of California, Los Angeles (UCLA), where she leads the BigML research group. Prior to joining UCLA, she was a postdoctoral research fellow in Computer Science at Stanford University working with Jure Leskovec. She received her Ph.D. in Computer Science from ETH Zurich advised by Andreas Krause. Her research focuses on addressing sustainability, reliability, and efficiency of machine learning, with particular emphasis on improving big data quality by developing theoretically rigorous methods to select the most beneficial data for efficient and robust learning. Her work spans several critical areas including data efficiency, robustness against label noise and data poisoning, and addressing spurious correlations in machine learning models. She has made significant contributions to understanding how neural networks exploit spurious features that correlate with certain categories during training but fail to generalize to minority groups. Professor Mirzasoleiman's research demonstrates how theoretically grounded approaches can lead to practical improvements in model robustness and efficiency across various applications including medical diagnosis and environmental sensing. Her work has resulted in the development of the SpuCo package, a Python library that provides modular implementations of state-of-the-art methods to address spurious correlations, along with controllable synthetic datasets like SpuCoMNIST and large-scale vision datasets like SpuCoAnimals. She has received numerous prestigious awards including the ETH medal for Outstanding Doctoral Thesis, being selected as a Rising Star in EECS by MIT, an NSF Career Award, a UCLA Hellman Fellows Award, and an Okawa Research Award. Her students have also received multiple fellowships and awards including Amazon Doctoral Student Fellowships and an OpenAI Superalignment Fast Grant. Professor Mirzasoleiman actively contributes to the academic community through invited talks at major conferences including ICML, ICLR, NeurIPS, and KDD, as well as co-organizing workshops on new frontiers in adversarial machine learning and sparsity in neural networks. She has developed educational resources including tutorials on Foundations of Data-efficient Learning presented at ICML 2024.
Sebastian Riedel is a Professor at University College London (UCL) and a Researcher at DeepMind, leading the UCL NLP Lab. His work focuses on teaching machines to read, reason, and write, integrating Natural Language Processing (NLP) with Machine Learning. He holds an Allen Distinguished Investigator award and has held roles at FAIR, UMass Amherst, Tokyo University, and the University of Edinburgh. Education: PhD in Computer Science from the University of Edinburgh (advisor: Ewan Klein), postdoctoral research at UMass Amherst (advisor: Andrew McCallum), and research at Tokyo University (advisor: Tsujii Junichi). Research Interests: NLP, machine learning, information extraction, and multimodal models like Gemini. He develops tools such as UCLEED (BioNLP event extractor), frontlets (Scala map wrappers), and thebibbrag (BibTeX to HTML converter). Awards: Allen Distinguished Investigator. Software contributions include GitHub repositories for NLP, machine learning, and data tools. Contact: s.riedel@ucl.ac.uk | Office: 1st Floor, 90 High Holborn, London WC1V 6LJ | Office Hours: Mondays 11 AM–12 PM.
Marc Pollefeys is a Full Professor at the Department of Computer Science, ETH Zurich, and Director of the Microsoft Mixed Reality and AI Lab. His work focuses on advanced perception systems for HoloLens, 3D computer vision, robotics, and machine learning. Key contributions include automated 3D modeling from video, real-time reconstruction pipelines, and vision-based autonomous systems. Education: PhD from KU Leuven (1999) Previous Affiliation: Professor at UNC Chapel Hill Research interests span 3D reconstruction , computer vision , robotics , SLAM , augmented reality , and privacy-preserving mapping . His work often integrates geometric modeling , feature matching , and deep learning . Recent projects emphasize implicit 3D representations , open-vocabulary scene understanding , and robust estimation using neural-guided algorithms. Recent publications highlight advancements in neural implicit fields , line-based correspondence , and vision-language integration . Trends include hybrid point-line methods, differentiable RANSAC, and privacy-aware localization frameworks. Scientific recognition includes: IEEE Fellow (2012) David Marr Prize (ICCV 1998) DAGM Best Paper Award (1999) Advisees include current and alumni PhD students such as Yagız Aksoy, Federico Camposeco, and Sudipta Sinha. Collaborations span institutions like UNC Chapel Hill, ETH Zurich, and Microsoft Zurich. Research sponsors include Microsoft, Google, and European research initiatives.
Yvonne Rogers is a Professor of Interaction Design and Director of the UCL Interaction Centre (UCLIC), with a joint appointment as Deputy Head of the Department of Computer Science at University College London. She joined UCL in 2011 after holding professorships at the Open University (2006-2011) and Indiana University (2003-2006). Her pioneering work spans ubiquitous computing, interaction design, and human-computer interaction, with a current focus on human-centered AI. She co-authored the definitive 'Interaction Design' textbook (6 editions, 300,000+ copies) and serves as CTO of LetThink.com. Research interests center on designing technologies that enhance human cognition and daily activities: Ubiquitous Computing: Augmenting learning/work activities through pervasive technologies Human-AI Interaction: Developing AI systems that enhance human decision-making Health Technologies: Creating VR therapies and ADHD support systems Community Resilience: Designing tools for environmental monitoring and sustainable practices Publication analysis reveals three dominant trends: (1) VR applications for mental health (emotion regulation, ADHD support), (2) AI systems for cognitive augmentation, and (3) community-centered tools for healthcare/environmental challenges. Recent work demonstrates strong emphasis on vulnerable populations including children with ADHD, older adults, and postoperative patients. Major scientific recognition includes: International Member, National Academy of Engineering (2024) ACM SIGCHI Lifetime Research Award (2022) Royal Society Robin Milner Medal (2022) Royal Society Fellowship (2022) Microsoft Outstanding Collaborator Award MRC Suffrage and Science Award (2020) Triple Fellow status (ACM, BCS, CHI Academy) Advises PhD students including Leon Reicherts, Sheena Visram, and Tu Duong. Secured major grants including EPSRC Dream Fellowship on ageing/computing and led the Intel Collaborative Research Institute on Sustainable Connected Cities (2012-2018). Directs UCLIC research center and previously established the Pervasive Interaction Lab at Open University.
Huamin Qu is a Chair Professor in the Department of Computer Science and Engineering at the Hong Kong University of Science and Technology (HKUST). He serves as the Founding Dean of the Academy of Interdisciplinary Studies (AIS), Founding Head of the Division of Emerging Interdisciplinary Areas (EMIA), and was the Founding Acting Head of Computational Media and Arts (CMA) at HKUST(GZ). Qu directs the VisLab and coordinates the Human-Computer Interaction (HCI) group. He obtained his BS in Mathematics from Xi'an Jiaotong University and MS/PhD in Computer Science from Stony Brook University. Qu's research integrates Data Visualization , Human-Computer Interaction , and Human-Centered AI , with applications in urban informatics, social networks, and explainable AI. His work focuses on developing interactive systems for big data analytics, visual storytelling, and AI-driven decision support. Research extends to multimodal communication, fintech, and augmented reality applications. His publications emphasize visual analytics for complex datasets (mobility, social media, financial), interaction techniques for immersive environments, and AI-enhanced visualization tools. Recent works explore explainable AI interfaces and large-scale data communication frameworks. IEEE Visualization Academy (2020) IEEE VGTC Technical Achievement Award AI 2000 Most Influential Scholar (2019, 2023, 2024) 21 Best Paper/Honorable Mention awards IBM Faculty Award (2009) APICTA Merit Award (2015) Yelp Dataset Grand Prize (2018) Qu has advised 48 PhD graduates (21 now faculty at institutions like UC Davis, University of Minnesota, Texas A&M) and 30 MPhil students. He secured major grants including RGC theme-based projects (digital citizenship, air pollution), UGC AoE (slope safety), and China's 973 Program. As VisLab director, he leads 20+ researchers in visualization/HCI projects adopted by Microsoft, IBM, Huawei, and Tencent.
Professor Gabriel Brostow is a faculty member in the Department of Computer Science at University College London (UCL), where he leads research in Computer Vision and Human-Computer Interaction. He also serves as Chief Research Scientist and Senior Director of the R&D Team at Niantic, the company behind Pokémon GO. His work bridges academic research and industry applications, focusing on developing AI systems that enhance human capabilities through what he terms 'Human in the Loop AI'—now commonly referred to as Human-Centered AI. Brostow completed his BS in Electrical Engineering at UT Austin, followed by a PhD with Irfan Essa at Georgia Tech. He then pursued postdoctoral research with Roberto Cipolla's Computer Vision & Robotics Group at Cambridge University as a Marshall Sherfield Fellow, and with Marc Pollefeys in ETH Zurich's CVG Group. His research explores how AI, particularly Computer Vision, can serve as 'super-tools' for professionals across various domains including filmmaking, architecture, robotics, and scientific research. Specific interests include assistive technology for everyday life, authoring systems that maximize user effort, 3D reconstruction, depth estimation, and vision-language models. His work often involves creating systems that are validated through real-world human interaction to ensure practical utility. Analysis of his recent publications reveals a strong focus on practical applications of Computer Vision that directly interact with humans. His research spans 3D scene understanding, depth estimation, sketch-based interfaces, and multimodal AI systems. There's a clear emphasis on creating benchmarks and tools that facilitate human-AI collaboration, with applications in assistive technology, urban planning, filmmaking, and biodiversity monitoring. His work frequently appears at top conferences including CVPR, NeurIPS, ECCV, and CHI. Marshall Sherfield Fellowship Brostow actively mentors PhD students, with current advisees including Ross Murphy, Skanda Koppula, Gizem Unlu, Omiros Pantazis, and Jamie Watson. His alumni include numerous PhD graduates and MSc students who have gone on to successful careers in academia and industry. He emphasizes selecting students based on passion and potential rather than just academic credentials, valuing traits like helpfulness, drive, and hunger to learn. His research is supported through collaborations with major institutions and companies including DeepMind, MIT, and the University of Edinburgh. He leads a research group at UCL that collaborates closely with Niantic's R&D team, creating a unique bridge between academic research and industry application. His team's work frequently involves developing novel Computer Vision techniques that are validated through real-world human interaction, ensuring practical utility alongside technical innovation. The group explores blue-sky research problems with applications ranging from assistive technology to professional tools for filmmakers, architects, and scientists studying diverse environments.
Gordon Wetzstein is an Associate Professor of Electrical Engineering and, by courtesy, Computer Science at Stanford University. He leads the Stanford Computational Imaging Lab and co-directs the Stanford Center for Image Systems Engineering (SCIEN). His research focuses on computational imaging, wearable computing, and neural rendering, blending computer graphics, vision, AI, and optics. Education: Ph.D., Computer Science, University of British Columbia (2011) Diploma, Media Systems Science, Bauhaus University (2006) Research Interests: His work spans computational displays , holography , non-line-of-sight imaging , and AI-driven optical systems . Key projects include Autofocals (gaze-contingent eyeglasses) and neural holography systems. He explores applications in AR/VR, medical imaging, and scientific visualization. Publications: Recent work includes advances in 3D holography, gaze-tracking systems, and AI-optics integration. His papers address challenges in display efficiency, light-field processing, and real-time imaging. Awards: Fellow of Optica NSF CAREER Award (2016) PECASE (2019) ACM SIGGRAPH Significant New Researcher Award (2018) Advising & Grants: He advises over 20 doctoral and postdoctoral students. His lab collaborates with industry (e.g., Raxium, Google) and has secured grants from NSF, DARPA, and private foundations. Labs & Teams: His lab develops cutting-edge systems like neural holography and non-line-of-sight imaging. The SCIEN center fosters interdisciplinary image systems research.
Dr. Emily Wall is an Assistant Professor in the Department of Computer Science at Emory University, leading the CAV Lab (Cognition and Visualization). She earned her Ph.D. in Computer Science from Georgia Tech (2020) and completed a postdoctoral fellowship at Northwestern University before joining Emory. Ph.D., Computer Science, Georgia Tech (2020) Postdoctoral Researcher, Northwestern University Current: Assistant Professor, Emory University Her research focuses on enhancing human decision-making through data visualization and visual analytics by addressing cognitive limitations and biases. Key areas include metacognition promotion, computational strategies for bias mitigation, and human-AI collaboration in data analysis. She combines cognitive psychology principles with technical implementation using tools like D3.js and Tableau. Recent publications highlight her work on LLM applications in visual analytics, cognitive bias interventions, and trust calibration in AI systems. Current students like Mengyu Chen, Shiyao Li, and Zhongzheng Xu are presenting at top conferences such as CHI and IEEE VIS. She also explores educational applications through interactive visualization pedagogy and innovative assessment methods. Dr. Wall actively engages in academic service through graduate mentorship, conference judging, and diversity initiatives. Her lab emphasizes both technical proficiency and social justice implications in visualization design, reflected in course projects that merge artistic expression with data-driven storytelling.
Frank L. Hammond III serves as Assistant Professor at Georgia Tech's Woodruff School of Mechanical Engineering since April 2015, directing the Adaptation Robotic Manipulation (ARM) Laboratory. A Carnegie Mellon PhD graduate, he previously held postdoctoral positions at MIT and Harvard as a Ford Fellow. His interdisciplinary work bridges mechanical engineering, biomedical applications, and computational design. Education Ph.D. in Mechanical Engineering, Carnegie Mellon University M.S. in Mechanical Engineering, University of Pennsylvania M.S. in Electrical Engineering, University of Pennsylvania B.S. in Electrical Engineering & Biomedical Engineering, Drexel University Hammond's research pioneers adaptive robotic manipulation (ARM) systems that operate in unstructured human environments through bioinspired computational design. His lab develops xenomorphic (non-biomorphic) robots using soft pneumatic actuation, flexible electronics, and machine learning to achieve biological-level versatility. Key application domains include wearable human augmentation devices , haptic-enabled surgical teleoperation , and autonomous soft platforms for medical and industrial use. The ARM methodology integrates empirical biomechanics characterization with simulation-driven optimization and rapid prototyping. Analysis of his 15 most recent publications (2023-2025) reveals three dominant trends: (1) Medical rehabilitation breakthroughs through intention-driven exoskeletons with soft bioelectronics, (2) Novel locomotion strategies for soft robots in complex environments (sand, water, cluttered spaces), and (3) Advanced haptic feedback systems leveraging multimodal sensory substitution for proprioceptive restoration. These works consistently bridge biomechanics, control theory, and human factors. Awards Ford Postdoctoral Research Fellowship at Harvard School of Engineering Hammond actively mentors graduate researchers including PhD candidates Lucas Tiziani (soft actuators) and Bangyuan Liu (earthworm robotics), and Master's student Alex Hart (pediatric haptics). His lab secures research funding for projects like tunable mechanical interfaces for neuropathy treatment and cognition-focused wearable devices, with strong industry and clinical partnerships evident in co-authored medical device publications. The ARM Lab maintains robust collaborations across Georgia Tech's robotics, neuroscience, and biomedical engineering communities. The Adaptation Robotic Manipulation Laboratory operates from Whitaker Building Room 4102, housing specialized facilities for soft robot fabrication (3D printing, shape deposition manufacturing) and biomechanics testing. Current projects include pediatric haptic feedback displays, biomimetic swimming robots, and kirigami-skinned earthworm robots for subsurface locomotion. The lab emphasizes translational research with multiple pending medical device patents and active participation in K-12 STEM outreach programs.
Takeshi Ikenaga is a Professor at Waseda University’s School of Fundamental Science and Engineering and Graduate School of Information, Production and Systems . He earned his Ph.D. in Information & Computer Science from Waseda University in 2001, following B.E. and M.E. degrees in Electrical Engineering (1988–1990). His career spans roles at NTT LSI Laboratories (1990–2002), Kitakyushu Foundation for Advancement of Industry, Science and Technology (FAIS) (1999–2002), and visiting researcher at the University of Massachusetts (1999–2000). Research Interests : Application-specific SoCs for video/image processing, including compression (H.264/AVC, H.265/HEVC), filters (super-resolution, noise reduction), recognition systems (feature detection, object tracking), and communication (UWB, LDPC). He also works on many-core processor design, ultra-low-delay vision systems, and sports analytics (volleyball, figure skating) with real-time 3D pose estimation and ball tracking. Awards : Recipient of the Furukawa Sansui Award (Waseda University, 1988) IEICE Research Encouragement Award (1992) Multiple Best Paper/Presentation Awards (2006–2022) at conferences including DAC/ISSCC, LSI IP Design, ISOCC, ISPACS, and CVIT APSIPA Distinguished Lecturer Certificate (2015) Waseda University Presidential Teaching Award (2020)
Dr. Jean-Christophe Nave is an Associate Professor in the Department of Mathematics and Statistics at McGill University, specializing in applied mathematics, numerical analysis, and computational methods. His research focuses on numerical methods for partial differential equations, fluid mechanics, interface problems, and computer graphics. He holds a PhD from UCSB (2004) and has held academic positions at MIT and McGill since 2005. Currently, he serves on committees such as the Steering Committee of the Institut des Sciences Mathematiques and the CRM Applied Mathematics Lab. His educational background includes a PhD under Professors Xu-Dong Liu and Sanjoy Banerjee. Key research areas include level set methods, fluid-structure interaction, and invariant numerical methods. Notable works include the Correction Function Method for interface problems and the Characteristic Mapping Method for advection problems. Nave’s publications span topics like Poisson equations with discontinuous coefficients, fluid dynamics simulations, and high-order numerical schemes. He has advised numerous graduate and undergraduate students, contributing to their research in applied mathematics and computational science. His work bridges theoretical rigor and practical applications in engineering and physics. He teaches advanced courses such as Numerical Analysis I/II and Computational Methods in Applied Mathematics. His research group collaborates on projects involving fluid dynamics, elasticity, and geometric algorithms, with a focus on developing robust numerical tools for complex systems.
Roberto Manduchi is a Professor of Computer Science and Engineering at the University of California, Santa Cruz, within the Baskin School of Engineering. His primary affiliation is with the Computer Science and Engineering department where he leads research in assistive technology for visual impairments. He holds a Dottorato di ricerca in Electrical Engineering from the University of Padova, Italy, and previously worked at Apple and NASA JPL before joining UCSC in 2001. His research focuses on mobile computer vision, inertial sensors, and location-aware systems to enhance spatial awareness and information access for blind and low-vision individuals. Key research areas include indoor navigation systems, screen magnification for low-vision readers, obstacle detection using augmented reality, and text accessibility assessment through specialized OCR pipelines. His work bridges computer vision, human-computer interaction, and accessibility design. Analysis of his recent publications (2022-2025) reveals strong emphasis on inertial-based indoor navigation (e.g., PALMS localization system, backtracking algorithms), screen magnification usability studies, and novel approaches to scene text access for blind users. His research consistently targets practical applications for visual impairment, with significant contributions to pedestrian dead reckoning, magnetic signature localization, and gaze-contingent interfaces. Manduchi serves on the scientific advisory board of Aira and is a board member of the Vista Center for the Blind and Visually Impaired. He leads the UCSC Computer Vision Lab where his team develops accessible computing solutions. His work includes both theoretical contributions to computer vision and tangible assistive applications, with recent projects focusing on smartphone-based inertial odometry, multi-scale tactile maps, and real-time obstacle cueing systems.