Prof. Dr. Harald Reiterer is a leading researcher in Human-Computer Interaction at the University of Konstanz, where he has served as Professor since 2009. His academic journey includes a Ph.D. (1991) and habilitation (1995) from the University of Vienna, followed by roles including Senior Researcher at Fraunhofer FIT and Associate Professor at Konstanz. He currently holds multiple leadership roles: Dean of the Faculty of Sciences , Senator of Section 1 , and Consulting Dean . Ph.D. in Computer Science (University of Vienna, 1991) Venia Legendi (Habilitation) in HCI (University of Vienna, 1995) His research focuses on: Interaction Design for mixed reality environments Information Visualization in immersive contexts Hybrid User Interfaces combining physical and virtual elements 3D Object Manipulation in handheld AR Behavioral Analytics through mHealth interventions Recent work explores: Avatar representation in Augmented Reality (2024) Node selection efficiency in Virtual Reality (2024) Peripheral vision toolkits for Head-Mounted Displays (2023) Hybrid interface optimization for Mixed Reality (2023) Smartphone AR extensions for Spatial Memory (2023) Key scientific contributions: Landeslehrpreis 2021 for interdisciplinary exhibition design Development of Colibri cross-reality toolkit (2023) Foundational work on Re-locations for remote collaboration (2022) He leads numerous projects including: SMARTACT (Smart Mobility, 2015-2023) SFB TRR 161 (2009-2027) on XR interface measurement Blended Library (2011-2015) for future library design
Robert S. Allison is a Professor in the Department of Electrical Engineering & Computer Science at York University's Lassonde School of Engineering. His research focuses on human perceptual responses in virtual environments, stereoscopic vision, and eye movement analysis. He is affiliated with the York Centre for Vision Research, Sensorium (Digital Arts & Technology), and the Centre for Innovation in Computing at Lassonde. His research interests include depth perception in natural and virtual environments, human-computer interface design for VR, machine vision applications, and the measurement of human motion. He has supervised multiple graduate students and contributed to over 260 publications. His work spans topics like cybersickness mitigation, display lag effects, and perceptual adaptation in VR. Key grants include NSERC-funded projects on perception in virtual environments and collaborations with institutions like the Australian Research Council. His teaching includes courses on human perception in human-computer interaction and digital logic design. Recent articles highlight advancements in understanding motion perception, VR-induced sickness, and multisensory integration. He collaborates widely, with affiliations including the VISTA program and York's Connected Minds initiative.
Courtney N. Reed is a Lecturer in Digital Technologies at Loughborough University London, where she joined in November 2023. She maintains a dual role as a visiting research fellow at the Max Planck Institute for Informatics. Her academic journey includes a BMus in Electronic Production and Design from Berklee College of Music (2016), followed by an MSc (2018) and PhD (2023) in Computer Science from Queen Mary University of London. Prior to her current position, she completed postdoctoral research at both the Max Planck Institute for Informatics and King's College London. Bachelor of Music: Electronic Production and Design, Berklee College of Music (2016) Master of Science: Computer Science, Queen Mary University of London (2018) Doctor of Philosophy: Computer Science, Queen Mary University of London (2023) Dr. Reed's research explores the entangled relationships between humans, bodies, instruments, and technology in music interaction, with particular focus on vocal electromyography (VoxEMG) and the vocalist-voice relationship. Her work incorporates feminist and post-human theories to examine sociopolitical contexts within arts technology, aiming to design for creativity while acknowledging individual, messy bodies in artistic practice. She has developed an open-source platform for vocal electromyography to investigate how biosignal feedback changes understanding and perception of the body in vocal performance. Her interdisciplinary approach bridges music technology, human-computer interaction, and embodied interaction studies. Analysis of Dr. Reed's recent publications (2023-2025) reveals a strong thematic focus on embodied interaction in music technology, with particular emphasis on vocal performance, biosignal feedback, and the philosophical underpinnings of digital instrument design. Her work consistently integrates theoretical frameworks like Karen Barad's agential realism with practical applications in digital musical instruments. Key trends include the exploration of ambiguity in data representation, the sociocultural dimensions of timbre in instrument design, and the development of novel methodologies for understanding embodied musical experiences through micro-phenomenology and ethnographic approaches. ACM SIGCHI Outstanding Dissertation Award (2024) for her thesis 'Imagining & Sensing: Understanding and Extending the Vocalist-Voice Relationship Through Biosignal Feedback' Best Newcomer Award at Loughborough University London's Community Awards Celebration (2024) Dr. Reed actively contributes to the academic community through conference organization and leadership roles. She serves as Member-at-Large on the NIME Board, previously chaired papers for NIME 2024, and co-organized the IBM SkillsBuild Sprint at Loughborough London. She has also chaired sessions at the ACM TEI Conference and co-chaired the Student Design Competition. Her collaborative work spans multiple institutions and includes significant contributions to interdisciplinary projects that bridge music, technology, and human experience. She has been instrumental in developing the senSInt research group and the RaveNET wearable network project. Dr. Reed leads the senSInt research group which focuses on sensorimotor interaction in music and performance contexts. The group develops innovative technologies including the VoxEMG platform for vocal electromyography, the Bones anti-corset for vocal performance, and the RaveNET network of wearable biosensing nodes. These projects explore the intersection of biosignals, embodied interaction, and musical expression, creating novel frameworks for understanding how technology mediates human creativity and performance. The group frequently collaborates with musicians, technologists, and theorists to develop and test these systems in real-world performance contexts.
Bart J. Hengeveld is an Assistant Professor at Eindhoven University of Technology (TU/e), affiliated with the Industrial Design department within the Faculty of Industrial Design. He leads the Future Everyday research cluster, focusing on the intersection of sound design and IoT systems. His work explores how embedded technologies can communicate through sound and tangible interaction in ways that enhance human experience. Education: BSc/MSc in Industrial Design Engineering, Delft University of Technology (2003) PhD in Industrial Design, TU/e (2011), with concurrent training in double bass at Codarts Conservatory Research Interests: Acoustic communication in IoT systems Tangible interaction design Social implications of ubiquitous computing Sound as a medium for human-technology interaction Recent Research Trends: Focus on multimodal interfaces combining sound/light/haptics Studies on sound design for healthcare and smart living environments Investigations into ethical and inclusive IoT soundscapes Awards: Two Teacher of the Year awards at TU/e, reflecting his commitment to pedagogical excellence. Advising & Projects: Supervised 113 student projects including interactive installations like 'Naktis' and 'Sonostapp' Leading the €1.5M 'Role of Sound in Hybrid Work Environments' project (2023–2026) Organized TEI 2016 conference and serves on its steering committee Teams/Labs: Core member of TU/e's Future Everyday cluster, collaborating with multidisciplinary teams on embodied interaction research.
Karan Ahuja is the Lisa Wissner-Slivka & Benjamin Slivka Assistant Professor of Computer Science at Northwestern University, directing the Sensing, Perception, Interactive Computing & Experiences (SPICE) Lab. He earned his Ph.D. in Human-Computer Interaction from Carnegie Mellon University (2023) and a B.Tech. in Computer Science (2017). His research focuses on creating technologies that sense and understand human behavior, with applications in mobile health, extended reality, and natural user interfaces. Key projects include LemurDx for ADHD diagnosis, EITPose for wearable hand pose tracking, and MobilePoser for full-body pose estimation via consumer IMUs. Awards include Forbes 30 Under 30 (2024), MIT 35 Innovators Under 35 Asia Pacific, and ACM SIGCHI's Outstanding Dissertation Award. He has worked at Google, Apple, Microsoft Research, Meta Reality Labs, and IBM Research. His lab emphasizes real-world deployments, with technologies licensed and integrated into products used by millions. Prospective students are invited to join his lab at Northwestern via a dedicated application form. Research spans embedded systems, computer vision, and on-device ML, with a focus on impactful applications in healthcare and XR.
Heikki Handroos is a Full Professor of Mechanical Engineering at LUT University, leading the Laboratory of Intelligent Machines since 1993. He holds a DSc (Technology) from Tampere University of Technology and has served as Vice-Dean of the Faculty of Technology (2007-2009) and currently chairs the Collegiate Body of LUT University. His research focuses on mechatronics, robotics, control systems, and fluid power, with over 300 publications and 2,400+ citations. He has supervised 34 doctoral theses and 150+ MSc projects, managed R&D projects exceeding €20M, and co-founded four tech startups. His work spans industrial collaborations, digital twin applications, and innovative robotics for nuclear energy (e.g., DEMO reactor maintenance systems). He has held visiting professorships in the U.S., Japan, and Russia, and actively contributes to academic editorial roles and professional societies like ASME and IEEE.
Cara M. Nunez is an Assistant Professor in Mechanical and Aerospace Engineering at Cornell Engineering. Her research focuses on haptic interfaces, sensory perception, and human-robot interaction. Research Areas: Development of wearable haptic devices for sensory feedback Human perception of tactile stimuli under cognitive load Multimodal interaction combining haptic, audio, and visual cues Medical applications of haptic guidance systems Key publications explore smartphone-based sensory assessment, affective mediated touch, and haptic guidance for medical procedures. Her work appears in robotics and human-computer interaction venues.
Marcelo M. Wanderley is a Professor and Director of the Centre for Interdisciplinary Research in Music Media and Technology (CIRMMT) at McGill University's Schulich School of Music. His academic roles include Area Coordinator for Music Technology and membership on the Executive Committee. He holds a PhD in acoustics, signal processing, and computer science from Université Pierre et Marie Curie (Paris VI). Wanderley's research focuses on novel interfaces for music performance, digital musical instruments (DMIs), and human-computer interaction. He has authored influential works such as New Digital Musical Instruments: Control and Interaction Beyond the Keyboard (2006) and pioneered research in gestural control of music. His work integrates engineering, computer science, and musicology to create innovative performance tools, including the T-Stick and Karlax instruments. He has held visiting professorships at Université de Bretagne Sud, Universidade Federal de Minas Gerais (Brazil), and the University of Mons (Belgium), where he was awarded prestigious chairs. Wanderley's awards include the Inria International Chair (2016–2020) and the Distinguished Visitor Award from the University of Auckland. His research has been widely cited in the International Conference on New Interfaces for Musical Expression (NIME), and he actively contributes to editorial boards (e.g., Computer Music Journal ) and academic leadership roles. Wanderley's lab, the Input Devices and Music Interaction Lab (IDMIL), develops open-source frameworks like Puara and Probatio for DMI design and mapping. Key research areas include haptic feedback systems, motion capture of musical performances, and accessibility in music technology. He emphasizes interdisciplinary collaboration, bridging engineering, art, and cognitive science to advance musical expression and performance practices.
Lee M. Miller is a Professor and Vice Chair of Academic Affairs in the Department of Neurobiology, Physiology and Behavior at the University of California, Davis, affiliated with the Center for Mind and Brain. His research focuses on neuroengineering, computational neuroscience, and neural mechanisms underlying attention, speech processing, and multisensory integration. Research interests include the development of neural prosthetics, decoding of neuromuscular signals for prosthetic control, and understanding how auditory and visual systems interact during speech perception and attentional processes. His work bridges clinical applications (e.g., cochlear implants) with fundamental neuroscience, leveraging tools like electrophysiological recordings, EEG/MEG, and advanced signal processing techniques. Recent publications highlight innovations in electromyographic speech neuroprosthetics, the topology of neuromuscular signals, and the neural basis of speech-in-noise processing. Miller’s studies emphasize translational potential, such as improving speech synthesis from brain signals and designing haptic feedback systems for motor coordination. His contributions have advanced understanding of neural mechanisms in sensory integration, auditory attention, and the impact of cognitive factors on perception. Miller maintains a lab dedicated to these interdisciplinary efforts, with a focus on both basic science and clinical applications.
Agnieszka Roginska is a Professor of Music Technology at the Steinhardt School, New York University, specializing in immersive audio, spatial sound, and auditory displays. Her work integrates acoustic science with virtual reality and medical applications, including postural stability studies for vestibular rehabilitation. She holds leadership roles as AES President-Elect and co-edited the authoritative book 'Immersive Sound'. Education: B.A. in Piano Performance and Computer Applications in Music (McGill University, 1996); M.M. in Music Technology (NYU, 1998); Ph.D. in Music Technology (Northwestern University, 2004). Research focuses on 3D audio technologies, auditory displays for virtual environments, and sensory integration studies. She leads NYU's Music and Audio Research Lab (MARL) and advises the Society for Women in TeCHnology (SWiTCH) at NYU. Awards include AES Fellowship and leadership in international audio engineering societies. Recent publications emphasize audio's role in postural control, distributed music performance frameworks (Holodeck), and VR sound design. Her work bridges technical innovation with artistic applications, including collaborative music systems in mixed reality.
Professor George Ghinea is a distinguished academic in the Department of Computer Science at Brunel University London's College of Engineering, Design and Physical Sciences. With over 350 publications and 33 successfully supervised PhD students, he leads cutting-edge research at the intersection of computer science, media studies, and psychology. His educational background includes a PhD from the University of Reading (1999) where he pioneered the Quality of Perception (QoP) metric - a precursor to today's widely adopted Quality of Experience (QoE) concept. He holds multiple degrees with distinction from the University of the Witwatersrand in South Africa, including BSc, BSc (Hons), and MSc in Computer Science. Professor Ghinea's research focuses on perceptual multimedia quality and human-centered e-systems, with particular emphasis on mulsemedia (multiple sensorial media) - his own conceptual framework extending multimedia to engage non-traditional senses. His work spans eye-tracking applications, telemedicine, multi-modal interaction, and ubiquitous computing. Current research explores mulsemedia integration in autonomous vehicles, security-enhanced systems, and accessibility solutions. His publications reveal strong trends in multisensory computing (42% of recent works), telemedicine applications (28%), accessibility research (18%), and network optimization (12%). The work consistently bridges theoretical frameworks with practical implementations, often incorporating physiological data and user perception metrics. Distinguished Visiting Fellow of the Royal Academy of Engineering (2018) SPARC DUO-India 2020 Fellowship Programme recipient Principal Investigator for multiple EU Horizon 2020 projects Research featured in major media including BBC, Forbes, and Daily Telegraph Professor Ghinea has secured substantial research funding through projects like the EU H2020 NEWTON initiative, Royal Academy of Engineering partnerships, and multiple Newton Fund collaborations. His supervision portfolio includes 33 PhD completions with diverse research spanning security behavior in Ghana, physiological QoE in VR, smart city adoption in Oman, and sustainable digital transformation in Qatar. He leads the IMUSY research group focusing on mulsemedia systems and human perception. His laboratory work centers on the IMUSY research group where they develop mulsemedia applications integrating thermal, wind, and olfactory devices for enhanced user experiences. Current team projects include mulsemedia in autonomous vehicles (MulsEAV), physiological data for QoE assessment, and smart city adoption studies.
Yuta Sugiura is an Associate Professor in the Department of Information and Computer Science at Keio University's Faculty of Science and Technology. His research focuses on innovative human-computer interaction techniques, particularly in wearable computing, tangible interfaces, and novel input methods. Previously, he worked as a postdoctoral researcher at the National Institute of Advanced Industrial Science. Dr. Sugiura's research interests span Human-Computer Interaction, Wearable Computing, Augmented Reality, Tangible User Interfaces, Gesture Recognition, Ubiquitous Computing, Haptics, and Virtual Reality. His work often explores how everyday objects and environments can become interactive surfaces, with notable projects including the iRing (intelligent ring), SenSkin (skin as interface), and EarHover (mid-air gesture recognition for hearables). He has developed numerous novel interaction techniques that leverage physical properties of materials and human physiology for input and output. His recent publications indicate a strong focus on hearable computing, medical applications of HCI, edible interfaces, and novel authentication methods. The research shows a consistent pattern of exploring unconventional interaction surfaces and leveraging subtle physical phenomena for input sensing. His work has significant implications for healthcare applications, particularly in neurological disorder screening and rehabilitation. Best Paper Award Dr. Sugiura has advised numerous students who have gone on to publish significant work in top-tier HCI venues. His research has been supported by various grants enabling the development of novel interaction techniques and systems. He maintains strong collaborations with researchers across Japan and internationally, particularly in the fields of wearable computing and medical applications of HCI. His laboratory appears to focus on lifestyle computing, developing interfaces that integrate seamlessly into daily activities. Current projects include exploring edible displays, adaptive ear interfaces, and novel authentication methods using wearable devices. Future work seems to be heading toward more medical applications of HCI, particularly in neurological assessment and rehabilitation.
Dr. Eike Schneiders is a Lecturer at the School of Electronics and Computer Science, University of Southampton. He holds a PhD in Computer Science from Aalborg University and is a recipient of the UKRI Trustworthy Autonomous Systems Hub Early Career Researcher Award. His research focuses on autonomous and AI-infused systems, investigating how to ensure their trustworthiness and responsible interaction with humans and other agents through interdisciplinary collaborations across art, law, and medicine. His recent work explores the societal impact of Generative AI, particularly examining its influence on legal services accessibility for non-experts through the REGALS project (Principal Investigator) and its effects on creative communities via the ART-I project (Co-Investigator). Dr. Schneiders emphasizes public engagement to enhance AI literacy and employs both qualitative and quantitative methods to study human-computer interaction and ethical implications. Dr. Schneiders teaches courses including COMP6251 (Web and Cloud Application Development), ELEC6259 (Research Methods and Project Preparation), and ELEC6200 (Group Design Project). His pedagogical approach integrates foundational technical skills with critical research methodologies. He has led several interdisciplinary projects including ARTificial Intelligence: Show Me a Story about AI (ART-I) and Responsible Employment of Generative AI for Legal Services (REGALS), and contributes to the Agents, Interaction and Complexity research group. His Cat Royale project received the 2024 Webby Award for Best Integrated Experience. Honors include the Best Paper Award at ACM CHI 2024, multiple Honourable Mentions at CHI and TAS Symposiums, and membership in the Foundation for Science and Technology's Future Leaders Programme.
Kotaro Hara is a Full-time Faculty Assistant Professor of Computer Science at Singapore Management University's School of Computing and Information Systems. His research focuses on Human-Computer Interaction, Human-Machine Collaborative Systems, and Accessibility Design, with applications in urban mobility, digital transformation, and aging population support. He holds a PhD from the University of Maryland (2016). Research Areas: Accessibility, Crowdsourcing, Future of Work, Urban Sustainability Recent publications explore Augmented Reality for low-vision runners, conversational agents for dementia care, and novel tactile data visualization methods. His work integrates natural language processing, multimodal interfaces, and AI ethics frameworks across diverse domains. Academic collaborations include advising PhD candidate Sheshadri Smitha. Contact: kotarohara@smu.edu.sg
Alice Haynes is a Digital Futures Postdoctoral Fellow at KTH Royal Institute of Technology, working on the Felt Connections project under the Division of Media Technology and Interaction Design . She collaborates with Prof. Kristina Höök and Associate Prof. Iolanda Leite to create shape-changing textile interfaces that foster meaningful bodily interactions for children and adults. Education PhD in Engineering Mathematics, University of Bristol (2022) Specialization in Soft Robotics and Haptic Interfaces Her research blends soft robotics, e-textiles, and soma design to develop tactile technologies that prioritize bodily engagement over traditional visual/auditory interfaces. Current work explores: first-person design for scoliosis, symmetry-asymmetry dynamics in bodily interactions, and soma-driven methods that emphasize felt experiences. Key article trends include shape-changing textiles (SMA-actuated smocking, machine embroidery), emotional/therapeutic applications (anxiety relief, social touch), and multisensory integration (audio-tactile mappings, biosignal interaction). Scientific Contributions Recipient of Digital Futures Postdoctoral Fellowship Co-design methodologies for child-centered technology Material-driven evaluation frameworks for e-textiles Embodied interaction paradigms through haptic cushions Alice teaches Human-Computer Interaction Research Seminars (DH2632) and Media Technology and Interaction Design (DM2601) , while actively seeking Master's students for collaborative thesis work.